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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.CreateFamily
#
# @todo:´´½¨¼Ù¹«»á
# @author hxp
# @date 2025-05-09
# @version 1.0
#
# ÏêϸÃèÊö: ´´½¨¼Ù¹«»á
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerViewCache
import IPY_PlayerDefine
import PlayerFamily
import CrossPlayer
import DBDataMgr
import random
 
def GetGMServerIDList(curPlayer):
    ## »ñÈ¡ÃüÁî¶îÍâ·¢Ë͵½ÆäËû·þÎñÆ÷£¬Èç¿ç·þ
    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    if crossServerID:
        GameWorld.DebugAnswer(curPlayer, "±¾·þ¹«»áÒÑ»¥Í¨¿ç·þID:%s" % crossServerID)
        return [crossServerID]
    GameWorld.DebugAnswer(curPlayer, "±¾·þ¹«»áδ»¥Í¨")
    return []
 
def OnExec(curPlayer, gmList):
    ## ÓÎÏ··þÖ´ÐÐÃüÁî
    
    isMainServer = GameWorld.IsMainServer()
    if not gmList:
        if not isMainServer:
            return
        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
        GameWorld.DebugAnswer(curPlayer, "´´½¨¼ÙÈ˹«»á: CreatFamily ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý  ÊÇ·ñÉóºË ¹ÙÖ°ÏÞÖÆ]")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ý¼ÙÈ˹«»á: CreatFamily 0")
        GameWorld.DebugAnswer(curPlayer, "Êä³ö¹«»áÁбí: CreatFamily pl [ÌõÊý ´ÓµÚxÃû]")
        GameWorld.DebugAnswer(curPlayer, "Êä³ö¹«»áÃ÷ϸ: CreatFamily pf ¹«»áID")
        GameWorld.DebugAnswer(curPlayer, "Ìí¼Ó¼ÙÉêÇëÈË: CreatFamily sq [ÉêÇëÊý ¹«»áID]")
        GameWorld.DebugAnswer(curPlayer, "Ìí¼Ó¹«»á³ÉÔ±: CreatFamily m ÈËÊý [¹«»áID]")
        return
    
    if isMainServer:
        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
        if crossServerID:
            # ±¾·þ¹«»áÒÑ»¥Í¨²»ÔÙÖ´Ðб¾·þÃüÁî
            return
        
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    if not crossPlayer:
        return
    
    if GameWorld.IsCrossServer():
        playerID = crossPlayer.GetPlayerID()
        familyMgr = DBDataMgr.GetFamilyMgr()
        familyID = familyMgr.GetPlayerFamilyID(playerID)
        zoneID = familyMgr.GetFamilyZoneID(familyID)
        GameWorld.DebugAnswer(crossPlayer, "¿ç·þ¹«»áID:%s,zoneID=%s" % (familyID, zoneID))
        
    value1 = gmList[0]
    if value1 == "pl":
        __printFamilyList(crossPlayer, gmList)
        return
    
    if value1 == "pf":
        __printFamilyInfo(crossPlayer, gmList)
        return
    
    if value1 == "sq":
        __addFackRequestJoin(crossPlayer, gmList)
        return
    
    if value1 == "m":
        __addFackMember(crossPlayer, gmList)
        return
    
    creatCount = value1
    if creatCount <= 0:
        __delFackFamily(crossPlayer)
        return
    __createFackFamily(crossPlayer, gmList)
    return
 
def __addFackMember(crossPlayer, gmList):
    memCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        GameWorld.DebugAnswer(crossPlayer, "ûÓиù«»á: %s" % familyID)
        return
    
    MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
    if curFamily.GetCount() >= MemberMax:
        GameWorld.DebugAnswer(crossPlayer, "³ÉÔ±ÒÑÂú: %s" % MemberMax)
        return
    memCnt = min(memCnt, MemberMax - curFamily.GetCount())
    
    curZoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
    if not curZoneMgr:
        return
    
    fackIDStart = 0
    for zoneID in familyMgr.GetZoneIDListThisServer():
        zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
        for i in range(0, zoneMgr.GetCount()):
            family = zoneMgr.GetAt(i)
            for index in xrange(family.GetCount()):
                member = family.GetAt(index)
                memID = member.GetPlayerID()
                if memID > ShareDefine.FackPlayerIDMax:
                    continue
                fackIDStart = max(memID, fackIDStart)
            
    addCnt = 0
    for i in range(memCnt):
        fackID = fackIDStart + i + 1
        if fackID >= ShareDefine.FackPlayerIDMax:
            break
        PlayerFamily.DoPlayerJionFamily(curFamily, fackID, None, broadcastFamilyChange=False)
        addCnt += 1
        
    curZoneMgr.Sort()
    PlayerFamily.Sync_FamilyInfo(crossPlayer)
    GameWorld.DebugAnswer(crossPlayer, "Ôö¼Ó³ÉÔ±Êý:%s, ×ܳÉÔ±:%s" % (addCnt, curFamily.GetCount()))
    return
 
