#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package KillNPCByID
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# ɱËÀNPC <NPCID> [ÊýÁ¿]
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#
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# @author ifo
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# @date 2010-4-22
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# @version 1.0
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
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#
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# Ä£¿éÏêϸ˵Ã÷
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import NPCCommon
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import GameWorld
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## GMÃüÁîÖ´ÐÐÈë¿Ú
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param playerList ²ÎÊýÁбí [<NPCID> [ÊýÁ¿]]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer,playerList):
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if len(playerList) < 1 or len(playerList) >2:
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#²ÎÊý²»ÕýÈ·
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return
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gameNPC = GameWorld.GetNPCManager()
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if len(playerList) == 1:
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#ɱËÀÖ¸¶¨ID NPC
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for i in range(0,gameNPC.GetNPCCount()):
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curNpc = gameNPC.GetNPCByIndex(i)
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if curNpc.GetNPCID() == playerList[0]:
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npcControl = NPCCommon.NPCControl(curNpc)
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npcControl.SetKilled()
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if len(playerList) == 2:
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#ɱËÀÖ¸¶¨ID Ö¸¶¨ÊýÁ¿NPC
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killNPC=0
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for i in range(0,gameNPC.GetNPCCount()):
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curNpc = gameNPC.GetNPCByIndex(i)
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if curNpc.GetNPCID() == playerList[0]:
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npcControl = NPCCommon.NPCControl(curNpc)
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npcControl.SetKilled()
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killNPC += 1
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if killNPC == playerList[1]:
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return
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