hxp
2025-05-23 fdebf36f0d9201c6a6949a08cdfeebb718c25ce2
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Script.DB.DBDataMgr
#
# @todo:DBÊý¾Ý¹ÜÀíÆ÷
# @author hxp
# @date 2025-05-09
# @version 1.0
#
# ÏêϸÃèÊö: DBÊý¾Ý¹ÜÀíÆ÷
#
#-------------------------------------------------------------------------------
#"""Version = 2025-05-09 12:20"""
#-------------------------------------------------------------------------------
 
import CommFunc
import DBStruct
import ChConfig
import GameWorld
import PyGameData
import PyMongoMain
import DBPlayerViewCache
import DBEventTrig
import DBBillboard
import DBGameRec
import DBFamily
import DBMail
 
import time
import os
 
BakRoot = "C:\ServerRealTimeBackup"
BakFileType = ".rtb"
BackupCopyMax = 5 # ±£ÁôÀúÊ·±¸µµÎļþÊý
BackupInterval = 30 # ±¸µµÆµÂÊ£¬·ÖÖÓ£¬Ôݶ¨Ã¿30·ÖÖÓ
 
def OnServerStart():
    ##Æô¶¯·þÎñÆ÷Êý¾Ý´¦Àí
    GameWorld.DebugLog("µØÍ¼·þÎñÆ÷Æô¶¯")
    if not LoadGameWorldDataFromBackup():
        LoadGameWorldDataFromDB()
    return
 
def OnServerClose():
    ##¹Ø·þ·þÎñÆ÷Êý¾Ý´¦Àí
    SaveGameWorldDataToDB()
    return
 
def OnMinute(curTime):
    if PyGameData.g_serverClosing:
        return
    DBFamily.OnMinute()
    DBBillboard.OnMinute()
    
    #±¸µµ¡¢Èë¿â·Å×îºó£¬µÈÊý¾Ý¶¼´¦ÀíÍêºóÔÙ±£´æ£¬Ã¿Ìì [[ʱ,·Ö], ...]£¬¾¡Á¿²í¿ªÕûµã¡¢5·Ö
    if [curTime.hour, curTime.minute] in [[3, 6]]:
        BackupGameWorldData(True)
    else:
        BackupGameWorldData(False)
    return
 
#------------------------------------------- ±¸µµ ---------------------------------------------------
def GetBakFileSortList(bakPath):
    ## °´±¸µµÊ±¼äµ¹ÐòÅÅÐò·µ»Ø [[bakTime, Êý¾Ý°æ±¾ºÅ, filePath], ...]
    bakFileList = []
    for parent, _, filenames in os.walk(bakPath):
        for filename in filenames:
            if not filename.endswith(BakFileType):
                continue
            fullPath = os.path.join(parent, filename)
            bakInfo = filename[:filename.index(".")].split("_")
            if len(bakInfo) != 3:
                continue
            dataVersionNO = GameWorld.ToIntDef(bakInfo[1]) # Êý¾Ý°æ±¾ºÅ
            bakTime = GameWorld.ToIntDef(bakInfo[2]) # yyyyMMddhhmmss
            bakFileList.append([bakTime, dataVersionNO, fullPath])
    bakFileList.sort(reverse=True)
    return bakFileList
 
def LoadGameWorldDataFromBackup():
    ## ±¸µµ¼ÓÔØ·þÎñÆ÷¹«¹²Êý¾Ý
    # @return: ÊÇ·ñ´æÔÚ±¸µµ³É¹¦¼ÓÔØ
    serverID = GameWorld.GetGameWorld().GetServerID()
    serverName = "S%s" % serverID
    BakDir = os.path.join(BakRoot, serverName)
    GameWorld.Log("¼ÓÔØ±¸µµ: %s" % BakDir)
    bakFileList = GetBakFileSortList(BakDir)
    if not bakFileList:
        GameWorld.Log("²»´æÔÚ±¸µµ!")
        return
    finalBakInfo = bakFileList[0] # ÅÅÐòºóµÄµÚÒ»¸öΪ×îб¸µµÊý¾Ý
    bakVersionNO = finalBakInfo[1]
    bakFilePath = finalBakInfo[2]
    if bakVersionNO != DBStruct.GAMEWORLD_DATA_VERSION_NO:
        GameWorld.ErrLog("±¸µµÊý¾Ý°æ±¾ºÅУÑéʧ°Ü£¬ÇëʹÓÃÕýÈ·°æ±¾·þÎñÆ÷Æô¶¯ÖØÐµ¼ÈëÊý¾Ý! bakVersionNO=%s, GAMEWORLD_DATA_VERSION_NO=%s" 
                         % (bakVersionNO, DBStruct.GAMEWORLD_DATA_VERSION_NO))
        raise
    
