hxp
2025-06-12 edc3910a9d090e5df4deb2dbc37709a740375938
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.GodWeapon
#
# @todo:Éñ±ø
# @author hxp
# @date 2024-08-15
# @version 1.0
#
# ÏêϸÃèÊö: Éñ±ø
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-15 16:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import PlayerControl
import PlayerGodWeapon
import GameWorld
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÉñ±ø: GodWeapon 0")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÉñ±ø: GodWeapon ÀàÐÍ µÈ¼¶ ¾­Ñé")
        GameWorld.DebugAnswer(curPlayer, "ÀàÐÍ: 1-ÉúÃü£»2-¹¥»÷£»3-±©»÷£»4-»¤¶Ü")
        GameWorld.DebugAnswer(curPlayer, "×¢: Éñ±ø¼¼ÄܳɾÍÈÎÎñµÈÐèÒªÊÖ¶¯Éý¼¶²ÅÓÐЧ")
        return
    
    weaponTypeList = [1, 2, 3, 4]
    if msgList[0] == 0:
        for weaponType in weaponTypeList:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, 0)
        PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer)
    else:
        weaponType = msgList[0]
        if weaponType not in weaponTypeList:
            GameWorld.DebugAnswer(curPlayer, "Éñ±øÀàÐͲ»´æÔÚ! %s" % weaponType)
            return
        weaponLV = msgList[1] if len(msgList) > 1 else 1
        weaponExp = msgList[2] if len(msgList) > 2 else 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, weaponLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, weaponExp)
        PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer, weaponType)
        
    PlayerGodWeapon.RefreshGodWeaponAttr(curPlayer)
    return