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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
##@package PlayerControl
# @todo: Íæ¼Ò¿ØÖÆÆ÷
#
# @author Alee
# @date 2010-02-20 16:30
# @version 1.0
#
#---------------------------------------------------------------------
#"""Version = 2017-07-17 15:00"""
#---------------------------------------------------------------------
import GameWorld
import ChEquip
import SkillShell
import ChConfig
import EffGetSet
import PlayerHorse
import PlayerTeam
import SkillCommon
import MirrorAttack
import GameMap
import FBLogic
import GameWorldProcess
import NPCCommon
import ItemCommon
import ReadChConfig
import BuffSkill
import PetControl
import OperControlManager
import PlayerFamily
import ShareDefine
import PlayerViewCache
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
import PlayerGameWallow
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
import CalcNoLineEffect
import CalcLineEffect
import PlayerEquipDecompose
import FormulaControl
import PlayerDienstgrad
import PlayerPrestigeSys
import OpenServerCampaign
import PlayerGodWeapon
import PlayerExpandPackCfgMgr
import PlayerActivity
import FBCommon
import PassiveBuffEffMng
import EventReport
import PlayerGatherSoul
import PlayerGatherTheSoul
import PlayerSuccess
import PlayerPet
import ItemControler
import GameFuncComm
import IpyGameDataPY
import PlayerRune
import PyGameData
import PlayerMagicWeapon
import PlayerFeastTravel
import PlayerActTurntable
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_CrossDemonKing
import PlayerVip
import PlayerRefineStove
import PlayerFamilyTech
import PlayerFamilyZhenfa
import PlayerCostRebate
import PlayerActLunhuidian
import PlayerActGarbageSorting
import GY_Query_CrossRealmReg
import PlayerTongTianLing
import FunctionNPCCommon
import PlayerGoldInvest
import IPY_PlayerDefine
import CrossRealmPlayer
import CrossPlayerData
import NPCHurtManager
import ChNetSendPack
import PlayerLianTi
import PlayerCoat
import PlayerAssist
import PlayerState
import PlayerDogz
import PlayerFaQi
import PlayerLove
import PlayerGubao
import PlayerShentong
import PlayerOnline
import PlayerCharm
import PlayerTask
import PlayerFace
import PlayerMail
import ChPlayer
import GameObj
 
import random
import types
import math
import time
import json
#---------------------------------------------------------------------
#ÐÅÏ¢ÌáʾÁбí
NotifyCodeList = IPY_GameWorld.IPY_NotifyCodeList()
 
#buff×Ö¶ÎDieContinueλ±íʾ±êʶ
Def_Buff_Clear_Die = 0x1  # ËÀÍöÇå³ýbuff
Def_Buff_Clear_Disconnect = 0x2  # ÏÂÏßÇå³ýbuff
 
#---------------------------------------------------------------------
##¿Í»§¶Ë·¢ËÍÒÆ¶¯·â°ü¼ì²é
# @param curPlayer Íæ¼ÒʵÀý
# @param clientWorldTick ÉÏ´ÎÒÆ¶¯Ê±¼ä´Á
# @return ·µ»ØÖµÕæ, ¿ÉÒÔÒÆ¶¯
# @remarks ¿Í»§¶Ë·¢ËÍÒÆ¶¯·â°ü¼ì²é
def PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, sendPack_PosX, sendPack_PosY):
    gameWorldTick = GameWorld.GetGameWorld().GetTick()
    Def_Max_Move_Tick = 5000
 
    if abs(gameWorldTick - clientWorldTick) >= Def_Max_Move_Tick:
        curPlayer.Sync_ClientTick()
        #ʱ¼äÏà²î¹ý´ó£¬¿ÉÄÜÒòÍøÂçÒýÆð£¬À­»Ø
        GameWorld.DebugLog("PlayerMoveCheckClientWorldTick -- ·þÎñÆ÷tick %s-¿Í»§¶Ë%sʱ¼äÏà²î¹ý´ó£¬¿ÉÄÜÒòÍøÂçÒýÆð£¬À­»Ø" % (
                            gameWorldTick, clientWorldTick), curPlayer.GetID())
        return False
    
    if gameWorldTick - curPlayer.GetDictByKey("CheckTick") > 60000:
        # 1·ÖÖÓ¾ÀÕýÒ»´Îtick,ͬʱÓÃÓÚÕ½¶·ºÍÒÆ¶¯µÄ¼ì²é
        curPlayer.SetMoveCount(0)
        curPlayer.SetDict("CheckTick", gameWorldTick)
    
    lastMoveTick = curPlayer.GetClientMoveTick()
    if clientWorldTick < lastMoveTick:
        #and GameWorld.GetGameWorld().GetTick() - curPlayer.GetLoginTick() > 15000:
        #Íæ¼ÒµÇÈëʱ¼ä´óÓÚ15Ãë, ²Å»áÌß³öÍæ¼Ò
        #2009.4.16. bug:
        #Íæ¼ÒÇл»µØÍ¼, ·þÎñÆ÷»º´æ×ß··â°ü, µ½´ïеØÍ¼, »º´æÖеķâ°üÊÕµ½, ½á¹ûÌß³öÁËÍæ¼Ò
        GameWorld.DebugLog('---clientWorldTick < lastMoveTick: %s, TickÌ«Âý' % curPlayer.GetAccID())
        #curPlayer.Kick(IPY_GameWorld.disTickError)
        errCnt = curPlayer.GetMoveCount()
        curPlayer.SetMoveCount(errCnt + 1)
        if errCnt > 5:
            return False
    
    # ÑéÖ¤Á½´Îtick¼ä¿ÉÄܲúÉúµÄ×ø±ê²î
    dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_PosX, sendPack_PosY)
    canMoveDist = math.ceil((clientWorldTick - lastMoveTick) / float(curPlayer.GetSpeed())) + 2
    #if clientWorldTick - curPlayer.GetPlayerAttackTick() < GetAtkInterval(curPlayer):
    #    # ¹¥»÷²úÉúµÄÎ»ÒÆ¿ÉÄÜÒòΪ¹¥»÷ËÙ¶È¸Ä±ä¶ø±ä¿ì£¬¹¥»÷ÆÚ¼äµÄÒÆ¶¯°üÔÊÐí¶àÒÆ¶¯1Ã×µÄËÙ¶È
    #    canMoveDist += 2
        
    if dist > canMoveDist:
        GameWorld.DebugLog("¾àÀë²î%s ×ø±êS/C:%s---ÑéÖ¤Á½´Îtick¼ä¿ÉÄܲúÉúµÄ×ø±ê²î%s %s - %s" % (dist, [curPlayer.GetPosX(),
                            curPlayer.GetPosY(), sendPack_PosX, sendPack_PosY], canMoveDist, clientWorldTick, lastMoveTick))
        errCnt = curPlayer.GetMoveCount()
        curPlayer.SetMoveCount(errCnt + 1)
        if errCnt > 5:
            return False
    
    #ʱ¼ä²î
#    curPlayer.UpdatePosByTick(gameWorldTick - clientWorldTick + gameWorldTick)
    #curPlayer.UpdatePos()
    return True
 
 
# notifyCnt ´ú±í¹ã²¥ÖÜÎ§Íæ¼ÒµÄÊýÁ¿£¬0Ϊȫ²¿¹ã²¥ -1Ϊָ¶¨ÁбíËæ»ú£¬ ÆäËûÊý×ÖΪָ¶¨Ö¸
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
    if notifyCnt == -1:
        notifyCnt = 8
    #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
 
    curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
    
    
#---------------------------------------------------------------------
##Ö´ÐÐÍæ¼ÒÔÚÕϰ­µãÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @return ²¼¶ûÖµ, FlaseÎªÍæ¼Ò²»ÔÚÕϰ­µãÖÐ
# @remarks Ö´ÐÐÍæ¼ÒÔÚÕϰ­µãÂß¼­
def DoLogic_PlayerInBarrierPoint(curPlayer):
    curPlayerPosX = curPlayer.GetPosX()
    curPlayerPosY = curPlayer.GetPosY()
    curPlayerID = curPlayer.GetID()
    
    #---Íæ¼Ò²»ÔÚÕϰ­µãÖÐ---
    if GameWorld.GetMap().CanMove(curPlayerPosX, curPlayerPosY):
        return False
    
    #---Íæ¼ÒÔÚÕϰ­µãÖÐ---
    
    #ÔÚÕϰ­µã¸½¼þ2¸ñѰÕÒºÏÊÊλÖÃ
    curFindPos = GameMap.GetEmptyPlaceInArea(curPlayerPosX, curPlayerPosY, 3)
    curFindPosX = curFindPos.GetPosX()
    curFindPosY = curFindPos.GetPosY()
    
    #Íæ¼ÒÎÞ·¿É×ß
    if curFindPosX == curPlayerPosX and curFindPosY == curPlayerPosY:
        curPlayer.StopMove()
#===============================================================================
#            playerControl = PlayerControl(curPlayer)
#            playerControl.SetToBornPlace()
#===============================================================================
        GameWorld.Log("Íæ¼ÒÎÞ·¿É×ß, ´ò»ØÖØÉúµã!(%d,%d)" % (curPlayerPosX, curPlayerPosY), curPlayerID)
    #Õϰ­µãÖܱ߿ÉÒÔÒÆ¶¯, ½«Íæ¼ÒÖÃλ
    else:
        curPlayer.ResetPos(curFindPosX, curFindPosY)
        curPlayer.StopMove()
        GameWorld.Log("Íæ¼ÒÕ¾ÔÚÕϰ­µãÖÐ, Í£Ö¹Òƶ¯ (%d,%d)" % (curPlayerPosX, curPlayerPosY), curPlayerID)
        
    return True
#---------------------------------------------------------------------
## ÏûÏ¢Ìáʾ
#  @param curPlayer ÌáʾµÄÍæ¼Ò
#  @param msgMark ÌáʾÐÅÏ¢Mark
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @return ÎÞ·µ»ØÖµ
#  @remarks 
def NotifyCode(curPlayer, msgMark, msgParamList=[]):
    if curPlayer == None:
        GameWorld.ErrLog('NotifyCode Player = None')
        return
      
    curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
    return
    
## ÊÀ½ç¹ã²¥
#  @param country ÌáʾµÄ¹ú¼Ò
#  @param msgMark ÌáʾÐÅÏ¢Mark
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @param lineID:Ïß·ID£¨Ä¬ÈÏ0£¬±íʾȫ·þ¹ã²¥£©
#  @param mergeMinOSD ¸ÃÌáʾÕë¶Ô¿ç·þ×Ó·þÓÐЧµÄ×îС¿ª·þÌì, >=0ʱÓÐÏÞÖÆ
#  @param mergeMaxOSD ¸ÃÌáʾÕë¶Ô¿ç·þ×Ó·þÓÐЧµÄ×î´ó¿ª·þÌì, >=0ʱÓÐÏÞÖÆ
#  @param mergeMapInfo ¸ÃÌáʾËùÊôµÄ¿ç·þ»î¶¯µØÍ¼ÐÅÏ¢, Ö÷ÒªÓÃÓÚ²»Í¬×Ó·þ¶ÔÓ¦Ëù¿çµÄ»î¶¯µØÍ¼ID
#  @return ÎÞ·µ»ØÖµ
def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
    #GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.OnlineCount()):
        curPlayer = playerManager.OnlineAt(i)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        NotifyCode(curPlayer, msgMark, msgParamList)
    return
 
def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
    return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
 
def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
    return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
 
def CrossNotify(serverGroupIDList, crossNotifyList):
    ''' ¿ç·þ¹ã²¥ÐÅÏ¢Ìáʾ£¬Ö§³Öͬ²½¶àÌõ£¬Í¬Ê±Ò²½¨Òé¶àÌõÒ»Æðͬ²½
    @param serverGroupIDList: ÐèҪͬ²½µ½µÄÄ¿±ê·þÎñÆ÷×éIDÁбí
    @param crossNotifyList: ÐÅÏ¢ÌáʾÁÐ±í£¬Í¨¹ý GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo º¯Êý»ñµÃ·µ»ØÖµÌí¼Óµ½Áбí
    '''
    sendMsg = str([serverGroupIDList, crossNotifyList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
    return
 
#---------------------------------------------------------------------
## ¼Ò×å¹ã²¥
#  @param familyID ÌáʾµÄ¼Ò×åID
#  @param msgMark ÌáʾÐÅÏ¢Mark
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @return ÎÞ·µ»ØÖµ
#  @remarks 
def FamilyNotify(familyID, msgMark, msgParamList=[]):
    #GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(0, familyID, msgMark, __GetNotifyCodeList(msgParamList))
    PlayerFamily.NotifyAllFamilyMemberMsg(familyID, msgMark, msgParamList)
    return
 
#---------------------------------------------------------------------
##±¾µØÍ¼ÄÚµÄ֪ͨ
#  @param msgMark ÌáʾÐÅÏ¢Mark
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @return ÎÞ·µ»ØÖµ
#  @remarks 
def FBNotify(msgMark, msgParamList=[]):
    GameWorld.GetMapCopyPlayerManager().BroadcastFB_NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
    return
 
def FBFactionNotifySelf(faction, msgMark, msgParamList=[]):
    ## ¸±±¾×Ô¼ºÕóÓª¹ã²¥
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        if curPlayer.GetFaction() == faction:
            NotifyCode(curPlayer, msgMark, msgParamList)
    return
 
def FBFactionNotifyOther(faction, msgMark, msgParamList=[]):
    ## ¸±±¾ÆäËûÕóÓª¹ã²¥
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        if curPlayer.GetFaction() != faction:
            NotifyCode(curPlayer, msgMark, msgParamList)
    return
 
def FBFactionNotify(faction, selfMsgMark, selfMsgParamList, otherMsgMark, otherMsgParamList):
    ## ¸±±¾¹ã²¥×Ô¼º¼°ÆäËûÕóÓª£¬Çø·Ö¹ã²¥ÐÅÏ¢
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        if curPlayer.GetFaction() == faction:
            NotifyCode(curPlayer, selfMsgMark, selfMsgParamList)
        else:
            NotifyCode(curPlayer, otherMsgMark, otherMsgParamList)
    return
 
## ¶ÓÎé¹ã²¥
#  @param teamID ¶ÓÎéID
#  @param msgMark ÌáʾÐÅÏ¢Mark
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @return ÎÞ·µ»ØÖµ
def TeamNotify(teamID, msgMark, msgParamList=[]):
    if teamID == 0:
        return
    
    sendMsg = '("%s", %s)' % (msgMark, msgParamList)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, teamID, 'TeamNotify', sendMsg, len(sendMsg))
    return
 
#---------------------------------------------------------------------
def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
    ## É¾³ý¾É°æ·¢ËÍÓʼþ£¬Èç¹û¹¦ÄÜ»¹ÓÐÐèÒª£¬¿ÉʹÓÃа汾·¢ËÍÓʼþ PlayerMail
    ## ÅúÁ¿·¢ËÍÓʼþµÄÒ»°ãÊǻÀàÐ͹¦ÄÜ£¬Ò»°ã¶¼ÐèÒªÓõ½GameServer
    ## ËùÒÔÔÝʱ²»¼æÈÝʹÓÃа汾·¢ËÍÓʼþ£¬µÈÏàÓ¦¹¦ÄÜÓÐÐèҪʱÔÙͬ²½ÐÞ¸Ä
    return
 
def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False):
    ## º¯ÊýÏȱ£Áô£¬Ö®ºó¹¦ÄÜÖ±½ÓʹÓàPlayerMail.SendMailByKey
    for playerID in playerIDList:
        PlayerMail.SendMailByKey(mailTypeKey, playerID, addItemList, paramList)
    return
 
## ¹¹½¨ÏµÍ³Ìáʾ²ÎÊýÁбí
#  @param msgParamList ÐÅÏ¢²ÎÊýÁбí
#  @return ÏµÍ³Ìáʾ²ÎÊýÁбí IPY_NotifyCodeList
#  @remarks 
def __GetNotifyCodeList(msgParamList):
    #ÏûÏ¢ÌáʾÁбí, ÏÈÇåÔÚÌí¼Ó
    global NotifyCodeList
    NotifyCodeList.Clear()
    
    if not msgParamList:
        return NotifyCodeList
    
    for msg in msgParamList:
        itemPythonType = type(msg)
        
        if itemPythonType is types.IntType:
            #PythonÒªÑéÖ¤ÕûÐͺͳ¤ÕûÐÍ
            NotifyCodeList.AddInt(msg)
        elif itemPythonType is types.LongType:
            NotifyCodeList.AddStr(str(msg))
        else:
            NotifyCodeList.AddStr(msg)
 
    return NotifyCodeList
#---------------------------------------------------------------------
##»ñµÃÍæ¼Òµ±Ç°ÀۼƵÄÀëÏß·ÖÖÓÊý
# @param curPlayer Íæ¼ÒʵÀý
# @return ÀۼƵķÖÖÓÊý
# @remarks ¿Í»§¶Ë·â°üÏìÓ¦
def GetPlayerLeaveServerMinute(curPlayer):
    #µ±Ç°ÀëÏßʱ¼ä×Ö·û´«
    logoffTimeStr = curPlayer.GetLogoffTime()
 
    if logoffTimeStr == "" or logoffTimeStr == '0':
        return 0
 
    logoffTime = GameWorld.GetDateTimeByStr(logoffTimeStr)
    loginTime = GameWorld.GetDateTimeByStr(GameWorld.GetCurrentDataTimeStr())
 
    return GameWorld.GetDiff_Minute(loginTime, logoffTime)
 
##»ñµÃÍæ¼Òµ±Ç°ÀۼƵÄÀëÏßÃëÊý
# @param curPlayer Íæ¼ÒʵÀý
# @return ÀۼƵÄÃëÊý
# @remarks ¿Í»§¶Ë·â°üÏìÓ¦
def GetPlayerLeaveServerSecond(curPlayer):
    #µ±Ç°ÀëÏßʱ¼ä×Ö·û´«
    logoffTimeStr = curPlayer.GetLogoffTime()
 
    if logoffTimeStr == "" or logoffTimeStr == '0':
        return 0
 
    logoffTime = GameWorld.GetDateTimeByStr(logoffTimeStr)
    loginTime = GameWorld.GetDateTimeByStr(GameWorld.GetCurrentDataTimeStr())
 
    diff_Time = loginTime - logoffTime
    #ÌìÊý * 24Сʱ * 60 ·ÖÖÓ + Ãë
    return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds
 
 
##»ñµÃÍæ¼Òµ±Ç°Ê±¼ä¾àÀëÉÏ´ÎÀëÏßʱ¼äµÄÌìÊý
# @param curPlayer Íæ¼ÒʵÀý
# @return 
def GetPlayerLastLeaveServerPastDay(curPlayer):
    #µ±Ç°ÀëÏßʱ¼ä×Ö·û´«
    logoffTimeStr = curPlayer.GetLogoffTime()
 
    if logoffTimeStr == "" or logoffTimeStr == '0':
        return 0
    
    logoffTimeStr = logoffTimeStr.split()[0]
    loginTimeStr = GameWorld.GetCurrentDataTimeStr().split()[0]
    
    logoffTime = GameWorld.GetDateTimeByStr(logoffTimeStr, ChConfig.TYPE_Time_Format_Day)
    loginTime = GameWorld.GetDateTimeByStr(loginTimeStr, ChConfig.TYPE_Time_Format_Day)
    
    diffTime = loginTime - logoffTime
    
    return diffTime.days
    
#---------------------------------------------------------------------
## ¼ì²éÍæ¼Ò״̬ÊÇ·ñ¿ÉÒÔ´«ËÍ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return ²¼¶ûÖµ
#  @remarks ¼ì²éÍæ¼Ò״̬ÊÇ·ñ¿ÉÒÔ´«ËÍ
def CheckPlayerTransport(curPlayer):
    #ËÀÍö²»¿ÉʹÓÃ
    if GameObj.GetHP(curPlayer) <= 0:
        return False
    
    #¼ì²éÍæ¼Ò״̬
    if not CheckTransState(curPlayer):
        return False
    
    #¼ì²éÍæ¼ÒÊÇ·ñÔÚÆÕͨµØÍ¼
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        #²¿·Ö¸±±¾ÔÊÐí´«ËͳöÈ¥
        if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
            NotifyCode(curPlayer, "Carry_lhs_844170") 
            return False
        
    if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
        NotifyCode(curPlayer, "CrossMap10") 
        return False
    
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.Log("¿Í»§¶Ë×Ô¶¨Ò峡¾°ÏÂÎÞ·¨´«ËÍ!", curPlayer.GetPlayerID())
        return False
    
    return True
 
 
##µØÍ¼ÌØÊâÏÞÖÆ¼ì²é, ×°±¸¼ì²é
# @param curPlayer
# @return bool
def CheckEquipCanTrans(curPlayer, destMapID):
    if destMapID != 10060:
        return True
    
    #Óгá°ò¿ÉÒÔÉÏÌì¿Õ
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
    if curEquip and not curEquip.IsEmpty():
        return True
    
    #GeRen_lhs_861048
    NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
    return False
 
#---------------------------------------------------------------------
##֪ͨ¿Í»§¶Ë, Íæ¼ÒLoading¿ªÊ¼
# @param curPlayer Íæ¼ÒʵÀý
# @param prepareTime Loadingʱ¼ä
# @param prepareType LoadingÀàÐÍ
# @param prepareID LoadingNPCID, Ä¬ÈÏΪ0, ²»ÉèÖÃ
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨Öª¿Í»§¶Ë, Íæ¼ÒLoading¿ªÊ¼
# ÌØÊâ˵Ã÷ChangePlayerAction -> SetPlayerAction ÖРÔÚÀ­Ìõ״̬»á֪ͨ Sync_PrepareEnd£¬Ä¬ÈϽø¶ÈÌõÀàÐÍ
# Sync_PrepareEnd Í¨Öª0²ÅËã½ø¶ÈÌõ³É¹¦£¬ÆäËûΪʧ°Ü£¬×Ôµ÷ÓÃÂß¼­Ê±Çë×¢Òâ
def Sync_PrepareBegin(curPlayer, prepareTime, prepareType, prepareID=0):
    #ÖжÏÕ½¶·¶ÔÖÅ
    ExitPlayerConfronting(curPlayer)
    #´ò¶ÏÒÆ¶¯
    curPlayer.StopMove()
    #ÉèÖü¤»îÍæ¼Ò
    SetIsNeedProcess(curPlayer, True)
    #¿ªÊ¼Í¨ÖªLoading
    curPlayer.SetPrepareTime(prepareTime)
    curPlayer.SetPrepareState(prepareType)
    curPlayer.SetPrepareID(prepareID)
    curPlayer.Sync_PrepareBegin()
    
    #¿ÕÏÐת±äΪÆäËû״̬Ôòɾ³ýÓÐÏÞÎÞµÐBUFF
    tick = GameWorld.GetGameWorld().GetTick()
    DelLimitSuperBuff(curPlayer, tick)
    return
 
#---------------------------------------------------------------------
##Íæ¼Ò״̬¸Ä±ä
# @param curPlayer Íæ¼ÒʵÀý
# @param changeAction Çл»µÄ״̬
# @param forceChange ÊÇ·ñÇ¿ÖÆ×ª»»
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò״̬¸Ä±ä
def ChangePlayerAction(curPlayer, changeAction, forceChange=False):
    curPlayerAction = curPlayer.GetPlayerAction()
    
    if curPlayerAction == changeAction:
        return
    
    #״̬±ä¸üҪ֪ͨվÁ¢
    DoPlayerStand(curPlayer)
    
    #ÖжÏÕ½¶·¶ÔÖÅ
    if changeAction in ChConfig.Def_PlayerCancelConfronting:
        ExitPlayerConfronting(curPlayer)
    
    #ʼþ״̬²»Çл», ±ÜÃâ¶Ô»°¿¨×¡
    if curPlayerAction == IPY_GameWorld.paEvent and not forceChange:
        if changeAction in [IPY_GameWorld.paNull, IPY_GameWorld.paAttack]:
            GameWorld.DebugLog("²»Ç¿ÖÆ×ª»»×´Ì¬ %s" % changeAction, curPlayer.GetID())
            return
    
    # ²É¼¯Çл»
    if curPlayerAction == IPY_GameWorld.paPreparing:
        DoExitPreparing(curPlayer)
    
    curPlayer.SetPlayerAction(changeAction)
    
    if changeAction == IPY_GameWorld.paNull:
        return
    
    #¿ÕÏÐת±äΪÆäËû״̬Ôòɾ³ýÓÐÏÞÎÞµÐBUFF
    tick = GameWorld.GetGameWorld().GetTick()
    DelLimitSuperBuff(curPlayer, tick)
    
    return
 
##Í˳ö²É¼¯
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
def DoExitPreparing(curPlayer):
    NPCCommon.ClearCollectNPC(curPlayer)
    tagObj = curPlayer.GetActionObj()
    
    if tagObj == None:
        #ûÓÐÄ¿±ê
        GameWorld.Log("DoExitPreparing -> Ã»ÓÐÄ¿±ê", curPlayer.GetPlayerID())
        return
            
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        #̸»°¶ÔÏó²»¶Ô
        GameWorld.Log("DoExitPreparing -> ²É¼¯¶ÔÏó²»¶Ô", curPlayer.GetPlayerID())
        return
    
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    if curNPC == None:
        #ûÓÐÕâ¸öNPC
        GameWorld.Log("DoExitPreparing ->ûÓÐÕâ¸öNPC", curPlayer.GetPlayerID())
        return
    
    curNPC_HurtList = curNPC.GetPlayerHurtList()
    curNPC_HurtList.Clear()
    return
 
## Íæ¼Ò״̬¸Ä±ä(½Å±¾×Ô¶¨Òåö¾Ù)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param changeAction Çл»µÄ״̬
#  @return None
def ChangePyPlayerAction(curPlayer, changeAction):
    if GetPyPlayerAction(curPlayer, changeAction):
        #ÒѾ­ÊÇÕâ¸ö״̬
        return
    
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PyPlayerAction)
    state = state | pow(2, changeAction)
    
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, state)
    return
 
 
## »ñÈ¡ÊÇ·ñÓиÃ״̬
#  @param curPlayer Íæ¼ÒʵÀý
#  @param changeAction Çл»µÄ״̬
#  @return ÊÇ·ñÓиÃ״̬
def GetPyPlayerAction(curPlayer, action):
    receiveState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PyPlayerAction)
    
    state = receiveState & pow(2, action) 
    #GameWorld.DebugLog("receiveState = %s, state = %s" % (receiveState, state))
    return state != 0
 
## Çå³ýpy×Ô¶¨Òå״̬
#  @param curPlayer Íæ¼ÒʵÀý
#  @return ·µ»ØÖµÎÞÒâÒå
def ClearPyPlayerAction(curPlayer):
    #Çå³ýpy×Ô¶¨Òå״̬
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PyPlayerAction, 0)      
    return
 
#---------------------------------------------------------------------
##ÉèÖÃÍæ¼ÒÊÇ·ñ¼¤»î
# @param curPlayer Íæ¼ÒʵÀý
# @param isNeedProcess ÊÇ·ñ¼¤»î
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ÉèÖÃÍæ¼ÒÊÇ·ñ¼¤»î
def SetIsNeedProcess(curPlayer, isNeedProcess):
    curPlayerIsNeedProcess = curPlayer.GetIsNeedProcess()
    
    if curPlayerIsNeedProcess == isNeedProcess:
        return
    
    curPlayer.SetIsNeedProcess(isNeedProcess)
    GameWorld.GodLog(curPlayer, 'ÉèÖÃÍæ¼ÒÊÇ·ñ¼¤»î:%s' % isNeedProcess)
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÊÇ·ñÔÚÕ½¶·×´Ì¬.
# @param curPlayer Íæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks Íæ¼ÒÊÇ·ñÔÚÕ½¶·×´Ì¬
def IsPlayerInFight(curPlayer):
#    #Ö÷¶¯¶ÔÖÅÖÐ
#    if curPlayer.GetIsConfronting():
#        return True
    
    # ¹¥»÷ÖÐ
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
        return True
    
#    # ½øÈëÕ½¶·×´Ì¬
#    if curPlayer.IsBattleState():
#        return True
 
    return False
#---------------------------------------------------------------------
##×Ô¶¯½øÈëÕ½¶·¶ÔÖÅ //ÕâÀï²»¼ÓÏêϸÑéÖ¤
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ×Ô¶¯½øÈëÕ½¶·¶ÔÖÅ //ÕâÀï²»¼ÓÏêϸÑéÖ¤
def AutoEnterPlayerConfronting(curPlayer):
#    
#    if curPlayer.GetIsConfronting():
#        return
#    
#    actObj = curPlayer.GetActionObj()
#    
#    if not actObj:
#        return
#    
#    curPlayer.SetIsConfronting(True)
#    #֪ͨ¿Í»§¶Ë //0½øÈë;ÆäËûÍ˳ö
#    curPlayer.View_PlayerBattle(actObj.GetID(), actObj.GetGameObjType(), 0)
#    
#    #Ìí¼Ó²âÊÔÐÅÏ¢
#    GameWorld.GodLog(curPlayer, 'Server×Ô¶¯½øÈëÕ½¶·¶ÔÖųɹ¦')
    return
 
#---------------------------------------------------------------------
##//¶ÔÍâ½Ó¿Ú, Öж϶ÔÖÅ
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks //¶ÔÍâ½Ó¿Ú, Öж϶ÔÖÅ
def ExitPlayerConfronting(curPlayer):
#    if not curPlayer.GetIsConfronting():
#        return
#    
#    #Í˳ö¶ÔÖÅ
#    curPlayer.SetIsConfronting(False)
#    #֪ͨ¿Í»§¶Ë //0½øÈë;ÆäËûÍ˳ö
#    curPlayer.View_PlayerBattle(0, 0, 1)
#    
#    #Çå³ýÕ½³è³ðºÞ
#    PetControl.ClearFightPetAngry(curPlayer)
#    
#    #Ìí¼Ó²âÊÔÐÅÏ¢
#    GameWorld.GodLog(curPlayer, 'Í˳öÕ½¶·¶ÔÖųɹ¦')
    return
 
#---------------------------------------------------------------------
##²É¼¯´ò¶Ï
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ²É¼¯´ò¶Ï
def BreakPlayerCollect(curPlayer):
#    #²É¼¯¶¼²»´ò¶Ï
#    return
    
    if curPlayer.GetPlayerAction() != IPY_GameWorld.paPreparing:
        return
    #GameWorld.Log('    ²É¼¯´ò¶Ï curPlayer.GetPrepareState()=%s'%curPlayer.GetPrepareState())
    if curPlayer.GetPrepareState() not in [IPY_GameWorld.pstMissionCollecting, ShareDefine.Def_PstProduce]:
        #¼´²»ÊÇÈÎÎñ²É¼¯Ò²²»ÊÇÉú²ú²É¼¯
        return
    
    #¸±±¾Öв»´ò¶Ï
    #if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
    #    return
    
    tagObj = curPlayer.GetActionObj()
    
    if tagObj == None:
        #ûÓÐÄ¿±ê
        #GameWorld.Log("BreakPlayerCollect -> Ã»ÓÐÄ¿±ê", curPlayer.GetPlayerID())
        return
            
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        #²É¼¯¶ÔÏó²»¶Ô
        #GameWorld.Log("BreakPlayerCollect -> ²É¼¯¶ÔÏó²»¶Ô", curPlayer.GetPlayerID())
        return
    
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    if curNPC == None:
        #ûÓÐÕâ¸öNPC
        #GameWorld.Log("BreakPlayerCollect ->ûÓÐÕâ¸öNPC", curPlayer.GetPlayerID())
        return
    
    npcID = curNPC.GetNPCID()
    collectNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("CollectNPC", npcID)
    if not collectNPCIpyData:
        return
    
    if not collectNPCIpyData.GetCanBreakCollect():
        return
    
    #È¡Ïû²É¼¯×´Ì¬
    ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    
    if curPlayer.GetActionObj() != None:
        curPlayer.SetActionObj(None)
    return
 
#---------------------------------------------------------------------
##Íæ¼Ò´ò×ø
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò´ò×ø
def DoPlayerSit(curPlayer, tick):
    #ÒѾ­ÔÚ´ò×ø×´Ì¬ÁË
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
        return
    
    #Í¨ÖªÍ£Ö¹ÒÆ¶¯
    curPlayer.StopMove()
    #¼¤»îÍæ¼Ò״̬, »Ø¸´CDÊÇ3Ãë, Íæ¼Ò´ôÖÍΪ5Ãë, Òª¼¤»îÒ»ÏÂ
    SetIsNeedProcess(curPlayer, True)
    #Íæ¼Ò×øÏÂ
    curPlayer.Sit()
    
    #ÉèÖÃÕæÆø¿ªÊ¼»Ö¸´Ê±¼ä
    #curPlayer.SetDict(ChConfig.Def_PlayerKey_SitForZhenQi, tick)
    #ÉèÖøßЧÁ·¹¦¿ªÊ¼Ê±¼ä
    #curPlayer.SetDict(ChConfig.Def_PlayerKey_EfficientSit, tick)
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÕ¾Æð
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÕ¾Æð
def DoPlayerStand(curPlayer):
    #²»ÔÚ´ò×ø×´Ì¬
    if curPlayer.GetPlayerAction() != IPY_GameWorld.paSit:
        return
    
    curPlayer.Stand()
    
    
    return
#---------------------------------------------------------------------
##Íæ¼Ò²¥·Å±íÇé
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò²¥·Å±íÇé
def DoPlayerShowPlayerFace(curPlayer, faceType):
    #Çå¿ÕÍæ¼Òµã»÷
    curPlayer.SetActionObj(None)
    #֪ͨÖжÏÕ½¶·¶ÔÖÅ
    ExitPlayerConfronting(curPlayer)
    #Í¨ÖªÍ£Ö¹ÒÆ¶¯
    curPlayer.StopMove()
    #֪ͨ¿Í»§¶Ë²¥·Å±íÇé
    curPlayer.View_ShowPlayerFace(faceType)
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒËÀÍö
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒËÀÍö
def DoPlayerDead(curPlayer):
    