def __addFackRequestJoin(crossPlayer, gmList):
    reqCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else crossPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(crossPlayer, "ûÓиù«»á: %s" % familyID)
        return
    
    reqCnt = min(reqCnt, 100)
    fackIDList = range(1, 200)
    random.shuffle(fackIDList)
    addCnt = 0
    reqDict = family.GetReqJoinPlayerInfo()
    for fackID in fackIDList:
        if fackID in reqDict:
            continue
        if familyMgr.GetPlayerFamilyID(fackID):
            continue
        family.AddReqJoinPlayerID(fackID)
        addCnt += 1
        if addCnt >= reqCnt:
            break
    # ¹ã²¥¸øÓÐÕÐÈËȨÏÞµÄ
    PlayerFamily.SendFamilyReqJoinInfo(familyID)
    GameWorld.DebugAnswer(crossPlayer, "Ôö¼ÓÉêÇëÊý:%s, ×ÜÉêÇë:%s" % (addCnt, len(family.GetReqJoinPlayerInfo())))
    return
 
def __printFamilyList(crossPlayer, gmList):
    printCnt = gmList[1] if len(gmList) > 1 else 20
    fromIndex = gmList[2] if len(gmList) > 2 else 0
    
    printAnswerCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    zoneIDList = familyMgr.GetZoneIDListThisServer()
    for zoneID in zoneIDList:
        zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
        zoneMgr.Sort()
        familyCnt = zoneMgr.GetCount()
        GameWorld.DebugAnswer(crossPlayer, "----- ¡¾·ÖÇø%s¡¿¹«»á×ÜÊý: %s -----" % (zoneID, familyCnt))
        for index in range(fromIndex, fromIndex + printCnt):
            if index >= familyCnt:
                break
            family = zoneMgr.GetAt(index)
            rank = index + 1
            
            text = "%s,ID:%s,LV:%s,Õ½:%s,³É:%s,Éó:%s,¹Ù:%s" % (rank, family.GetID(), family.GetLV(), family.GetFightPowerTotal(), family.GetCount(), family.GetJoinReview(), family.GetJoinLVMin())
            printAnswerCnt += 1
            if printAnswerCnt <= 100:
                GameWorld.DebugAnswer(crossPlayer, text)
            else:
                GameWorld.DebugLog(text)
            
    return
 
def __printFamilyInfo(crossPlayer, gmList):
    familyID = gmList[1] if len(gmList) > 1 else crossPlayer.GetFamilyID()
    
    familyMgr = DBDataMgr.GetFamilyMgr()
    family = familyMgr.FindFamily(familyID)
    if not family:
        GameWorld.DebugAnswer(crossPlayer, "¹«»á²»´æÔÚ: %s" % familyID)
        return
    
    zoneID = familyMgr.GetFamilyZoneID(familyID)
    GameWorld.DebugAnswer(crossPlayer, "----- ¡¾%s¡¿ -----" % (GameWorld.CodeToGbk(family.GetName())))
    GameWorld.DebugAnswer(crossPlayer, "¹«»áID:%s, ServerID:%s, ·ÖÇø:%s" % (familyID, family.GetServerID(), zoneID))
    GameWorld.DebugAnswer(crossPlayer, "LV:%s, Exp:%s" % (family.GetLV(), family.GetExp()))
    GameWorld.DebugAnswer(crossPlayer, "ÉóºË:%s, ¹ÙÖ°Ìõ¼þ:%s, ÉêÇëÊý:%s" % (family.GetJoinReview(), family.GetJoinLVMin(), len(family.GetReqJoinPlayerInfo())))
    GameWorld.DebugAnswer(crossPlayer, "Õ½Æì:%s, ÆìºÅ¡¾%s¡¿" % (family.GetEmblemID(), GameWorld.CodeToGbk(family.GetEmblemWord())))
    GameWorld.DebugAnswer(crossPlayer, "×ÜÕ½Á¦:%s, ÈËÊý:%s" % (family.GetFightPowerTotal(), family.GetCount()))
    GameWorld.DebugAnswer(crossPlayer, "ÃËÖ÷ID:%s" % (family.GetLeaderID()))
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        fightPower = member.GetFightPowerTotal()
        GameWorld.DebugAnswer(crossPlayer, "%s,ID:%s,ְλ:%s,Õ½Á¦:%s" % (index, playerID, member.GetFmLV(), fightPower))
        
    return
 
def __delFackFamily(crossPlayer):
    
    delCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    for familyID in familyMgr.GetFamilyIDList():
        if familyID > ShareDefine.FackFamilyIDMax:
            continue
        delCnt += 1
        familyMgr.DelFamily(familyID)
        
