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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.CrossMsg
#
# @todo:¿ç·þͨѶÐÅÏ¢
# @author hxp
# @date 2026-02-04
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þͨѶÐÅÏ¢
#
#-------------------------------------------------------------------------------
#"""Version = 2026-02-04 19:00"""
#-------------------------------------------------------------------------------
 
import DBFamily
import GameWorld
import PlayerMail
import ShareDefine
import NetPackCommon
import ChServerToServerPyPack
import PlayerViewCache
import PlayerFamily
import CrossPlayer
import TurnAttack
import PyGameData
import ChPlayer
 
import traceback
import cPickle
import time
 
def SendToCrossServer(msgType, dataMsg, serverIDList=None, playerID=0):
    ## ÓÎÏ··þ·¢ËÍÐÅÏ¢µ½¿ç·þ·þÎñÆ÷
    if GameWorld.IsCrossServer():
        return
    #if not dataMsg:
    #    return
    logData = "" if msgType in ShareDefine.NoLogDataSSMsgTypes else dataMsg
    if msgType == ShareDefine.S2C_FamilyPyPack:
        logData = "%s%s" % (dataMsg["funcName"], logData)
    GameWorld.Log("SendToCrossServer => %s, %s, %s" % (msgType, serverIDList, logData), playerID)
    SendToServer(msgType, dataMsg, serverIDList, ShareDefine.dirType_Cross, playerID, isLog=False)
    return
 
def SendToClientServer(msgType, dataMsg, serverIDList=None, playerID=0):
    ''' ¿ç·þ·¢ËÍÐÅÏ¢µ½×ÓÓÎÏ··þÎñÆ÷
        @param serverGroupIDList: ·¢ËÍÖ¸¶¨µÄ·þÎñÆ÷×éIDÁÐ±í£¬ÄÚ²¿ÒѾ­Õë¶ÔÁбíÖÐ×éIDÈ¥ÖØ£¬
        ËùÒÔÍⲿÂß¼­¿ÉÖ±½ÓÌí¼Ó£¬²»Óÿ¼ÂÇ×éIDÖØ¸´ÎÊÌ⣬ûÓÐÖ¸¶¨·þÎñÆ÷×éIDʱ£¬Ä¬ÈϹ㲥ËùÓÐ×Ó·þ
    '''
    if not GameWorld.IsCrossServer():
        return
    #if not dataMsg:
    #    return
    logData = "" if msgType in ShareDefine.NoLogDataSSMsgTypes else dataMsg
    if msgType == ShareDefine.C2S_SendFakePack:
        logData = "%s%s" % (dataMsg["packHead"], logData)
    GameWorld.Log("SendToClientServer => %s, %s, %s" % (msgType, serverIDList, logData), playerID)
    SendToServer(msgType, dataMsg, serverIDList, ShareDefine.dirType_Main, playerID, isLog=False) # Ä¬ÈÏ·¢¸øÖ÷·þ¼´¿É
    return
 
def SendBackServer(msgType, dataMsg, serverID, serverType, playerID=0):
    ## ÓÃÓÚ·þÎñÆ÷Ò»¶ÔÒ»»Ø°ü
    SendToServer(msgType, dataMsg, [serverID], NetPackCommon.GetSSPackDirType(serverType), playerID)
    return
 
def SendBattleRequest(dataMsg, guid, mapID, funcLineID, reqPlayerID=0):
    msgType = ShareDefine.S2B_BattleRequest
    GameWorld.Log("SendToBattleServer => %s, funcMapID=%s,funcLineID=%s,%s,%s" % (msgType, mapID, funcLineID, guid, time.time()), reqPlayerID)
    SendToServer(msgType, dataMsg, dirType=ShareDefine.dirType_Battle, playerID=reqPlayerID, isLog=False)
    return
 
def SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID=0):
    msgType = ShareDefine.B2S_BattleResult
    GameWorld.Log("SendToFromServer => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
                  % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
    SendToServer(msgType, retInfo, [fromServerID], ShareDefine.dirType_Main, reqPlayerID, isLog=False)
    return
 