    #Í¨ÖªÍ£Ö¹ÒÆ¶¯
    curPlayer.StopMove()
 
    #Íæ¼ÒËÀÍö
    curPlayer.SetDead(curPlayer.GetDictByKey(ChConfig.Def_NPCDead_KillerID),
                      curPlayer.GetDictByKey(ChConfig.Def_NPCDead_KillerType))
    return
#---------------------------------------------------------------------
##Íæ¼ÒË¢ÐÂ×ø±ê
# @param curPlayer Íæ¼ÒʵÀý
# @param checkObj ¼ì²é¶ÔÏó
# @param posX Æðµã×ø±êX
# @param posY Æðµã×ø±êY
# @param canChangeClientPos ÊÇ·ñÖØÖõ½¿Í»§¶Ë×ø±êµã
# @return ·µ»ØÖµÕæ, Ë¢Ð³ɹ¦
# @remarks Íæ¼ÒË¢ÐÂ×ø±ê
def PlayerRefreshPos(curPlayer, checkObj, posX, posY, canChangeClientPos=True):
    if not curPlayer.GetMapLoadOK():
        #Ë¢ÐÂʧ°Ü
        #×¢Òâ: Ò»¶¨ÒªÅжÏ, ÒòΪÔÚÍæ¼ÒʹÓü¼ÄܵÄʱºò»áË¢ÐÂÕâÀï
        #Èç¹ûÍæ¼Ò¶ÁȡûÓгɹ¦, ¾Í²»´¦ÀíÕâ¸ö·â°ü
        GameWorld.Log('µØÍ¼Ã»ÓжÁÈ¡³É¹¦, Ë¢ÐÂʧ°Ü', curPlayer.GetPlayerID())
        return False
    
    if not curPlayer.GetSpeed():
        GameWorld.Log("ûÓÐËٶȲ»ÄÜË¢ÐÂ×ø±ê!", curPlayer.GetPlayerID())
        return False
    
    curMap = GameWorld.GetMap()
    
    #¼ì²éÍæ¼ÒͣϵÄ×ø±êÊÇ·ñÕýÈ·
    needResetPos = False
    
    if curMap.CanMove(posX, posY) != True:
        #ÌßÍæ¼ÒÏÂÏß
        #curPlayer.Kick(IPY_GameWorld.disPlayerPosError)
        #°ÑÍæ¼Ò´ò»ØÖØÉúµã
#        playerControl = PlayerControl(curPlayer)
#        playerControl.SetToBornPlace()
        #ÒÔÉÏ´¦ÀíÌ«¹ýÑϸñ, Ä¿Ç°²»Åж¨
        #-----------------------------------------
        #ÔÚÍæ¼ÒÖÜΧÕÒµ½Ò»¸ö¿É×ߵĵã, °ÑËû·Å¹ýÈ¥
        resultPos = GameMap.GetEmptyPlaceInArea(posX, posY, ChConfig.Def_DropItemDist)
 
        if resultPos.GetPosX() == posX and resultPos.GetPosY() == posY:
            #Íæ¼ÒÖØÖÃλÖÃʧ°Ü
            GameWorld.Log('Íæ¼ÒÖØÖÃλÖÃʧ°Ü, °ÑÍæ¼Ò´ò»ØÖØÉúµã posX = %s posY = %s' \
                          % (posX, posY), curPlayer.GetPlayerID())
#===============================================================================
#            playerControl = PlayerControl(curPlayer)
#            playerControl.SetToBornPlace()
#===============================================================================
            #ÔÝʱÍêÈ«ÐÅÈοͻ§¶Ë×ø±ê£¬±ÜÃâ±ßÔµ»¯ÎÞ·¨¹¥»÷ÎÊÌâ
            return False
        
        GameWorld.Log("×ø±ê´íÎ󣬼ì²éÍæ¼ÒͣϵÄ×ø±êÊÇ·ñÕýÈ· posX = %d, posY = %d, ÖØÖÃλÖÃ:posX = %d, posY = %d" \
                      % (posX, posY, resultPos.GetPosX(), resultPos.GetPosY()), curPlayer.GetPlayerID())
        
        posX = resultPos.GetPosX()
        posY = resultPos.GetPosY()
        
        #±ßÔµÕϰ­µãÈÿͻ§¶ËÐÐ×ߣ¬·þÎñ¶Ë¸Ä±äλÖò»Í¨Öª
        #needResetPos = True
        #checkObj.ResetPos(posX, posY)
    
    #µ±Ç°¶ÔÏó×ø±ê
    objPosX = checkObj.GetPosX()
    objPosY = checkObj.GetPosY()
#    objDestPosX = checkObj.GetDestPosX()
#    objDestPosY = checkObj.GetDestPosY()
#    objStartX = checkObj.GetStartPosX()
#    objStartY = checkObj.GetStartPosY()
    #¼ÆËãÍæ¼Ò·¢¹ýÀ´µÄֹͣλÖúͷþÎñÆ÷ÒÑÓÐ×ø±êµÄ¾àÀë
    dist = GameWorld.GetDist(posX, posY, objPosX, objPosY)
    
    #ÒÆ¶¯µÄÌØµã£º¿Í»§¶ËÒÆ¶¯Îª1Ã×С¼ä¸ô·¢°ü£¬·þÎñ¶ËµÄUpdatePos ¾­³£ Î´Ö´Ðе¼ÖÂÎÞ·¨Òƶ¯£¬Òƶ¯ÐÐΪ±ä³É  __FixPlayerPos-¡·ChangePos¿ØÖÆ
    #Íâ²ãÒÆ¶¯tick ¿ØÖƼä¸ô·ÀÖ¹Íâ¹Ò°ü
    if dist <= 3:
        #µÚÒ»ÖÖÇé¿ö:¿Í»§¶ËºÍ·þÎñÆ÷¶Ë¾àÀë²î¾à·ûºÏÒªÇó
        #λÖÿÉÒÔ½ÓÊÜ
        __FixPlayerPos(checkObj, posX, posY, needResetPos, canChangeClientPos)
        return True
    else:
        #¾àÀëÆ«²îÌ«´ó£¬À­»ØÎ»Öò»×öÌßÈËÂß¼­
        needResetPos = True
        GameWorld.DebugLog('Client=(%s,%s), Server=(%s,%s), ²îÒì¾àÀë=%s' \
                     % (posX, posY, objPosX, objPosY, dist))
        posX = objPosX
        posY = objPosY
        __FixPlayerPos(checkObj, posX, posY, needResetPos, canChangeClientPos)
        return False
    
    # Êµ¼Ê´Ëº¯ÊýÔÚ¶Ô»°  ¹¥»÷ Òƶ¯¶¼»á×ß½øÀ´Åж¨
    #===========================================================================
    # curPlayer.SetMoveCount(curPlayer.GetMoveCount() + 1)
    # if curPlayer.GetMoveCount() >= 10:
    #    curPlayer.SetMoveCount(0)
    #    curPlayer.SetMoveDistDiff(0)
    #    needResetPos = True
    #    
    # if curPlayer.GetMoveDistDiff() >= 30:
    #    curPlayer.SetMoveCount(0)
    #    curPlayer.SetMoveDistDiff(0)
    #    needResetPos = True
    #===========================================================================
    __FixPlayerPos(checkObj, posX, posY, needResetPos, canChangeClientPos)
 
    return True
#---------------------------------------------------------------------
##½ÃÕýÍæ¼Ò×ø±ê
# @param checkObj ¼ì²éµÄ¶ÔÏó
# @param changePosX ½ÃÕýµÄ×ø±êX
# @param changePosY ½ÃÕýµÄ×ø±êY
# @param needResetServerPos  ÊÇ·ñ°´·þÎñÆ÷λÖÃÖØÖÃ
# @param needChangeClientPos ÊÇ·ñ°´¿Í»§¶ËλÖÃÖØÖÃ
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ½ÃÕýÍæ¼Ò×ø±ê
def __FixPlayerPos(checkObj, changePosX, changePosY, needResetServerPos, needChangeClientPos):
    #---°´·þÎñÆ÷λÖÃÖØÖÃ---
    if needResetServerPos:
        checkObj.ResetPos(changePosX, changePosY)
        return
    
    #---°´¿Í»§¶ËλÖÃÖØÖÃ---
    if needChangeClientPos:
        checkObj.ChangePos(changePosX, changePosY)
        return
    
    return
#---------------------------------------------------------------------
def OnDelayDeleteMirror(curPlayer, tick):
    addTick = curPlayer.GetDictByKey("DelayDeleteMirror")
    if not addTick:
        return
    if tick - addTick < 10000: # 10sºó»ØÊÕ
        return
    DeleteMirror(curPlayer, False)
    return True
 
def DeleteMirror(curPlayer, isDelay=False):
    ''' »ØÊÕ¾µÏñÍæ¼Ò
    '''
    if not curPlayer.GetRealPlayerID():
        return
    playerID = curPlayer.GetPlayerID()
    if isDelay:
        #ÓÉÓÚϵͳ³¡´Î¿ìËÙÕ½¶·Ô­Òò£¬Èç¹ûÁ¢Âí»ØÊÕ¿ÉÄܵ¼ÖÂij¸ö¹¦ÄܳöÏÖÎÊÌâ
        #Èç±»¶¯¼¼ÄÜЧ¹û£¬Ö´ÐÐ˳ÐòµÄÔ­Òò£¬Èç»÷ɱºó -> ½áËã -> »ØÊÕÍæ¼Ò -> ´¥·¢±»¶¯¼¼ÄÜ£¬µ¼ÖÂÒì³£
        GameWorld.DebugLog("¾µÏñÍæ¼ÒÉèÖÃÑÓ³Ù»ØÊÕ!", playerID)
        SetPlayerSightLevel(curPlayer, playerID)
        tick = GameWorld.GetGameWorld().GetTick()
        curPlayer.SetDict("DelayDeleteMirror", tick)
        return
    GameWorld.DebugLog("¾µÏñÍæ¼Ò»ØÊÕ!", playerID)
    PassiveBuffEffMng.OnPlayerLeaveMap(curPlayer)
    #ɱËÀËùÓÐÕÙ»½µÄÁé
    KillPlayerSummonNPC(curPlayer)
    #ÕÙ»½»Ø³öÕ½µÄ³èÎï
    PetControl.ReCallFightPet(curPlayer)
    curPlayer.DeleteMirror()
    return
 
##ɱËÀÍæ¼ÒËùÓеÄÕÙ»½ÊÞËÀÍö
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks É±ËÀÍæ¼ÒËùÓеÄÕÙ»½ÊÞËÀÍö
def KillPlayerSummonNPC(curPlayer):
    #½«Éæ¼°µ½C++ÖÐÁбíɾ³ýµÄ¹¦ÄÜ,ͳһ¸Ä³É -> ¸´ÖÆPyÁбíºó,È»ºó½øÐÐɾ³ýÂß¼­ (ÒòWhileÓм¸Âʽ«µ¼ÖÂËÀËø)
    summon_List = []
    for index in range(curPlayer.GetSummonCount()):
        curSummonNPC = curPlayer.GetSummonNPCAt(index)
        summon_List.append(curSummonNPC)
    
    for summonNPC in summon_List:
        NPCCommon.SetDeadEx(summonNPC)    
    return
#---------------------------------------------------------------------
##¼ì²éÍæ¼ÒͨÓõÄ״̬ת»»
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÕæ, ÔÊÐíÇл»×´Ì¬
# @remarks ¼ì²éÍæ¼ÒͨÓõÄ״̬ת»»
def PlayerCanStateTransfer(curPlayer):
    curPlayerAction = curPlayer.GetPlayerAction()
    #Èç¹ûÍæ¼ÒÊÇ×øÏÂ״̬, ×Ô¶¯×ª»»ÎªÕ¾Á¢×´Ì¬
    #DoPlayerStand(curPlayer)
        
    return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
 
#------------------------------Íæ¼ÒÀ뿪·þÎñÆ÷µÄÂß¼­------------------------------------
#---------------------------------------------------------------------
##ÆïÂíÏÂÏßÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ÆïÂíÏÂÏßÂß¼­
def __RidingHorsePlayerDisconnect(curPlayer):
    #ÔÚÆïÂí
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
        #Ö´ÐÐÏÂÂíÂß¼­
        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
        
    return
#---------------------------------------------------------------------
##Íæ¼ÒÏÂÏß/Íæ¼ÒÇл»µØÍ¼¹«ÓÃÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÏÂÏß/Íæ¼ÒÇл»µØÍ¼¹«ÓÃÂß¼­
def __PlayerLeaveServerLogic(curPlayer, tick, isDisconnect):
    #¸øÓèÍæ¼Ò²¹³¥
    #PlayerExpiation.GivePlayerExpiation(curPlayer, tick)
 
    #ˢм¼ÄÜÊ£Óàʱ¼ä
    SkillCommon.RefreshAllSkillRemainTime(curPlayer, tick)
    
    #¶ÓÎéÍæ¼ÒÍ˳öµØÍ¼
    PlayerTeam.TeamPlayerLeaveMap(curPlayer, tick, isDisconnect)
 
    #Í˳ö²É¼¯
    NPCCommon.ClearCollectNPC(curPlayer)
 
    #ÉèÖÃÍæ¼ÒµÄµØÍ¼Î»ÖÃ, Èç¹ûÊǸ±±¾, À뿪¸±±¾
#    ¸±±¾¹æÔò:
#    1. Ò»¸ö¶ÓÎéÖ»ÓÐÒ»¸ö¸±±¾, Èç¹ûÓжÓÔ±µÄ¸±±¾ºÍ¶ÓÎ鸱±¾²»Ò»ÖÂ, Ôò´Ó¸±±¾ÖÐÌß³ö´Ë¶ÓÔ±
#    2. Íæ¼ÒÏÂÏßÔÙÉÏ, ¾ÍÀ뿪¸±±¾
#    3. Èç¹ûûÓÐÍæ¼Ò´æÔÚ, ¸±±¾»ØÊÕ
    if GameWorld.GetMap().GetMapFBType() != 0:
        #À뿪¸±±¾
        fbIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
        exitFBType = 1 if isDisconnect else 2
        PyGameData.g_lastExitFBType[fbIndex] = [exitFBType, tick]
        #GameWorld.DebugLog("Íæ¼ÒÀ뿪¸±±¾£ºfbIndex=%s,exitFBType=%s, %s" % (fbIndex, exitFBType, PyGameData.g_lastExitFBType), curPlayer.GetPlayerID())
        FBLogic.DoExitFBLogic(curPlayer, tick)
    
    #Çå¿ÕËùÓв»ÊôÓÚ×Ô¼ºµÄ¹â»·
    #__ClearNoMeAuraBuff(curPlayer)
    
    #Çå¿ÕËùÓÐÀ뿪µØÍ¼²»ÐèÒª±£´æµÄBuff
    __ClearLeaveNoSaveBuff(curPlayer)
    
    #---±£´æÍæ¼ÒÔÚÏßʱ¼ä(°´ÃëËã)---
    UpdateOnLineTime(curPlayer, tick)
    
    PassiveBuffEffMng.OnPlayerLeaveMap(curPlayer)
    
    #À뿪µØÍ¼Çå¿Õ¶ñÒâ¹¥»÷×Ô¼ºÍæ¼ÒÐÅÏ¢
    if curPlayer.GetPlayerID() in PyGameData.g_maliciousAttackDict:
        PyGameData.g_maliciousAttackDict.pop(curPlayer.GetPlayerID())
        
    PyGameData.g_needRefreshMapServerState = True # ÓÐÍæ¼ÒÀ뿪µØÍ¼ÉèÖÃÐèҪˢÐÂ
    
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
    playerID = curPlayer.GetPlayerID()
    if not isDisconnect:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
        PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
    #Çå³ýµØÍ¼Íæ¼Ò»º´æ
    PyGameData.g_playerFuncAttrDict.pop(playerID, None)
    PyGameData.g_playerEquipPartAttrDict.pop(playerID, None)
    PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
    NPCCommon.ClearPriWoodPile(curPlayer)
    #ÒÆ³ýµØÍ¼»º´æµÄ¾³½çÄѶÈÍæ¼ÒIDÐÅÏ¢
    for playerIDList in PyGameData.g_realmDiffPlayerDict.values():
        if playerID in playerIDList:
            playerIDList.remove(playerID)
    return
 
##¸üб£´æÍæ¼ÒÔÚÏßʱ¼ä
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ätick
# @return 
def UpdateOnLineTime(curPlayer, tick):
    #---±£´æÍæ¼ÒÔÚÏßʱ¼ä(°´ÃëËã)---
    lastCalcTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcOLTimeTick)
    if lastCalcTick <= 0:
        curPlayer.SetDict(ChConfig.Def_PlayerKey_CalcOLTimeTick, tick)
        return
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_CalcOLTimeTick, tick)
    
    diffSec = (tick - lastCalcTick) / 1000
    if diffSec > 0:
        curPlayer.SetWeekOnlineTime(curPlayer.GetWeekOnlineTime() + diffSec)
        curPlayer.SetOnlineTime(curPlayer.GetOnlineTime() + diffSec)
        SyncOnLineTimeTotal(curPlayer)
        
    return
 
##ͬ²½ÔÚÏßʱ¼ä
# @param curPlayer Íæ¼ÒʵÀý
# @return 
def SyncOnLineTimeTotal(curPlayer):
    sendPack = ChPyNetSendPack.tagMCOnLineTimeTotal()
    sendPack.Clear()
    sendPack.OnLineTimeTotal = curPlayer.GetOnlineTime()
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
##ͬ²½×îºóÒ»´Î±³°ü¿ª¸ñÔÚÏßʱ¼ä
# @param curPlayer Íæ¼ÒʵÀý
# @param packType ±³°üÀàÐÍ
# @return 
def SyncOnLineTimeLastOpenPack(curPlayer, packType):
    return
    sendPack = ChPyNetSendPack.tagMCOnlineTimeLastOpenPack()
    sendPack.Clear()
    sendPack.PackType = packType
    sendPack.LastOnLineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick % packType)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
##À뿪µØÍ¼Çå¿Õ²»±£´æµÄBuff
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks À뿪µØÍ¼Çå¿Õ²»±£´æµÄBuff
def __ClearLeaveNoSaveBuff(curPlayer):
    #×°±¸BuffºÍ±»¶¯BuffÕâÀï²»Çå, Çл»µØÍ¼ºó»áÖØÐ¼ÆËã
    
    #Çå¿ÕËùÓг¡¾°ÀàBuff
    curPlayer.GetMapBuff().Clear()
    
    #2011-01-28 ÐÞ¸ÄΪ¿É±£´æ£¬¹Ê´Ë´¦²»É¾³ý
    #Çå¿ÕËùÓпØÖÆÀàBUFF
    #BUG: ¿ØÖÆÀàBUFF²»´æÊý¾Ý¿â£¬ÇеØÍ¼ºó²»Í¨ÖªÏûʧ£¬¿Í»§¶ËÎÞ·¨É¾³ý
    #curPlayer.GetActionBuffManager().Clear()
    return
 
 
## Çå³ýÏÂÏßÏûʧµÄbuff, ÔÚ¸üÐÂÅÅÐаñ֮ǰ
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return 
def __DisconnectClearBuff(curPlayer, tick):
 
    #ÐèÒª¿¼ÂÇbuff,deBuff,aura,incBuff,mapBuff,³ýÁËequipBuff²»¿¼ÂÇ
    PlayerClearBuff_Single(curPlayer, curPlayer.GetBuffState(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetDeBuffState(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetAura(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetIncBuff(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetMapBuff(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetActionBuffManager(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetProcessBuffState(), ClearBuffByDisconnect, tick)
    PlayerClearBuff_Single(curPlayer, curPlayer.GetProcessDeBuffState(), ClearBuffByDisconnect, tick)
    
    #BUFFЧ¹ûÔÚÍâ²ã¼ÆËã
    #SkillShell.RefreshPlayerBuffOnAttrAddEffect(curPlayer)
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÀ뿪·þÎñÆ÷
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÀ뿪·þÎñÆ÷
def PlayerLeaveServer(curPlayer, tick):
    #³èÎïÏÂÏßÂß¼­, ÕâÀïÒª½øÐÐÅÅÐаñ, ÓÅÏÈ×ö, ±ÜÃâÍæ¼Ò¹â»·µÈÊôÐÔÓ°Ïì³èÎïÊôÐÔʧЧ
    PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
    
    #Çå³ýÏÂÏßÏûʧµÄbuff, ÔÚ¸üÐÂÅÅÐаñ֮ǰ
    __DisconnectClearBuff(curPlayer, tick)
    
    #Çå³ý»ØÊÕÕ½
    #DelRecylcePack(curPlayer)
    
    #ÖØÐÂˢнÇÉ«ÊôÐÔ
    playerControl = PlayerControl(curPlayer)
    playerControl.RefreshAllState()
            
    #Íæ¼ÒÏÂÏ߸üÐÂÅÅÐаñ
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer) #ÅÅÐаñÒÑʵʱ¸üУ¬¹ÊÏÂÏß²»ÔÙͬ²½
    
    #Íæ¼ÒÏÂÏß֪ͨgameserver¼Ç¼»º´æ£¨·ÅÔÚÏÂÏ߸üÐÂÅÅÐаñÖ®ºó£¬·½±ãGameserverÅжÏÊÇ·ñÐèÒª´æÈëÊý¾Ý¿âÖУ©
    PlayerViewCache.OnPlayerLogout(curPlayer)
    PlayerFamily.OnPlayerLogout(curPlayer)
    
    #Íæ¼ÒÏÂÏß/Íæ¼ÒÇл»µØÍ¼¹«ÓÃÂß¼­
    __PlayerLeaveServerLogic(curPlayer, tick, True)
    #ÆïÂíÍæ¼ÒÏÂÏßÂß¼­
    __RidingHorsePlayerDisconnect(curPlayer)
    #ÕÙ»½ÊÞËÀÍö
    KillPlayerSummonNPC(curPlayer)
    #¸üдӱ¾µØÍ¼ÀëÏßÐÅÏ¢
    PyGameData.g_disconnectPlayer[curPlayer.GetPlayerID()] = [tick, curPlayer.GetPosX(), curPlayer.GetPosY()]
    GameWorld.DebugLog("Íæ¼Ò´Ó±¾µØÍ¼ÀëÏß: %s" % PyGameData.g_disconnectPlayer, curPlayer.GetPlayerID())
    return
 
def GetPlayerLeaveServerTick(playerID):
    # »ñÈ¡Íæ¼Ò´Ó±¾µØÍ¼ÖÐÀëÏßʱµÄtick, ×î´óÖ§³Ö1Сʱ, Èç¹ûÓÐÐèÒª´óÓÚ1СʱµÄÇëµ÷Õû³¬Ê±ÏÞÖÆ
    # ×¢: ·µ»ØÖµÎª0ʱ£¬Ö»ÄÜ´ú±íÍæ¼Ò²»ÊÇÔÚ±¾µØÍ¼ÀëÏß1СʱÄÚ£¬²¢²»ÄÜ´ú±íÍæ¼Òµ±Ç°ÊÇ·ñÔÚÏß״̬£¬¿ÉÄÜÔÚÆäËûµØÍ¼
    if playerID not in PyGameData.g_disconnectPlayer:
        return 0
    return PyGameData.g_disconnectPlayer[playerID][0]
 
def GetPlayerLeaveServerPos(playerID):
    # »ñÈ¡Íæ¼Ò´Ó±¾µØÍ¼ÖÐÀëÏßʱµÄ×ø±ê
    # ×¢£ºÊ¹Óñ¾º¯Êýʱ£¬Ò»¶¨ÒªÏÈʹÓú¯Êý GetPlayerLeaveServerTick È·±£ÊÇ´Ó±¾µØÍ¼ÖÐÀëÏߵIJſÉʹÓÃ
    # @return: posX, posY
    if playerID not in PyGameData.g_disconnectPlayer:
        return 0, 0
    return PyGameData.g_disconnectPlayer[playerID][1:3]
 
def RemoveTimeoutLeaveServerPlayerInfo(tick):
    # Ôݶ¨Ã¿ÌìÁ賿5µãÖ´ÐÐÒ»´Î
    for playerID, leaveInfo in PyGameData.g_disconnectPlayer.items():
        leaveTick = leaveInfo[0]
        if tick - leaveTick > 3600000: # Çå³ý³¬Ê±1СʱµÄ¼Ç¼
            PyGameData.g_disconnectPlayer.pop(playerID)
    return
 
def RemoveLeaveServerPlayerInfo(playerID):
    # ÉÏÏßÒÆ³ýÔÚ±¾µØÍ¼ÏÂÏߵļǼ
    if playerID in PyGameData.g_disconnectPlayer:
        PyGameData.g_disconnectPlayer.pop(playerID)
        GameWorld.DebugLog("½øÈë±¾µØÍ¼£¬ÒƳýÉÏ´ÎÔÚ±¾µØÍ¼ÀëÏ߼Ǽ!", playerID)
    return
 
 
##Çå³ý»ØÊÕÕ½
# @param None
# @return None
def DelRecylcePack(curPlayer):
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptRecycle)
    
    for i in range(backPack.GetCount()):
        curItem = backPack.GetAt(i)
        
        if not curItem or curItem.IsEmpty():
            continue
        
        curItem.Clear()
    
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_DelPackIndex, 0)
    return
 
#---------------------------------------------------------------------
##Íæ¼Ò¿ªÊ¼Çл»µØÍ¼
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò¿ªÊ¼Çл»µØÍ¼
def DoPlayerResetWorldPos(curPlayer, tick):
    NotifyStartChangeMap(curPlayer) # Í¨Öª¿ªÊ¼Çл»µØÍ¼
    
    #À뿪µØÍ¼·þÎñÆ÷
    __PlayerLeaveServerLogic(curPlayer, tick, False)
    
    FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
    #summonList = list()
    #ÕٻسèÎï
    PetControl.ReCallFightPet(curPlayer)
    #1. É¾³ý×Ô¼º²»ÐèÒªµÄÕÙ»½ÊÞ(»ðÑæÖ®ÁéµÈ)
    #±ØÐëÓÃwhile, ÒòΪÔÚÑ­»·ÖÐҪɾ³ý
    # ÕÙ»½ÊÞÇеØÍ¼²»´ø¹ýÈ¥
    while curPlayer.GetSummonCount():
        summonNPC = curPlayer.GetSummonNPCAt(0)
        NPCCommon.SetDeadEx(summonNPC)
        
    changeMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID)
    # ¸üÐÂ×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼, ´ÓÖÐÁ¢µØÍ¼Í˳öʱÐèÒª»Øµ½¸ÃµØ·½£¬±ØÐëÔÚ DoResetWorldPosAndClear Ö®Ç°¸üÐÂ
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
        mapID = curPlayer.GetMapID()
        posX = curPlayer.GetPosX()
        posY = curPlayer.GetPosY()
        lineID = curPlayer.GetClientLineID() # ³£¹æµØÍ¼Ó÷ÖÏßID
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID)
        GameWorld.DebugLog("×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼¸üÐÂ!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
    # µ±Ç°Êǿɷµ»ØµÄ¸±±¾µØÍ¼ ÇÒ Ä¿±êµØÍ¼Îª¸±±¾
    elif curPlayer.GetMapID() in ChConfig.Def_CanBackFBMap and curPlayer.GetMapID() != changeMapID \
        and GameWorld.GetMap().GetMapFBTypeByMapID(changeMapID) != IPY_GameWorld.fbtNull:
        mapID = curPlayer.GetMapID()
        posX = curPlayer.GetPosX()
        posY = curPlayer.GetPosY()
        lineID = GetFBFuncLineID(curPlayer) # ¸±±¾Óù¦ÄÜÏß·ID
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBMapID, mapID)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBPosX, posX)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBPosY, posY)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBLineID, lineID)
        GameWorld.DebugLog("½øÈ븱±¾Ê±£¬×îºóÒ»´ÎÀ뿪µÄ¿É·µ»ØµÄ¸±±¾ID¸üÐÂ!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
        
    # À뿪µØÍ¼
    PlayerAssist.OnPlayerLeaveMap(curPlayer)
    
    # ´Ó¸±±¾ÖÐÇÐͼ
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        #ĬÈÏ»ØÂúѪ
        if GameObj.GetHP(curPlayer) > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
            GameObj.SetHPFull(curPlayer)
            
    #2. µ÷ÓÃÇл»µØÍ¼½Ó¿Ú
    curPlayer.DoResetWorldPosAndClear()
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÀ뿪¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÀ뿪¸±±¾
def PlayerLeaveFB(curPlayer):
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK):
        #RouteServerδ³õʼ»¯²»ÔÊÐíÇл»µØÍ¼, »º´æ´¦Àí
        GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
        return
    
    GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
    if GameWorld.IsCrossServer():
        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
        return
    
    funcLineID = 0
    enterFBFree = False
    #ÖÐÁ¢µØÍ¼»Øµ½ÉÏÒ»´Î·ÇÖÐÁ¢³£¹æµØÍ¼    
    if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4) or curPlayer.GetMapID() in ChConfig.Def_CanBackFBMap:
        mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID)
        posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX)
        posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY)
        lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
        # ÖØÖÃ
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, 0)
        # ÀϺÅÖ§³Ö£¬±¾À´¾ÍÔÚÖÐÁ¢µØÍ¼µÄ£¬·µ»ØÐÂÊÖ´å
        if not mapID:
            # {Ö°Òµ:[dataMapID,posX,posY], ...}
            createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {})
            if not createRoleMapDict:
                return
            job = curPlayer.GetJob()
            lineID = 0
            if job in createRoleMapDict:
                mapID, posX, posY = createRoleMapDict[job]
            else:
                mapInfoList = createRoleMapDict.values()
                mapID, posX, posY = mapInfoList[0]
    #À뿪¸±±¾
    else:
        fromFBMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromFBMapID)
        # »Øµ½ÉÏÒ»´Î¿É·µ»ØµÄ¸±±¾Àï
        if fromFBMapID:
            mapID = fromFBMapID
            posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromFBPosX)
            posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromFBPosY)
            lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromFBLineID)
            funcLineID = lineID # »Ø¸±±¾µÄÒªÖ¸¶¨¹¦ÄÜÏß·ID
            enterFBFree = True # ·µ»ØµÄÃâ·Ñ½øÈë
            # ÖØÖÃ
            NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromFBMapID, 0)
            GameWorld.DebugLog("À뿪¸±±¾£¬·µ»Ø¿É֮ǰ¿É·µ»ØµÄ¸±±¾! fromFBMapID=%s,lineID=%s,posXY(%s,%s)" % (mapID, lineID, posX, posY))
        else:
            mapID = curPlayer.GetFromMapID()
            posX = curPlayer.GetFromPosX()
            posY = curPlayer.GetFromPosY()
            lineID = curPlayer.GetFromLineID()
            
    if mapID == curPlayer.GetMapID():
        # Èç¹ûÔÚͬһÕŵØÍ¼, È¡DBÖØÉúµã, ÆÕͨµØÍ¼ÏÂÏßÖØÉÏʱFromMapID»á±»ÉèÖÃΪ±¾µØÍ¼
        gameMap = GameWorld.GetMap()
        mapID, posX, posY = gameMap.GetRebornMapID(), gameMap.GetRebornMapX(), gameMap.GetRebornMapY()
        #posX, posY = GameMap.GetNearbyPosByDis(posX, posY, ChConfig.Def_RebornPos_Area_Range)
        
    #copyMapID = curPlayer.GetCopyMapID()
    GameWorld.Log("PlayerLeaveFB MapID = %d, PosX = %d, PosY = %d" % (mapID, posX, posY), curPlayer.GetPlayerID())
    
    if GameWorldProcess.IsNoPlayerNeedCloseFB() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1:
        #Èç¹û¸±±¾ÖÐÖ»ÓÐÕâÒ»¸öÈË, ÄÇô°ÑÕâ¸ö¸±±¾ÉèÖÃÎªÍæ¼Ò°²È«ÏÂÏß, ¹Ø±Õ¸±±¾
        gameFB = GameWorld.GetGameFB()
        gameFB.SetIsSafeClose(1)
    
    #===============================================================================================
    # #Èç¹ûÍæ¼ÒÊÇËÀÍö״̬£¬ÔòÏȸ´»î£¬ÊÖÓβ߻®²»Ï븴»îÍ˳ö
    # if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
    #    curPlayer.Reborn(ChConfig.rebornType_System)
    #    GameObj.SetHPFull(curPlayer)
    #    ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    #===============================================================================================
    
    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, lineID, funcLineID=funcLineID, enterFBFree=enterFBFree)
    
    #ÔÚ¿ÕÏлòÕßÒÆ¶¯×´Ì¬ÏÂ,²ÅÄÜËøËÀÍæ¼Ò
    if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving():
        #°ÑÍæ¼ÒËøËÀ
        curPlayer.BeginEvent()
    
    return
 
#---------------------------------------------------------------------
 
def PlayerEnterCrossServer(curPlayer, mapID, lineID):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("Íæ¼ÒÇëÇó½øÈë¿ç·þµØÍ¼: mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID not in ChConfig.Def_CrossMapIDList:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    lastRequestTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick)
    if lastRequestTick and tick - lastRequestTick < 5000:
        GameWorld.DebugLog("    ÇëÇó½øÈë¿ç·þCDÖÐ!", playerID)
        NotifyCode(curPlayer, "RequestEnterCrossServerCD")
        return
    
    crossRegisterMap = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_CrossRegisterMap)
    if crossRegisterMap:
        GameWorld.ErrLog("¿ç·þÒѾ­ÔÚÉÏ´«Êý¾Ý£¬²»Öظ´Ìá½»!crossRegisterMap=%s,mapID=%s" % (crossRegisterMap, mapID), playerID)
        return
    
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("¿ç·þ·þÎñÆ÷²»ÔÊÐí¸Ã²Ù×÷!")
        return
    
    if GetCrossMapID(curPlayer):
        GameWorld.ErrLog("Íæ¼Òµ±Ç°Îª¿ç·þ״̬£¬²»ÔÊÐíÔÙ´ÎÇëÇó½øÈë¿ç·þ!", curPlayer.GetPlayerID())
        return
    
    if not CrossRealmPlayer.IsCrossServerOpen():
        NotifyCode(curPlayer, "CrossMatching18")
        return
    
    if GameObj.GetHP(curPlayer) <= 0:
        NotifyCode(curPlayer, "CrossMap4")
        return
    
    if PlayerState.IsInPKState(curPlayer):
        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return
    