    GameWorld.Log("¶ÁÈ¡±¸µµ: %s" % bakFilePath)
    
    f = open(bakFilePath, 'rb')
    compressed_data = f.read()
    f.close()
    
    saveData = CommFunc.Decompress(compressed_data)
    if not saveData:
        raise
    
    LoadPyGameData(saveData, 0)
    SaveGameWorldDataToDB(saveData) # Èç¹ûÊÇ´Ó±¸µµ¶ÁÈ¡µÄÔòÖ±½ÓÈë¿â
    return True
 
def BackupGameWorldData(saveToDB=False):
    ## ·þÎñÆ÷¹«¹²Êý¾Ý¶¨Ê±±¸µµ£¬ÔÝʱֱ½Ó´æÅÌ
    # @param saveToDB: ÊÇ·ñ¸½´øÈë¿â£¬ÎªÈ·±£±¸µµÊý¾Ý´æÔÚʱһ¶¨ÓÅÓÚdb¿âÊý¾Ý£¬¹Ê³£¹æÈë¿âʱ±ØÐ븽´øÏȱ¸µµÒ»´Î
    if PyGameData.g_serverClosing:
        return
    if not PyGameData.g_loadDataOK:
        GameWorld.Log("¼ÓÔØÊý¾ÝδÍê³É£¬²»´æ´¢±¸µµ")
        return
    curTime = int(time.time())
    if saveToDB:
        if curTime - PyGameData.g_lastRTBTime < BackupInterval * 60:
            GameWorld.Log("±¸µµÀäÈ´ÖÐ!")
            return
    
    serverID = GameWorld.GetGameWorld().GetServerID()
    serverName = "S%s" % serverID
    BakDir = os.path.join(BakRoot, serverName)
    GameWorld.Log("·þÎñÆ÷±¸µµ: %s" % serverName)
    
    if not os.path.exists(BakDir):
        os.makedirs(BakDir)
        
    dataVersionNO = DBStruct.GAMEWORLD_DATA_VERSION_NO
    bakTiemStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_Format_YmdHMS)
    bakFilePath = os.path.join(BakDir, "%s_%s_%s%s" % (serverName, dataVersionNO, bakTiemStr, BakFileType))
    saveData = GetSavePyData()
    GameWorld.Log("Bak:%s, len=%s, %s" % (serverName, len(saveData), bakFilePath))
    compressed_data = CommFunc.Compress(saveData) # ±¸µµÊý¾Ý²Å½øÐÐѹËõ
    if not compressed_data:
        GameWorld.SendGameError("ServerDataBackupError")
        return
    GameWorld.Log("compress len=%s" % len(compressed_data))
    
    try:
        fp = open(bakFilePath, "wb")
        fp.write(compressed_data)
        fp.close()
    except:
        return
    
    PyGameData.g_lastRTBTime = curTime
    bakFileList = GetBakFileSortList(BakDir)
    # É¾³ý¶àÓ౸µµ
    for bakInfo in bakFileList[BackupCopyMax:]:
        filePath = bakInfo[-1]
        os.remove(filePath)
        GameWorld.Log("ɾ³ý¶àÓ౸µµÎļþ: %s" % filePath)
        
    if saveToDB:
        SaveGameWorldDataToDB(saveData)
    return
 
def ClearBackupFile():
    ## Çå¿Õ±¸µµÎļþ
    serverID = GameWorld.GetGameWorld().GetServerID()
    serverName = "S%s" % serverID
    BakDir = os.path.join(BakRoot, serverName)
    GameWorld.Log("Çå¿Õ±¸µµ: %s" % BakDir)
    CommFunc.DelFolder(BakDir, True)
    return
 