def SendToServer(msgType, dataMsg, serverIDList=None, dirType=ShareDefine.dirType_Main, playerID=0, isLog=True):
    '''·¢Ë͸øÆäËû·þÎñÆ÷
    @param msgType: ¹¦ÄÜÐÅÏ¢ÀàÐÍ×Ö·û¶¨Òå
    @param dataMsg: ·¢Ë͵ÄÊý¾Ý£¬ÈÎÒâ¸ñʽ£¬Óɹ¦ÄÜ×ÔÐоö¶¨
    @param serverIDList: Ö¸¶¨Ä¿±ê·þÎñÆ÷ID »ò   ·þÎñÆ÷IDÁбí
    '''
    if not PyGameData.g_serverInitOK:
        GameWorld.Log("·þÎñÆ÷δÆô¶¯ºÃ£¡²»ÔÊÐíÓëÆäËû·þÎñÆ÷ͨѶ! msgType=%s" % msgType)
        return
    
    if isinstance(serverIDList, int):
        serverIDList = [serverIDList]
    elif not isinstance(serverIDList, list):
        serverIDList = []
    #else:
    #    serverIDList = list(set(serverIDList)) # È¥ÖØ
        
    if isLog:
        logData = "" if msgType in ShareDefine.NoLogDataSSMsgTypes else dataMsg
        GameWorld.Log("SendToServer => %s, %s, %s" % (msgType, serverIDList, logData), playerID)
        
    # Ð­ÒéÒªÓÃ×î¸ß¼¶2£¬¿É¼õÉÙ³¤¶È
    sendMsg = cPickle.dumps(dataMsg, 2)
    
    pack = ChServerToServerPyPack.tagSSCommMsg()
    pack.FromServerID = GameWorld.GetGameWorld().GetServerID()
    pack.ServerType = GameWorld.GetServerType()
    pack.PlayerID = playerID
    pack.ServerTime = int(time.time())
    pack.MsgType = msgType
    pack.TypeLen = len(pack.MsgType)
    pack.Data = sendMsg
    pack.Len = len(pack.Data)
    NetPackCommon.SendCrossServerToServerPack(pack, serverIDList, dirType)
    return
 
#// C2 10 ¿ç·þͨÓÃÐÅÏ¢°ü #tagSSCommMsg
#
#struct    tagSSCommMsg
#{
#    tagHead        Head;
#    DWORD        FromServerID;    //Äĸö·þ·¢µÄ
#    BYTE        ServerType;    //·þÎñÆ÷ÀàÐÍ
#    DWORD        PlayerID;        //ÄĸöÍæ¼Ò´¥·¢·¢Ë͵Ä
#    BYTE        TypeLen;
#    char        MsgType[TypeLen];
#    DWORD        Len;
#    char        Data[Len];    
#};
def OnSSCommMsg(netPack):
    ## ÊÕµ½ÆäËû·þÎñÆ÷·¢À´µÄÏûÏ¢
    fromServerID = netPack.FromServerID
    serverType = netPack.ServerType
    playerID = netPack.PlayerID
    msgType = netPack.MsgType
    recvMsg = netPack.Data
    
    if not PyGameData.g_serverInitOK:
        GameWorld.Log("·þÎñÆ÷δÆô¶¯ºÃ£¬²»´¦ÀíÆäËû·þÎñÆ÷ÐÅÏ¢! %s, fromServerID=%s" % (msgType, fromServerID))
        return
    
    if fromServerID == GameWorld.GetGameWorld().GetServerID():
        # ²»´¦Àí¸ø×Ô¼º·¢µÄÏûÏ¢
        return
    
    try:
        dataMsg = cPickle.loads(recvMsg)
        
        logData = "" if msgType in ShareDefine.NoLogDataSSMsgTypes else str(dataMsg)
        if msgType == ShareDefine.C2S_SendFakePack:
            logData = "%s%s" % (dataMsg["packHead"], logData)
        elif msgType == ShareDefine.S2C_FamilyPyPack:
            logData = "%s%s" % (dataMsg["funcName"], logData)
        GameWorld.Log("OnSSRecvMsg => %s, fromServerID=%s, %s,time=%s" % (msgType, fromServerID, logData, time.time()), playerID)
        