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    if fbIpyData:
        fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID, False)
        if not fbLineIpyData:
            GameWorld.DebugLog("¸±±¾±íÕÒ²»µ½¸±±¾¶ÔÓ¦¹¦ÄÜÏß·!mapID=%s,lineID=%s" % (mapID, lineID))
            return
        ret = FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData)
        if ret != ShareDefine.EntFBAskRet_OK:
            return
        
        if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
            GameWorld.DebugLog("    OnEnterFBEvent False!", curPlayer.GetPlayerID())
            if mapID in [ChConfig.Def_FBMapID_CrossBattlefield]:
                NotifyCode(curPlayer, "GeRen_chenxin_268121")
            else:
                NotifyCode(curPlayer, "SingleEnterDefaul")
            return
        
    # ÐèÒª¶¯Ì¬·Ö²¼Ïß·µÄµØÍ¼£¬·¢Ë͵½¿ç·þ·þÎñÆ÷½øÐзÖÅä
    if mapID in ChConfig.Def_CrossDynamicLineMap:
        extendInfo = {}
        if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
            if not bossID:
                return
            extendInfo["BossID"] = bossID
            
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
        if extendInfo:
            msgDict.update(extendInfo)
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
    else:
        isSend = GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID, lineID=lineID)
        if not isSend:
            return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_RequestEnterCrossServerTick, tick)
    return
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param posX ×ø±êX
# @param posY ×ø±êY
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Òµ¥¶À½øÈ븱±¾
def PlayerEnterFB(curPlayer, mapID, lineID, posX=0, posY=0, reqInfoEx=None):        
    mapID = FBCommon.GetRecordMapID(mapID)
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("Íæ¼ÒÇëÇó½øÈ븱±¾! mapID=%s,lineID=%s,posX=%s,posY=%s,reqInfoEx=%s" % (mapID, lineID, posX, posY, reqInfoEx), playerID)
    
    #½øÈ븱±¾Í¨Óüì²é
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    #¹ýÂË·â°üµØÍ¼ID
    if not GameWorld.GetMap().IsMapIDExist(sceneMapID):
        GameWorld.ErrLog('###·Ç·¨µØÍ¼Êý¾Ý£¬sceneMapID: %s' % (sceneMapID), curPlayer.GetID())
        return
    tick = GameWorld.GetGameWorld().GetTick()
    if CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
        return
#    if mapID == ChConfig.Def_FBMapID_XMZZ:
#        #ÏÉħ֮Õù
#        GameLogic_XMZZ.XMZZStartFight(curPlayer)
#        return
    if posX == 0 and posY == 0:
        ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData)
        retPos = FBLogic.OnGetFBEnterPos(curPlayer, mapID, lineID, ipyEnterPosInfo, tick)
        
        if not retPos:
            GameWorld.ErrLog("δÕÒµ½½øÈ븱±¾×ø±ê£¡mapID=%s,lineID=%s" % (mapID, lineID))
            return
        
        posX, posY = retPos
        
    if curPlayer.IsMoving():
        curPlayer.StopMove()
    
    fbID = 0 # ºó¶ËµÄÐéÄâÏß·
    isSendToGameServer = False
    mapFBType = GameWorld.GetMap().GetMapFBTypeByMapID(sceneMapID) # ÅжÏÊÇ·ñ×é¶Ó±¾ÐèÒªÒÔ³¡¾°µØÍ¼Åжϣ¬ÒòΪ²ß»®¿ÉÄÜÉ趨²»Í¬¹¦ÄÜÏß·IDµÄ¸±±¾ÀàÐͲ»Ò»Ñù£¬±ÈÈçС¾³½ç¡¢´ó¾³½ç
    if mapFBType == IPY_GameWorld.fbtTeam and curPlayer.GetTeamID():
        if curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader:
            GameWorld.Log("·Ç¶Ó³¤£¬ÎÞ·¨·¢Æð½øÈë×é¶Ó¸±±¾ÇëÇó!", curPlayer.GetPlayerID())
            return
        isSendToGameServer = True
    if isSendToGameServer or mapID in ChConfig.Def_MapID_SendToGameServer \
        or mapID in ReadChConfig.GetEvalChConfig("MapID_SendToGameServer"):
        extendParamList = []
        if mapID == ChConfig.Def_FBMapID_SealDemon:
            newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1)
            # ÐÂÊÖÏßÂ·ÌØÊâ´¦Àí£¬Ö±½Ó½øÈë
            if lineID in newbielineList:
                GameWorld.DebugLog("·âħ̳ÐéÄâÏß·ֻÄÜͨ¹ý×Ô¶¨Ò峡¾°½øÈëÌôÕ½£¡")
                return
            else:
                bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
                extendParamList = [bossID]
        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
            extendParamList = [bossID, -1]
            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
                    extendParamList = [bossID, curPlayer.GetFamilyID()]
        elif mapID == ChConfig.Def_FBMapID_DemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
            extendParamList = [bossID]
        elif mapID in ChConfig.Def_MapID_LineIDToPropertyID:
            enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
            extendParamList = [enterCnt]
        elif mapID in ChConfig.MirrorBattleMapIDList:
            reqInfoEx["sceneMapID"] = sceneMapID
            extendParamList = [reqInfoEx]
        SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
        return
    
    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, fbID, funcLineID=lineID)
    return
 
##·¢Ë͵½GameServerÇëÇó½øÈ븱±¾
#@param curPlayer Íæ¼Ò
#@param mapID µØÍ¼id
#@param lineID Ïß·id
#@param tick Ê±¼ä´Á
#@return ·µ»ØÖµÎÞÒâÒå
def SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList=[]):
    #lineID = FBLogic.GetPlayerFBLineID(curPlayer, mapID, tick)
    
    GameWorld.Log("SendToGameServerEnterFB mapID=%s,lineID=%s,extendParamList=%s" 
                  % (mapID, lineID, extendParamList), curPlayer.GetID())
    # »ñÈ¡Íæ¼ÒËùÊô·ÖÏß
    if lineID == None:
        lineID = FBLogic.GetPlayerFBLineID(curPlayer, mapID, tick)
        
    #GameWorld.DebugLog("send GameServer_QueryPlayerByID")
    # ÇëÇóGameServerÄ¿±ê¸±±¾GameWorldË÷Òý
    sendMsg = [mapID, lineID]
    sendMsg += extendParamList
    sendMsg = "%s" % sendMsg
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_EnterFB, 0, 'EnterFB', sendMsg, len(sendMsg))
    return
    
##¼ì²éÍæ¼Ò״̬ÊÇ·ñ¿ÉÒÔÒÆ¶¯µ½¸±±¾
#@param curPlayer Íæ¼ÒʵÀý
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks ¼ì²éÍæ¼Ò״̬ÊÇ·ñ¿ÉÒÔÒÆ¶¯µ½¸±±¾
def CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick, isNotify=True, isTeamAsk=False):
    '''ÅжϿɷñ½øÈ븱±¾£¬°üº¬ÊÖ¶¯¼°Æ¥Åä
    @param isTeamAsk: ÊÇ·ñÊǶÓÎé½øÈëÇëÇóµÄ£¬Ò»°ãÊǶÓÎé״̬Ï£¬¶Ó³¤·¢Æð½øÈ븱±¾£¬ÐèÒª¼ì²é¶ÓÔ±¿É·ñ½øÈ룬´ËʱΪTrue£¬¿É×öһЩ¸½¼Ó´¦Àí
    @note: ²ß»®ÒªÇóÌáʾ°´ÓÅÏȼ¶À´£¬¸±±¾×ÔÉíµÄÌõ¼þÏÞÖÆÓÅÏÈÌáʾ£¬ÆäËû¸½¼ÓÌáʾÓÅÏȼ¶½ÏµÍ
    '''
    ret = FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, 1, isNotify, isTeamAsk)
    if ret != ShareDefine.EntFBAskRet_OK:
        return ret
    
    if GameObj.GetHP(curPlayer) <= 0:
        GameWorld.Log("Íæ¼ÒÒѾ­ËÀÍö, ÎÞ·¨½øÈ븱±¾!")
        return ShareDefine.EntFBAskRet_Dead
    
    ## ¶ÓÎé¼ì²éµÄÇé¿ö£¬¶Ó³¤²»´¦Àí£¬Ö»´¦Àí¶ÓÔ±
    if isTeamAsk and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader:
        # ºó¶ËÖ»×öboss״̬Ï£¬±»¶¯½øÈ븱±¾ÏÞÖÆ£¬·ÀÖ¹´òbossÖб»À­½øÈ¥¸±±¾
        # boss״̬µÄÆäËû´«ËÍÏÞÖÆÓÉǰ¶Ë¿ØÖÆ£¬ÒòΪ²ß»®Òª¸ù¾Ý½çÃæÀ´´¦Àí£¬ÓÐЩ½çÃæÔÊÐí´«ËÍ£¬ÓÐЩ²»ÔÊÐí
        if PlayerState.IsInBossState(curPlayer):
            return ShareDefine.EntFBAskRet_BossState
        
    ## PK״̬¼ì²é
    if PlayerState.IsInPKState(curPlayer):
        if isNotify:
            NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return ShareDefine.EntFBAskRet_PKState
    
    ## ¿ç·þµØÍ¼ÖÐ
    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
        if isNotify:
            NotifyCode(curPlayer, "CrossMap5", [mapID])
        return ShareDefine.EntFBAskRet_InCrossMap
    
    #===============================================================================================
    # # ÕâÀï²»×ö״̬ÏÞÖÆ£¬ÓÉǰ¶Ë´¦Àí£¬ÒòΪ²ß»®Òª¸ù¾Ý½çÃæÀ´´¦Àí£¬Í¬Ò»´«Ë͹¦ÄÜÓпÉÄÜÔÚ²»Í¬½çÃæ
    # # PK״̬¼ì²é
    # if PlayerState.IsInPKState(curPlayer):
    #    if isNotify:
    #        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
    #    return ShareDefine.EntFBAskRet_PKState
    # 
    # # ´òboss״̬¼ì²é
    # if PlayerState.IsInBossState(curPlayer):
    #    if isNotify:
    #        NotifyCode(curPlayer, "SingleEnterBoss", [mapID])
    #    return ShareDefine.EntFBAskRet_BossState
    #===============================================================================================
    
    playerAction = curPlayer.GetPlayerAction()
    if playerAction == IPY_GameWorld.paPreparing:
        if isNotify:
            NotifyCode(curPlayer, "SingleEnterGather", [mapID])
        return ShareDefine.EntFBAskRet_Preparing
    
    if playerAction == IPY_GameWorld.paSit:
        if isNotify:
            NotifyCode(curPlayer, "Carry_lhs_697674")
        return ShareDefine.EntFBAskRet_Sit
    
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        if isNotify:
            NotifyCode(curPlayer, "Carry_lhs_697674")
        GameWorld.Log("¿Í»§¶Ë×Ô¶¨Ò峡¾°ÏÂÎÞ·¨½øÈ븱±¾!", curPlayer.GetPlayerID())
        return ShareDefine.EntFBAskRet_Other
    
    if playerAction in ChConfig.Def_Player_Cannot_TransState:
        #Carry_lhs_697674£ºÄúµ±Ç°Ëù´¦µÄ״̬²»ÄܽøÐд«ËÍ!
        if isNotify:
            NotifyCode(curPlayer, "Carry_lhs_697674")
        return ShareDefine.EntFBAskRet_Other
    
    for index in ChConfig.Def_Player_NotCan_EnterFbPyGameEvenState:
        if GetPyPlayerAction(curPlayer, index):
            #Carry_lhs_697674£ºÄúµ±Ç°Ëù´¦µÄ״̬²»ÄܽøÐд«ËÍ!
            if isNotify:
                NotifyCode(curPlayer, "Carry_lhs_697674")
            return ShareDefine.EntFBAskRet_Other
        
    #µ±Ç°µØÍ¼²»ÊÇÆÕͨµØÍ¼
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        canFBMoveToOther = False
        fbEnableTransportMap = ReadChConfig.GetEvalChConfig("FBEnableTransportMap")
        curMapID = GameWorld.GetMap().GetMapID()
        if curMapID in fbEnableTransportMap and mapID in fbEnableTransportMap[curMapID]:
            canFBMoveToOther = True
        if curMapID in ChConfig.Def_CanBackFBMap:
            canFBMoveToOther = True
        toMapFBType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
        if toMapFBType == IPY_GameWorld.fbtNull:
            if curMapID in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
                canFBMoveToOther = True
        elif FBCommon.GetRecordMapID(curMapID) == FBCommon.GetRecordMapID(mapID):
            if FBLogic.CanChangeSameDataMapFB(curPlayer, mapID, lineID):
                canFBMoveToOther = True
                
        if not canFBMoveToOther:
            if isNotify:
                NotifyCode(curPlayer, "SingleEnterDungeon", [mapID])
            return ShareDefine.EntFBAskRet_InFB
    
    if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
        GameWorld.DebugLog("    OnEnterFBEvent False!", curPlayer.GetPlayerID())
        if isNotify:
            NotifyCode(curPlayer, "SingleEnterDefaul")
        return ShareDefine.EntFBAskRet_Other
    
    return ShareDefine.EntFBAskRet_OK
#---------------------------------------------------------------------
##Ë¢ÐÂÍæ¼ÒʱÖÓ£¬ÇеØÍ¼Íæ¼ÒʱÖӼǼÇå¿Õ£¬´¦ÀíÏàÓ¦Âß¼­
# @param curPlayer Íæ¼Ò
# @return ÎÞÒâÒå
# @remarks Ë¢ÐÂÍæ¼ÒʱÖÓ£¬ÇеØÍ¼Íæ¼ÒʱÖӼǼÇå¿Õ£¬´¦ÀíÏàÓ¦Âß¼­
def RefreshPlayerTick(curPlayer):
    tick = GameWorld.GetGameWorld().GetTick()
    
    #·À³ÁÃÔÇÐÏßʱ¼ä
    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
    return
 
 
#---------------------------------------------------------------------
 
def PlayerResetWorldPosFBLineID(curPlayer, mapID, posX, posY, funcLineID):
    '''Íæ¼ÒÇл»µ½Ö¸¶¨¸±±¾¶ÔÓ¦µÄ¹¦ÄÜÏß·ID£¬ÊÊÓÃÓڶೡ¾°ºÏ²¢Ò»ÕŵØÍ¼µÄÇé¿ö£¬ºó¶ËÐèÔÚͬһÕÅÎïÀíµØÍ¼²ÅÄÜʹÓøú¯Êý
    ÓÉÓÚǰ¶ËµØÍ¼ºÏ²¢µÄ³¡¾°¼ÓÔØÊÇ·Ö¿ªµÄ£¬ËùÒÔÔÚÇг¡¾°µÄʱºò²»ÄÜÖ±½ÓÉèÖÃ×ø±ê£¬ÒòΪǰ¶Ëʵ¼ÊÉϲ»´æÔÚ¸Ã×ø±ê
    Íæ¼ÒÖ±½ÓÔÚµØÍ¼ÖÐÇл»¹¦ÄÜÏß·ID£¬´Ëʱǰ¶ËÐèÒª×ßÕý³£µÄÇÐͼÁ÷³Ì²ÅÄܼÓÔØÄ¿±ê¹¦ÄÜÏß·ID¶ÔÓ¦µÄ³¡¾°
    ¹ÊÕâÀï×ö¸öÐé¼ÙÇÐͼÁ÷³Ì
    '''
    if curPlayer.GetMapID() != mapID:
        return
    
    reqMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID) # ÓÉÓÚºó¶ËµØÍ¼²»±äËùÒÔ²»ÐÞ¸ÄÖ±½Ó¶Á
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
    GameWorld.Log("Íæ¼Ò¸±±¾Öбä¸ü¹¦ÄÜÏß·ÐéÄâÇеØÍ¼: mapID=%s,posX=%s,posY=%s,funcLineID=%s" 
                  % (mapID, posX, posY, funcLineID), curPlayer.GetPlayerID())
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ChangeMapID, mapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosX, posX)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ResetFBLinePosY, posY)
    
    NotifyPrepareChangeMap(curPlayer)
    NotifyStartChangeMap(curPlayer)
    
    ## ·¢ËÍ 04 01 ÈËÎïËùÔڵij¡¾°³õʼ»¯#tagPlayerMapInit
    playerMapInit = ChNetSendPack.tagPlayerMapInit()
    playerMapInit.Clear()
    playerMapInit.MapID = mapID
    playerMapInit.PosX = posX
    playerMapInit.PosY = posY
    NetPackCommon.SendFakePack(curPlayer, playerMapInit)
    
    curPlayer.SetSight(0) # ÊÓÒ°ÖÃ0£¬Çгɹ¦ºó»Ö¸´ÊÓÒ°£¬·ÀÖ¹½ÓÏÂÀ´ÌáǰÉèÖÃ×ø±êµ¼ÖÂǰ¶ËÊÓÒ°Ë¢ÐÂÒì³£
    curPlayer.ResetPos(posX, posY) # ÕâÀïÖ±½ÓÉèÖÃ×ø±ê£¬·Àֹǰ¶Ëδ¼ÓÔØ³¡¾°³É¹¦µôÏßµ¼ÖÂÖØµÇºó×ø±ê´íÎó
    SetFBFuncLineID(curPlayer, reqMapID, funcLineID) # ÕâÀïÖ±½ÓÉèÖóÉÄ¿±ê¹¦ÄÜÏß·ID£¬·Àֹǰ¶Ëδ¼ÓÔØ³¡¾°³É¹¦µôÏßµ¼ÖÂÖØµÇºó¼ÓÔØ³¡¾°Òì³£
    
    ## ·¢ËÍ 01 09 ·þÎñÆ÷×¼±¸¾ÍÐ÷#tagServerPrepareOK
    prepareOK = ChNetSendPack.tagServerPrepareOK()
    prepareOK.Clear()
    NetPackCommon.SendFakePack(curPlayer, prepareOK)
    return
 
 
##Íæ¼ÒÇл»µ½Ö¸¶¨¸±±¾ID
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param posX ×ø±êX
# @param posY ×ø±êY
# @param FBID ¸±±¾ID, ÐéÄâÏß·ID
# @param msg Ð¯´ýÐÅÏ¢
# @param canLock ÊÇ·ñËø¶¨Íæ¼Ò
# @param funcLineID ¸±±¾¹¦ÄÜÏß·ID£¬ÓÉǰ¶ËÇëÇó
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÇл»µ½Ö¸¶¨¸±±¾ID
def PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, fbID=0, msg='', canLock=True, funcLineID=0, enterFBFree=False):
    '''
    ²ÎÊý˵Ã÷:
        @param fbID:
            ´óÓÚ0µÄÕûÊý:
                Èç¹û²ÎÊýmapIDÖ¸¶¨µÄµØÍ¼´æÔÚfbIDÖ¸¶¨µÄ·ÖÏߣ¬ÔòÖ±½Ó´«Ë͵½²ÎÊýmapIDËùÖ¸¶¨µÄµØÍ¼µÄfbIDËùÖ¸¶¨µÄ·ÖÏߣ¬·ñÔòÔÚËùÓдæÔڵķÖÏßÖУ¬Ëæ»úѡһÌõ·ÖÏß´«Èë¡£fbIDµÄ¼ÆËã¼ûÏÂÃæfbID=-1µÄ˵Ã÷¡£
            -1£º
                ½Ó¿ÚÄÚ²¿×Ô¶¯Ìæ»»³Éµ±Ç°fbID£¬´«Èë²ÎÊýmapIDËùÖ¸¶¨µÄµØÍ¼£¨ÕâÀï²ÎÊýmapIDÆäʵÊÇDataMapID£©µÄͬһfbIDµÄµØÍ¼(Èç¹ûÓУ¬Ã»ÓÐÔòËæ»ú)¡£
                Ï־͵±Ç°fbIDµÄ¼ÆËã,¾ÙÀý˵Ã÷,¼ÙÉèµØÍ¼AºÍµØÍ¼BÔÚMapID.txtÅäÖÃÈçÏ£º
                MapName     MapID   DataMapID FBCount
                µØÍ¼A         101     101     3
                µØÍ¼B         102     101     3 
                ¼´µØÍ¼AºÍµØÍ¼BÓй²Í¬µÄDataMapID,ÄÇôµØÍ¼B½ø³ÌÄÚ²¿µÄµÚÒ»Ìõ·ÖÏߵĿͻ§¶ËID¾ÍÊÇ3(ËùÓзÖÏߵĿͻ§¶Ë·ÖÏßID:0¡¢1¡¢2¡¢3¡¢4¡¢5)
            -2£º
                Ö±½ÓËæ»ú´«µ½²ÎÊýmapIDËùÖ¸¶¨µÄµØÍ¼µÄijһÄÚ²¿·ÖÏߣ¬ÕâÀïµÄijһÄÚ²¿·ÖÏßÏÞÓÚMapID.txtÖÐmapIDΪ´«Èë²ÎÊýmapIDµÄµØÍ¼½ø³ÌµÄ·ÖÏß¡£
    
        @param funcLineID: ¹¦ÄÜÏß·ID
    '''
    tick = GameWorld.GetGameWorld().GetTick()
    lastTransTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransTick)
    #Ôݶ¨1Ãë
    if tick - lastTransTick < 1000:
        GameWorld.Log("Íæ¼ÒÇÐͼCDÖÐ: mapID=%s,posX=%s,posY=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s" 
                      % (mapID, posX, posY, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
        NotifyCode(curPlayer, "MapMoveCD")
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TransTick, tick)
    
    mapID = FBCommon.GetRecordMapID(mapID)
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID)
    sceneMapID = mapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    
    # µØÍ¼·ÖÁ÷, ¼õÉÙµ¥µØÍ¼Ñ¹Á¦
    FBMapShuntDict = ReadChConfig.GetEvalChConfig("FBMapShunt")
    if mapID in FBMapShuntDict:
        shuntList = FBMapShuntDict[mapID]
        if shuntList:
            sceneMapID = random.choice(shuntList)
            GameWorld.DebugLog("µ¥È˵ØÍ¼·ÖÁ÷ sceneMapID=%s" % sceneMapID)
            
    #´«ËÍʱ, Ëø¶¨Íæ¼Ò, ´«Ëͳɹ¦, ÔÚÄ¿±êµØÍ¼½âËø, ´«ËÍʧ°Ü, ÔÚ´«Ëͻص÷º¯ÊýPlayerChangeMapFailCallbackÖнâËø
    if canLock:
        curPlayer.BeginEvent()
        
    #GameWorld.Log(1, "SetXP=%s"%(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue)))
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #»ñÈ¡¸±±¾´«È븱±¾ÐèҪЯ´øµÄÐÅÏ¢
    msg = FBLogic.GetPlayerResetWorldPosFBMsg(curPlayer, mapID, funcLineID)
    
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBMapID, mapID)
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ReqFBFuncLine, funcLineID)
    GameWorld.Log("Íæ¼ÒÇëÇó¿ªÊ¼ÇÐͼ: sceneMapID=%s,posX=%s,posY=%s,fbID=%s,msg=%s,funcLineID=%s,tick=%s,lastTransTick=%s" 
                  % (sceneMapID, posX, posY, fbID, msg, funcLineID, tick, lastTransTick), curPlayer.GetPlayerID())
    if enterFBFree:
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_EnterFBFree, 1)
        GameWorld.DebugLog("    ±¾´ÎÃâ·Ñ½øÈ븱±¾!")
    curPlayer.ResetWorldPosReq(sceneMapID, posX, posY, False, fbID, msg)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ChangeMapID, sceneMapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ChangeLineID, max(0, fbID))
    
    #ÇеØÍ¼´¦ÀíÍæ¼ÒʱÖÓ¾ÀÕýÎÊÌ⣨ÐèҪһֱͨ¹ýÍæ¼ÒʱÖÓ¼ÆËãµÄ£©
    RefreshPlayerTick(curPlayer)
    NotifyPrepareChangeMap(curPlayer)
    return
 
# Í¨Öª×¼±¸Çл»µØÍ¼
def NotifyPrepareChangeMap(curPlayer):
    curPlayer.SetVisible(False)
    sendPack = ChPyNetSendPack.tagMCPrepareChangeMap()
    sendPack.Clear()
    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    GameWorld.Log("×¼±¸Çл»µØÍ¼", curPlayer.GetID())
    return
 
# Í¨Öª¿ªÊ¼Çл»µØÍ¼
def NotifyStartChangeMap(curPlayer):
    sendPack = ChPyNetSendPack.tagMCStartChangeMap()
    sendPack.Clear()
    sendPack.MapID = GameWorld.GetMapDataMapID(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ChangeMapID))
    sendPack.FuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    sendPack.FuncMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBMapID)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    
    GameWorld.Log("֪ͨ¿ªÊ¼Çл»µØÍ¼", curPlayer.GetID())
    return
 
#---------------------------------------------------------------------
##Íæ¼Ò»»Ïß
# @param curPlayer Íæ¼ÒʵÀý
# @param changLineID Ïß·ID
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò»»Ïß
def PlayerChangeLine(curPlayer, changLineID):
    #---µØÍ¼·ÖÏß¼ì²é---
    if GameWorld.GetGameWorld().GetLineID() == changLineID:
        GameWorld.ErrLog('changLineID SameLine = %s' % (changLineID))
        return
    
    #---µØÍ¼ÊôÐÔ¼ì²é---
    gameMap = GameWorld.GetMap()
    
    #1. Ö»ÓÐÆÕͨµØÍ¼²ÅÄÜ»»Ïß
    if gameMap.GetMapFBType() != IPY_GameWorld.fbtNull:
        #GeRen_liubo_180377    <n color="0,255,0">¶Ô²»Æð£¬Ä¿Ç°¸ÃµØÍ¼Ã»Óпª·Å·ÖÁ÷£¬ÎÞ·¨Çл»Ïß·!</n>  256 -
        NotifyCode(curPlayer, "GeRen_liubo_180377")
        return
    
    #2. »»ÏßµÄÄ¿µÄµØ±ØÐë´æÔÚ
    if changLineID >= gameMap.GetMaxFbCount():
        GameWorld.ErrLog("»»ÏßµÄÄ¿µÄµØ²»´æÔÚ = %s, %s" % (changLineID, gameMap.GetMaxFbCount()), curPlayer.GetID())
        return
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayChangeLineID, changLineID + 1)
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
    NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
    
    #---¿ªÊ¼Çл»Ïß·---
    PlayerResetWorldPosFB(curPlayer, curPlayer.GetMapID(), curPlayer.GetPosX(), curPlayer.GetPosY(), changLineID)
    
    GameWorld.Log('Íæ¼Ò = %s Çл»·ÖÏß = %s, Ëø×¡' % (curPlayer.GetName(), changLineID), curPlayer.GetID())
    return
 
#---------------------------------------------------------------------
##Íæ¼ÒÇл»µØÍ¼
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param posX ×ø±êX
# @param posY ×ø±êY
# @param lineID Ïß·ID -1´ú±íµ±Ç°Ïß
# @param msg Çл»µØÍ¼Ð¯´øµÄÐÅÏ¢
# @param canLock ÊÇ·ñ¿ÉÒÔËø¶¨Íæ¼Ò(´«Ë͵㲻¿ÉËø¶¨, ÒòΪҪ¿çµØÍ¼Ñ°Â·)
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÇл»µØÍ¼
def PlayerResetWorldPos(curPlayer, mapID, posX, posY, lineID=-1, msg='', canLock=True, exData1=0):
    #¸ü¸Ä: ËÀÍöÔÊÐíÇл»µØÍ¼, ÔÚ¸±±¾Öб»¹Ö´òËÀ, ¸±±¾Ê±¼äµ½, »ØÊÕ¸±±¾
#    if GameObj.GetHP(curPlayer) <= 0 :
#        GameWorld.Log("ËÀÍöÎÞ·¨Çл»µØÍ¼")
#        return
    
    gameWorld = GameWorld.GetGameWorld()
    shuntLineID = GetResetWorldPosShuntLineID(curPlayer, gameWorld.GetMapID(), gameWorld.GetLineID(), mapID, lineID, exData1) # ·ÖÁ÷Ïß·ID
    GameWorld.DebugLog("·ÖÁ÷ mapID=%s,lineID=%s,shuntLineID=%s" % (mapID, lineID, shuntLineID), curPlayer.GetPlayerID())
    
    #---ͬµØÍ¼ID, Í¬·ÖÏß, ½öÇл»×ø±ê---
    #lingID = -1, ´ú±íĬÈϵ±Ç°Ïß, ÈçÖ÷³Ç2´«Ëͽ£×Ú, µ½´ï½£×Ú2
    if gameWorld.GetMapID() == mapID and (shuntLineID == -1 or gameWorld.GetLineID() == shuntLineID):
        if exData1:
            #bossµÄÓÃmove£¬Í¨ÖªÇ°¶Ë£¬ÓÉǰ¶Ë·¢Æðmove
            ChPlayer.NotifyPlayerMove(curPlayer, posX, posY, exData1)
        else:
            #ÖØÖÃ×ø±ê
            GameWorld.ResetPlayerPos(curPlayer, posX, posY)
        #@bug: ÔÚ°ÚÌ¯Çø¿ìËÙ´«ËÍÖÁ·Ç°ÚÌ¯Çø, ¿ÉÒÔ°Ú̯, ÕâÀïË¢ÐÂһϳ¡¾°Buff
        SkillShell.ProcessMapBuff(curPlayer, GameWorld.GetGameWorld().GetTick())
        return
    
    #---²»Í¬µØÍ¼IDÇл»µØÍ¼---
    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, shuntLineID, msg, canLock)
    
    #Èç¹ûÊÇ·þÎñÆ÷ÖÐ×îºóÒ»¸öÈËÀ뿪, Ôò¹Øµô¸±±¾
    GameWorldProcess.OnPlayerLeaveMapCloseFB()
    return
 
def GetResetWorldPosShuntLineID(curPlayer, curMapID, curLineID, tagMapID, tagLineID, bossID=0):
    '''»ñÈ¡ÇÐͼÏß·ID
    ÇÐÏßÓÐÈýÖÖÇé¿ö
    1. Íæ¼ÒÊÖ¶¯Çл»Ïß·£¬ÓÅÏȼ¶×î¸ß
            ¼Ç¼key  Def_Player_Dict_PlayChangeLineID£¬ ÀëÏß³¬¹ý±£»¤Ê±¼äºóÖØÖã¬È·±£¶ÏÏßÖØÁ¬Õý³£¼´¿É
            
    2. ¹¦ÄÜÇл»µ½Ö¸¶¨Ïß·£¬Èç´òboss¡¢´«Ë͵½Ä¿±êÍæ¼ÒÏß·£¨±»»÷ɱÇйýÈ¥°ï棩
            ¼Ç¼key  Def_Player_Dict_FuncChangeLineID£¬ ÀëÏß³¬¹ý±£»¤Ê±¼äºóÖØÖã¬È·±£¶ÏÏßÖØÁ¬Õý³£¼´¿É
            
    3. ³£¹æÇÐͼ
            Ïß·ѡÔñÓÅÏȼ¶: ÊÖ¶¯ÇÐÏ߼Ǽ > ¹¦ÄÜÇÐÏ߼Ǽ > ¸ßµÍÇÐÏ߼Ǽ > ÏµÍ³·ÖÁ÷ÇÐÏß¹æÔò
            
            ÏµÍ³·ÖÁ÷ÇÐÏß¹æÔò: µ±Ç°µØÍ¼Ïß· ¶ÔÓ¦ Ä¿±êµØÍ¼Ïß·ÈËÊý Èç¹ûµ½´ï¶î¶¨Öµ²Å½øÐзÖÁ÷£¬·ÖÁ÷µ½ÈËÊý½ÏÉÙµÄÏß·
            
        ÌØÊâboss·ÖÁ÷: 
        @param bossID: ·ÖÁ÷bossID
    '''
    if GameWorld.IsCrossServer():
        return tagLineID
    # ·Ç³£¹æµØÍ¼Ö®¼äµÄÇл»²»´¦Àí
    if curMapID not in PyGameData.g_commMapLinePlayerCountDict or tagMapID not in PyGameData.g_commMapLinePlayerCountDict:
        return tagLineID
    tagLinePlayerCountDict = PyGameData.g_commMapLinePlayerCountDict[tagMapID] # ´Ë·ÖÏß°üº¬ËùÓзÖÏߣ¬º¬Î´¿ª·ÅµÄ¼°»î¶¯·ÖÏß
    
    if bossID and tagMapID != ChConfig.Def_FBMapID_BossHome:
        tagLineID = 0 # BossµÄ»°Î´·ÖÁ÷ǰÏÈÇ¿ÖÆ1Ïߣ¬¼´Îª0
    playerID = curPlayer.GetPlayerID()
    playChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayChangeLineID)
    funcChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FuncChangeLineID)
    highChangeLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_HighChangeLineID)
    
    GameWorld.DebugLog("´¦Àí·ÖÁ÷,curMapID=%s,curLineID=%s,tagMapID=%s,tagLineID=%s,bossID=%s" 
                       % (curMapID, curLineID, tagMapID, tagLineID, bossID), playerID)
    # ÓÐÖ¸¶¨Ïß·£¬Ö±½Ó·µ»Ø£¬²»·ÖÁ÷
    if tagLineID != -1:
        # »¹Ã»Ö¸¶¨·ÖÏ߼ǼµÄÔòÒª¼Ç¼£¬ÒѾ­¼Ç¼¹ýµÄ²»Öظ´¼Ç¼£¬Ö±µ½Ï´λص½Ô­Ïß·ºó²ÅÖØÖÃ0
        if not playChangeLineID and not funcChangeLineID and not highChangeLineID:
            NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, curLineID + 1)
            GameWorld.DebugLog("¹¦ÄÜÖ¸¶¨Çл»Ä¿±êÏß·£¬¼Ç¼µ±Ç°Ïß·ºóÐøÇÐÏß±¸ÓÃ! curLineID=%s,tagLineID=%s" % (curLineID, tagLineID), playerID)
            
        if bossID and NPCCommon.IsMapNeedBossShunt(tagMapID):
            bossShuntLineID = __GetBossShuntLineID(curPlayer, curMapID, curLineID, tagMapID, bossID, tagLinePlayerCountDict.keys())
            if bossShuntLineID != -1:
                tick = GameWorld.GetGameWorld().GetTick()
                GameWorld.DebugLog("·ÖÁ÷boss, bossID=%s,bossShuntLineID=%s" % (bossID, bossShuntLineID), playerID)
                NPCCommon.AddBossShuntRelatedPlayer(curPlayer, tagMapID, bossShuntLineID, bossID, tick)
                return bossShuntLineID
        return tagLineID
    
    if curMapID == tagMapID:
        GameWorld.DebugLog("ͬµØÍ¼Çл»×ø±ê²»´¦Àí·ÖÁ÷£¡", playerID)
        return tagLineID
    
