hxp
2025-06-12 edc3910a9d090e5df4deb2dbc37709a740375938
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GM.Commands.SetSkyTower
#
# @todo:ÌìÐÇËþ¹ý¹ØÊýÉèÖÃ
# @author xdh
# @date 2019-01-21 16:10
# @version 1.0
#
#
# ÏêϸÃèÊö: ÌìÐÇËþ¹ý¹ØÊýÉèÖÃ
#
#---------------------------------------------------------------------
#"""Version = 2019-01-21 16:10"""
#---------------------------------------------------------------------
 
import GameLogic_SkyTower
import IpyGameDataPY
import GameWorld
import ChConfig
import PlayerControl
 
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## Âß¼­ÊµÏÖ
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer
#  @param cmdList ²ÎÊýÁбí
#  @return None
def OnExec(curPlayer, cmdList):
    if not cmdList:
        GameWorld.DebugAnswer(curPlayer, "ÉèÖùý¹ØËþ²ã: SetSkyTower 1 ²ã")
        GameWorld.DebugAnswer(curPlayer, "Ìî³äÈ«·þ¹ý¹Ø: SetSkyTower 2 ²ã  ¹ý¹Ø»úÆ÷ÈËÊý")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÈ«·þ½±Àø: SetSkyTower 3")
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÈ«·þ¹ý¹Ø: SetSkyTower 4")
        GameWorld.DebugAnswer(curPlayer, "×¢: ÖØÖÃÈ«·þ¹ý¹ØÐèÖØµÇ")
        return
    isSendGameServer = False
    
    cmdType = cmdList[0]
    if cmdType == 1:
        fbLevel = cmdList[1] if len(cmdList) > 1 else 0
        GameLogic_SkyTower.SetSkyTowerCurfloorID(curPlayer, fbLevel)
        GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer)
        GameWorld.DebugAnswer(curPlayer, "ÌìÐÇËþ¹ý¹ØÊýÉèÖàfloor=%s£¡"%fbLevel)
    elif cmdType == 2:
        floorID = cmdList[1] if len(cmdList) > 1 else 0
        #robotCount = cmdList[2] if len(cmdList) > 2 else 1
        isSendGameServer = True
        ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
        if not ipyDataServer:
            GameWorld.DebugAnswer(curPlayer, "²»´æÔÚ¸ÃÈ«·þ½±Àø²ã:%s" % floorID)
            return
    elif cmdType == 3:
        __ClearServerPassFloorReward(curPlayer)
        
    elif cmdType == 4:
        isSendGameServer = True
        __ClearServerPassFloorReward(curPlayer)
        
    return isSendGameServer
 
def __ClearServerPassFloorReward(curPlayer):
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
        ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
        floorID = ipyDataServer.GetFloorID()
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, 0)
    GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer, None, True)
    return