hxp
2025-06-12 edc3910a9d090e5df4deb2dbc37709a740375938
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.SetFabao
#
# @todo:ÉèÖ÷¨±¦ÐÅÏ¢
# @author xdh
# @date 2016-7-6
# @version 1.0
#
# ÏêϸÃèÊö: ÉèÖ÷¨±¦ÐÅÏ¢
#
#-------------------------------------------------------------------------------
#"""Version = 2016-7-6 16:00"""
#-------------------------------------------------------------------------------
 
import PlayerControl
import PlayerMagicWeapon
import GameWorld
import ChConfig
import IpyGameDataPY
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param paramList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, paramList):
    if len(paramList) == 0:
        GameWorld.DebugAnswer(curPlayer, "SetFabao ·¨±¦ID µÈ¼¶(Ñ¡Ìî) ¾­Ñé(Ñ¡Ìî)")
        GameWorld.DebugAnswer(curPlayer, "·¨±¦ID: 0-ÖØÖÃËùÓÐ, 1-¼¤»îËùÓÐ")
        return
    mwID = paramList[0]
    mwLV = paramList[1] if len(paramList) > 1 else 1
    exp = paramList[2] if len(paramList) > 2 else 0
    
    if mwID == 0:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetTreasureCount()):
            ipyData = ipyDataMgr.GetTreasureByIndex(i)
            mwID = ipyData.GetID()
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, 0)
 
        PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer)
        PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        GameWorld.DebugAnswer(curPlayer, "·¨±¦ÖØÖÃÍê³É£¡")
    elif mwID == 1:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetTreasureCount()):
            ipyData = ipyDataMgr.GetTreasureByIndex(i)
            mwID = ipyData.GetID()
            if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
                continue
            PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
 
    else:
        ipyData = PlayerMagicWeapon.GetWMIpyData(mwID)
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "·¨±¦ID²»´æÔÚ£¡")
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, exp)
        if mwLV:
            nextIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
            if not nextIpyData:
                GameWorld.DebugAnswer(curPlayer, "·¨±¦µÈ¼¶²»´æÔÚ£¡")
                return
        for lv in xrange(1, mwLV+1):
            PlayerMagicWeapon.DoActiveMW(curPlayer, mwID, lv)
 
 
    return