        # ËùÓÐÀàÐÍ·þÎñÆ÷¾ù¿ÉÄÜÊÕµ½µÄÐÅÏ¢
        if msgType == ShareDefine.S2B_BattleRequest: # ÇëÇóÕ½¶·
            TurnAttack.S2B_BattleRequest(dataMsg, fromServerID, msgType)      
        elif msgType == ShareDefine.B2S_BattleResult: # Õ½¶·½á¹û
            TurnAttack.B2S_BattleResult(dataMsg, fromServerID, msgType)
        elif msgType == ShareDefine.S2S_ViewTagFamily: # ²é¿´Ä¿±ê¹«»á
            PlayerFamily.S2S_ViewTagFamily(dataMsg, fromServerID, playerID)
        elif msgType == ShareDefine.S2S_ViewTagPlayer: # ²é¿´Ä¿±êÍæ¼Ò
            PlayerViewCache.S2S_ViewTagPlayer(dataMsg, fromServerID, playerID)
            
        else:
            curServerType = GameWorld.GetServerType()
            ## °´·þÎñÆ÷ÀàÐ͹éÀà´¦ÀíÐèÒª´¦ÀíµÄÐÅÏ¢ÀàÐÍ£¬½øÒ»²½·ÀÖ¹ÐÅÏ¢Îó·¢Îó´¦Àíµ¼ÖµÄÊý¾ÝÎÊÌâ
            
            # ¿ç·þ·þÎñÆ÷Òª´¦ÀíµÄÏûÏ¢
            if curServerType in [ShareDefine.serverType_CrossCenter, ShareDefine.serverType_Cross]:
                if msgType == ShareDefine.CC2C_FamilyCrossCfg: # ¹«»á·ÖÇøÅäÖÃ
                    DBFamily.CC2C_FamilyCrossCfg(dataMsg, fromServerID, serverType)
                elif msgType == ShareDefine.S2C_PlayerBaseInfo:
                    ChPlayer.S2C_PlayerBaseInfo(dataMsg, fromServerID, playerID)
                elif msgType == ShareDefine.S2C_OnlineState: # Íæ¼ÒÔÚÏß״̬
                    ChPlayer.S2C_OnlineState(dataMsg, fromServerID, playerID)
                elif msgType == ShareDefine.S2C_FamilyData: # Ê×´Îͬ²½¹«»á»¥Í¨Êý¾Ý
                    DBFamily.S2C_FamilyData(dataMsg, fromServerID)
                elif msgType == ShareDefine.S2C_FamilyPyPack: # ¹«»á¹¦ÄÜÍæ¼ÒÇëÇópy°üת·¢
                    PlayerFamily.S2C_FamilyPyPack(dataMsg, fromServerID, playerID)
                    
            # ÓÎÏ··þÎñÆ÷Òª´¦ÀíµÄÏûÏ¢
            elif curServerType == ShareDefine.serverType_Main:
                if msgType == ShareDefine.C2S_FamilyCrossInfo:
                    DBFamily.C2S_FamilyCrossInfo(dataMsg, fromServerID)
                elif msgType == ShareDefine.C2S_FamilyDataRet: # Í¬²½¹«»á»¥Í¨Êý¾Ý½á¹û»Ø¸´
                    DBFamily.C2S_FamilyDataRet(dataMsg, fromServerID)
                #elif msgType == ShareDefine.C2S_PlayerLoginOK:
                #    ChPlayer.C2S_PlayerLoginOK(playerID)
                elif msgType == ShareDefine.C2S_FamilyMapPlayer:
                    PlayerFamily.C2S_FamilyMapPlayer(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_FamilyPyPackRet:
                    PlayerFamily.C2S_FamilyPyPackRet(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_NotifyCode:
                    CrossPlayer.C2S_NotifyCode(dataMsg)
                elif msgType == ShareDefine.C2S_SendFakePack:
                    CrossPlayer.C2S_SendFakePack(dataMsg)
                elif msgType == ShareDefine.C2S_CostPlayerResources:
                    CrossPlayer.C2S_CostPlayerResources(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_GivePlayerResources:
                    CrossPlayer.C2S_GivePlayerResources(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_SetPlayerNomalDict:
                    CrossPlayer.C2S_SetPlayerNomalDict(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_SendPlayerMail:
                    PlayerMail.C2S_SendPlayerMail(dataMsg, playerID)
                elif msgType == ShareDefine.C2S_GMDebugAnswer:
                    GameWorld.C2S_GMDebugAnswer(dataMsg, playerID)
                    
    except:
        GameWorld.RaiseException("·þÎñÆ÷½ÓÊÕÐÅÏ¢´¦Àí±¨´í \r\n%s" % str(traceback.format_exc()))
    return