#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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# ÍⲿÏûÏ¢´¦Àí£¬ÈçGMÃüÁ¿ç·þ£¬·ÇÍæ¼Ò·â°ü
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#-------------------------------------------------------------------------------
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#
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from Common import (mylog)
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from Protocol import MMORPGPack
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from DBCommon import (error, )
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from Common import CommFunc
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import PyGameData
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import GameWorld
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# C++µ÷Óà Ó÷â°ü¸ñʽ ֪ͨmap´¦ÀíDBÊý¾Ý
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def RecvPackToMapDB(packBuff):
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pack = MMORPGPack.MMORPGPacket()
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pack.readData(packBuff)
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if pack is None:
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msg = error.formatMsg('error', error.ERROR_NO_46, 'pack is None')
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mylog.error(msg)
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return False
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if pack.getLength() < 1:
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msg = error.formatMsg('error', error.ERROR_NO_47, 'pack.getLength() < 1 pack head = %s'%pack.getPackHead().outputString())
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mylog.error(msg)
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return False
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#GameWorld.Log("RecvPackToMapDB packlen %s"%len(packBuff))
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PyGameData.g_usrCtrlDB.requestLogicProcess(pack)
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# µØÍ¼×Ô¼ºµ÷Óô¦ÀíDBÊý¾Ý£¬²»Ò»¶¨Òª·ûºÏ·â°ü¸ñʽ£¬PY¸ù¾Ý¹¦ÄÜ×Ô¶¨Òå×é³É·â°ü
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def MapCallDB(packBuff, isBuffer = True):
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pack = MMORPGPack.MMORPGPacket()
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if isBuffer:
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pack.setBuffer(packBuff) # Ö»ÉèÖÃÊý¾Ý
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else:
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pack.readData(packBuff) # ÉèÖ÷â°üÍ· ºÍ Êý¾Ý
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PyGameData.g_usrCtrlDB.requestLogicProcess(pack)
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