    # ¿ÉÒÔÓÃÀ´³£¹æ·ÖÁ÷µÄÏß·ÈËÊý×ÖµäÐÅÏ¢, ²¢²»ÊÇËùÓÐÏß·¶¼¿ÉÒÔÓÃÀ´×öÈËÊý·ÖÁ÷µÄ£¬±ÈÈçÖÐÁ¢µØÍ¼ÓжàÌõÏßÓÃÀ´·ÖÁ÷boss£¬µ«ÊÇÖ»ÓÐ1ÌõÏß¿ÉÓÃÀ´×ö³£¹æµÄÈËÊý·ÖÁ÷
    mapLineDict = IpyGameDataPY.GetFuncCfg("MapLine", 1)
    if tagMapID in mapLineDict:
        tagMapMaxLine = mapLineDict[tagMapID]
        tagLinePlayerCountShuntDict = {}
        for k, v in tagLinePlayerCountDict.items():
            if k >= tagMapMaxLine:
                continue
            tagLinePlayerCountShuntDict[k] = v
    else:
        tagLinePlayerCountShuntDict = tagLinePlayerCountDict
        tagMapMaxLine = len(tagLinePlayerCountShuntDict)
    GameWorld.DebugLog("Ä¿±êµØÍ¼¿ÉÓ÷ÖÁ÷Ïß·ÈËÊýÐÅÏ¢: tagMapID=%s,%s" % (tagMapID, tagLinePlayerCountShuntDict))
    
    # ÓÐÖ÷¶¯Çл»¹ý
    if playChangeLineID and playChangeLineID <= len(tagLinePlayerCountShuntDict):
        GameWorld.DebugLog("ÓÐÖ÷¶¯Çл»¹ýÏß·!playChangeLineID=%s" % playChangeLineID, playerID)
        return playChangeLineID - 1
    
    # ¹¦ÄÜÓÐÖ¸¶¨Ïß·¹ý
    if funcChangeLineID and funcChangeLineID <= len(tagLinePlayerCountShuntDict):
        GameWorld.DebugLog("¹¦ÄÜÓÐÖ¸¶¨¹ýÏß·ÀúÊ·Ïß·,funcChangeLineID=%s" % funcChangeLineID, playerID)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0) # ´¥·¢»ØÔ­Ïß·ºóÖØÖÃ
        return funcChangeLineID - 1
    
    # ÓиßÏßÇеÍÏ߼Ǽ
    if highChangeLineID and highChangeLineID <= len(tagLinePlayerCountShuntDict):
        GameWorld.DebugLog("ÓиßÏßÇеÍÏßÀúÊ·Ïß·,highChangeLineID=%s" % highChangeLineID, playerID)
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0) # ´¥·¢»ØÔ­Ïß·ºóÖØÖÃ
        return highChangeLineID - 1
    
    if curLineID not in tagLinePlayerCountShuntDict:
        GameWorld.DebugLog("Ä¿±êµØÍ¼²»´æÔÚ¸ÃÏß·,curLineID=%s" % curLineID, playerID)
        shuntLineID = __GetShuntLineID(curPlayer, tagMapID, tagLinePlayerCountShuntDict)
        
        # Èç¹ûûÓд¥·¢·ÖÁ÷£¬ÔòÐè¼ÇÂ¼Íæ¼Ò´Ó¸ßÏß·µØÍ¼Çл»µ½µÍÏß·µØÍ¼Ê±µÄ¸ßÏß·ID
        if shuntLineID == -1 and not playChangeLineID and not funcChangeLineID and not highChangeLineID:
            NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, curLineID + 1)
            GameWorld.DebugLog("¸ßÏßÇеÍÏߣ¬¼Ç¼µ±Ç°Ïß·ºóÐøÇÐÏß±¸ÓÃ! curLineID=%s,tagLineID=%s" % (curLineID, tagLineID), playerID)
            
    else:
        shuntLineID = __GetShuntLineID(curPlayer, tagMapID, tagLinePlayerCountShuntDict, curLineID)
        
    if shuntLineID == -1 and (curLineID + 1) > tagMapMaxLine:
        shuntLineID = tagMapMaxLine - 1
        GameWorld.DebugLog("³£¹æ·ÖÁ÷ºóµÄlineIDΪ-1£¬µ«ÊÇÄ¿±êµØÍ¼µ±Ç°Ïß·²»¿ÉÓ㡲»¿É´«Ë͵½¸ÃÏß·£¡curLineID=%s + 1 > tagMapMaxLine(%s), Ç¿ÖÆ·ÖÁ÷µ½Ïß·(shuntLineID=%s)" 
                           % (curLineID, tagMapMaxLine, shuntLineID))
        
    return shuntLineID
 
def __GetShuntLineID(curPlayer, tagMapID, tagLinePlayerCountShuntDict, curLineID=None):
    # ÒÔÏÂ×ßϵͳ×Ô¶¯·ÖÁ÷Âß¼­
    playerID = curPlayer.GetPlayerID()
    if curPlayer.GetLV() > IpyGameDataPY.GetFuncCfg("SetWorldPosShunt", 2):
        GameWorld.DebugLog("³¬¹ýÖ¸¶¨µÈ¼¶²»·ÖÁ÷", playerID)
        return -1
    
    mapShuntDict = IpyGameDataPY.GetFuncEvalCfg("SetWorldPosShunt", 1) # {mapID:ÈËÊý, ...}
    if tagMapID not in mapShuntDict:
        GameWorld.DebugLog("Ä¿±êµØÍ¼²»ÐèÒª·ÖÁ÷", playerID)
        return -1
    lineMaxPlayerCount = mapShuntDict[tagMapID]
    
    if curLineID != None:
        tagLinePlayerCount = tagLinePlayerCountShuntDict[curLineID]
        if tagLinePlayerCount < lineMaxPlayerCount:
            GameWorld.DebugLog("δ´ïµ½¶î¶¨ÈËÊýÖµ,²»Ó÷ÖÁ÷,curLineID=%s,Ä¿±êµØÍ¼µ±Ç°Ïß·ÈËÊý: %s/%s" 
                               % (curLineID, tagLinePlayerCount, lineMaxPlayerCount), playerID)
            return -1
        
    # ·ÖÁ÷µ½ÈËÊý½ÏÉÙµÄÏß·
    linePlayerList = [[playerCount, lineID] for lineID, playerCount in tagLinePlayerCountShuntDict.items()]
    linePlayerList.sort() # ÉýÐòÅÅ, ÔòË÷Òý0µÄÏß·Ϊ×î¼ÑÑ¡Ôñ
    shuntLineID = linePlayerList[0][1]
    GameWorld.DebugLog("·ÖÁ÷µ½ÈËÊý½ÏÉÙµÄÏß·,tagMapID=%s,linePlayerList[count,lineID]=%s" % (tagMapID, linePlayerList), playerID)
    return shuntLineID
 
def __GetBossShuntLineID(curPlayer, curMapID, curLineID, tagMapID, npcID, lineIDList):
    '''»ñȡĿ±êµØÍ¼boss·ÖÁ÷Ïß·
                ¸ù¾ÝÈËÊý·ÖÁ÷Íæ¼Ò£¬ÓÅÏÈ·ÖÅäµ½»î×ŵÄÏß·
                ¶ÓÎéĬÈÏ·ÖÅäµ½¶ÓÎé¶ÓÔ±¶àµÄÄÇÌõÏß
                Ð­ÖúĬÈÏ·ÖÅ䵽Ŀ±êÍæ¼ÒÏß·£¬ÓÅÏȼ¶×î¸ß
                      
                Ç°¶Ë£º
        1.ÔÚÖÐÁ¢µØÍ¼µÄʱºò£¬ÏÔʾµ±Ç°Ïß·BOSSµÄ״̬
        2.ÔÚ³£¹æµØÍ¼µÄʱºò£¬ÏÔÊ¾Íæ¼Ò»÷ɱBOSSµÄCDʱ¼ä
        3.±¾µØÍ¼²»»»Ïߣ¬60Ãë¹æÔò±£³Ö²»±ä
        4.½øÈëBOSSÇøÓòÀˢÐÂBOSS״̬
        
                Íæ¼ÒÔÚ·ÇÖÐÁ¢µØÍ¼£º
                ±¾µØÍ¼²»»»Ïߣ¬60Ãë¹æÔò±£³Ö²»±ä£¨£©
                
                Íæ¼ÒÔÚÖÐÁ¢µØÍ¼
                Ã»ÓÐ60Ãë¹æÔò
                Ö±½Ó·¢´«ËͰü£¬Óɺó¶Ë¾ö¶¨£¨ÓжÓÔ±ÔÚ²»Í¬Ïß·´òͬһֻboss£¬Ôò´«ËÍ£¬·ñÔòmove£©
    '''
    playerID = curPlayer.GetPlayerID()
    playerTeamID = curPlayer.GetTeamID()
    
    hurtTeamLineID = -1
    hurtTeamMemCount = -1
    
    bossLinePlayerDict = {1:[-1, []], 0:[-1, []]} # {ÊÇ·ñ±»»÷ɱ:[¸Ã״̬ÈËÊý¿ÕµÄÏß·, [[Íæ¼ÒÊý, Ïß·], ...]], ...}
    
    bossLineStateDict = PyGameData.g_bossShuntLineState.get(npcID, {})
    
    haveAliveLine = False # ÊÇ·ñÓлî×ŵÄÏß·
    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
    
    GameWorld.DebugLog("Íæ¼Òboss·ÖÁ÷: playerTeamID=%s,tagMapID=%s,npcID=%s,lineIDList=%s,bossLineStateDict=%s,g_bossShuntPlayerInfo=%s" 
                       % (playerTeamID, tagMapID, npcID, lineIDList, bossLineStateDict, PyGameData.g_bossShuntPlayerInfo), playerID)
    if tagMapID in activityMapLineDict:
        activityLineID = max(0, activityMapLineDict[tagMapID] - 1)
        # ·Ç1ÏߵĻÏß·²»²ÎÓë·ÖÁ÷
        if activityLineID != 0 and activityLineID in lineIDList:
            lineIDList.remove(activityLineID)
            GameWorld.DebugLog("    ·Ç1ÏߵĻÏß·²»²ÎÓë·ÖÁ÷: activityLineID=%s,lineIDList=%s" % (activityLineID, lineIDList), playerID)
            
    assistTagPlayerID = GetAssistTagPlayerID(curPlayer)
    for lineID in lineIDList:
        key = (tagMapID, lineID)
        # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
        shuntPlayerDict = PyGameData.g_bossShuntPlayerInfo.get(key, {})
        if assistTagPlayerID and assistTagPlayerID in shuntPlayerDict:
            GameWorld.DebugLog("    ·ÖÁ÷µ½Ð­ÖúÄ¿±êÍæ¼ÒÏß· assistTagPlayerID=%s,lineID=%s" % (assistTagPlayerID, lineID), playerID)
            return lineID
        playerCount = 0
        teamPlayerCount = 0
        for shuntPlayerID, shuntInfo in shuntPlayerDict.items():
            bossID = shuntInfo[0]
            if npcID != bossID:
                continue
            playerCount += 1
            shuntTeamID = shuntInfo[1]
            if playerTeamID and playerTeamID == shuntTeamID and shuntPlayerID != playerID:
                teamPlayerCount += 1
        
        if teamPlayerCount and teamPlayerCount > hurtTeamMemCount:
            hurtTeamMemCount = teamPlayerCount
            hurtTeamLineID = lineID
            
        lineIsAlive = bossLineStateDict.get(lineID, 0)
        lineBossIsDead = 1 if not lineIsAlive else 0 # µ±Ç°Ïß·bossÊÇ·ñËÀÍö
        emptyLineID, linePlayerCountList = bossLinePlayerDict[lineBossIsDead]
        if not playerCount and emptyLineID == -1:
            emptyLineID = lineID
        linePlayerCountList.append([playerCount, lineID])
        bossLinePlayerDict[lineBossIsDead] = [emptyLineID, linePlayerCountList]
        
        if not lineBossIsDead:
            haveAliveLine = True
            
        GameWorld.DebugLog("    lineID=%s,lineBossIsDead=%s,playerCount=%s,teamPlayerCount=%s,hurtTeamMemCount=%s,hurtTeamLineID=%s" 
                           % (lineID, lineBossIsDead, playerCount, teamPlayerCount, hurtTeamMemCount, hurtTeamLineID), playerID)
        
    if hurtTeamLineID >= 0:
        GameWorld.DebugLog("    ·ÖÁ÷µ½¶ÓÓÑÈËÊý¶àµÄÏß· hurtTeamLineID=%s" % hurtTeamLineID, playerID)
        return hurtTeamLineID
    
    if curMapID == tagMapID and curMapID in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
        GameWorld.DebugLog("    ÖÐÁ¢µØÍ¼ÔÚ±¾µØÍ¼ÖÐĬÈϵ±Ç°Ïß· curLineID=%s" % curLineID, playerID)
        return curLineID
    
    shuntBossIsDead = 0 if haveAliveLine else 1 # ÓÅÏÈ·ÖÁ÷µ½»î×ŵÄÏß·
    GameWorld.DebugLog("    boss״̬¶ÔÓ¦Ïß·ÈËÊý: haveAliveLine=%s, ×´Ì¬key0Ϊ»î×Å: %s" % (haveAliveLine, bossLinePlayerDict))
    emptyLineID, linePlayerCountList = bossLinePlayerDict[shuntBossIsDead]
    linePlayerCountList.sort() # ÉýÐò
    playerCount, minPlayerCntLineID = linePlayerCountList[0]
    bossShuntPlayerCountMax = IpyGameDataPY.GetFuncCfg("BossShunt", 2)
    if playerCount >= bossShuntPlayerCountMax and emptyLineID >= 0:
        GameWorld.DebugLog("    ·ÖÁ÷µ½¿ÕÐÂÏß· shuntBossIsDead=%s,emptyLineID=%s" % (shuntBossIsDead, emptyLineID), playerID)
        return emptyLineID
    
    GameWorld.DebugLog("    ·ÖÁ÷µ½ÈËÊý×îÉÙµÄÏß· shuntBossIsDead=%s,minPlayerCntLineID=%s,linePlayerCountList=%s" 
                       % (shuntBossIsDead, minPlayerCntLineID, linePlayerCountList), playerID)
    return minPlayerCntLineID
 
#---------------------------------------------------------------------
##È¡ºÏ·¨ÖØÉúµã
# @param curPlayer Íæ¼ÒʵÀý
# @param posX ÖØÉúµãx×ø±ê
# @param posy ÖØÉúµãy×ø±ê
# @param round ÖØÉúµã·¶Î§
# @return ÖØÉúµã(×ø±êx£¬ ×ø±êy)
# @remarks 
def __GetLegitRebornPoint(curPlayer, posX, posY, round):
    rebornPosX = 0
    rebornPosY = 0
    
    curMapID = curPlayer.GetMapID()
    
    gameMap = GameWorld.GetMap()
    
    #Ìí¼Ó×ø±êµãÒì³£¼ì²é(ÖØÉúµã×ø±ê³¬¹ýµØÍ¼±ß½ç)
    if not gameMap.IsValidPos(posX, posY):
        GameWorld.ErrLog('ÖØÉúµãÒì³££¬³¬¹ýµØÍ¼(%s)±ß½ç posX = %s, posY = %s, round = %s' \
                         % (curMapID, posX, posY, round))
    
    else:
        # Ëæ»úÈ¡µ½·ÇÕϰ­µã
        rebornPosX, rebornPosY = GameMap.GetNearbyPosByDis(posX, posY, round)
            
        #²¼µÄÖØÉúµã·¶Î§ÄÚÕÒ²»µ½·ÇÕϰ­µã
        if rebornPosX <= 0 or rebornPosY <= 0:
            GameWorld.Log("ÖØÉúµã·¶Î§ÄÚÕÒ²»µ½¸ÃµØÍ¼(%s)µÄ·ÇÕϰ­ÖØÉúµã posX = %s, posY = %s, round = %s" % \
                          (curMapID, posX, posY, round), curPlayer.GetPlayerID())
    
    return (rebornPosX, rebornPosY)
 
                    
#---------------------------------------------------------------------
##Ë¢ÐÂÍæ¼ÒµÄÖØÉúµãÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Ë¢ÐÂÍæ¼ÒµÄÖØÉúµãÐÅÏ¢
def RefreshRebornPoint(curPlayer, tick):
    #---¸´»îµãË¢ÐÂÅжÏ˳Ðò1.µØÍ¼²¼¸´»îµã 2.tagChinMap.txtÄÚ¸´»îµã 3.´´½¨½ÇÉ«³õʼ³öÉúµã---
    
    gameMap = GameWorld.GetMap()
    
    # ³õʼ»¯ÖØÉúµØÍ¼Îªµ±Ç°Íæ¼ÒËùÔÚµØÍ¼
    rebornMapID = curPlayer.GetMapID()
    rebornPosX = curPlayer.GetRebornPosX()
    rebornPosY = curPlayer.GetRebornPosY()
    
    #---µØÍ¼Éϲ¼µÄÖØÉúµãÅжÏ---
    
    # µØÍ¼ÉÏÊÇ·ñÓв¼¸´»îˢеã
    hasBornRefreshPoint = True
    
    gameData = GameWorld.GetGameData()
    bornRefreshCount = gameData.GetBornRefreshCount()
 
    #Ò»°ãµØÍ¼²¼µÄÖØÉúµãÁбí,¸ù¾Ý¹ú¼®É¸Ñ¡
    bornList = []
    #¸±±¾µØÍ¼²¼µÄÖØÉúµãÁбí,²»É¸Ñ¡
    fbBornList = []
    
    # Ã»Óв¼ÖØÉúµã
    if not bornRefreshCount:
        GameWorld.Log("´ËµØÍ¼Ã»ÓÐÖØÉúµã", curPlayer.GetPlayerID())
        hasBornRefreshPoint = False
    else:
        #´´½¨ÖØÉúµãÁбí
        for i in range(0, bornRefreshCount):
            bornRefreshPoint = gameData.GetBornRefreshByIndex(i)
            fbBornList.append(i)
            
            if GameWorld.IsSameCountry(curPlayer, bornRefreshPoint):
                bornList.append(i)
    
        if not bornList:
            GameWorld.Log("´ËµØÍ¼Ã»ÓкÏÊÊÍæ¼ÒµÄÖØÉúµã", curPlayer.GetPlayerID())
            hasBornRefreshPoint = False
 
    #---¸ÃµØÍ¼Óв¼ÖØÉúˢеã---
    if hasBornRefreshPoint:
        # Ëæ»ú»ñÈ¡ÖØÉúˢеã
        bornIndex = random.choice(bornList)
        bornRefreshPoint = gameData.GetBornRefreshByIndex(bornIndex)
        
        bRP_PosX = bornRefreshPoint.GetPosX()
        bRP_PosY = bornRefreshPoint.GetPosY()
        bRP_RoundPos = bornRefreshPoint.GetRound()
        
        rebornPosX, rebornPosY = __GetLegitRebornPoint(curPlayer, bRP_PosX, bRP_PosY, bRP_RoundPos)
        
        #²¼µÄÖØÉúµã·¶Î§ÄÚÕÒ²»µ½ºÏ·¨ÖØÉúµã
        if rebornPosX <= 0 or rebornPosY <= 0 or rebornMapID <= 0:
            GameWorld.Log("µØÍ¼Éϲ¼µÄÖØÉúµã·¶Î§ÄÚÕÒ²»µ½¸ÃµØÍ¼(%s)µÄºÏ·¨ÖØÉúµã" \
                          % curPlayer.GetMapID(), curPlayer.GetPlayerID())
            # Òì³££¬Éè±ê־ΪFalse,´ÓtagChinMap.txt±íÄÚÕÒ¸´»îµã
            hasBornRefreshPoint = False
    
    # ÔÚtagChinMap.txt±íÄÚÊÇ·ñÄÜÕÒµ½¸´»îµã
    hasBornPointInTxt = True  
    
    #---¸ÃµØÍ¼Ã»ÓÐÖØÉúˢе㣬´ÓtagChinMap.txt±íÄÚÕÒ¸´»îµã---    
    if not hasBornRefreshPoint:
        rebornMapID = gameMap.GetRebornMapID()
        rebornPosX = gameMap.GetRebornMapX()
        rebornPosY = gameMap.GetRebornMapY()
        
        #ÑéÖ¤ÊÇ·ñ±¾µØÍ¼¸´»îµã ½øÐÐÂß¼­´¦Àí, ·Ç±¾µØÍ¼¸´»îµãÎÞ·¨Åжϣ¬ ÒªÇó²ß»®Ò»¶¨ÅäÖÃÕýÈ·
        if gameMap.GetMapID() == rebornMapID:
            # Ëæ»úÈ¡µ½·ÇÕϰ­µã
            rebornPosX, rebornPosY = __GetLegitRebornPoint(curPlayer, \
                                                           rebornPosX, rebornPosY, ChConfig.Def_RebornPos_Area_Range)
 
        #tagChinMap.txt±íÉÏÕÒ²»µ½ºÏ·¨ÖØÉúµã
        if rebornPosX <= 0 or rebornPosY <= 0 or rebornMapID <= 0:
            GameWorld.Log("tagChinMap.txtÄÚÕÒ²»µ½¸ÃµØÍ¼(%s)µÄºÏ·¨ÖØÉúµã" \
                          % curPlayer.GetMapID(), curPlayer.GetPlayerID())
            hasBornPointInTxt = False
            
    #---ÔÚtagChinMap.txt±íÄÚÒ²ÕÒ²»µ½¸´»îµã,Ö±½ÓÖØÖõ½´´½¨½ÇɫʱµÄ³õʼµã---
    if not hasBornPointInTxt:
        curPlayerJob = curPlayer.GetJob()
        
        #´´½¨Íæ¼ÒλÖöÁ±í{ Ö°Òµ:[(map,x,y),(map1,x1,y1)..] }
        posList = ReadChConfig.GetEvalChConfig('Player_Reborn_Place')
        
        pos = random.choice(posList[curPlayerJob])
        rebornMapID = pos[0]
        bornRange = 1
        rebornPosX = pos[2] + random.randint(-bornRange, bornRange)
        rebornPosY = pos[3] + random.randint(-bornRange, bornRange)
        GameWorld.Log("""tagBornRefresh.txtºÍtagChinMap.txtÄÚ¶¼ÕÒ²»µ½¸ÃµØÍ¼(%s)
µÄºÏ·¨ÖØÉúµã£¬ÉèÖÃÍæ¼ÒÖØÉúµãΪ´´½¨½ÇɫʱµÄ³õʼµã%s-(%s,%s)""" % \
                      (curPlayer.GetMapID(), rebornMapID, rebornPosX, rebornPosY), curPlayer.GetPlayerID())        
                                
    #Íæ¼Ò²»ÔÚ¸±±¾ÖÐ
    if gameMap.GetMapFBType() == IPY_GameWorld.fbtNull:
        # ÉèÖÃÒ»°ãµØÍ¼ÖØÉúµã
        curPlayer.SetRebornMapID(rebornMapID)
        curPlayer.SetRebornPosX(rebornPosX)
        curPlayer.SetRebornPosY(rebornPosY)
        GameWorld.Log("Íæ¼Ò%s,ÉèÖÃĬÈÏÖØÉúµãÍê±Ï mapID = %s-(%s,%s)" % (curPlayer.GetPlayerName(), rebornMapID, rebornPosX, rebornPosY), curPlayer.GetPlayerID())
        return
 
#===============================================================================
#        #´å³¤¼ÒµÄµØÍ¼ID
#        cunZhangJiaMapID = 21
#    
#        #ÓÐÖØÉúµã
#        #ÐÂÊÖ³¡ÅÂÍæ¼Ò¿¨ËÀÕϰ­µã£¬ÉèÖÃΪµ±Ç°×ø±ê
#        if curPlayerMapID == cunZhangJiaMapID:
#            curPlayer.SetRebornMapID( curPlayerMapID )
#            curPlayer.SetRebornPosX( curPlayer.GetPosX() )
#            curPlayer.SetRebornPosY( curPlayer.GetPosY() )
#            return
#        
#        #À뿪ÐÂÊÖ³¡¾°ºó£¬ÖØÖÃÒ»´ÎÖØÉúµã£¬·ÀÖ¹Íæ¼ÒÔٻص½ÐÂÊÖ³¡¾°
#        if curPlayerRebornMapID == cunZhangJiaMapID:
#            curPlayer.SetRebornMapID( curPlayerMapID )
#            curPlayer.SetRebornPosX( bornX )
#            curPlayer.SetRebornPosY( bornY )
#            return
#===============================================================================
    
    #ÏÈÉèÖÃĬÈϵĸ±±¾ÖØÉúµã
    curPlayer.SetFBRebornMapID(rebornMapID)
    curPlayer.SetFBRebornPosX(rebornPosX)
    curPlayer.SetFBRebornPosY(rebornPosY)
    GameWorld.Log("Íæ¼Ò%s,ÉèÖø±±¾Ä¬ÈÏÖØÉúµãÍê±Ï mapID = %s-(%s,%s)" % (curPlayer.GetPlayerName(), rebornMapID, rebornPosX, rebornPosY), curPlayer.GetPlayerID())
    
    # ÌØÊ⸱±¾¸´»îµãÂß¼­
    FBLogic.OnRebornPlace(curPlayer, fbBornList)
    return
 
#---------------------------------------------------------------------
##»ñÈ¡¾ôλ
# @param curLV µÈ¼¶
# @return ·µ»ØÖµ, ¾ôλµÈ¼¶
# @remarks »ñÈ¡¾ôλ
def GetRank(curLV):
    if curLV > 0 and curLV < 21:
        return 1
    else:
        return (curLV - 1) / 10
 
#---------------------------------------------------------------------
##»ñµÃÖ¸¶¨·½Î»ÄÚ¶ÓÎé³ÉÔ±Áбí
# @param curTeam ¶ÓÎéʵÀý
# @param centerX ÆðµãX
# @param centerY ÆðµãY
# @param area ·¶
# @return ·µ»ØÖµ, ³ÉÔ±Áбí
# @remarks »ñµÃÖ¸¶¨·½Î»ÄÚ¶ÓÎé³ÉÔ±Áбí
def GetAreaTeamMember(curTeam, centerX, centerY, area=ChConfig.Def_Team_GetExpScreenDist, isLog=False):   
    playerlist = list()
 
    if curTeam == None:
        GameWorld.ErrLog("»ñÈ¡¶ÓÎéÇøÓò³ÉÔ±£¬¶ÓÎé²»´æÔÚ£¡")
        return playerlist
    
    playerIDList = []
    #if isLog:
    #    GameWorld.Log("GetAreaTeamMember,teamID=%s,centerX=%s,centerY=%s,area=%s" % (curTeam.GetTeamID(), centerX, centerY, area))
        
    #±éÀú¶ÓÎé,°ë¾¶ÎªÒ»ÆÁ°ëµÄ¾àÀëÄÚµÄËùÓжÓÎé/ÍŶӳÉÔ±£¬¿ÉÒÔ»ñµÃ¾­Ñé
    for i in range(0, curTeam.GetMemberCount()):
        curTeamPlayer = curTeam.GetMember(i)
        if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
            #if isLog:
            #    GameWorld.Log("    i=%s,³ÉÔ±²»´æÔÚ!" % (i))
            continue
        
        if GameObj.GetHP(curTeamPlayer) <= 0:
            #if isLog:
            #    GameWorld.Log("    i=%s,³ÉԱѪÁ¿Îª0!playerID=%s" % (i, curTeamPlayer.GetPlayerID()))
            continue
        
        #===========================================================================================
        # # ¶ÓÎéÒÑÓÉÿÌõÐéÄâÏß·¶À×Ô¹ÜÀí£¬´Ë´¦¿É²»ÔÙÅжÏ
        # if curTeamPlayer.GetCopyMapID() != GameWorld.GetGameWorld().GetCopyMapID():
        #    if isLog:
        #        GameWorld.Log("    i=%s,³ÉÔ±ÐéÄâÏß·²»Í¬!playerID=%s,copyMapID=%s,mapCopyMapID=%s" 
        #                      % (i, curTeamPlayer.GetPlayerID(), curTeamPlayer.GetCopyMapID(), GameWorld.GetGameWorld().GetCopyMapID()))
        #    #¸±±¾ID²»Í¬
        #    continue
        #===========================================================================================
        
        if GameWorld.GetDist(centerX, centerY, curTeamPlayer.GetPosX(),
                             curTeamPlayer.GetPosY()) > area:
            #if isLog:
            #    GameWorld.Log("    i=%s,³ÉÔ±²»ÔÚ·¶Î§ÄÚ!playerID=%s,centerPos(%s,%s),playerPos=(%s,%s),area=%s" 
            #                  % (i, curTeamPlayer.GetPlayerID(), centerX, centerY, curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), area))
            continue
        
        playerlist.append(curTeamPlayer)
        playerIDList.append(curTeamPlayer.GetPlayerID())
        
    #if isLog:
    #    GameWorld.Log("    teamAreaPlayerIDList=%s" % (playerIDList))
    return playerlist
 
def GetMapTeamMember(curTeam):
    ''' »ñȡͬµØÍ¼ÖеĶÓÔ± '''
    
    playerlist = list()
    if curTeam == None:
        return playerlist
    
    for i in xrange(curTeam.GetMemberCount()):
        curTeamPlayer = curTeam.GetMember(i)
        if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
            continue
        playerlist.append(curTeamPlayer)
        
    return playerlist
 
#---------------------------------------------------------------------
##»ñÈ¡Íæ¼Ò»õ±ÒÊý
# @param curPlayer Íæ¼ÒʵÀý
# @param TYPE_Price ,»õ±ÒÀàÐÍ
# @return
def GetMoney(curPlayer, TYPE_Price):
    
    #½ð×Ó
    if TYPE_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
        return curPlayer.GetGold()
        
    #½ðƱ
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
        return curPlayer.GetGoldPaper()
       
    #Òø×Ó
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Money:
        return GetSilver(curPlayer)
        
    #񿮱
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        return curPlayer.GetSilverPaper()
    
    #´ú±Ò
    elif TYPE_Price == ShareDefine.TYPE_Price_PayCoin:
        return GetPayCoin(curPlayer)
    
    #×Ô¶¨Òå»õ±Ò
    elif TYPE_Price in ShareDefine.TYPE_Price_CurrencyDict:
        return GetPlayerCurrency(curPlayer, TYPE_Price)
    
    return 0
 
def GetMoneyReal(curPlayer, moneyType):
    ## »ñÈ¡»õ±Òʵ¼ÊÖµ£¬Ö§³Ö¸ºÖµ
    moneyMinus = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MoneyMinus % moneyType)
    if moneyMinus != 0:
        return -moneyMinus
    return GetMoney(curPlayer, moneyType)
 
def SetMoney(curPlayer, moneyType, value):
    ## ÉèÖûõ±ÒÖµ£¬Ö§³Ö¸ºÖµ
    if moneyType in ShareDefine.MoneyMinusRefreshDict:
        moneyMinus = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MoneyMinus % moneyType)
        if value < 0:
            if moneyMinus != value:
                SetMoneyMinus(curPlayer, moneyType, value)
            value = 0
        else:
            if moneyMinus != 0:
                SetMoneyMinus(curPlayer, moneyType, 0)
                
    #½ð×Ó
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
        curPlayer.SetGold(value)
        
    #½ðƱ
    elif moneyType == IPY_GameWorld.TYPE_Price_Gold_Paper:
        curPlayer.SetGoldPaper(value)
        
    #Òø×Ó
    elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
        SetSilver(curPlayer, value)
        
    #񿮱
    elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        curPlayer.SetSilverPaper(value)
        
    #´ú±Ò
    elif moneyType == ShareDefine.TYPE_Price_PayCoin:
        SetPayCoin(curPlayer, value)
        
    #×Ô¶¨Òå»õ±Ò
    elif moneyType in ShareDefine.TYPE_Price_CurrencyDict:
        SetPlayerCurrency(curPlayer, moneyType, value)
        
    return
 
def SetMoneyMinus(curPlayer, moneyType, value):
    value = abs(value) # ´æÖµ¼°Í¨ÖªÊ¹ÓÃÕýÊý
    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MoneyMinus % moneyType, value)
    #֪ͨ¿Í»§¶Ë
    if moneyType not in ShareDefine.MoneyMinusRefreshDict:
        return
    refreshType = ShareDefine.MoneyMinusRefreshDict[moneyType]
    if refreshType != None:
        SendPropertyRefresh(curPlayer, refreshType, value)
    return
 
## »ñÈ¡Íæ¼Ò²Ö¿â½ðÇ®Êý
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param moneyType: ½ðÇ®ÀàÐÍ
#  @return: Íæ¼ÒÉíÉϽðÇ®Êý
def GetWarehouseMoney(curPlayer, moneyType):
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
        return curPlayer.GetWarehouseGold()
    
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Paper:
        return curPlayer.GetWarehouseGoldPaper()
    
    if moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
        return curPlayer.GetWarehouseSilver()
    
    if moneyType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        return curPlayer.GetWarehouseSilverPaper()
    
    GameWorld.ErrLog("GetWarehouseMoney, moneyType:%d Err" % (moneyType))
    return 0
 