    remainCnt = len(familyMgr.GetFamilyIDList())
    GameWorld.DebugAnswer(crossPlayer, "ɾ³ý¼Ù¹«»áÊý: %s,Ê£Óà:%s" % (delCnt, remainCnt))
    return
 
def __createFackFamily(crossPlayer, gmList):
    ## ¸öÊý [×ÜÕ½Á¦ ServerID µÈ¼¶ ³ÉÔ±Êý]
    
    creatCount = gmList[0] if len(gmList) > 0 else 1 # Ä¬ÈÏ1¸ö
    familyFightPower = gmList[1] if len(gmList) > 1 else 10000000
    serverID = gmList[2] if len(gmList) > 2 else GameWorld.GetGameWorld().GetServerID() #random.randint(1, 200)
    familyLV = gmList[3] if len(gmList) > 3 else 1 # Ä¬ÈÏ1¼¶
    memberCnt = gmList[4] if len(gmList) > 4 else random.randint(1, 10)
    joinReview = gmList[5] if len(gmList) > 5 else 1
    joinLVMin = gmList[6] if len(gmList) > 6 else random.randint(1, 10)
    
    FakeFamilyName = GameWorld.GbkToCode("ÉñÃØ¾üÍÅ")
    FakeEmblemWord = GameWorld.GbkToCode("Éñ")
    
    fackFamilyID = ShareDefine.FackFamilyIDStart
    fackMemID = ShareDefine.FackPlayerIDStart
    fackMemIDMax = ShareDefine.FackPlayerIDMax
    
    fackMemIDList = []
    createOKCnt = 0
    familyMgr = DBDataMgr.GetFamilyMgr()
    for _ in range(min(creatCount, 100)):
        fackFamily = familyMgr.FindFamily(fackFamilyID)
        while fackFamily and fackFamilyID < ShareDefine.FackFamilyIDMax:
            for m in xrange(fackFamily.GetCount()):
                member = fackFamily.GetAt(m)
                memID = member.GetPlayerID()
                if memID and memID not in fackMemIDList:
                    fackMemIDList.append(memID)
            fackFamilyID += 1
            fackFamily = familyMgr.FindFamily(fackFamilyID)
            
        if fackFamily:
            break
        
        fackFamilyName = "%s%s" % (FakeFamilyName, fackFamilyID)
        fackFamily = familyMgr.AddFamily(fackFamilyName, serverID, fackFamilyID)
        fackFamilyID += 1
        if not fackFamily:
            continue
        
        fackFamily.SetLV(familyLV)
        fackFamily.SetFightPowerTotal(familyFightPower)
        fackFamily.SetEmblemID(1)
        fackFamily.SetEmblemWord(FakeEmblemWord)
        fackFamily.SetJoinReview(joinReview) # ÉèÖÃÐèÒªÉóºË
        fackFamily.SetJoinLVMin(joinLVMin) # ¹ÙÖ°
        
        GameWorld.DebugLog("´´½¨¼Ù¹«»á: fackFamilyID=%s,serverID=%s,familyFightPower=%s,memberCnt=%s" 
                           % (fackFamilyID, serverID, familyFightPower, memberCnt))
        for _ in range(memberCnt):
            
            while fackMemID in fackMemIDList and fackMemID < fackMemIDMax:
                fackMemID += 1
                    
            if fackMemID in fackMemIDList:
                break
            
            member = fackFamily.AddMember(fackMemID)
            if not member:
                continue
            
            if not fackFamily.GetLeaderID():
                member.SetFmLV(IPY_PlayerDefine.fmlLeader)
                fackFamily.SetLeaderID(fackMemID)
                
            fackMemID += 1
            
        # ¸ù¾Ý³É¹¦´´½¨µÄ³ÉԱƽ¾ù·ÖÅä×ÜÕ½Á¦
        memFightPowerTotal = familyFightPower
        memCnt = fackFamily.GetCount()
        avgValue = memFightPowerTotal / memCnt
        for m in range(memCnt):
            member = fackFamily.GetAt(m)
            memID = member.GetPlayerID()
            fmLV = member.GetFmLV()
            if m == memCnt - 1:
                memFightPower = memFightPowerTotal
            else:
                memFightPower = avgValue + memCnt / 2 - m
                memFightPowerTotal -= memFightPower
            viewCache = PlayerViewCache.FindViewCache(memID)
            viewCache.SetFightPowerTotal(memFightPower)
            GameWorld.DebugLog("    ¹«»á³ÉÔ±: memID=%s,memFightPower=%s,fmLV=%s" % (memID, memFightPower, fmLV))
            member.RefreshMemberByID(memID)
            
        createOKCnt += 1
        familyFightPower += 10000
        
    GameWorld.DebugAnswer(crossPlayer, "³É¹¦´´½¨¼Ù¹«»á: %s,×Ü:%s" % (creatCount, len(familyMgr.GetFamilyIDList())))
    return