#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package GY_GM_MoveToPlayerByID
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# ÒÆ¶¯µ½Íæ¼Ò×ø±ê Èç¹ûÍæ¼ÒÔÚ¸±±¾ÖУ¬²»Òƶ¯
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# ¿Í»§¶Ë·¢·â°ü [Íæ¼ÒID]
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# MapServer·¢·â°ü []
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#
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# @author Mark
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# @date 2010-4-22
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# @version 1.1
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#
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# @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult
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#
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#------------------------------------------------------------------------------
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"""Version = 2012-05-16 15:00"""
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#------------------------------------------------------------------------------
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#
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# Ä£¿éÏêϸ˵Ã÷
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#µ¼Èë
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import IPY_GameWorld
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import ChConfig
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## GMÃüÁîÖ´ÐÐÈë¿Ú
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param playerList ²ÎÊýÁбí [Íæ¼ÒID]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer,playerList):
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if len(playerList) != 1:
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return
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if not __CanMoveToPlayer(curPlayer):
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return
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curFindPlayerID = playerList[0]
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sendMsg = '%s'%[]
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#Ìí¼ÓµØÍ¼·þÎñÆ÷ÇëÇó,ʵÏÖÂß¼ÔÚPlayerQuery.py -> GameServer_QueryPlayer
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curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_sqtPlayer, curFindPlayerID,
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'MoveToPlayerByID', sendMsg, len(sendMsg))
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return
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## ÊÇ·ñÒÆ¶¯
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @return None or True
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def __CanMoveToPlayer(curPlayer):
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#===============================================================================
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#GetInitOK True
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#GetIsLoginOff False
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#===============================================================================
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if not curPlayer.GetInitOK():
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return
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if curPlayer.GetIsLoginOff():
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return
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return True
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