## »ñµÃ×Ô¶¨Òå»õ±Ò£¨»ý·Ö£©
#  @param curPlayer Íæ¼ÒʵÀý
#  @return
def GetPlayerCurrency(curPlayer, currencyType):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Currency % currencyType)
 
## ÉèÖÃ×Ô¶¨Òå»õ±Ò£¨»ý·Ö£©
#  @param curPlayer Íæ¼ÒʵÀý
#  @return
def SetPlayerCurrency(curPlayer, currencyType, value):
    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Currency % currencyType, value)
    #֪ͨ¿Í»§¶Ë
    NotifyPlayerCurrency(curPlayer, currencyType, value)
    return
 
def NotifyPlayerCurrency(curPlayer, currencyType, value=-1):
    if currencyType not in ShareDefine.TYPE_Price_CurrencyDict:
        return
    refreshType = ShareDefine.TYPE_Price_CurrencyDict[currencyType]
    if refreshType == None:
        # ²»ÐèҪ֪ͨ¿Í»§¶Ë
        return
    if value < 0:
        value = GetPlayerCurrency(curPlayer, currencyType)
    SendPropertyRefresh(curPlayer, refreshType, value)
    return
 
# Í¨ÖªÍæ¼ÒËùÓÐ×Ô¶¨Òå»õ±Ò
def NotifyPlayerAllCurrency(curPlayer):
    notifyList = []
    for currencyType in ShareDefine.TYPE_Price_CurrencyDict:
        refreshType = ShareDefine.TYPE_Price_CurrencyDict[currencyType]
        if refreshType == None:
            # ²»ÐèҪ֪ͨ¿Í»§¶Ë
            continue
        
        #´Ë´¦¸ù¾ÝÐèÇóÈôValueΪ0 ¿É²»Í¨Öª¿Í»§¶Ë£¬¾ßÌ幦ÄÜÖÆ×÷Õß¾ö¶¨
        value = GetPlayerCurrency(curPlayer, currencyType)
        notifyStruct = ChPyNetSendPack.tagRefreshType()
        notifyStruct.RefreshType = refreshType
        notifyStruct.Value = value
        notifyList.append(notifyStruct)
        
    # ¸ºÖµ»õ±Ò
    for moneyType, refreshType in ShareDefine.MoneyMinusRefreshDict.items():
        if refreshType == None:
            # ²»ÐèҪ֪ͨ¿Í»§¶Ë
            continue
        value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MoneyMinus % moneyType)
        if not value:
            continue
        notifyStruct = ChPyNetSendPack.tagRefreshType()
        notifyStruct.RefreshType = refreshType
        notifyStruct.Value = value
        notifyList.append(notifyStruct)
        
    #ÊôÐÔ×éºÏ°ü Í¨Öª×Ô¼º
    sendPack = ChPyNetSendPack.tagObjInfoListRefresh()
    sendPack.Clear()
    sendPack.ObjID = curPlayer.GetID()
    sendPack.ObjType = curPlayer.GetGameObjType()
    sendPack.Count = len(notifyList)
    sendPack.RefreshType = notifyList
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
def NotifyUseMoneyTotal(curPlayer, moneyTypeList=None):
    if moneyTypeList:
        notifyMoneyTypeList = moneyTypeList
    else:
        notifyMoneyTypeList = ShareDefine.UseTotalPriceTypeList
        
    infoList = []
    for moneyType in notifyMoneyTypeList:
        useTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UseMoneyTotal % moneyType)
        if not useTotal and moneyTypeList == None:
            continue
        info = ChPyNetSendPack.tagMCUseMoneyTotal()
        info.MoneyType = moneyType
        info.UseTotal = useTotal
        infoList.append(info)
            
    if not infoList:
        return
    
    clientPack = ChPyNetSendPack.tagMCUseMoneyTotalInfo()
    clientPack.Clear()
    clientPack.InfoList = infoList
    clientPack.Count = len(clientPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
##Íæ¼ÒÊÇ·ñÓÐÇ®¿î
# @param curPlayer Íæ¼ÒʵÀý
# @param TYPE_Price ,»õ±ÒÀàÐÍ
# @param Price ,»õ±Ò¼Û¸ñ
# @return ·µ»ØÖµÕæ, Í¨¹ý
# @remarks Íæ¼ÒÊÇ·ñÓÐÇ®¿î
def HaveMoney(curPlayer, TYPE_Price, Price, needNotify=True):
    if Price < 0:
        return False
    
    needMoneyCount = 0
    notifyCode = ''
    #½ð×ÓÖ§¸¶
    if TYPE_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
        needMoneyCount = curPlayer.GetGold()
        notifyCode = "GoldErr"
        
    #½ðƱ֧¸¶
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
        needMoneyCount = curPlayer.GetGoldPaper()
        notifyCode = "GoldPaperErr"
       
    #Òø×ÓÖ§¸¶
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Money:
        needMoneyCount = GetSilver(curPlayer)
        notifyCode = "SilverErr"
        
    #ÒøÆ±Ö§¸¶
    elif TYPE_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        needMoneyCount = curPlayer.GetSilverPaper()
        notifyCode = "SilverPaperErr"
        
    #´ú±ÒÖ§¸¶
    elif TYPE_Price == ShareDefine.TYPE_Price_PayCoin:
        needMoneyCount = GetPayCoinTotal(curPlayer)
        
    #×Ô¶¨Òå»õ±Ò
    elif TYPE_Price in ShareDefine.TYPE_Price_CurrencyDict:
        needMoneyCount = GetPlayerCurrency(curPlayer, TYPE_Price)
    else:
        GameWorld.Log("¸¶·Ñ½ðÇ®Òì³£ TYPE_Price = %s" % (TYPE_Price), curPlayer.GetPlayerID())
        return False   
    
    if needMoneyCount < Price:
        lackPrice = Price - needMoneyCount # »¹È±¶àÉÙÇ®
        tagMoneyInfo = GetEqualMoneyInfo(TYPE_Price, lackPrice)
        if tagMoneyInfo:
            tagMoneyType, tagMoneyValue = tagMoneyInfo
            if HaveMoney(curPlayer, tagMoneyType, tagMoneyValue, False):
                GameWorld.DebugLog("HaveMoney¿ÉʹÓõȼۻõ±Ò²¹×ã¿Û³ý: TYPE_Price=%s, Price=%s, lackPrice=%s, tagMoneyType=%s, tagMoneyValue=%s" 
                                   % (TYPE_Price, Price, lackPrice, tagMoneyType, tagMoneyValue), curPlayer.GetPlayerID())
                return True
            
    #---Ç®²»¹» ·µ»Ø¼ÙÈç¹ûÐèÒªÌáʾµÄ»° ÌáʾÐÅÏ¢---
    if needMoneyCount < Price:
        if needNotify and notifyCode:
            NotifyCode(curPlayer, notifyCode)
        GameWorld.DebugLog("»õ±Ò²»×ã: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
        return False
    
    return True
 
def GetEqualMoneyInfo(moneyType, needValue):
    equalMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("EqualValueMoney", 2, {})
    if str(moneyType) not in equalMoneyInfo:
        return
    tagMoneyType = equalMoneyInfo[str(moneyType)]
    exchangeMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("EqualValueMoney", 1, {})
    if str(tagMoneyType) not in exchangeMoneyInfo:
        return
    exchangeInfo = exchangeMoneyInfo[str(tagMoneyType)]
    if moneyType != exchangeInfo[0]:
        return
    multiple = exchangeInfo[1]
    tagMoneyValue = int(math.ceil(needValue / float(multiple)))
    #GameWorld.DebugLog("µÈ¼Û»õ±ÒÐÅÏ¢: moneyType=%s,needValue=%s,multiple=%s,tagMoneyType=%s,tagMoneyValue=%s" 
    #                   % (moneyType, needValue, multiple, tagMoneyType, tagMoneyValue))
    return tagMoneyType, tagMoneyValue
 
#---------------------------------------------------------------------
##Íæ¼ÒÊÇ·ñÓÐÇ®¿î
# @param curPlayer Íæ¼ÒʵÀý
# @param TYPE_Price ,»õ±ÒÀàÐÍ
# @param Price ,»õ±Ò¼Û¸ñ
# @return ·µ»ØÖµ[[type1,price1], [type2,price2]]
# @remarks Íæ¼ÒÊÇ·ñÓÐÇ®¿î
def HaveMoneyEx(curPlayer, TYPE_Price, Price, needNotify=True):
    if Price < 0:
        return []
    if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
        TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #аæÎÞ°óÓñ£¬Ô­ÏȰóÓñÔÙÏÉÓñµÄ¿Û·¨¸Ä³É ¿ÛÏÉÓñ 2019/3/26
        #âýÓ¢°æ£º »Ö¸´°óÓñ£¬µ«ÊDz»Ê¹ÓÃÏȰóÓñÔÙÏÉÓñµÄ¹æÔò£¬Ô­À´ÏȰóÓñÔÙÏÉÓñµÄ¹æÔòÒ»ÑùΪĬÈÏ¿ÛÏÉÓñ 2019/10/8
        
    if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper,
                      IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]:
        if HaveMoney(curPlayer, TYPE_Price, Price, needNotify):
            return [[TYPE_Price, Price]]
        return []
    
    #ÏÈÀñȯÔÙÔª±¦
    elif TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
        goldPaper = curPlayer.GetGoldPaper() # Àñȯ
        gold = curPlayer.GetGold() # Ôª±¦
        
        if goldPaper + gold < Price: # Ç®²»¹»
            if needNotify:
                NotifyCode(curPlayer, "GoldErr")
            return []
            
        if goldPaper >= Price: # Ö»ÓÃÀñȯ¾Í¹»ÁË
            return [[IPY_GameWorld.TYPE_Price_Gold_Paper, Price]]
        needGold = Price - goldPaper # ÓÃÍêÀñȯ£¬»¹ÐèÒªÔª±¦
        return [[IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper], [IPY_GameWorld.TYPE_Price_Gold_Money, needGold]]
#    #ÓÃÕ½Ã˹±Ï×¶È
#    elif TYPE_Price == ShareDefine.TYPE_Price_Family_Contribution:
#        return []
    else:
        GameWorld.Log("¸¶·Ñ½ðÇ®Òì³£ TYPE_Price = %s" % (TYPE_Price), curPlayer.GetPlayerID())
        return []   
    
    return []
 
 
#---------------------------------------------------------------------
##Íæ¼Ò¸¶¿î
# @param curPlayer Íæ¼ÒʵÀý
# @param type_Price ,»õ±ÒÀàÐÍ
# @param price ,»õ±Ò¼Û¸ñ
# @param costType ,Ïû·ÑµãÀàÐÍ
# @param infoDict ,À©Õ¹ÐÅÏ¢, ×ÓÏû·Ñ¶ÔÏó¿ÉÒÔͨ¹ýÉèÖÃChConfig.Def_Cost_Reason_SonKey keyÖµ
# @param quantity ,ÊýÁ¿
# @param isMinus ,ÊÇ·ñÔÊÐí¿Û³É¸ºÖµ
# @return ·µ»ØÖµÕæ, ¸¶¿î³É¹¦
# @remarks Íæ¼Ò¸¶¿î
def PayMoney(curPlayer, type_Price, price, costType=ChConfig.Def_Cost_Unknown, infoDict={}, quantity=1, costVIPGold= -1, isNotify=True, isMinus=False):
    if price == 0:
        return True
    if price < 0:
        GameWorld.Log('###---¿ÛÇ®Òì³£ = %s' % (price), curPlayer.GetPlayerID())
        return False
    lostMoney = price
    
    #20190917 »Ö¸´°óÓñ
#    if type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
#        type_Price = IPY_GameWorld.TYPE_Price_Gold_Money #аæÎÞ°óÓñ£¬Ô­ÏȰóÓñÔÙÏÉÓñµÄ¿Û·¨¸Ä³É ¿ÛÏÉÓñ 2019/6/3
        
    #½ð×ÓÖ§¸¶
    if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
        curPlayerGold = GetMoneyReal(curPlayer, type_Price)
        if curPlayerGold < price and not isMinus:
            NotifyCode(curPlayer, "GoldErr")
            return False
        updPlayerGold = curPlayerGold - price
        SetMoney(curPlayer, type_Price, updPlayerGold)
        
        curBourseMoney = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
        updBourseMoney = curBourseMoney
        #µ±Êǽ»Ò×Ëù¿Û·Ñ¡¢×êʯºì°üʱ£¬Ôò±Ø¶¨¿Û³ý½»Ò×¶î¶È
        if costType in ChConfig.UnUseInner_CostType:
            updBourseMoney = max(0, curBourseMoney - price)
        #ÆäËûÈç¹ûµ±Ç°½ð×ӱȽ»Ò×¶î¶È»¹ÉÙ£¬ÔòÇ¿ÖÆµ÷Õû½»Ò×¶î¶ÈΪµ±Ç°½ð×ÓÊý(ÕâÖÖÇé¿öÒ»°ãÊǷǽ»Ò×ËùÏû·ÑµÄ£¬ÐèҪͬ²½¿Û³ý½»Ò×Ëù¿É¹ºÂò¶î¶È)
        elif updPlayerGold < updBourseMoney:
            updBourseMoney = updPlayerGold
        updBourseMoney = max(0, updBourseMoney)
        if updBourseMoney != curBourseMoney:
            SetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_BourseMoney, updBourseMoney)
        infoDict["BourseMoney"] = updBourseMoney
        
    #½ðƱ֧¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
        curPlayerGoldPaper = GetMoneyReal(curPlayer, type_Price)
        if curPlayerGoldPaper < price and not isMinus:
            NotifyCode(curPlayer, "GoldPaperErr")
            return False
        updGoldPaper = curPlayerGoldPaper - price
        SetMoney(curPlayer, type_Price, updGoldPaper)
        
    #Òø×ÓÖ§¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Money:
        curPlayerSilver = GetSilver(curPlayer)
        if curPlayerSilver < price:
            NotifyCode(curPlayer, "SilverErr")
            return False
        #ÓÐ×ã¹»µÄǮ֧¸¶
        SetSilver(curPlayer, curPlayerSilver - price)
        
    #ÒøÆ±Ö§¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        curPlayerSilverPaper = curPlayer.GetSilverPaper()
        if curPlayerSilverPaper < price:
            NotifyCode(curPlayer, "SilverPaperErr")
            return False
        #ÓÐ×ã¹»µÄǮ֧¸¶
        curPlayer.SetSilverPaper(curPlayerSilverPaper - price)
        
    #´ú±ÒÖ§¸¶
    elif type_Price == ShareDefine.TYPE_Price_PayCoin:
        curPlayerPayCoin = GetPayCoin(curPlayer)
        curPayCoinDay = GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
        payCoinTotal = curPlayerPayCoin + curPayCoinDay
        if payCoinTotal < price:
            return False
        #ÓÐ×ã¹»µÄǮ֧¸¶
        costPayCoinDay = price if (curPayCoinDay >= price) else curPayCoinDay
        costPayCoin = price
        if costPayCoinDay:
            GameWorld.DebugLog("Ïȿ۴ú±ÒʱЧ: curPayCoinDay=%s,price=%s,costPayCoinDay=%s" % (curPayCoinDay, price, costPayCoinDay))
            SetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay, curPayCoinDay - costPayCoinDay)
            costPayCoin -= costPayCoinDay
            GameWorld.DebugLog("ÔÙ¿Û´ú±Ò: costPayCoin=%s" % (costPayCoin))
        #ʱЧ²»¹»¿Û³ý£¬ÔÙ¿Û·ÇʱЧ
        if costPayCoin > 0:
            SetPayCoin(curPlayer, curPlayerPayCoin - costPayCoin)
            
    #×Ô¶¨Òå»õ±Ò
    elif type_Price in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, type_Price)
        if curCurrency < price:
            lostMoney = curCurrency
            lackPrice = price - curCurrency # »¹È±¶àÉÙÇ®
            tagMoneyInfo = GetEqualMoneyInfo(type_Price, lackPrice)
            if tagMoneyInfo:
                tagMoneyType, tagMoneyValue = tagMoneyInfo
                if not PayMoney(curPlayer, tagMoneyType, tagMoneyValue, costType, infoDict, quantity, costVIPGold, isNotify, isMinus):
                    #GameWorld.Log("µÈ¼Û»õ±ÒÒ²²»×ã")
                    return False
                GameWorld.Log("µÈ¼Û»õ±Ò²¹×ã¿Û³ý: type_Price%s, price=%s, curCurrency=%s, lackPrice=%s, tagMoneyType=%s, tagMoneyValue=%s" 
                                   % (type_Price, price, curCurrency, lackPrice, tagMoneyType, tagMoneyValue), curPlayer.GetPlayerID())
            else:
                GameWorld.DebugLog("»õ±Ò²»×ã! type_Price=%s,curCurrency=%s < %s" % (type_Price, curCurrency, price))
                return False
        #ÓÐ×ã¹»µÄǮ֧¸¶
        SetPlayerCurrency(curPlayer, type_Price, curCurrency - lostMoney)
    else:
        GameWorld.Log("¸¶·Ñ½ðÇ®Òì³£ type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
        return False
    
    #¸¶¿îÒÔºóºóÐø²Ù×÷
    __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
    
    #֪ͨ¿Í»§¶Ëʧȥ½ðÇ®
    if isNotify:
        if type_Price == ShareDefine.TYPE_Price_PayCoin:
            NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
        else:
            NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
    return True
 
## ¸¶¿îÒÔºóºóÐø²Ù×÷
#  @param curPlayer Íæ¼ÒʵÀý
#  @param type_Price ,»õ±ÒÀàÐÍ
#  @param price ,»õ±Ò¼Û¸ñ
#  @param costType ,Ïû·ÑÀàÐÍ
#  @param infoDict ,À©Õ¹ÐÅÏ¢
#  @param quantity Ïû·ÑÊýÁ¿
#  @return None
def __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold):
    if type_Price in ShareDefine.UseTotalPriceTypeList:
        useTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UseMoneyTotal % type_Price)
        useTotal = min(useTotal + price, ChConfig.Def_UpperLimit_DWord)
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UseMoneyTotal % type_Price, useTotal)
        NotifyUseMoneyTotal(curPlayer, [type_Price])
    
    #½ð×ÓÖ§¸¶
    if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
        __PayMoneyAfterByGoldMoney(curPlayer, type_Price, price, costType, infoDict, costVIPGold)
            
    #½ðƱ֧¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Gold_Paper:
        __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict)
    
    #Òø×ÓÖ§¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Money:
        __PayMoneyAfterBySilverMoney(curPlayer, price)
    
    #ÒøÆ±Ö§¸¶
    elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        __PayMoneyAfterBySilverPaper(curPlayer, price)
    
    #»îÔ¾¶È´¦Àí
    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
    #תÅ̻
    PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
    #Âֻصî
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
    if type_Price == ShareDefine.TYPE_Price_Xiantao:
        unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
        unXiantaoCntEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntEquip)
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip + price)
        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
    unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # µ¥¼Û
    #reason_name = "Unknown" if not costType else costType
    reason_name = costType
    eventName = reason_name
    if costType in ChConfig.Def_CostType_Dict:
        eventName = ChConfig.Def_CostType_Dict[costType]
    #===========================================================================
    # isDivSonKey = False # ÊÇ·ñÇø·ÖÏû·Ñ¶ÔÏó
    # if costType in ChConfig.Def_CostType_Dict:
    #    eventName, reason_name, isDivSonKey = ChConfig.Def_CostType_Dict[costType]
    #    if costType in ChConfig.CostGroupToGoldShop:
    #        reason_name = ChConfig.Def_CostType_Dict[ChConfig.Def_Cost_BuyStoreItem][1]
    #    
    # if isDivSonKey and isinstance(infoDict, dict) and ChConfig.Def_Cost_Reason_SonKey in infoDict:
    #    reasonSon = infoDict[ChConfig.Def_Cost_Reason_SonKey]
    # else:
    #    reasonSon = reason_name
    # # Í³Ò»¸ñʽ: ¡¸Ïû·Ñ×é:Ïû·Ñ¶ÔÏó¡¹ ; Ã»ÓÐÉèÖÃÏû·Ñ¶ÔÏóµÄĬÈÏΪÏû·Ñ×é
    # reason_name = "%s:%s" % (reason_name, reasonSon)
    #===========================================================================
    
    # ³ý×êʯ¼°°ó×êÍ⣬δָ¶¨²Ù×÷ÀàÐ͵IJ»¼Ç¼
    if type_Price not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
        and costType == ChConfig.Def_Cost_Unknown:
        #GameWorld.DebugLog("¸Ã»õ±ÒûÓÐÖ¸¶¨Ïû·ÑÀàÐͲ»¼Ç¼!type_Price=%s,costType=%s" % (type_Price, costType))
        return
    if type_Price == ShareDefine.TYPE_Price_PayCoin:
        playerID = curPlayer.GetPlayerID()
        nowMoney = GetMoneyReal(curPlayer, type_Price)
        payCoinDay = GetMoney(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
        infoDict["PlayerMoneyCount2"] = payCoinDay
        orderInfo = infoDict.get("orderInfo", "")
        GameWorld.Log("¼Ç¼ÏûºÄ´ú±Ò: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
        GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
    # Á÷ÏòÓàeventName
    #if eventName:
    if costType == ChConfig.Def_Cost_Treasure:
        GameWorld.DebugLog("BT°æ±¾Ñ°±¦ÏûºÄ»õ±ÒÔÝʱ²»¼Ç¼Á÷Ïò: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
    else:
        DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # Á÷Ïò
        EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
                                                unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
    #===========================================================================
    # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
    #    EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
    # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
    #    
    #    # ½ð±Òδָ¶¨Ïû·ÑÀàÐ͵IJ»¼Ç¼
    #    if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
    #        return
    #    EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity, 
    #                                            unitPrice, ShareDefine.Def_UserAction_Money_Use)
    #    
    # # ×Ô¶¨Òå¼Ç¼
    # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["×êʯ", "GetGold", 0],
    #                 IPY_GameWorld.TYPE_Price_Gold_Paper:["°ó×ê", "GetGoldPaper", 0],
    #                 IPY_GameWorld.TYPE_Price_Silver_Money:["½ð±Ò", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
    #                 }
    # if type_Price in priceNameDict:
    #    typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
    #    if minPrice <= 0 or price >= minPrice: 
    #        EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
    #===========================================================================
    return
 
## ¸¶¿îÒÔºóºóÐø²Ù×÷(½ð×Ó)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param price ,»õ±Ò¼Û¸ñ
#  @return None
def __PayMoneyAfterByGoldMoney(curPlayer, type_Price, price, costType, infoDict, costVIPGold):
        
    
    # ³äÖµ»î¶¯Íæ¼ÒÏûºÄÔª±¦´¦Àí
    #PlayerGoldAction.PlayerUseGold(curPlayer, price)
    
    # Ïû·Ñ·µÀû
    if costType not in ChConfig.CostRebate_DisableType:
        PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_UseGold, price)
    else:
        GameWorld.DebugLog("²»¼ÆÈëÏû·Ñ»î¶¯µÄÏû·ÑÀàÐÍ!costType=%s" % costType, curPlayer.GetPlayerID())
        
    # Ê¼þ»ã±¨
    #===========================================================================
    # if costType == ChConfig.Def_Cost_BourseBuy:
    #    # ½»Ò×Ëù¹ºÂòÎïÆ·£¬»ã±¨½»Ò××êʯ
    #    playerName = curPlayer.GetPlayerName()
    #    leftGold = curPlayer.GetGold()
    #    eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
    #                    % (playerName, price, leftGold)
    #    EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
    # else:
    #    playerName = curPlayer.GetPlayerName()
    #    leftGold = curPlayer.GetGold()
    #    eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
    #                    % (playerName, costType, infoDict, price, leftGold)
    #    EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
    #===========================================================================
    
    # Í¨ÖªÔª±¦Ïû·Ñ¼Ç¼
    #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
    return
 
 
## Í¨ÖªÔª±¦Ïû·Ñ¼Ç¼
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param costType: Ïû·ÑµãÀàÐÍ
#  @param price: Ïû·Ñ¶î¶È
#  @param itemID: ÎïÆ·id£¬Ïû·ÑÀàÐÍΪÎïÆ·Ê±¿ÉÌî
#  @return None
def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
    sendPack = ChPyNetSendPack.tagMCGoldCostReport()
    sendPack.Clear()
    sendPack.CostType = costType
    sendPack.Price = price
    sendPack.ItemID = itemID
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
 
## ¸¶¿îÒÔºóºóÐø²Ù×÷(½ðƱ)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param price ,»õ±Ò¼Û¸ñ
#  @return None
def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):    
    
    # Ê¼þ»ã±¨
    #===========================================================================
    # playerName = curPlayer.GetPlayerName()
    # leftGoldPaper = curPlayer.GetGoldPaper()
    # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
    #                % (playerName, costType, infoDict, price, leftGoldPaper)
    # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
    #===========================================================================
    return
 
 
## ¸¶¿îÒÔºóºóÐø²Ù×÷(½ðƱ)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param price ,»õ±Ò¼Û¸ñ
#  @return None
def __PayMoneyAfterBySilverMoney(curPlayer, price):    
    return
 
 
## ¸¶¿îÒÔºóºóÐø²Ù×÷(½ðƱ)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param price ,»õ±Ò¼Û¸ñ
#  @return None
def __PayMoneyAfterBySilverPaper(curPlayer, price):    
    return
 
#---------------------------------------------------------------------
##Íæ¼Ò»ñµÃ½ðÇ®
# @param curPlayer Íæ¼ÒʵÀý
# @param value ,»õ±Ò¼Û¸ñ
# @param priceType ,»õ±ÒÀàÐÍ
# @return ·µ»ØÖµÕæ, ¸øÇ®³É¹¦
# @param isSysHint ÊÇ·ñϵͳÌáʾ£¨Ä¬ÈÏÊÇ£©
# @remarks Íæ¼Ò»ñµÃ½ðÇ®
def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True):
    if value == 0:
        return True
    
    if value < 0:
        GameWorld.Log('Íæ¼Ò»ñµÃ½ðÇ®Òì³£ £¬ value = %s , priceType = %s ,' % (value, priceType))
        return
    
    if GameWorld.IsCrossServer():
        serverGroupID = GetPlayerServerGroupID(curPlayer)
        msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
        return True
    
    befMoney = GetMoney(curPlayer, priceType)
    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
        updPlayerGold = GetMoneyReal(curPlayer, priceType) + value
        if updPlayerGold > ChConfig.Def_PlayerTotalMoney_Gold:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return
        SetMoney(curPlayer, priceType, updPlayerGold)
        
        if isGiveBourseMoney and updPlayerGold > 0:
            GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
        addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
        
    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
        updPlayerGoldPaper = GetMoneyReal(curPlayer, priceType)  + value
        if updPlayerGoldPaper > ChConfig.Def_PlayerTotalMoney_Gold:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return
        SetMoney(curPlayer, priceType, updPlayerGoldPaper)
        
    elif priceType == IPY_GameWorld.TYPE_Price_Silver_Money:
        # ½ðǮ֧³Ö³¬¹ý20ÒÚ, Ôݲ»×öÉÏÏÞ¿ØÖÆ
#        if curSilver + value > ChConfig.Def_PlayerTotalMoney_Silver:
#            #³¬¹ý½ðÇ®ÉÏÏÞ
#            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
#            return
        SetSilver(curPlayer, GetSilver(curPlayer) + value)
       
        
    elif priceType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        if curPlayer.GetSilverPaper() + value > ChConfig.Def_PlayerTotalMoney_Silver:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return
        
        curPlayer.SetSilverPaper(curPlayer.GetSilverPaper() + value)
        
    elif priceType == ShareDefine.TYPE_Price_PayCoin:
        SetPayCoin(curPlayer, GetPayCoin(curPlayer) + value)
        
    #×Ô¶¨Òå»õ±Ò
    elif priceType in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, priceType)
        if curCurrency >= ChConfig.Def_UpperLimit_DWord:
            return
        updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
        SetPlayerCurrency(curPlayer, priceType, updValue)
        if priceType == ShareDefine.TYPE_Price_RealmPoint:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
    else:
        GameWorld.ErrLog("½ðÇ®ÀàÐÍ´íÎó, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
        DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
        return
    
    # Ê±Ð§´ú±ÒºóÐø´¦Àí¾ùÊÓΪ´ú±Ò£¬°üº¬ÏµÍ³Ìáʾ¡¢¼Ç¼¡¢Á÷ÏòµÈ
    if priceType == ShareDefine.TYPE_Price_PayCoinDay:
        priceType = ShareDefine.TYPE_Price_PayCoin
        
    if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
        #֪ͨ¿Í»§¶ËµÃµ½½ðÇ®
        if priceType == ShareDefine.TYPE_Price_PayCoin:
            NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
        else:
            NotifyCode(curPlayer, "GetMoney", [priceType, value])
    __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
    
    if befMoney == 0:
        aftMoney = GetMoney(curPlayer, priceType)
        if aftMoney > 0:
            ItemControler.CheckGiveBindMoneyTypeItem(curPlayer, priceType)
            
    return True
 
def __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict):
    # ³ý×êʯ¼°°ó×êÍ⣬δָ¶¨²Ù×÷ÀàÐ͵IJ»¼Ç¼
    
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
    
    if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
        and giveType == ChConfig.Def_GiveMoney_Unknown:
        #GameWorld.DebugLog("¸Ã»õ±ÒûÓÐÖ¸¶¨À´Ô´ÀàÐͲ»¼Ç¼!priceType=%s,giveType=%s" % (priceType, giveType))
        return
    eventName = giveType
    if giveType in ChConfig.Def_GetType_Dict:
        eventName = ChConfig.Def_GetType_Dict[giveType]
        addDataDict["eventName"] = eventName
        
    if priceType == ShareDefine.TYPE_Price_PayCoin:
        playerID = curPlayer.GetPlayerID()
        nowMoney = GetMoneyReal(curPlayer, priceType)
        payCoinDay = GetMoney(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
        addDataDict["PlayerMoneyCount2"] = payCoinDay
        orderInfo = addDataDict.get("orderInfo", "")
        GameWorld.Log("¼Ç¼»ñµÃ´ú±Ò: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
        GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
        
    if addDataDict.get("GiveItemEvent") == "Treasure":
        GameWorld.DebugLog("BT°æ±¾Ñ°±¦¸ø»õ±ÒÔÝʱ²»¼Ç¼Á÷Ïò: %s,priceType=%s,price=%s" % (eventName, priceType, value))
    else:
        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
                                                ShareDefine.Def_UserAction_Money_Get, addDataDict)
    
#===============================================================================
#    reason_name = "Unknown" if not giveType else giveType
#    eventName = reason_name
#    if giveType in ChConfig.Def_GetType_Dict:
#        eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
#    if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
#        reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
#    else:
#        reasonSon = reason_name
#    # Í³Ò»¸ñʽ: ¡¸»ñµÃ×é:»ñµÃÔ­Òò¡¹
#    reason_name = "%s:%s" % (reason_name, reasonSon)
#            
#    # Á÷ÏòÓàeventName
#    if eventName:
#        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
#        
#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
#        playerName = curPlayer.GetPlayerName()
#        eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
#                    % (playerName, value, curPlayer.GetGold(), addDataDict)
#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
#        
#    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
#        playerName = curPlayer.GetPlayerName()
#        eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
#                        % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
#    
#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
#        EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
#    # ¶þ¼¶»õ±Ò²ú³ö¼Ç¼, ÔÝÖ»¼Ç¼°ó×ê¡¢½ð±Ò
#    elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
#        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
#                                                ShareDefine.Def_UserAction_Money_Get)
#        
#    # ×Ô¶¨Òå¼Ç¼
#    priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["×êʯ", "GetGold", 0],
#                     IPY_GameWorld.TYPE_Price_Gold_Paper:["°ó×ê", "GetGoldPaper", 0],
#                     IPY_GameWorld.TYPE_Price_Silver_Money:["½ð±Ò", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
#                     }
#    if priceType in priceNameDict:
#        typeName, moneyFuncName, minPrice = priceNameDict[priceType]
#        if minPrice <= 0 or value >= minPrice: 
#            EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
#===============================================================================
        
    return
 
 
#---------------------------------------------------------------------
##Íæ¼ÒÄÜ·ñ»ñµÃ½ðÇ®
# @param curPlayer Íæ¼ÒʵÀý
# @param value ,»õ±Ò¼Û¸ñ
# @param type ,»õ±ÒÀàÐÍ
# @return ·µ»ØÖµÕæ, Í¨¹ý
# @remarks Íæ¼ÒÄÜ·ñ»ñµÃ½ðÇ®
def CanGiveMoney(curPlayer, priceType, value):
    if value == 0:
        return True
    
    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
        if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return False 
    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
        if curPlayer.GetGoldPaper() + value > ChConfig.Def_PlayerTotalMoney_Gold:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return False
    elif priceType == IPY_GameWorld.TYPE_Price_Silver_Money:
        #½ð±ÒÖ§³Ö³¬¹ý20ÒÚ£¬Ôݲ»×öÉÏÏÞ¿ØÖÆ
        pass
#        if GetSilver(curPlayer) + value > ChConfig.Def_PlayerTotalMoney_Silver:
#            #³¬¹ý½ðÇ®ÉÏÏÞ
#            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
#            return False
    elif priceType == IPY_GameWorld.TYPE_Price_Silver_Paper:
        if curPlayer.GetSilverPaper() + value > ChConfig.Def_PlayerTotalMoney_Silver:
            #³¬¹ý½ðÇ®ÉÏÏÞ
            NotifyCode(curPlayer, "MoneyIsFull", [priceType])
            return False
    elif priceType == ShareDefine.TYPE_Price_PayCoin:
        pass
    elif priceType in ShareDefine.TYPE_Price_CurrencyDict:
        curCurrency = GetPlayerCurrency(curPlayer, priceType)
        if curCurrency + value > ChConfig.Def_UpperLimit_DWord:
            return False
    else:
        
        GameWorld.Log("½ðÇ®ÀàÐÍ = %sÌî´íÀ²" % (priceType), curPlayer.GetPlayerID())
        return False 
    
    return True
 
#---------------------------------------------------------------------
##Íæ¼Ò×Ô¶¯»ØÑª
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò×Ô¶¯»ØÑª
def PlayerAutoRestoreHP(curPlayer, tick):
    return
    
#---------------------------------------------------------------------
##Íæ¼Ò×Ô¶¯»ØÄ§
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼Ò×Ô¶¯»ØÄ§
def PlayerAutoRestoreMP(curPlayer, tick):
    return
 
 
##»ñµÃµ±Ç°Íæ¼ÒµÄ²Î¿¼¾­Ñé
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµ, ²Î¿¼¾­Ñé
# @remarks »ñµÃµ±Ç°Íæ¼ÒµÄ²Î¿¼¾­Ñé
def GetPlayerReExp(curPlayer):
    return 0
    #lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
    #if not lvIpyData:
    #    return 0
    #return lvIpyData.GetReExp()
 
#---------------------------------------------------------------------
##Ôö¼ÓÍæ¼ÒµÄPKÖµ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Ôö¼ÓÍæ¼ÒµÄPKÖµ
def AddPlayerPKValue(curPlayer, tick):
    curPlayerPKValue = curPlayer.GetPKValue()
    maxPKValue = GetMaxPKValue()
    if curPlayerPKValue >= maxPKValue:
        #µ±Ç°PKÖµÒѵ½ÉÏÏÞ,²»Ìí¼Ó
        return
    
    #Ìí¼ÓµãÊý
    addPoint = 1
    changePKValue = ChangePKValue(curPlayer, addPoint, tick)
    
    if changePKValue >= maxPKValue:
        #PK_wll_0: ÄúɱÄõ¹ýÖØ£¬ÔÚºìÃû״̬ÏûʧǰÄú½«²»ÄܼÌÐø¶øÒѹ¥»÷ËûÈË
        NotifyCode(curPlayer, "PK_lhs_202580")
        
    return
 
def ChangePKValue(curPlayer, addValue, tick):
    '''¸ü¸ÄPKÖµ'''
    curPlayerPKValue = curPlayer.GetPKValue()
    maxPKValue = GetMaxPKValue()
    newPKValue = max(0, min(maxPKValue, curPlayerPKValue + addValue))
    if newPKValue == curPlayerPKValue:
        return newPKValue
    
    GameWorld.DebugLog("¸üÐÂPKÖµ: curPlayerPKValue=%s,newPKValue=%s,addValue=%s" % (curPlayerPKValue, newPKValue, addValue), curPlayer.GetPlayerID())
    if newPKValue == 0:
        ClearPKValue(curPlayer)
    else:
        addBuffID = ChConfig.Def_SkillID_Red
        curPlayer.SetPKValue(newPKValue)
        findBuffInfo = SkillCommon.FindBuffByID(curPlayer, addBuffID)
        redBuff = findBuffInfo[0]
        addTimeValue = newPKValue - curPlayerPKValue
        if not redBuff:
            SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, addBuffID, tick)
            if newPKValue > 1:
                findBuffInfo = SkillCommon.FindBuffByID(curPlayer, addBuffID)
                redBuff = findBuffInfo[0]
                addTimeValue = newPKValue - 1
                
        if addTimeValue and redBuff:
            __AddPKValueRedBuffTime(curPlayer, redBuff, addTimeValue)
    return newPKValue
 
def __AddPKValueRedBuffTime(curPlayer, redBuff, addTimeValue):
    '''Ôö¼ÓPKÖµ¶ÔÓ¦buffʱ³¤
    @param addTimeValue: Ôö¼ÓµÄbuffµ¥Î»Ê±³¤´ÎÊý, Ö§³ÖÕý¸º
    '''
    buffSkill = redBuff.GetSkill()
    if not buffSkill:
        return
    buffType = SkillCommon.GetBuffType(buffSkill)
    addTime = buffSkill.GetLastTime() * addTimeValue # ÓÐÕý¸º
    remainTime = redBuff.GetRemainTime()
    resultTime = min(max(0, remainTime + addTime), ChConfig.Def_Max_Buff_RemainTime)
    redBuff.SetRemainTime(resultTime)
    BuffSkill.PYSync_RefreshBuff(curPlayer, redBuff, buffType)
    GameWorld.DebugLog("    Ôö¼ÓºìÃûbuffʱ³¤: addTimeValue=%s,remainTime=%s,addTime=%s,resultTime=%s" 
                       % (addTimeValue, remainTime, addTime, resultTime), curPlayer.GetPlayerID())
    return
 
def RefreshPKValueByRedBuff(curPlayer):
    ## Ë¢ÐºìÃû¶ÔÓ¦PKValue
    curPKValue = curPlayer.GetPKValue()
    if not curPKValue:
        return
    redBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_Red)[0]
    if not redBuff:
        curPlayer.SetPKValue(0)
        return
    buffSkill = redBuff.GetSkill()
    if not buffSkill:
        return
    remainTime = redBuff.GetRemainTime()
    perPKValueTime = buffSkill.GetLastTime()
    pkValue = int(math.ceil(remainTime / float(perPKValueTime)))
    if curPKValue != pkValue:
        curPlayer.SetPKValue(pkValue)
        GameWorld.DebugLog("¸üÐÂÍæ¼ÒPKÖµ: remainTime=%s,pkValue=%s" % (remainTime, pkValue), curPlayer.GetPlayerID())
    return
 
def ClearPKValue(curPlayer):
    '''Çå³ýPKÖµ'''
    curPlayer.SetPKValue(0)
    tick = GameWorld.GetGameWorld().GetTick()
    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Red, tick)
    return
 
def GetMaxPKValue():
    '''»ñÈ¡×î´óPKÖµ'''
    return IpyGameDataPY.GetFuncCfg("PKConfig", 2)
 
#---------------------------------------------------------------------
##»ñµÃÍæ¼ÒÉý¼¶, »ñµÃµÄÊôÐÔµã
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµ, »ñµÃµÄÊôÐÔµã
# @remarks »ñµÃÍæ¼ÒÉý¼¶, »ñµÃµÄÊôÐÔµã
def GetLvUp_AddPoint(curPlayer):
    curPlayerID = curPlayer.GetID()
    curLV = curPlayer.GetLV() # µ±Ç°µÈ¼¶
    
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0)
    
    if addPoint == None:
        raise Exception('Íæ¼Ò»ñµÃÉý¼¶ÊôÐÔµãÒì³£, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
        return
    return int(addPoint+ GetFabaoAddPoint(curPlayer) + GetTitleAddExtraPoint(curPlayer))
 
def GetAllPointByLV(curPlayer):
    ##»ñÈ¡µ±Ç°µÈ¼¶¿ÉµÃµ½ÊôÐÔµãÊý
    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
    curLV = curPlayer.GetLV()
    if curLV < openLV:
        return 0
    # ³õʼµã+(Éý¼¶µã+·¨±¦Ð§¹û)*³ÆºÅЧ¹û±¶Êý+¾³½çµã
    setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    fabaoAddPoint = GetFabaoAddPoint(curPlayer)
    titleAddPoint = GetTitleAddExtraPoint(curPlayer)
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    for rangLVs, point in addPointDict.items():
        if curLV < rangLVs[0]:
            continue
        setFreePoint += (point + fabaoAddPoint + titleAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
    
    #¾³½çÌáÉýµãÊý
    setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
    return setFreePoint
 
def GetTitleAddExtraPoint(curPlayer):
    # ³ÆºÅ¶îÍâÔö¼ÓÍæ¼Òÿ¼¶»ñµÃµÄÁé¸ùµã
    titleID = IpyGameDataPY.GetFuncCfg("TitleAddPoint")
    if titleID and curPlayer.GetDienstgradManager().GetDienstgrad(titleID):
        return IpyGameDataPY.GetFuncCfg("TitleAddPoint", 2)
    return 0
 
def GetFabaoAddPoint(curPlayer):
    #·¨±¦¶îÍâÔö¼ÓÍæ¼Òÿ¼¶»ñµÃµÄÁé¸ùµã
    mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1)
    if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
        return 0
    return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
 
def DoAddPointOpen(curPlayer):
    '''¼Óµã¹¦ÄÜ¿ªÆô'''
    beforeFreePoint = curPlayer.GetFreePoint()
    
    setFreePoint = GetAllPointByLV(curPlayer)
    curLV = curPlayer.GetLV()
    addDataDict = {'beforeFreePoint':beforeFreePoint}
    curPlayer.SetFreePoint(setFreePoint)
    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
    GameWorld.DebugLog('    ¼Óµã¹¦ÄÜ¿ªÆô´¦Àí  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
    return
 
    
#---------------------------------------------------------------------
###############################################################
#ÈËÎï¿ØÖÆÀà
 
## ÈËÎï¿ØÖÆÀà
#
#  ÈËÎïËÀÍöµÈÂß¼­´¦Àí
class PlayerControl:
    __Player = None
    
    #---------------------------------------------------------------------
    ## ³õʼ»¯
    #  @param self ÀàʵÀý
    #  @param iPlayer Íæ¼ÒʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks ³õʼ»¯
    def __init__(self, iPlayer):
        self.__Player = iPlayer
    
    ## ¼Ó¾­ÑéÖµ 
    #  @param self ÀàʵÀý
    #  @param addExp Ìí¼ÓµÄ¾­Ñé
    #  @param exp_rate ¾­Ñé±¶ÂÊ
    #  @param expViewType ¾­Ñé»ñµÃµÄÇþµÀ
    #  @param isSysHint ÊÇ·ñϵͳÌáʾ£¨Ä¬ÈÏÊÇ£©
    #  @return ²¼¶ûÖµ
    def AddExp(self, addExp, expViewType=ShareDefine.Def_ViewExpType_Mission, isSysHint=True, addSkillID=0, expRateEx=0):
        curPlayer = self.__Player
        finalAddExp, expNotifyType = self.__AddExp(curPlayer, addExp, expViewType, isSysHint, addSkillID, expRateEx)
        
        # Í¨Öª¿Í»§¶Ë¾­ÑéÀ´Ô´
        if finalAddExp:
            sendPack = ChPyNetSendPack.tagMCAddExp()
            sendPack.ExpPoint = finalAddExp / ChConfig.Def_PerPointValue
            sendPack.Exp = finalAddExp % ChConfig.Def_PerPointValue
            sendPack.Source = expNotifyType # ¿Í»§¶ËչʾÓÃ
            NetPackCommon.SendFakePack(curPlayer, sendPack)
            
        #¸±±¾»ñµÃ¾­Ñé, ÎÞÂÛ»ñµÃ¶àÉÙ¾­Ñé¾ùÐè֪ͨ, ÓÐЩ¸±±¾Âß¼­ÐèҪͨ¹ý»ñµÃ¾­Ñéʱ»ú´¦Àí
        #if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        #    FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
        
        return finalAddExp
    
    # ²ÎÊý addSkillID ±íʾÒòʲô¼¼ÄÜɱËÀNPC»ñµÃ¾­Ñé
    def __AddExp(self, curPlayer, addExp, expViewType, isSysHint, addSkillID=0, expRateEx=0):
        if addExp <= 0:
            # ²»½øÈë¼ÆËã
            return addExp, expViewType
        
        #È¡µÃÈËÎﵱǰ¾­Ñé
        curTotalExp = GetPlayerTotalExp(curPlayer)
        
        maxLV = GetPlayerMaxLV(curPlayer)
        maxLVExpStore = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 2)
        
        curLV = curPlayer.GetLV()
        
        # ¼ì²é×î´óµÈ¼¶£¬maxLVExpStore -1ʱ²»ÏÞÀۼƾ­ÑéÉÏÏÞ
        if curLV >= maxLV and curTotalExp >= maxLVExpStore and maxLVExpStore != -1:
            self.__NotifyExpFull(curPlayer, "GeRen_admin_825676")
            GameWorld.DebugLog("¾­ÑéÒÑÂú£¡ÒÑÂú¼¶£¡curLV=%s,maxLV=%s,curTotalExp=%s >= maxLVExpStore=%s" % (curLV, maxLV, curTotalExp, maxLVExpStore), curPlayer.GetPlayerID())
            return 0, expViewType
        
        # É±¹Ö
        if expViewType == ShareDefine.Def_ViewExpType_KillNPC:
            exp_rate = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
        elif expViewType in [ShareDefine.Def_ViewExpType_GameEvent, ShareDefine.Def_ViewExpType_Sit]:
            exp_rate = curPlayer.GetGameEventExpRate()
            #exp_rate += GetFamilySitExpPer(curPlayer)
        else:
            exp_rate = max(GameWorld.GetGameWorld().GetExpRate(), ChConfig.Def_MaxRateValue)
            
        exp_rate += expRateEx
        #ÊäÈëµÄ¾­ÑéÓпÉÄÜΪlongÐÍ
        addExp = int(addExp * exp_rate / float(ChConfig.Def_MaxRateValue))
        
        # ²»¿ÉÔÙÉý¼¶Ê±£¬Ôö¼ÓºóµÄ¾­Ñé²»¿É³¬¹ý×î´ó¿É´æ´¢¾­Ñé
        if curLV >= maxLV and maxLVExpStore > 0:
            addExp = min(addExp, max(0, maxLVExpStore - curTotalExp))
            
        if addExp <= 0:
            #ÎÞ·¨»ñµÃ¾­Ñé
            GameWorld.DebugLog("ÎÞ·¨»ñµÃ¾­Ñé")
            return 0, expViewType
        
        #¸øÈËÎï¾­Ñé ÏÈÉè¾­ÑéºóÉý¼¶
        totalExp = curTotalExp + addExp
        curExp = totalExp % ChConfig.Def_PerPointValue
        expPoint = totalExp / ChConfig.Def_PerPointValue
        
        if curPlayer.GetExpPoint() != expPoint:
            curPlayer.SetExpPoint(expPoint)
        if curPlayer.GetTotalExp() != curExp:
            curPlayer.SetTotalExp(curExp)
            
        if curLV < maxLV:
            self.PlayerLvUp()
            
        #Ìí¼Ó¾­Ñé³É¹¦
        return addExp, expViewType
    
    ## ¾­ÑéÂúÌáʾ
    def __NotifyExpFull(self, curPlayer, expFullNotifyMark):
        expFullNotifyState = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ExpFullNotify)
        if not expFullNotifyState:
            NotifyCode(curPlayer, expFullNotifyMark)
            curPlayer.SetDict(ChConfig.Def_PlayerKey_ExpFullNotify, 1)
        return
    
    ## ÈËÎïÉý¼¶ »ØÂúѪ »ØÂúħ£¬´¥·¢Ìí¼Ó¼¼ÄÜ£¬ÈÎÎñ£¬¼ÓÊôÐԵ㣨ԭÀ´²¿·Öº¯Êý²Ù×÷·ÅÔÚ¼Ó¾­ÑéÖРÏÖÔÚÌá³öÀ´£©
    #  @param handLvUp: ÊÇ·ñÊÇÊÖ¶¯Éý¼¶
    #  @return: None
    #  @remarks: Èç¹ûÊÇ×Ô¶¯Éý¼¶²»¸ø²ÎÊý ¶øÈç¹ûÊÇÊÖ¶¯Éý¼¶ÐèÒª¸ø²ÎÊý ÊÇÊÖ¶¯Éý¼¶ True 
    #  1-20¼¶×Ô¶¯Éý¼¶Ö±½Ó¼Óµã Ö®ºó±ØÐëÊÖ¶¯Éý¼¶ ¸ø×ÔÓÉÊôÐÔµã
    def PlayerLvUp(self, handLvUp=False):
        curPlayer = self.__Player
        
        #if GameObj.GetHP(curPlayer) <= 0:
        #    #Íæ¼ÒËÀÍö²»¿ÉÉý¼¶
        #    return
        
        lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
        if not lvIpyData:
            return
        lvUpNeedExp = GetLVUPTotalExpNeed(lvIpyData)
        if lvUpNeedExp <= 0:
            return
        
        #Ôö¼Ó¾­Ñé
        curTotalExp = GetPlayerTotalExp(curPlayer)
        #δ´ïµ½Éý¼¶¾­Ñé
        if curTotalExp < lvUpNeedExp:
            return
        playerNeedDoLVUp = False
        curLV = curPlayer.GetLV()
        maxLV = GetPlayerMaxLV(curPlayer)
        
        curPlayer.BeginRefreshState()
        #befXP = curPlayer.GetXP()
        befLV = curPlayer.GetLV()
        #befFreePoint = curPlayer.GetFreePoint()
        
        while curTotalExp >= lvUpNeedExp and curLV < maxLV:
            
            playerNeedDoLVUp = True
            
            #---ÈËÎïÉý¼¶³É¹¦---
            curLV = curLV + 1
            
            isNotifyServer = True
            if curLV < 50:
                # ¼õÉÙǰÆÚµÄ¹ã²¥£¬³ÌÐò¿ØÖÆ
                isNotifyServer = False
            
            curPlayer.SetLV(curLV, isNotifyServer)
            #EventReport.WriteEvent_level_up(curPlayer)
                       
            # ¼ÇÂ¼Íæ¼ÒÉý¼¶
            DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
            self.__GiveLVMailAward(curLV)
            #self.__DoLVUPAddPoint()  # Éý¼¶¼Óµã
            #self.__DoLvUpAddSkill()  # Éý¼¶¼Ó¼¼ÄÜ
            
            lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV())
            
            #---ÊÇ·ñ¼ÌÐøÑ­»·---
            curTotalExp = curTotalExp - lvUpNeedExp
            
            #»ñµÃÏÂÒ»¼¶µÄ¾­Ñé±í
            lvUpNeedExp = GetLVUPTotalExpNeed(lvIpyData)
            
            if lvUpNeedExp <= 0:
                break
            
        curPlayer.EndRefreshState() # ½áÊøË¢Ðºó£¬Óбä¸üµÄÊôÐÔҪ֪ͨ¿Í»§¶ËµÄÐèÖØÐÂÉèÖÃÒ»´Î
        #---------------------------------------------------
        #ÓÐÉý¼¶, ×ªÉúʱ¸ÕºÃÊÇתÉúµÈ¼¶»áĬÈÏ+1¼¶
        if playerNeedDoLVUp:
            aftLV = curPlayer.GetLV()
            #aftFreePoint = curPlayer.GetFreePoint()
            if aftLV > befLV:
                curPlayer.SetLV(aftLV, False) # ÕâÀï²»ÔÙ֪ͨGameServer
                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                
            #if aftFreePoint > befFreePoint:
            #    curPlayer.SetFreePoint(aftFreePoint)
            PlayerGubao.DoGubaoAddFreePoint(curPlayer)
            
            # Éý¼¶ÐèÒªÖ´ÐеÄÓÎÏ·¹¦ÄÜ´¦Àí
            GameFuncComm.DoFuncOpenLogic(curPlayer)
            #ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer) # ÁéÆ÷ÊôÐÔ»áËæµÈ¼¶³É³¤
            #if aftLV%10 == 0:
            #    # ¿ØÖÆÏÂˢдÎÊý
            #    PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)   # ³èÎïÓÐËæµÈ¼¶±ä»¯µÄ¼¼ÄÜ
            
            PlayerOnline.CalcRoleBase(curPlayer)
            PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
            
            #½«ÑªÉèÖÃΪ×î´ó
            #GameObj.SetHPFull(curPlayer)
            #if curPlayer.GetMaxMP() > 0:
            #    curPlayer.SetMP(curPlayer.GetMaxMP())
            
            FBLogic.OnPlayerLVUp(curPlayer)
            # ¼Ç¼¿ª·þ»î¶¯³å¼¶Êý¾Ý
            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
            #ÉñÃØÏÞ¹º
            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
 
        #²»ÐèÒª×öÉý¼¶ÈÎÎñ, ÉèÖÃÍæ¼Ò¾­Ñé
        SetPlayerTotalExp(curPlayer, curTotalExp) 
        return
    
    def __GiveLVMailAward(self, curLV):
        # ¸øµÈ¼¶Óʼþ½±Àø
        mailLVAwardDict = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 1, {})
        if curLV not in mailLVAwardDict:
            return
        mailTypeKey, mailItemList = mailLVAwardDict[curLV]
        curPlayer = self.__Player
        SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList, [curLV])
        return
    
    #---------------------------------------------------------------------
    
    ## Ë¢ÐÂÍæ¼ÒËùÓÐ״̬
    #  @param self ÀàʵÀý
    #  @param isForce ÊÇ·ñÇ¿ÖÆË¢ÐÂ
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Ë¢ÐÂÍæ¼ÒËùÓÐ״̬
    def RefreshAllState(self, isSyncBuff=False, billboardFunc=None, isForce=False):
        return
    
    ## ÖؼÆË㲢ˢÐÂÍæ¼ÒËùÓÐ״̬, Ä¿Ç°Ö»ÓÃÓëÇл»µØÍ¼
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Ë¢ÐÂÍæ¼ÒËùÓÐ״̬
    def ReCalcAllState(self):
        return
    
    
    # BUFF²ãµ¥¶ÀË¢ÐÂÊôÐÔ£¬¹¦ÄÜÊôÐÔÈ¡»º´æ---------------------------------------------
    def RefreshPlayerAttrByBuff(self, isForce=False):
        curPlayer = self.__Player
        curPlayer.SetDict(ChConfig.Def_Player_RefreshAttrByBuff, 1)
        
        if isForce:
            self.RefreshPlayerAttrByBuffEx()
        return True
    
    # BUFF²ãµ¥¶ÀË¢ÐÂÊôÐÔ
    def RefreshPlayerAttrByBuffEx(self):
        return
    
    #===========================================================================
    # #×°±¸ºÍBUFF Ð§¹ûµÄ¼ÆËãÒÆµ½Íâ²ã
    # #RefreshPlayerBuffOnAttrAddEffect
    # #RefreshPlayerEquipAttribute(curPlayer)
    #===========================================================================
    ## Ë¢ÐÂÍæ¼ÒÊôÐÔµ÷Óô˺¯Êý£¬Á¢¼´Ë¢Ð¸ÄΪ֪ͨˢУ¬ÓÉProcessStatueͳһˢÐÂÒ»´Î
    ## ÅÅÐаñÀàµÄË¢ÐÂisForceÐèҪΪTrue
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    def RefreshPlayerAttrState(self, billboardFunc=None, isForce=False):
        curPlayer = self.__Player
        curPlayer.SetDict(ChConfig.Def_Player_RefreshAttr, 1)
            
        if billboardFunc and billboardFunc not in PyGameData.g_refreshAttrBillboardFunc:
            PyGameData.g_refreshAttrBillboardFunc.append(billboardFunc)
            
        if isForce:
            self.RefreshPlayerAttrStateEx()
            
        return
    
    def RefreshPlayerAttrStateEx(self):
        ''' ±¾ÏîĿˢÊôÐÔ¹æÔò
                    ÊôÐÔ£º
            1.¹Ì¶¨ÊôÐÔ£ºÈç¹¥»÷+100
            2.°Ù·Ö±ÈÊôÐÔ£º Èç¹¥»÷+5%£¬°Ù·Ö±È¼Ó³É»ùÖµ½öΪ¹Ì¶¨ÊôÐÔ£¬°Ù·Ö±È¼Ó³ÉÊôÐÔÖµ²»±»³ýbuff°Ù·Ö±ÈÍâµÄÈκΰٷֱÈÊôÐÔ¶þ´Î¼Ó³É
            
                    ²ã¼¶£º
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                    ¹¦ÄÜÄ£¿é£º¶¨ÒåÒ»¸ö¹¦ÄÜ£¬±ÈÈçÁé¸ùÄ£¿é£¬Ò»¸öÄ£¿é¿ÉÄܰüº¬¶à¸ö¹¦Äܵã
                    ¹¦Äܵ㣺ij¸öÄ£¿éϵĸ÷¸öÊôÐÔ¹¦Äܵ㣬ÈçÁé¸ùÄ£¿é¿ÉÄܰüº¬ Áé¸ù»ù´¡¡¢Áé¸ùÆ·ÖÊ Á½¸ö¹¦ÄܵãÊôÐÔ
        
                    °Ù·Ö±È¼Ó³ÉÖµ£º°Ù·Ö±È¼Ó³ÉÊôÐÔÖµ²»±»³ýbuff°Ù·Ö±ÈÍâµÄÈκΰٷֱÈÊôÐÔ2´Î¼Ó³É
            1.¹¦ÄÜÄÚ²¿ÊôÐ԰ٷֱȼӳɣº¹¦ÄܰٷֱÈÊôÐÔ¶Ô×Ô¼º¹¦Ä̶ܹ¨Öµ¼Ó³É
            2.¹¦Äܽ»²æÊôÐ԰ٷֱȼӳɣº¹¦ÄܰٷֱÈÊôÐÔ¶ÔÆäËû¹¦Ä̶ܹ¨Öµ¼Ó³É
            3.¹¦Ä̶ܹ¨ÊôÐ԰ٷֱȼӳɣº¹¦ÄܰٷֱÈÊôÐÔ¶ÔËùÓй¦Ä̶ܹ¨Öµ¼Ó³É
            4.buff²ã¼¶°Ù·Ö±È£º¶ÔËùÓÐÊôÐÔ½øÐжþ´Î¼Ó³É
            
                    ¼¼ÄÜÊôÐÔ£º¹Ì¶¨Öµ²»ÏíÊ̶ܹ¨°Ù·Ö±È¼Ó³É
                    
        buff²ã¼¶£º
            1.²»ËãÕ½Á¦
            2.ÏÈËã°Ù·Ö±È¼Ó³ÉÔټӹ̶¨Öµ
            
                    ÊôÐÔËã·¨£º
                       Ä£¿é¹Ì¶¨ÊôÐÔ    = ¹¦ÄܵãA¹Ì¶¨Öµ + ¹¦ÄܵãB¹Ì¶¨Öµ + ...
                        ¹Ì¶¨×ÜÊôÐÔ        = Ä£¿éA¹Ì¶¨Öµ + Ä£¿éB¹Ì¶¨Öµ + ...
                        ÎÞbuff×ÜÊôÐÔ  = ¹Ì¶¨×ÜÊôÐÔ + ÄÚ²¿°Ù·Ö±È¼Ó³ÉÖµ + ½»²æ°Ù·Ö±È¼Ó³É  + ¹Ì¶¨×ÜÊôÐ԰ٷֱȼӳɠ  + ¼¼ÄܰٷֱȶԹ̶¨ÊôÐԼӳɠ + ¼¼Ä̶ܹ¨Öµ
                        º¬buff×ÜÊôÐÔ  = ÎÞbuff×ÜÊôÐÔ * buff°Ù·Ö±È¼Ó³É  +  buff¹Ì¶¨Öµ
        '''
        return
    
    ## Ë¢ÐÂÍæ¼Ò¼¼ÄÜÕ½¶·Á¦
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Ë¢ÐÂÍæ¼Ò±»¶¯¼¼ÄÜBuff
    def RefreshAllSkill(self):
        return
    
    ## ¼¼ÄÜÉý¼¶Ë¢ÊôÐÔÕ½¶·Á¦´¦Àí
    def RefreshSkillFightPowerEx(self, skillID, beforeFightPower, isRefreshState=True):
        return
    
    def RefreshSkillFightPowerByDel(self, delSkillID, isRefreshState=True):
        return
    
    ## ¼ÆËã±»¶¯buffÊôÐÔ¼Ó³É
    #  @param self ÀàʵÀý
    #  @return 
    def CalcPassiveBuffAttr(self):
        return
    
    ## Ë¢ÐÂÍæ¼ÒËùÓÐÐÐΪBUFF״̬
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Ë¢ÐÂÍæ¼ÒËùÓÐÐÐΪBUFF״̬
    def RefreshPlayerActionState(self):
        return
    
    #---------------------------------------------------------------------
    ## ½«Íæ¼ÒÉèÖõ½ÖØÉúµã
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks ½«Íæ¼ÒÉèÖõ½ÖØÉúµã
    def SetToBornPlace(self):
        curPlayer = self.__Player
        mapFBType = GameWorld.GetMap().GetMapFBType()
        #Íæ¼Ò²»ÔÚ¸±±¾ÖÐ
        if mapFBType == IPY_GameWorld.fbtNull:
#            gameMap = GameWorld.GetMap()
#            rebornMapID = gameMap.GetRebornMapID()
#            rebornPosX = gameMap.GetRebornMapX()
#            rebornPosY = gameMap.GetRebornMapY()
#            
#            #ÑéÖ¤ÊÇ·ñ±¾µØÍ¼¸´»îµã ½øÐÐÂß¼­´¦Àí
#            if gameMap.GetMapID() == rebornMapID:
#                posX, posY = GameMap.GetNearbyPosByDis(rebornPosX, rebornPosY, ChConfig.Def_RebornPos_Area_Range)
#            else:
#                posX, posY = rebornPosX, rebornPosY
#                
#            #ÕÒ²»µ½·ÇÕϰ­µã¸´»î£¬ÔòÉèÎªÍæ¼ÒµÄÖØÉúµã¸´»î
#            if posX <= 0 or posY <= 0 or rebornMapID <= 0:
#                rebornMapID = curPlayer.GetRebornMapID()
#                posX = curPlayer.GetRebornPosX()
#                posY = curPlayer.GetRebornPosY()
            rebornMapID = curPlayer.GetRebornMapID()
            rebornPosX = curPlayer.GetRebornPosX()
            rebornPosY = curPlayer.GetRebornPosY()
 
        #Íæ¼ÒÔÚ¸±±¾ÖÐ
        else:
            rebornMapID = curPlayer.GetFBRebornMapID()
            rebornPosX = curPlayer.GetFBRebornPosX()
            rebornPosY = curPlayer.GetFBRebornPosY()
        
        if rebornMapID == 0:
            NotifyCode(curPlayer, "ObjectMapNonentity")
            GameWorld.Log("ÈËÎïÖØÉúµØÍ¼ID = %sÒì³£!" % (rebornMapID) , curPlayer.GetPlayerID())
            return
        
        if rebornMapID == curPlayer.GetMapID():
            GameWorld.ResetPlayerPos(curPlayer, rebornPosX, rebornPosY)
            return
        
        #°ÑÈËÎïÉèÖûØÖØÉúµã
        PlayerResetWorldPos(curPlayer, rebornMapID, rebornPosX, rebornPosY)
        return
    
    #---------------------------------------------------------------------
    ## Íæ¼ÒËÀÍöÂß¼­
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Íæ¼ÒËÀÍöÂß¼­
    def SetDead(self):
        #Ö÷½ÇÉèÖÃΪËÀÍö״̬
        curPlayer = self.__Player
        
        #֪ͨ¸±±¾Íæ¼ÒËÀÍö
        FBLogic.DoPlayerDead(curPlayer)
        
        #Íæ¼Ò״̬´¦Àí
        ReSetPlayerState(curPlayer)
        
        #Çå¿ÕËùÓÐËÀÍö²»±£ÁôµÄbuff
        self.__PlayerDeadClearBuff()
 
        #ɱËÀËùÓÐÕÙ»½µÄÁé
        KillPlayerSummonNPC(curPlayer)
        
        #ÕÙ»½»Ø³öÕ½µÄ³èÎï
        PetControl.ReCallFightPet(curPlayer)
        
        #Çå¿ÕʹÓü¼ÄܼǼ
        curPlayer.ClearUseSkillRec()
        
        #¸ÄΪ¸´»îµÄʱºòË¢ÐÂ״̬
#===============================================================================
#        #Ë¢ÐÂ״̬
#        self.RefreshAllState()
#===============================================================================
        
        if GameObj.GetHP(curPlayer) != 0:
            GameObj.SetHP(curPlayer, 0)
        
        #Çå¿ÕÒÆ¶¯´íÎó¾àÀë
        GameWorld.ClearPlayerPosCount(curPlayer)
        
        #¼Ç¼Ö÷½ÇËÀÍö´ÎÊýºÍËÀÍöʱ¼ä
        self.SetPlayerDeadCnt(curPlayer)
        
        #ËÀÍö´¥·¢¼¼ÄÜ
        tick = GameWorld.GetGameWorld().GetTick()
        
        #֪ͨËÀÍö
        DoPlayerDead(curPlayer)
        
        GameObj.ClearPyPlayerState(curPlayer)
        
        MirrorAttack.OnPlayerDead(curPlayer)
        return
    
    
    ## ¼Ç¼Ö÷½ÇËÀÍö´ÎÊý
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    def SetPlayerDeadCnt(self, curPlayer):
        #playerLv = curPlayer.GetLV()
        #¼Ç¼ËÀÍöʱ¼ä
        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_DeadTime, int(time.time()))
        #ÉíÉÏÓÐ5²ã¸´»îÆ£ÀÍbuffʱÔټǼ
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
        if not (findBuff and findBuff.GetSkill().GetSkillLV() == findBuff.GetSkill().GetSkillMaxLV()):
            return
        
#        if playerLv < int(ReadChConfig.GetEvalChConfig('BeginRecordDeadCntLV')):
#            return
        
        #ÉϴμǼµÄÍæ¼ÒËÀÍö´ÎÊý
#         lastDeadCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerDeadCnt)
#         #GameWorld.Log("ÉÏ´ÎÍæ¼ÒËÀÍö´ÎÊý=%s"%lastDeadCnt)
#         
#         #ËÀÍö´ÎÊý×î´óÀÛ¼ÓÖµ
#         maxDeadCnt = int(ReadChConfig.GetEvalChConfig('PlayerDeadMaxCnt'))
#         
#         #»ñÈ¡ÉÏ´ÎËÀÍöʱ¼ä
#         lastDeadTimeTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
#         #GameWorld.Log("»ñÈ¡ÉÏ´ÎËÀÍöʱ¼ä=%s"%lastDeadTimeTick)
#         
#         #ÿ¸ô¼¸ºÁÃë¼õÒ»´ÎËÀÍö´ÎÊý
#         timeSpace = int(ReadChConfig.GetEvalChConfig('DelDeadCntTime')) 
#         
#         #µ±Ç°Ê±¼ä
#         curGameWorldTick = int(time.time())
#         delCnt = max(curGameWorldTick - lastDeadTimeTick, 0) / timeSpace
#         
#         #GameWorld.Log("###delCnt=%s"%delCnt)
#         #µ±Ç°ËÀÍö´ÎÊý(°üÀ¨Õâ´ÎËÀµÄ)
#         curDeadCnt = min(max(lastDeadCnt - delCnt, 0) + 1, maxDeadCnt)
#         
#         #GameWorld.Log("###curDeadCnt=%s"%curDeadCnt)
#         #GameWorld.Log("###curTimeTick=%s"%curGameWorldTick)
#         #¼Ç¼µ±Ç°ËÀÍö´ÎÊý
#         NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_PlayerDeadCnt, curDeadCnt)
        
        #֪ͨËÀÍöʱ¼ä
        self.NotifyPlayerDeadTime(curPlayer)
        return
    
    ## Í¨ÖªÉÏ´ÎËÀÍöʱ¼ä
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Íæ¼ÒËÀÍöÂß¼­, ºìÃûµôÂä
    def NotifyPlayerDeadTime(self, curPlayer):
        #Èç¹ûÓÐ5²ã¸´»îÆ£ÀÍbuff ²¢ÇÒÊDZ»Íæ¼ÒɱËÀµÄÔò֪ͨ
        findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
        if findBuff and findBuff.GetSkill().GetSkillLV() == findBuff.GetSkill().GetSkillMaxLV():
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
                lastDeadTimeTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_DeadTime)
                packData = ChPyNetSendPack.tagMCPlayerDeadTime()
                packData.DeadTime = lastDeadTimeTick
                NetPackCommon.SendFakePack(curPlayer, packData)
        return
    
    #---------------------------------------------------------------------
    ## Çå¿ÕËùÓеĿÉÒÔɾ³ýµÄbuff
    #  @param self ÀàʵÀý
    #  @return ·µ»ØÖµÎÞÒâÒå
    #  @remarks Çå¿ÕËùÓеĿÉÒÔɾ³ýµÄbuff
    def __PlayerDeadClearBuff(self):
        curPlayer = self.__Player
        tick = GameWorld.GetGameWorld().GetTick()
        
        #ÐèÒª¿¼ÂÇbuff,deBuff,aura,incBuff,mapBuff,³ýÁËequipBuff²»¿¼ÂÇ
        PlayerClearBuff_Single(curPlayer, curPlayer.GetBuffState(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetDeBuffState(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetAura(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetIncBuff(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetMapBuff(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetActionBuffManager(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetProcessBuffState(), ClearBuffByDie, tick)
        PlayerClearBuff_Single(curPlayer, curPlayer.GetProcessDeBuffState(), ClearBuffByDie, tick)
        
        return
    
#---------------------------------------------------------------------
## Çå¿Õbuff(²ÎÊý -> buff¹ÜÀíÆ÷)
#  @param curPlayer Íæ¼ÒʵÀý
#  @param buffState buff¹ÜÀíÆ÷
#  @param tick Ê±¼ä´Á
#  @return ·µ»ØÖµÎÞÒâÒå
#  @remarks Çå¿Õbuff(²ÎÊý -> buff¹ÜÀíÆ÷)
def PlayerClearBuff_Single(curPlayer, buffState, funcClearBuff, tick):
 
    curPlayerID = curPlayer.GetPlayerID()
    index = 0
    buffSkillIDList = []
    
    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curPlayer)
    while index < buffState.GetBuffCount():
        curBuff = buffState.GetBuff(index)
        #Òì³£
        if not curBuff:
            GameWorld.Log("###Íæ¼ÒÇå¿Õbuffʧ°Ü,Ë÷Òý = %s" % (index), curPlayerID)
            index += 1
            continue
        
        #buff²»Ïûʧ
        if funcClearBuff and funcClearBuff(curBuff):
            index += 1
            continue
        
        #BuffSkill.DoBuffDisApper(curPlayer, curBuff, tick)
        #buffSkillIDList.append([curBuff.GetSkill().GetSkillID(), curBuff.GetOwnerID(), curBuff.GetOwnerType()])
        buffSkillIDList.append(curBuff.GetSkill().GetSkillID())
        #GameWorld.DebugLog("ËÀÍöÇåÀí-----%s"%curBuff.GetSkill().GetSkillID())
        if passiveEff:
            passiveEff.DelBuffInfo(curBuff.GetSkill())
            
        #ɾ³ýÕâ¸öbuff
        buffState.DeleteBuffByIndex(index)
        
        
    SkillShell.ClearBuffEffectBySkillIDList(curPlayer, buffState, buffSkillIDList)
    return
 
 
## ËÀÍöbuffÊÇ·ñÏûʧ
#  @param curBuff: buffʵÀý
#  @return: ËÀÍöbuffÊÇ·ñÏûʧ
def ClearBuffByDie(curBuff):
    skill = curBuff.GetSkill()
    return skill.GetDieContinue() & Def_Buff_Clear_Die > 0
 
 
## ÏÂÏßbuffÊÇ·ñÏûʧ
#  @param curBuff: buffʵÀý
#  @return: ËÀÍöbuffÊÇ·ñÏûʧ
def ClearBuffByDisconnect(curBuff):
    skill = curBuff.GetSkill()
    return skill.GetDieContinue() & Def_Buff_Clear_Disconnect > 0
            
#---------------------------------------------------------------------
##´«Ëͼì²é(ÊÇ·ñ·Ç·¨µØÍ¼)
# @param curPlayer Íæ¼ÒʵÀý
# @param destMapID Ä¿±êµØÍ¼ID
# @return ·µ»ØÖµÕæ, Í¨¹ý
# @remarks ´«Ëͼì²é
def CheckTagCountry(curPlayer, destMapID):
    gameMap = GameWorld.GetMap()
    
    if not gameMap.IsMapIDExist(destMapID):
        GameWorld.ErrLog('###·Ç·¨µØÍ¼Êý¾Ý£¬mapID: %s' % (destMapID), curPlayer.GetPlayerID())
        NotifyCode(curPlayer, "ObjectMapNonentity")
        return False
    
#===============================================================================
#    #ÐÂÊִ峡¾°²»ÔÊÐí½øÈëºÍ´«³ö
#    if GameWorld.GetMap().GetMapID() == 21 or destMapID == 21:
#        NotifyCode(curPlayer, "CS_VillageHead_Fail")
#        return 
#===============================================================================
    
    #¼ì²éÍæ¼ÒÊÇ·ñ´«Ë͵йú×ø±ê
    mapCountry = gameMap.GetCountryByMapID(destMapID)
    
    if not GameWorld.IsSameCountry_Name(mapCountry, curPlayer.GetCountry()):
        NotifyCode(curPlayer, "Enemy_State_No_Trans")
        return False
    
    #¼ì²é´«ËÍÖÁµÄµØÍ¼ÊÇ·ñÊÇÆÕͨµØÍ¼
    if gameMap.GetMapFBTypeByMapID(destMapID) != IPY_GameWorld.fbtNull:
        #¸±±¾ºÍ»î¶¯³¡¾°ÎÞ·¨´«ËÍ
        NotifyCode(curPlayer, "Carry_lhs_306641")
        return False
    
    #¼ì²éÍæ¼ÒµÈ¼¶ÊÇ·ñ×ã¹»½øÈë´ËµØÍ¼
    if not CanEnterMap(curPlayer, destMapID):
        return False
    
    #¼ì²é´ËµØÍ¼ÊÇ·ñΪָ¶¨·ÖÁ÷ÓµÓеÄ
    mapLineID = GetPlayerLineID(curPlayer)
    
    mapLineCheckDict = ReadChConfig.GetEvalChConfig('TransportMapLineCheck')
    canEnterLineID = 0
    
    for lineID, mapIDList in mapLineCheckDict.items():
        if destMapID not in mapIDList:
            continue
        
        if mapLineID == lineID:
            #´Ë·ÖÁ÷¿ÉÒÔ½øÈë
            return True
 
        #¼Ç¼һÏ¿ÉÒÔ½øÈëµÄÏß·
        canEnterLineID = lineID
 
    if canEnterLineID > 0:
        #´Ë·ÖÁ÷²»¿É½øÈë
        NotifyCode(curPlayer, "Carry_yeqian_0", [destMapID, canEnterLineID])
        return False
 
    #¿ÉÒÔ½øÈë
    return True
#---------------------------------------------------------------------
##²éÍæ¼ÒµÈ¼¶ÊÇ·ñ×ã¹»½øÈë´ËµØÍ¼
# @param curPlayer Íæ¼ÒʵÀý
# @param destMapID Ä¿±êµØÍ¼ID
# @return ·µ»ØÖµÕæ, Í¨¹ý
# @remarks ²éÍæ¼ÒµÈ¼¶ÊÇ·ñ×ã¹»½øÈë´ËµØÍ¼
def CanEnterMap(curPlayer, destMapID, isShowSys=True):
    #µØÍ¼ÌØÊâ¼ì²é
    #if not CheckEquipCanTrans(curPlayer, destMapID):
        #return False
    
    if not CheckLVCanEnterMap(curPlayer, destMapID, isShowSys):
        return False
    
    return True
 
    
##²éÍæ¼ÒµÈ¼¶ÊÇ·ñ×ã¹»½øÈë´ËµØÍ¼
# @param curPlayer Íæ¼ÒʵÀý
# @param destMapID Ä¿±êµØÍ¼ID
# @return ·µ»ØÖµÕæ, Í¨¹ý
def CheckLVCanEnterMap(curPlayer, destMapID, isShowSys=True):
    mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(destMapID)
    if not mapData:
        return 
    enterLV = mapData.GetLV()
 
    if curPlayer.GetLV() < enterLV:
        #¶Ô²»Æð£¬¸Ã³¡¾°ÐèÒªXX¼¶²ÅÄܽøÈë!
        if isShowSys:
            NotifyCode(curPlayer, "Carry_hwj35_0", [enterLV])
        return False
    openMapStep = mapData.GetTreasureID() #ÐèÒªÍê³ÉµÄÖ÷ÏßÈÎÎñID
    if openMapStep and not IsMapOpen(curPlayer, openMapStep):
        #GameWorld.DebugLog('¶Ô²»Æð£¬¸Ã³¡¾°destMapID=%sÐèÒªÍê³ÉÖ÷ÏßÈÎÎñ%s²ÅÄܽøÈë!' % (destMapID, openMapStep))
        return False
    return True
 
 
def IsMapOpen(curPlayer, openMapStep):
    # Ö÷ÏßÈÎÎñÍê³Éʱ»áÉèÖñêÖ¾¿É½øµØÍ¼±êÖ¾
    return False
 
#---------------------------------------------------------------------
##¹ØÓÚ´«ËÍ ÑéÖ¤Íæ¼Ò״̬
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÕæ, Í¨¹ý
# @remarks ¹ØÓÚ´«ËÍ ÑéÖ¤Íæ¼Ò״̬
def CheckTransState(curPlayer):
    #¿ÉÒÔ½øÈë´«Ë͵Ä״̬
    playerAction = curPlayer.GetPlayerAction()
    if playerAction in ChConfig.Def_Player_Cannot_TransState:
        #Carry_lhs_697674£ºÄúµ±Ç°Ëù´¦µÄ״̬²»ÄܽøÐд«ËÍ!
        NotifyCode(curPlayer, "Carry_lhs_697674")
        return False
    
    #ÒÆ¶¯Öв»Ö´Ðд˲Ù×÷
    if curPlayer.IsMoving():
        curPlayer.StopMove()
    
    
    if playerAction == IPY_GameWorld.paSit:
        DoPlayerStand(curPlayer)
    
    #ÇëÇó´«ËÍ״̬, ÅжϷþÎñ¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer,
                                        ChConfig.Def_Obj_ActState_ServerAct,
                                        IPY_GameWorld.oalTransmit
                                        ):
        return False
    
    return True 
#---------------------------------------------------------------------
##Çå³ýÓÐÏÞÎÞµÐBUF
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Çå³ýÓÐÏÞÎÞµÐBUF
def DelLimitSuperBuff(curPlayer, tick):
    if curPlayer.GetCanAttack():
        return
    
    if not tick:
        tick = GameWorld.GetGameWorld().GetTick()
        
    if BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick):
    
        PlayerControl(curPlayer).RefreshPlayerAttrByBuff()
    
#---------------------------------------------------------------------
##ÌØÊâ״̬´¦Àí
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ÌØÊâ״̬´¦Àí
def ReSetPlayerState(curPlayer):
    tick = GameWorld.GetGameWorld().GetTick()
    
    #---Íæ¼Ò״̬´¦Àí---
    curPlayerAction = curPlayer.GetPlayerAction()
    
    #Íæ¼Ò½»Ò×ÖÐ, À뿪½»Ò×
    if curPlayerAction == IPY_GameWorld.paTrade:
        pass
    
    #Íæ¼Òʼþ״̬ÖÐ, Í˳öʼþ
    elif curPlayerAction == IPY_GameWorld.paEvent:
        pass
        
    elif curPlayerAction == IPY_GameWorld.paGameEvent:
        pass
    
    if curPlayerAction == IPY_GameWorld.paPreparing:
        DoExitPreparing(curPlayer)
    
    #---Íæ¼Ò½»Í¨¹¤¾ß´¦Àí---
    curPlayerVehicle = curPlayer.GetPlayerVehicle()
    
    #Íæ¼ÒÆïÂíÖÐ, ÏÂÂí
    if curPlayerVehicle == IPY_GameWorld.pvHorse:
        #Ö´ÐÐÏÂÂíÂß¼­
        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
        
    #---ÆäËûϵͳ´¦Àí---
    
    #ÖжÏÕ½¶·¶ÔÖÅ
    ExitPlayerConfronting(curPlayer)
    
    #Çå¿Õµ±Ç°¹¥»÷¶ÔÏó
    curPlayer.SetActionObj(None)
    return
#---------------------------------------------------------------------
##³õʼ»¯Öк͵ØÍ¼¶Áȡʱ²»À­»Ø
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ³õʼ»¯Öк͵ØÍ¼¶Áȡʱ²»À­»Ø
def __CanPullPlayer(curPlayer):
    if not curPlayer.GetInitOK():
        return False
    
    if curPlayer.GetIsLoginOff():
        return False
    
    return True
#------------------------------------------------------------------------------------ 
##·µ»ØÍæ¼Òµ±Ç°ÊÇ·ñÔÚ¿ÕÏÐ״̬
# @param curPlayer Íæ¼ÒʵÀý
# @return ÊÇ·ñÔÚ¿ÕÏÐ״̬
# @remarks ·µ»ØÍæ¼Òµ±Ç°ÊÇ·ñÔÚ¿ÕÏÐ״̬£¨²ß»®²ãÃæÉϵĿÕÏУ©
def IsPlanStateNull(curPlayer):
    
    #·Ç¿ÕÏÐ״̬
    if curPlayer.GetPlayerAction() != IPY_GameWorld.paNull:
        return False
    
    #ÒÆ¶¯ÖÐ
    if curPlayer.IsMoving():
        return False
    
    #Õ½¶·ÖÐ
    if curPlayer.IsBattleState():
        return False
    
#    #¶ÔÖÅÖÐ
#    if curPlayer.GetIsConfronting():
#        return False
    
#    #Ñ£ÔÎÖÐ
#    if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
#        return False
    
    return True
#------------------------------------------------------------------------------------
##³õʼ»¯Íæ¼Ò±³°ü.
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ³õʼ»¯Íæ¼Ò±³°ü
def Init_ItemPack(curPlayer):
    packType = IPY_GameWorld.rptItem
    
    #³õʼ»¯Íæ¼Ò±³°ü
    if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
        return
    
    #»ñÈ¡Íæ¼Ò±³°ü
    curPack = curPlayer.GetItemManager().GetPack(packType)
    
    #ĬÈÏ14¸ñ×Ó + ¿ªÆôµÄ
    keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
    count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName)
    curPack.SetCount(count)
        
    #֪ͨ¿Í»§¶Ë±³°ü¸ñ×ÓÊýÄ¿
#    curPlayer.Sync_ItemCount(curPack.GetCount())
    curPack.Sync_PackCanUseCount()
    return
 
#------------------------------------------------------------------------------------
##³õʼ»¯Íæ¼Ò²Ö¿â.
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ³õʼ»¯Íæ¼Ò²Ö¿â
def Init_Warehouse(curPlayer):
    
    packType = IPY_GameWorld.rptWarehouse
    
    #³õʼ»¯Íæ¼Ò±³°ü
    if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
        return
    
    #»ñÈ¡Íæ¼Ò±³°ü
    curPack = curPlayer.GetItemManager().GetPack(packType)
    
    #ĬÈÏ42¸ñ×Ó + ¿ªÆôµÄ
    keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
    count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName)
    
    curPack.SetCount(count)
    
    #֪ͨ¿Í»§¶Ë
    curPack.Sync_PackCanUseCount()
    return
 
def Init_HeroPack(curPlayer):
    packType = ShareDefine.rptHero    
    #»ñÈ¡Íæ¼Ò±³°ü
    curPack = curPlayer.GetItemManager().GetPack(packType)
    initCount = ItemCommon.GetPackInitCount(packType)
    if packType in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
        keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
        initCount += curPlayer.NomalDictGetProperty(keyName)
    curPack.SetCount(initCount)
    #֪ͨ¿Í»§¶Ë±³°ü¸ñ×ÓÊýÄ¿
#    curPlayer.Sync_ItemCount(curPack.GetCount())
    curPack.Sync_PackCanUseCount()
    return
 
 
##³õʼ»¯Ñ°±¦±³°ü
# @param curPlayer Íæ¼ÒʵÀý
# @return None
def Init_TreasurePack(curPlayer):
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptTreasure)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptTreasure))
    
    #֪ͨ¿Í»§¶Ë
    curPack.Sync_PackCanUseCount()
    return
 
##³õʼ»¯Íæ¼ÒÊÕÄɹñ
# @param curPlayer Íæ¼ÒʵÀý
# @param packType ±³°üÀàÐÍ
# @return ·µ»ØÖµÎÞÒâÒå
def Init_CabinetCountByType(curPlayer, packType):
    keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
    if keyName == None:
        GameWorld.ErrLog("Init_Pack Error type=%s" % packType)
        return
    
    #³õʼ»¯Ê±×°ÎäÆ÷±³°ü
    curPack = curPlayer.GetItemManager().GetPack(packType)
    #ĬÈÏ14¸ñ×Ó + ¿ªÆôµÄ
    count = ChConfig.Def_PackCnt_WeaponCoat + curPlayer.NomalDictGetProperty(keyName)
    curPack.SetCount(count)
    
    #֪ͨ¿Í»§¶Ë
    curPack.Sync_PackCanUseCount()
    return
 
#---------------------------------------------------------------------
def IsInOperationAction(curPlayer, actName, actIDKey, crossActName="", crossActIDKey=""):
    ## Íæ¼ÒÊÇ·ñÓÐÕýÔÚ½øÐÐÖÐÔËÓª»î¶¯£¬²»º¬²ÎÓë½áÊø½×¶Î
    
    if crossActName and crossActIDKey:
        playerActID = curPlayer.NomalDictGetProperty(crossActIDKey)
        actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, crossActName)
        actID = actInfo.get(ShareDefine.ActKey_ID, 0)
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
        if state and stateJoin != ShareDefine.ActStateJoin_End and actID == playerActID:
            GameWorld.DebugLog("%s»î¶¯Íæ¼ÒÕýÔÚ²ÎÓëÖÐ! cfgID=%s,actID=%s,stateJoin=%s" 
                               % (crossActName, cfgID, actID, stateJoin), curPlayer.GetPlayerID())
            return True
        
    for actInfo in PyGameData.g_operationActionDict.get(actName, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        actID = actInfo.get(ShareDefine.ActKey_ID, 0)
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
        playerActID = curPlayer.NomalDictGetProperty(actIDKey % actNum)
        if state and stateJoin != ShareDefine.ActStateJoin_End and actID == playerActID:
            GameWorld.DebugLog("%sÍæ¼ÒÕýÔÚ²ÎÓëÖÐ! actNum=%s,actID=%s,stateJoin=%s" 
                               % (actName, actNum, actID, stateJoin), curPlayer.GetPlayerID())
            return True
        
    return False
 
def RefreshOperationAction_ExpRate():
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if curPlayer == None or not curPlayer.GetInitOK():
            continue
        Sync_ExpRateChange(curPlayer)
    return
 
##Í¨ÖªÍæ¼Ò¾­Ñé±¶ÂÊ
# @param curPlayer Íæ¼ÒʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Í¨ÖªÍæ¼Ò¾­Ñé±¶ÂÊ
def Sync_ExpRateChange(curPlayer):
    totalExpRate = GetPlayerExpRate(curPlayer)
    fightExpRate = curPlayer.GetFightExpRate() # ÏµÍ³¼°¹¦ÄÜÀÛ¼Ó
    fightExpRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP¼Ó³É
    fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
    
    actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# ¶à±¶¾­Ñé»î¶¯¼Ó³É
    if actExpRateInfo.get(ShareDefine.ActKey_State):
        actExpIpyData = IpyGameDataPY.GetIpyGameData("ActExpRate", actExpRateInfo.get(ShareDefine.ActKey_CfgID))
        if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
            fightExpRate += actExpIpyData.GetAddExpRate()
            
    if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #ÊØÎÀÈ˻ʲ»¼Ó×é¶Ó¼Ó³É
        fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # ×é¶Ó
    
    #µØÍ¼¶à±¶¾­Ñé¼Ó³É£¬Ä¬ÈÏÊÇ1±¶²»¼Ó³É
    mapExpAddMultiple = max(0, FBCommon.GetAreaRewardMultiple(curPlayer) - 1)
    fightExpRate += mapExpAddMultiple * ChConfig.Def_MaxRateValue
    
    if totalExpRate != fightExpRate:
        curPlayer.SetDict(ChConfig.Def_PlayerKey_TotalExpRate, fightExpRate)
        curPlayer.Sync_CurExpRate(fightExpRate)
    return
 
##»ñÈ¡Íæ¼ÒµÄ¾­Ñé±¶ÂÊ
def GetPlayerExpRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)
def GetLimitExpRate(curPlayer, limitType=None):
    ''' »ñÈ¡ÊÜÏÞ¹¦ÄÜ×ܾ­Ñé±¶ÂÊ
    @param limitType: ÊÜÏ޵ŦÄÜÀàÐÍ
    '''
    totalExpRate = GetPlayerExpRate(curPlayer)
    if limitType == None:
        return totalExpRate
    
    # ¿Û³ýÔöÖµbuffÖжÔÓ¦ÏÞÖÆµÄ¼Ó³É
    buffState = curPlayer.GetIncBuff()
    for i in xrange(buffState.GetBuffCount()):
        curBuff = buffState.GetBuff(i)
        buffSkill = curBuff.GetSkill()
        for j in range(buffSkill.GetEffectCount()):
            curEffect = buffSkill.GetEffect(j)
            effectID = curEffect.GetEffectID()
            if effectID == 0:
                break
            
            if effectID != ChConfig.TYPE_Calc_AttrFightExpRate:
                continue
            
            effExpRate = curEffect.GetEffectValue(0)
            calcType = curEffect.GetEffectValue(1)
            limitTypeValue = curEffect.GetEffectValue(2) # °´Î»¼ÆËã
            
            if calcType != ChConfig.EffCalcType_LinePlus or not limitTypeValue:
                continue
            
            if limitTypeValue & pow(2, limitType):
                totalExpRate -= effExpRate
                
    return totalExpRate
 
#===============================================================================
#---Íæ¼ÒÀ©Õ¹×Ö¶Î---
 
#---À©Õ¹×Ö¶Î2,3,5,9,12,13,14---
#---À©Õ¹×Ö¶Î1-Ö°Òµ½×¼¶£»4-µ±Ç°·À»¤Öµ£»6-Í­Ç®µã£»7-SPÕæÆøÖµ£»8-SPÕæÆøÖµÀ©Õ¹µã£»10-¿ç·þÔ¤ÈüÅÅλ£»11-¹Ù¾ôÐǼ¶£»---
# SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false)
# @param bNotifyAll: ÊÇ·ñ¹ã²¥ËùÖÜÎ§Íæ¼Ò£¬Ä¬ÈÏfalse£¬Ö»»á·¢¸ø×Ô¼º
# @param bNotifyGameServer: ÊÇ·ñͬ²½GameServer£¬Ä¬ÈÏfalse
# SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15) 
#     15~20À©Õ¹ÊôÐÔͬ²½·â°ü£º0309 Ñ¡½ÇµÇ¼¼ò¶ÌÐÅÏ¢¡¢0434 ÖÜÎ§Íæ¼Ò³öÏÖ¡¢0102 µÇ¼µØÍ¼Íæ¼ÒÐÅÏ¢£»
#     Í¬²½Ç°¶Ë¼°GameServerÐèÒª×Ô¼ºÐ´Í¨Öª£¬ÉèÖú¯Êý×ÔÉí²»´øÍ¨Öª²ÎÊý
#
# ·¢ËÍ0418°ü
# SendPropertyRefresh(int inputType, int inputValue, int inputValueEx, bool boardCast, bool includeSelf = true)
# @param : boardCast-ÊÇ·ñ¹ã²¥ÖÜÎ§Íæ¼Ò£»includeSelf-ÊÇ·ñ°üº¬×Ô¼º
#
# Í¨ÖªGsmeServer; 
# SendGameServerRefreshState(int inputType, int inputValue, int inputValueEx)
 
def SendPropertyRefresh(curPlayer, inputType, value, boardCast=False):
    ''' ·¢ËÍ0418°ü
    @param boardCast: ÊÇ·ñ¹ã²¥ÖÜÎ§Íæ¼Ò£¬Ò»¶¨»á·¢¸ø×Ô¼º
    '''
    curPlayer.SendPropertyRefresh(inputType, value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue, boardCast)
    return
 
def SendGameServerRefreshState(curPlayer, inputType, value):
    ## Í¬²½ÊôÐÔµ½GameServer IPY_GRefreshPlayerProperty
    curPlayer.SendGameServerRefreshState(inputType, value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
 
# ½ûÑԠ֪ͨgameServer
def SetGMForbidenTalk(curPlayer, value):
    ''' ÉèÖÃÊÇ·ñ½ûÑÔ
    @param value: 0-½â½û£»1-½ûÑÔ£»2-½ûÉ豸£»3-½âÉ豸
    
    ½ûÉ豸Á÷³Ì
    1.ÏÈÉèÖÃ2֪ͨǰ¶ËдÈë½ûÉ豸¼Ç¼£¨Ç°¶Ë´¦Àíµ±Îª2ʱ±¾µØÉ豸±ê¼ÇΪ½ûÉ豸£© 
    2.ÔÙÉèÖÃ1£¬´Ëʱǰºó¶Ë״̬¾ùΪ1£¬¼´½ÇÉ«½ûÑÔ
    
    ½â½ûÉ豸Á÷³Ì
    1.ÏÈÉèÖÃ3֪ͨǰ¶Ëɾ³ý½ûÉ豸¼Ç¼
    2.ÔÙÉèÖÃ0£¬´Ëʱǰºó¶Ë״̬¾ùΪ1£¬¼´½ÇÉ«½â½û
    '''
    __SetGMForbidenTalkValue(curPlayer, value)
    
    #ͬ²½ÉèÖÃÀëÏßDBÍæ¼ÒÕ˺Å״ֵ̬
    accState = curPlayer.GetAccState()
    if value == 2:
        accState = accState | pow(2, ChConfig.Def_PysForbidTalkDevice)
        accState = accState | pow(2, ChConfig.Def_PysForbidTalk)
    elif value == 1:
        accState = accState | pow(2, ChConfig.Def_PysForbidTalk)
    elif value == 3:
        if (accState & pow(2, ChConfig.Def_PysForbidTalkDevice)):
            accState = accState ^ pow(2, ChConfig.Def_PysForbidTalkDevice)
        if (accState & pow(2, ChConfig.Def_PysForbidTalk)):
            accState = accState ^ pow(2, ChConfig.Def_PysForbidTalk)
    elif (accState & pow(2, ChConfig.Def_PysForbidTalk)) > 0:
        accState = accState ^ pow(2, ChConfig.Def_PysForbidTalk)
    SetPlayerAccState(curPlayer, accState)
    return
 
def __SetGMForbidenTalkValue(curPlayer, value):
    curPlayer.SetGMForbidenTalk(value)
    SendGameServerRefreshState(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, value)
    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, value)
    GameWorld.DebugLog("__SetGMForbidenTalkValue %s" % value, curPlayer.GetPlayerID())
    return
 
def SetPlayerAccState(curPlayer, accState):
    curPlayer.SetAccState(accState)
    curPlayer.SetExAttr17(accState) # Í¬²½ÉèÖøÃÖµ 0309 ·â°üµÇ¼ʱÐèÒªÓõ½
    SendGameServerRefreshState(curPlayer, ShareDefine.CDBPlayerRefresh_ExAttr17, accState)
    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ExAttr17, accState)
    GameWorld.DebugLog("SetPlayerAccState %s" % (accState), curPlayer.GetPlayerID())
    return
 
def DoGMForbidenTalkOnLogin(curPlayer):
    ## ÀëÏßʱ±»½ûÑÔ£¬´ËʱDBµÄÕ˺Å״ֵ̬Ϊ½ûÑÔ״̬£¬µ«ÊÇGMOperÔÝʱûÓнûÑÔ²Ù×÷ÃüÁ¹ÊÉÏÏßʱ¼ì²éÉèÖÃÏÂÀëÏß½ûÑÔ״̬
    ## Ä¿Ç°ÀëÏßʱ±»½ûÑԵģ¬ÔÝʱֻ´¦ÀíAccState ExAttr17, GMOperÃüÁîÔݲ»´¦Àí£¬ËùÒÔΪÓÀ¾Ã½ûÑÔ
    
    if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
        GameWorld.Log("ÉÏÏßʱ½ÇɫΪ±»É豸½ûÑÔ״̬!", curPlayer.GetPlayerID())
        __SetGMForbidenTalkValue(curPlayer, 2)
        __SetGMForbidenTalkValue(curPlayer, 1)
    elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
        GameWorld.Log("ÉÏÏßʱ½ÇɫΪ±»½ûÑÔ״̬!", curPlayer.GetPlayerID())
        __SetGMForbidenTalkValue(curPlayer, 1)
    else:
        SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
    return
 
def IsMainLevelPass(curPlayer, lvID):
    ## ÅжÏÍæ¼ÒÊÇ·ñ¹ý¹ØÄ³¸öÖ÷Ï߹ؿ¨ID
    # @param lvID: ¹Ø¿¨Î¨Ò»ID£¬Óë²ß»®Ô¼¶¨ºÃ = Õ½Ú*100+¹Ø¿¨±àºÅ
    passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
    passValue = passChapterID * 100 + passLevelNum # ÒòΪpassµÄ¼Ç¼ÊÇ´ø²¨ÊýµÄ£¬¼´µ±Ç°¹Ø¿¨boss»¹Ã»¹ý¹Ø£¬ËùÒÔÖ»ÓдóÓڸüǼֵµÄ²ÅËã¹ý¹Ø
    return passValue > lvID
 
## Ö÷Ï߹ؿ¨¹ý¹Ø½ø¶ÈÖµ = Õ½Ú*10000+¹Ø¿¨±àºÅ*100+µÚx²¨
def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # ²»Í¨ÖªGameServer
def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
    ## ÉèÖÃÖ÷Ï߹ؿ¨¹ý¹Ø½ø¶È
    # @param chapterID: Õ½ÚID
    # @param levelNum: ¹Ø¿¨±àºÅ
    # @param wave: µÚx²¨
    value = ComMainLevelValue(chapterID, levelNum, wave)
    SetMainLevelPassValue(curPlayer, value)
    return value
def GetMainLevelPassInfo(curPlayer):
    ## »ñÈ¡Ö÷Ï߹ؿ¨¹ý¹Ø½ø¶ÈÐÅÏ¢
    # @return: chapterID, levelNum, wave
    return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
 
## Ö÷Ï߹ؿ¨µ±Ç°½ø¶ÈÖµ = Õ½Ú*10000+¹Ø¿¨±àºÅ*100+µÚx²¨
def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
def SetMainLevelNowValue(curPlayer, value): curPlayer.SetExAttr2(value, False, False) # ²»Í¨ÖªGameServer
def SetMainLevelNowInfo(curPlayer, chapterID=1, levelNum=1, wave=1):
    ## ÉèÖÃÖ÷Ï߹ؿ¨µ±Ç°½ø¶È
    # @param chapterID: Õ½ÚID
    # @param levelNum: ¹Ø¿¨±àºÅ
    # @param wave: µÚx²¨
    value = ComMainLevelValue(chapterID, levelNum, wave)
    SetMainLevelNowValue(curPlayer, value)
    return value
def GetMainLevelNowInfo(curPlayer):
    ## »ñÈ¡Ö÷Ï߹ؿ¨µ±Ç°½ø¶ÈÐÅÏ¢
    # @return: chapterID, levelNum, wave
    return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
 
def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
def GetMainLevelValue(value):
    chapterID = value / 10000
    levelNum = value % 10000 / 100
    wave = value % 100
    return chapterID, levelNum, wave
 
## Ð­ÖúÄ¿±êÍæ¼ÒID
def GetAssistTagPlayerID(curPlayer): return 0
 
## ¶ÓÎéÏà¹ØÉóºË¿ª¹Ø×´Ì¬, joinReqCheck-Èë¶ÓÉêÇëÊÇ·ñÐèÒªÉóºË; inviteCheck-×é¶ÓÑûÇëÊÇ·ñÐèÒªÉóºË;
def SetTeamCheckStateEx(curPlayer, joinReqCheck, inviteCheck): return SetTeamCheckState(curPlayer, joinReqCheck * 10 + inviteCheck)
def SetTeamCheckState(curPlayer, checkState): return
## ¸±±¾¹¦ÄÜÏß·ID, ÕâÀï×ödb´æ´¢£¬·ÀÖ¹Ôںϲ¢µØÍ¼¸±±¾ÖеôÏßÖØÉÏʱǰ¶ËÎÞ·¨¼ÓÔØÕýÈ·µÄ³¡¾°×ÊÔ´£¬µÇ¼¼ÓÔØ³¡¾°Ê±»úΪ0102°ü
def SetFBFuncLineID(curPlayer, mapID, funcLineID):
    value = mapID * 1000 + funcLineID
    if value != curPlayer.GetExAttr3():
        curPlayer.SetExAttr3(value, False, True)
    return
def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
 
## ¿ç·þ״̬ËùÔÚµØÍ¼ID: 0-·Ç¿ç·þ״̬£¬·Ç0-¿ç·þ״̬¶ÔÓ¦µÄµØÍ¼ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
def SetCrossMapID(curPlayer, value):
    curPlayer.SetExAttr5(value, False, True)
    if not value:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
    return
 
## Ç°¶Ë×Ô¶¨Ò峡¾°
def GetCustomMapID(curPlayer): return curPlayer.GetExAttr14() / 1000
def GetCustomLineID(curPlayer): return curPlayer.GetExAttr14() % 1000
## ×Ô¶¨Ò峡¾°ºó¶ËÅжÏÒѽáËãºóÐèÖ±½ÓÖØÖÃΪ0£¬·Àֹǰ¶ËûÓÐÍ˳ö³¡¾°Ö±½ÓÏÂÏßµ¼ÖÂÊý¾ÝûÓÐÖØÖ㬿ÉÄÜÒý·¢¿ÉÒÔÖØ¸´½ø
def SetCustomMap(curPlayer, mapID, lineID):
    value = mapID * 1000 + lineID
    if value != curPlayer.GetExAttr14():
        curPlayer.SetExAttr14(value, False, True)
    return
 
## Í­Ç®µã, Ö§³ÖÍ­Ç®³¬20ÒÚ
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
def SetSilver(curPlayer, totalSilver):
    silver = totalSilver % ChConfig.Def_PerPointValue
    silverPoint = min(totalSilver / ChConfig.Def_PerPointValue, ChConfig.Def_UpperLimit_DWord)
    if silver != curPlayer.GetSilver():
        curPlayer.SetSilver(silver)
    if silverPoint != curPlayer.GetExAttr6():
        curPlayer.SetExAttr6(silverPoint)
    return
 
##VIPµ½ÆÚʱ¼ä, ÐèҪͬ²½GameServer
def GetVIPExpireTime(curPlayer): return 0
def SetVIPExpireTime(curPlayer, expireTime): return
 
##×î½üÒ»´ÎÌáÉýVIPµÈ¼¶Ê±¼ä
def GetVIPLVUpTime(curPlayer): return 0
def SetVIPLVUpTime(curPlayer, lvUpTime): return
 
##ÁÄÌìÆøÅÝ¿ò
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
 
##ÓÎÏ·³äÖµÖ§¸¶´ú±Ò
def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
def GetPayCoin(curPlayer): return curPlayer.GetExAttr11()
def SetPayCoin(curPlayer, value): return curPlayer.SetExAttr11(min(value, ChConfig.Def_UpperLimit_DWord), False, False)
def PayCoinOnDay(curPlayer):
    # Ã¿ÈÕ¹ýÌìÇå³ýʱЧ´ú±Ò
    payCoinDay = GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
    if payCoinDay > 0:
        PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
    return
 
## »ñÈ¡Åå´÷µÄ³ÆºÅID
def GetTitleID(curPlayer):
    curDienstgradMgr = curPlayer.GetDienstgradManager()
    return curDienstgradMgr.GetCurGradID()
 
##°éÂÂ
def GetCoupleID(curPlayer):
    coupleInfo = GetCoupleInfo(curPlayer.GetPlayerID())
    return coupleInfo[0] if coupleInfo else 0
def GetCoupleName(curPlayer):
    coupleInfo = GetCoupleInfo(curPlayer.GetPlayerID())
    return coupleInfo[1] if coupleInfo else ""
def GetCoupleJob(curPlayer):
    coupleInfo = GetCoupleInfo(curPlayer.GetPlayerID())
    return coupleInfo[2] if coupleInfo else 1
def GetBridePriceMaxID(curPlayer):
    coupleInfo = GetCoupleInfo(curPlayer.GetPlayerID())
    return coupleInfo[3] if coupleInfo else 0
def GetCoupleInfo(playerID):
    if playerID not in PyGameData.g_coupleInfo:
        return
    return PyGameData.g_coupleInfo[playerID]
def SetCoupleInfo(playerID, coupleInfo):
    if not coupleInfo:
        PyGameData.g_coupleInfo.pop(playerID, None)
    else:
        PyGameData.g_coupleInfo[playerID] = coupleInfo
    return
 
## Íæ¼ÒËùÊô·þÎñÆ÷×éID
def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
def UpdPlayerServerGroupID(curPlayer):
    # ¸üÐÂ×Ô¼ºµÄ·þÎñÆ÷×éID, ¿ç·þ·þÎñÆ÷²»´¦Àí
    if GameWorld.IsCrossServer():
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if not serverGroupID:
        return
    playerServerGroupID = curPlayer.GetExAttr13()
    if playerServerGroupID != serverGroupID:
        curPlayer.SetExAttr13(serverGroupID, False, True)
        GameWorld.DebugLog("¸üÐÂÍæ¼ÒËùÊô·þÎñÆ÷×éID: serverGroupID=%s" % serverGroupID)
    return
 
# ¾³½çÄѶȵȼ¶
def GetRealmDifficulty(curPlayer): return 0
def SetRealmDifficulty(curPlayer, realmDifficulty):
    ''' ÉèÖþ³½çÄѶȵȼ¶£¬ÈκεØÍ¼¾ù¿ÉÑ¡Ôñ
    '''
    return
def GetDifficultyRealmLV(realmDifficulty): return 0
def GetMapRealmDifficulty(curPlayer):
    ## »ñÈ¡Íæ¼ÒÔÚ±¾µØÍ¼Öеľ³½çÄѶȲ㼶£¬±ØÐëÔÚ¾³½çµØÍ¼ÇÒÓÐÑ¡Ôñ¾³½çÄѶȲÅË㣬·ñÔòΪĬÈÏ0£»¸ÃÄѶÈֵͬʱҲÊÇÊÓÒ°²ã¼¶
    return 0
 
##Íæ¼ÒÀ뿪ÏÉÃËʱ¼ä£¨Ö÷¶¯»ò±»Ìß¶¼Ë㣩
def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
def SetLeaveFamilyTimeEx(curPlayer, value):
    curPlayer.SetExAttr19(value)
    #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
    return
 
##×ÜÕ½¶·Á¦£¬Ö§³Ö³¬¹ý20E = ¸÷Ä£¿éÕ½Á¦×ܺÍ
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
    beforeFightPower = GetFightPower(curPlayer)
    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # ²»Í¨ÖªGameServer bNotifyGameServer False
    if value < beforeFightPower:
        DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
    highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
    highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
    if value > highestFightPower:
        highestFightPower = value
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
        
    GameWorld.DebugLog("×ÜÕ½Á¦: %s, ÀúÊ·×î¸ßÕ½Á¦: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
    PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
    # ¼Ç¼¿ª·þ»î¶¯Êý¾Ý
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
    #if beforeFightPower != totalFightPower:
    #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
    return
 
## ÉèÖÃÄ£¿éÕ½¶·Á¦£¬Ö§³Ö³¬¹ý20E = Ä£¿é¹«Ê½Õ½Á¦ + ¼¼Äܸ½¼ÓÕ½Á¦ + ÆäËû¸½¼ÓÕ½Á¦
def SetMFPFightPower(curPlayer, mfpType, fightPower): return
## »ñȡģ¿éÕ½¶·Á¦
def GetMFPFightPower(curPlayer, mfpType): return 0
 
## ÉèÖÃÄ£¿é¸½¼ÓÕ½¶·Á¦£¬Ö§³Ö³¬¹ý20E
def SetMFPExFightPower(curPlayer, mfpType, fightPower): return
## »ñȡģ¿é¸½¼ÓÕ½¶·Á¦
def GetMFPExFightPower(curPlayer, mfpType): return 0
        
## ÉèÖÃÄ£¿é¼¼Äܸ½¼ÓÕ½¶·Á¦£¬Ö§³Ö³¬¹ý20E
def SetMFPSkillFightPower(curPlayer, mfpType, fightPower): return
## »ñȡģ¿é¼¼Äܸ½¼ÓÕ½¶·Á¦
def GetMFPSkillFightPower(curPlayer, mfpType): return 0
        
#===============================================================================
##»ñÈ¡Íæ¼Ò·ÖÏßÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @return Íæ¼Òµ±Ç°·ÖÏßID
# @remarks 
def GetPlayerLineID(curPlayer):
    return curPlayer.GetLineID() + 1
 
 
##ÊÓÒ°ÑéÖ¤, Íâ¹ÒÊÓÒ°±äС²»»Ö¸´
# @param curPlayer Íæ¼ÒʵÀý
# @param sight ÊÓÒ°·¶Î§
# @return ÎÞÒâÒå
def SetSight(curPlayer, sight):
    #Íâ¹ÒºÅ ÊÓÒ°ÑéÖ¤
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        
        if curPlayer.GetSight() > sight:
            curPlayer.SetSight(sight)
        
        return
    
    curPlayer.SetSight(sight)
 
##»ñÈ¡¹¥»÷¼ä¸ô
# @param curPlayer Íæ¼ÒʵÀý
# @return ¹¥»÷¼ä¸ô
def GetAtkInterval(curPlayer):
    atkInterval = curPlayer.GetAtkInterval()
    
    #Íâ¹ÒºÅ ¹¥»÷¼ä¸ôÑéÖ¤
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        atkInterval *= 100
    
    return atkInterval
 
##Íæ¼ÒÔö¼ÓÕæÆø
# @param curPlayer Íæ¼Ò
# @param value Ôö¼ÓÊýÖµ
# @param canOverbrim ¿É·ñÒç³ö(ĬÈϲ»ÐÐ) 
# @param isSysMsg ÊÇ·ñϵͳÌáʾ(ĬÈÏÐèÒª) 
# @return None
def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
    if addValue <= 0:
        return True
    
    curZhenQi = GetZhenQi(curPlayer)  # µ±Ç°ÕæÆø
    
    value = curZhenQi + addValue
    
    if value == curZhenQi:
        #ÕæÆøÖµÃ»Óиıä
        return False
    
    #===============================================================================================
    # if isSysMsg:
    #    #GeRen_chenxin_254483:»ñµÃÕæÆøÖµXXµã
    #    NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
    #===============================================================================================
    
    SetZhenQi(curPlayer, value)
    #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
    return True
 
 
##Íæ¼Ò¼õÉÙÕæÆø
# @param curPlayer Íæ¼Ò
# @param lostValue ¼õÉÙÊýÖµ
# @return None
def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
    if lostValue <= 0:
        return True
    
    curZhenQi = GetZhenQi(curPlayer)  # µ±Ç°ÕæÆø
    
    value = max(0, curZhenQi - lostValue)
    if value < 0:
        GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
        return False
    
    #GeRen_chenxin_365899:ÏûºÄÕæÆøÖµXXµã.
    #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
    
    SetZhenQi(curPlayer, value)
    
    #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
    return True
 
## SPÕæÆøÖµ - ÔÝ·ÏÆú ExAttr7¡¢ExAttr8 ¸ÄΪר¾«Ñ¡Ôñ֪ͨ£¬ÓÃÓÚǰ¶Ë±íÏÖÆäËûÍæ¼ÒµÄ²»Í¬×¨¾«ÌØÐ§
def GetZhenQi(curPlayer): return 0
def SetZhenQi(curPlayer, totalZhenQi): return
 
#===============================================================================
# #@warning: ExAttr6~ExAttr10, ÐÂÔö2¸ö²¼¶ûĬÈϲÎÊý, ÊÇ·ñ֪ͨ¿Í»§¶Ë, ÊÇ·ñ֪ͨGameServer, Ä¬ÈÏֵΪFalse
#===============================================================================
#---------------------------------------------------------------------------
 
##»ñÈ¡¿ÉÃâ·Ñ¿ªÆôµÄ¸ñ×ÓÊý
# @param curPlayer Íæ¼Ò¶ÔÏó
# @param packType ±³°üÀàÐÍ
# @param openCnt Êµ¼ÊÒª¿ªÆôµÄ¸ñ×ÓÊý
# @return »ñÈ¡¿ÉÃâ·Ñ¿ªÆôµÄ¸ñ×ÓÊý
def GetCanAutoOpenPackCount(curPlayer, packType, openCnt, tick):
    if packType not in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
        return 0
    cfgObj = PlayerExpandPackCfgMgr.GetExpandPackCfg(curPlayer, packType)
    #ÕÒ²»µ½ÕâÖÖ±³°üµÄÅäÖÃÐÅÏ¢¶ÔÏó
    if not cfgObj:
        return 0
    #ÒѹºÂò»ò×Ô¶¯¿ªÆôµÄ¸ñ×ÓÊý
    keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict[packType][ChConfig.Def_PlayerPackDict_Index_Key]
    curCount = curPlayer.NomalDictGetProperty(keyName)
    
#    nextCountIndex = curCount + 1
#    infoObj = cfgObj.GetAttrInfoByInex(nextCountIndex)
#    if None == infoObj:
#        return 0
#    #¸üÐÂÏÂÍæ¼ÒµÄÔÚÏßʱ¼ä
#    UpdateOnLineTime(curPlayer, tick)
#    onlineTime = curPlayer.GetOnlineTime()
#    #ÐèÒªµÄʱ¼ä
#    needOnlineTime = infoObj["OnlineTime"]
#    #×îºóÒ»´Î×Ô¶¯¿ªÆô±³°üµÄÔÚÏßʱ¼ätick
#    lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick)
#    if onlineTime - lastAutoOpenPackTick > needOnlineTime:
#        return 1
#    return 0
    
    #×î´ó¿ÉÔö¼ÓµÄ±³°üÊý
    maxCanAddCount = cfgObj.GetCanAddCount()
    forCount = min(openCnt, maxCanAddCount - curCount)
    
    #¿ÉÒÔÔÙÔö¼ÓµÄ¸ñ×ÓÊý
    count = 0
    #±éÀú¿ÉÔö¼ÓµÄ±³°ü¸ñ×ÓÊý
    UpdateOnLineTime(curPlayer, tick)
    onlineTime = curPlayer.GetOnlineTime()
    lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick % packType)
    lastInfoObj = cfgObj.GetTotalAddAttrInfoByCount(curCount)
    notOnlineTime = 0
    if lastInfoObj:
        notOnlineTime = lastInfoObj["OnlineTime"]
#    GameWorld.Log("get online time = %s"%onlineTime)
    for i in range(forCount):
        nextCount = curCount + i + 1
        infoObj = cfgObj.GetTotalAddAttrInfoByCount(nextCount)
        if None == infoObj:
            break
        # (СÓÚ0µÄ²»¾ßÓÐÃâ·Ñ¿ªÆô¹¦ÄÜ)
        if infoObj["OnlineTime"] < 0:
            continue
        needOnlineTime = infoObj["OnlineTime"] - notOnlineTime
#        GameWorld.Log("get need online time = %s"%needOnlineTime)
        #ÒªÇóµÄÔÚÏßʱ¼ä,´óÓÚµ±Ç°µÄÔÚÏßʱ¼ä,û°ì·¨¼Ó±³°ü¸ñ×Ó
        if needOnlineTime > onlineTime - lastAutoOpenPackTick:
            break
        count += 1
    return count
 
## »ñÈ¡Íæ¼Òµ±Ç°µÈ¼¶Éý¼¶ËùÐè×ܾ­Ñé
#  @param playerLv Íæ¼ÒµÈ¼¶
#  @return ·µ»ØÖµ, Éý¼¶ÐèÒªµÄ×ܾ­Ñé
def GetLVUPTotalNeedExp(curPlayer):
    curLV = curPlayer.GetLV()
    return GetTotalExpByPlayerLv(curLV)
 
## ¸ù¾ÝµÈ¼¶»ñµÃÉý¼¶ÐèÒªµÄ×ܾ­Ñé
#  @param playerLv Íæ¼ÒµÈ¼¶
#  @return ·µ»ØÖµ, Éý¼¶ÐèÒªµÄ×ܾ­Ñé
def GetTotalExpByPlayerLv(playerLV):
    lvIpyData = GetPlayerLVIpyData(playerLV)
    if not lvIpyData:
        return 0
    return GetLVUPTotalExpNeed(lvIpyData)
 
def GetPlayerLVIpyData(playerLV):
    lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", playerLV)
    if not lvIpyData:
        GameWorld.ErrLog("¾­Ñé±íÒì³£  lv= %s" % playerLV)
        return
    return lvIpyData
 
def GetLVUPTotalExpNeed(lvIpyData):
    if not lvIpyData:
        return 0
    return lvIpyData.GetExp()
 
def GetPlayerMaxLV(curPlayer):
    ## »ñÈ¡Íæ¼Òʵ¼Ê¿ÉÉýµÄ×î´óµÈ¼¶
    maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1)
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        return 0
    playerMaxLV = min(maxLV, realmIpyData.GetLVMax())
    return playerMaxLV
 
## »ñµÃÍæ¼Òʵ¼ÊµÈ¼¶
#  @param curPlayer Íæ¼Ò
#  @return Íæ¼Òʵ¼ÊµÈ¼¶
def GetRealPlayerLv(curPlayer):
    #µ±Ç°µÈ¼¶
    realPlayerLv = curPlayer.GetLV()
    #µ±Ç°Íæ¼Ò×ܾ­Ñé
    curTotalExp = GetPlayerTotalExp(curPlayer)
    return GetRealPlayerLvEx(realPlayerLv, curTotalExp)
 
## »ñµÃÍæ¼Òʵ¼ÊµÈ¼¶
#  @param realPlayerLv µ±Ç°µÈ¼¶
#  @param curTotalExp ×ܾ­Ñé
#  @return Íæ¼Òʵ¼ÊµÈ¼¶
def GetRealPlayerLvEx(realPlayerLv, curTotalExp):
    #Éý¼¶ËùÐè×ܾ­Ñé
    needTotalExp = GetTotalExpByPlayerLv(realPlayerLv)
    if not needTotalExp:
        return realPlayerLv
    
    #Ä£ÄâÉý¼¶,»ñµÃʵ¼ÊµÈ¼¶
    while curTotalExp >= needTotalExp:
        realPlayerLv += 1
        curTotalExp -= needTotalExp
        needTotalExp = GetTotalExpByPlayerLv(realPlayerLv)
        if not needTotalExp:
            break
    return realPlayerLv
 
## »ñÈ¡Íæ¼Òµ±Ç°×ܾ­Ñé
def GetPlayerTotalExp(curPlayer):
    totalExp = curPlayer.GetTotalExp() # Î´ÂúÒ»¸ö¾­ÑéµãµÄ¾­Ñ飬·ÇÍæ¼Òʵ¼Ê×ܾ­Ñé
    expPoint = curPlayer.GetExpPoint()
    totalMasterExp = expPoint * ChConfig.Def_PerPointValue + totalExp
    return totalMasterExp
 
## ÉèÖÃÍæ¼Òµ±Ç°×ܾ­Ñé, ×ª»¯Îª¾­Ñéµã¼°¾­Ñé
def SetPlayerTotalExp(curPlayer, totalExp):
    curExp = totalExp % ChConfig.Def_PerPointValue
    expPoint = totalExp / ChConfig.Def_PerPointValue
    
    if curPlayer.GetExpPoint() != expPoint:
        curPlayer.SetExpPoint(expPoint)
    if curPlayer.GetTotalExp() != curExp:
        curPlayer.SetTotalExp(curExp)
    #GameWorld.DebugLog("SetPlayerTotalExp totalExp=%s,expPoint=%s,curExp=%s" 
    #                   % (totalExp, expPoint, curExp), curPlayer.GetPlayerID())
    
    return
 
#------------------------------------------------------------------------------ 
 
## Í¨ÖªÑ¡ÖÐÄ¿±ê
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return None
def Sync_SelectObj(curPlayer, objType, objID, isSelect):
    selectObj = ChPyNetSendPack.tagMCNotifySelectObj()
    selectObj.Clear()
    selectObj.Type = objType
    selectObj.ID = objID
    selectObj.isSelect = isSelect
    NetPackCommon.SendFakePack(curPlayer, selectObj)
    return
 
 
## Í³¼ÆÍæ¼ÒÊôÐÔ£¬ÀÛ¼Ó
#  @param attrType ÊôÐÔÀàÐÍ£¬Ð§¹ûID»òÕß×Ö·û´®
#  @param value ÊôÐÔÖµ
#  @param allAttrList ÊôÐÔÁбí
#  @return None
def CalcAttrDict_Type(attrType, value, allAttrList):
    if value == 0:
        return
    
    #[ÊôÐÔË÷Òý, ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]
    attrInfo = ChConfig.ItemEffect_AttrDict.get(attrType, [])
    if attrInfo == []:
        return
    
    index = ChConfig.Def_CalcAttrIndexDict[(attrInfo[1], attrInfo[2])]
    
    attrDict = allAttrList[index]
    for i in attrInfo[0]:
        GameWorld.AddDictValue(attrDict, {i:value})
    return
 
def CalcAttrDict_TypeEx(attrType, value, allAttrDict):
    ## Í³¼ÆÍæ¼ÒÊôÐÔ£¬ÀÛ¼Ó
    if value == 0:
        return
    
    #[ÊôÐÔË÷Òý, ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]
    attrInfo = ChConfig.ItemEffect_AttrDict.get(attrType, [])
    if attrInfo == []:
        return
    for i in attrInfo[0]:
        GameWorld.AddDictValue(allAttrDict, {i:value})
    return
 
## ÅàÑø¾³½çµÈ¼¶
def GetTrainRealmLVReal(curPlayer, funcType):
    trainRealmLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TrainRealmLV % funcType)
    return max(trainRealmLV, curPlayer.GetOfficialRank())
def SetTrainRealmLV(curPlayer, funcType, trainRealmLV):
    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TrainRealmLV % funcType, trainRealmLV)
    SyncTrainRealmLV(curPlayer, funcType)
    return
def SyncTrainRealmLV(curPlayer, funcType=None):
    if funcType == None:
        syncFuncTypeList = range(1, 1 + 10)
    else:
        syncFuncTypeList = [funcType]
    infoList = []
    for fType in syncFuncTypeList:
        trainRealmLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TrainRealmLV % fType)
        if not trainRealmLV and funcType == None:
            continue
        lvInfo = ChPyNetSendPack.tagMCTrainRealmLV()
        lvInfo.FuncType = fType
        lvInfo.TrainRealmLV = trainRealmLV
        infoList.append(lvInfo)
    if not infoList:
        return
    clientPack = ChPyNetSendPack.tagMCTrainRealmLVInfo()
    clientPack.InfoList = infoList
    clientPack.Count = len(clientPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
## ÷ÈÁ¦µÈ¼¶
def GetCharmLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CharmLV)
def SetCharmLV(curPlayer, charmLV):
    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CharmLV, charmLV)
    SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_CharmLV, charmLV)
    return
 
def GetTotalLingGenPoint(curPlayer):
    # ×ÜÁé¸ùµãÊý(½ðľˮ»ðÍÁ+×ÔÓɵãÊý)
    return 0
 
# Áé¸ù - ½ðľˮ»ðÍÁ
def GetMetal(curPlayer): return 0
def GetWood(curPlayer): return 0
def GetWater(curPlayer): return 0
def GetFire(curPlayer): return 0
def GetEarth(curPlayer): return 0
 
#---Íæ¼ÒÀ©Õ¹½Ó¿Ú, Õ½¶·ÊôÐÔ£¬²»´æÊý¾Ý¿â£¬Ö»Í¨Öª±¾ÈË---
 
## Íæ¼Ò¼õ¼¼ÄÜCD±ÈÀý
def GetReduceSkillCDPer(curPlayer): return 0
def SetReduceSkillCDPer(curPlayer, reducePer): return
 
# ÑªÆ¿»Ö¸´Ð§¹û
def GetHPCureEnhance(curPlayer): return 0
 
# ÏÉÃË»ÕÕÂID
def GetFamilyEmblemID(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyEmblemID)
def SetFamilyEmblemID(curPlayer, emblemID): NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyEmblemID, emblemID)
 
# ÏÉÃËְλ£¬Ê¹ÓàGetReceivedSalary£¬ÒòΪFamilyMemberLVûÓÐÈë¿â
def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
def SetFamilyMemberLV(curPlayer, fmLV):
    #ÒòΪÏÉÃËְλûÓдæDBPlayer£¬¶ø¿ç·þºóÓÖûÓÐFamilyÐÅÏ¢£¬ËùÒÔÕâÀï×ö¸ö´æ´¢£¬ÓÃÓÚ¿ç·þÓÃ
    curPlayer.SetReceivedSalary(fmLV)
    curPlayer.SetFamilyMemberLV(fmLV) # Ò²Í¬²½ÉèÖøÃÖµ£¬·ÀÖ¹ÓÐЩµØ·½Ö±½Óµ÷ÓàcurPlayer.GetFamilyMemberLV()
    return
 
#---µ±Ç°·À»¤Öµ£¬Ðè´æDB----
def GetProDef(curPlayer): return 0
def SetProDef(curPlayer, value): return
 
#---×î´ó·À»¤Öµ----
def GetMaxProDef(curPlayer): return 0
def SetMaxProDef(curPlayer, value): return
 
# Ã¿XÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç£¬ ºÁÃë¼Ç¼
def GetLostYinjiTime(curPlayer): return 0
def SetLostYinjiTime(curPlayer, value): return
 
# µ±Ç°Ó¡¼ÇÊý
def GetYinjiCnt(curPlayer): return 0
def SetYinjiCnt(curPlayer, value): return
 
# ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
def GetTheFBSkillsCD(curPlayer): return 0
def SetTheFBSkillsCD(curPlayer, value): return
# ×ÆÉչ̶¨É˺¦
def GetBurnValue(curPlayer): return 0
def SetBurnValue(curPlayer, value): return
# ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
def GetBurnTimePer(curPlayer): return 0
def SetBurnTimePer(curPlayer, value): return
# ¼õÒÆ¶¯ËٶȰٷֱÈ
def GetSubSpeedPer(curPlayer): return 0
def SetSubSpeedPer(curPlayer, value): return
 
#-------------------------------------------------------------------------------
 
## ÉèÖñ£´æ¹¦ÄÜÊÂÏȼÆËãºÃµÄÊôÐÔÖµ
def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList, insidePerAttrDict=None, customAttrDict=None):
    # ÉèÖÃֵ֮ǰÏÈÇå¿ÕÖØÖÃ
    # @param customAttrDict: ×Ô¶¨ÒåµÄÊôÐÔÐÅÏ¢£¬±ØÐëÊǸñʽ {"×Ô¶¨ÒåÊôÐÔÃèÊöÃûkey":ÊôÐÔÐÅÏ¢, ...}  ×Ô¶¨ÒåÊôÐÔÃèÊöÃûkey - ½¨Ò鲻ͬ¹¦ÄܵãÖ®¼ä²»ÒªÖظ´
    ClearCalcAttrListValue(curPlayer, funcIndex)
    if insidePerAttrDict == None:
        insidePerAttrDict = {}
    if customAttrDict == None:
        customAttrDict = {}
        
    battleAttrDict = allAttrList[ChConfig.CalcAttr_Battle]
    if ChConfig.TYPE_Calc_PerLVAtk in battleAttrDict:
        # Ã¿1¼¶¼ÓµÄ¹¥»÷Á¦²»Ò»¶¨Âú1µã£¬ËùÒÔÕâÀï°´Íò·ÖÂÊÀ´Ë㣬֧³ÖСÊýËã·¨
        addAtk = int(curPlayer.GetLV() * battleAttrDict[ChConfig.TYPE_Calc_PerLVAtk] / float(ShareDefine.Def_MaxRateValue))
        battleAttrDict[ChConfig.TYPE_Calc_AttrATKMin] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrATKMin, 0) + addAtk
        battleAttrDict[ChConfig.TYPE_Calc_AttrATKMax] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrATKMax, 0) + addAtk
        
    if ChConfig.TYPE_Calc_PerLVMaxHP in battleAttrDict:
        # Ã¿1¼¶¼ÓµÄÉúÃüÖµ²»»áÉÙÓÚ1µã£¬ËùÒÔÖ±½Ó³Ë
        addMaxHP = curPlayer.GetLV() * battleAttrDict[ChConfig.TYPE_Calc_PerLVMaxHP]
        battleAttrDict[ChConfig.TYPE_Calc_AttrMaxHP] = battleAttrDict.get(ChConfig.TYPE_Calc_AttrMaxHP, 0) + addMaxHP
        
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_playerFuncAttrDict:
        PyGameData.g_playerFuncAttrDict[playerID] = {}
    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
    funcAttrDict[funcIndex] = [allAttrList, insidePerAttrDict, customAttrDict]
    #GameWorld.DebugLog("±£´æ¹¦ÄܵãÊôÐÔ: funcIndex=%s, %s, %s" % (funcIndex, allAttrList, insidePerAttrDict))
    return
 
def GetCalcAttrListValue(curPlayer, funcIndex):
    ## »ñÈ¡¹¦ÄܵãÔ¤ÏȼÆËãµÄËù¼ÓÊôÐÔÖµ
    attrList = [{} for _ in range(4)]
    insidePerAttrDict = {}
    customAttrDict = {}
    if isinstance(funcIndex, int):
        funcIndexList = [funcIndex]
    elif isinstance(funcIndex, list):
        funcIndexList = funcIndex
    else:
        return attrList, insidePerAttrDict, customAttrDict
    
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_playerFuncAttrDict:
        return attrList, insidePerAttrDict, customAttrDict
    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
    for funcIndex in funcIndexList:
        if funcIndex not in funcAttrDict:
            continue
        funcAttrList, funcInsidePerAttrDict, funcCustomAttrDict = funcAttrDict[funcIndex]
        for i, attrDict in enumerate(attrList):
            curAttrDict = funcAttrList[i]
            AddAttrDictValue(attrDict, curAttrDict)
        customAttrDict.update(funcCustomAttrDict)
        AddAttrDictValue(insidePerAttrDict, funcInsidePerAttrDict)
    return attrList, insidePerAttrDict, customAttrDict
 
## ÖØÖûº´æ
def ClearCalcAttrListValue(curPlayer, funcIndex):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_playerFuncAttrDict:
        return
    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
    funcAttrDict.pop(funcIndex, None)
    return
 
def AddAttrListValue(attrList):
    addAttrList = [{} for _ in range(4)]
    for aList in attrList:
        for i in ChConfig.CalcAttrIndexList:
            AddAttrDictValue(addAttrList[i], aList[i])
    return addAttrList
 
## ÊôÐÔÖµ×ÖµäÀÛ¼Ó
def AddAttrDictValue(dict1, dict2):
    for key, value in dict2.items():
        if key not in dict1:
            dict1[key] = value
        else:
            aValue = dict1[key]
            if key in ChConfig.TYPE_Calc_DeclineList:
                # ÕâÖÖËã·¨µÄÊôÐÔÒ»°ãÊÇÍò·ÖÂʵģ¬×î´ó²»³¬¹ý°Ù·Ö°Ù£¬¹ÊÔÝĬÈÏÍò·ÖÂÊ, ÈôÓв»ÊÇÍò·ÖÂʵÄÊôÐÔÔÙ×ö´¦Àí
                dict1[key] = 10000 - (10000 - aValue) * (10000 - value)
            else:
                dict1[key] = aValue + value
    return
 
def GetLordAttr(curPlayer):
    ## »ñÈ¡Ö÷¹«ÊôÐÔ»ã×Ü
    lordAttrDict = {"Atk":curPlayer.GetMaxAtk(), "Def":curPlayer.GetDef(), "MaxHP":GameObj.GetMaxHP(curPlayer), 
                    "Hit":curPlayer.GetHit(), "Miss":curPlayer.GetMiss()}
    return lordAttrDict
 
#-------------------------------------------------------------------------------
## ÉèÖÃÍæ¼Ò×ÖµäÖµ, ´æ¿â
def NomalDictSetProperty(curPlayer, key, value, dType=0):
    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
        playerID = curPlayer.GetPlayerID()
        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
        changeDict[(key, dType)] = value
        PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
        
    if value == 0:
        curPlayer.NomalDictDelProperty(key, dType)
        return
    # 2^31 - 1
    curPlayer.NomalDictAddProperty(key, min(value, ChConfig.Def_UpperLimit_DWordEx), dType)
    return
 
## Í¨Öª×£¸£Öµ
def Sync_BlessValue(curPlayer, blessType, value, multiple=0):
    itemList = []
 
    valuePack = ChPyNetSendPack.tagMCSyncSingleBlessValue()
    valuePack.Clear()
    valuePack.Type = blessType
    valuePack.Value = value
    valuePack.Multiple = multiple
    itemList.append(valuePack)
    
    sendPack = ChPyNetSendPack.tagMCSyncBlessValue()
    sendPack.Clear()
    sendPack.TypeCnt = len(itemList)
    sendPack.BlessInfo = itemList
    
    #֪ͨ¿Í»§¶Ë
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
#ͬ²½ÉèÖÃ Íæ¼ÒºÍ³èÎï¼°ÒÑÕÙ»½µÄÕÙ»½ÊÞ ÊÓÒ°²ã
def SetPlayerSightLevel(curPlayer, sightLevel):
    # µ±ÊÓÒ°ÉèÖÃ0ʱ£¬ÔÚ¾³½çµØÍ¼Ôò×Ô¶¯ÉèÖÃÒÑÑ¡ÔñµÄ¾³½çÄѶÈÊÓÒ°
    if sightLevel == 0:
        realmDifficulty = GetMapRealmDifficulty(curPlayer)
        if realmDifficulty:
            sightLevel = realmDifficulty
            GameWorld.DebugLog("¾³½çµØÍ¼×Ô¶¯ÉèÖÃÒÑÑ¡ÔñµÄ¾³½çÄѶÈÊÓÒ°: sightLevel=%s" % sightLevel)
            
    curPlayer.SetSightLevel(sightLevel)
    rolePet = curPlayer.GetPetMgr().GetFightPet()
    #ÎÞ³öÕ½³èÎï
    if rolePet:
        rolePet.SetSightLevel(sightLevel)
    
    for i in range(curPlayer.GetSummonCount()):
        curSummon = curPlayer.GetSummonNPCAt(i)
        if not curSummon:
            continue
        curSummon.SetSightLevel(sightLevel)
    return