#--------------------------------------------------------------------------------------------------
 
def LoadGameWorldDataFromDB():
    ## Ö±½Ó´Ódb¶ÁÈ¡¹«¹²Êý¾Ý
    GameWorld.Log("ûÓб¸µµÊý¾Ý£¬Ö±½Ó´Ódb¼ÓÔØÊý¾Ý!")
    serverData = PyMongoMain.GetUserCtrlDB().readGameWorldData()
    LoadPyGameData(serverData, 0)
    return
 
def SaveGameWorldDataToDB(saveData=""):
    ## ¹«¹²Êý¾ÝÈë¿â
    if not saveData:
        saveData = GetSavePyData()
    PyMongoMain.GetUserCtrlDB().saveGameWorldData(saveData)
    return
 
def GetSavePyData():
    
    #´æ´¢Êý¾Ýǰ£¬Ò»Ð©¹¦ÄÜÒµÎñÊý¾ÝÏÈת»¯Îª´æµµÊý¾Ý
    #...
    
    pyGameDataMgr = GetDBDataMgr()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    return result
 
def LoadPyGameData(gameBuffer, pos):
    pyGameDataMgr = GetDBDataMgr()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    pos = pyGameDataMgr.LoadGameData(gameBuffer, pos)
    
    #¼ÓÔØÊý¾Ýºó£¬Ò»Ð©¹¦ÄÜת»¯Îª¹¦ÄÜÒµÎñÊý¾Ý
    #...
    
    
    #·Å×îºó
    PyGameData.g_loadDataOK = True
    return pos
 
class PyGameDataManager(object):
    def __init__(self):
        self.EventTrigMgr = DBEventTrig.EventTrigMgr()
        self.PlayerViewCacheMgr = DBPlayerViewCache.PlayerViewCacheMgr()
        self.BillboardMgr = DBBillboard.BillboardMgr()
        self.MailMgr = DBMail.MailMgr()
        self.FamilyMgr = DBFamily.FamilyMgr()
        self.GameRecMgr = DBGameRec.GameRecMgr()
        return
    
    def GetSaveData(self):
        buff = ""
        buff += self.EventTrigMgr.GetSaveData()
        buff += self.PlayerViewCacheMgr.GetSaveData()
        buff += self.BillboardMgr.GetSaveData()
        buff += self.MailMgr.GetSaveData()
        buff += self.FamilyMgr.GetSaveData()
        buff += self.GameRecMgr.GetSaveData()
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        dataslen = len(gameBuffer)
        pos = self.EventTrigMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        pos = self.PlayerViewCacheMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        pos = self.BillboardMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        pos = self.MailMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        pos = self.FamilyMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        pos = self.GameRecMgr.LoadPyGameData(gameBuffer, pos, dataslen)
        return pos
    
def GetDBDataMgr():
    ## pyÊý¾Ý¿â±íÊý¾Ý¹ÜÀíÆ÷
    pyGameDataMgr = PyGameData.g_pyGameDataManager
    if not pyGameDataMgr:
        pyGameDataMgr = PyGameDataManager()
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
 
def GetEventTrigMgr():
    ## Ê¼þÖµ¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.EventTrigMgr
 
def GetPlayerViewCacheMgr():
    ## Íæ¼Ò²é¿´»º´æÊý¾Ý¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.PlayerViewCacheMgr
 
def GetFamilyMgr():
    ## ¼Ò×åÊý¾Ý¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.FamilyMgr
 
def GetFamilyActionMgr():
    ## ¼Ò×åActionÊý¾Ý¹ÜÀíÆ÷
    return GetFamilyMgr().GetFamilyActionMgr()
 
def GetMailMgr():
    ## ÓʼþÊý¾Ý¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.MailMgr
 
def GetBillboardMgr():
    ## ÅÅÐаñÊý¾Ý¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.BillboardMgr
 
def GetGameRecMgr():
    ## Í¨ÓüǼÊý¾Ý¹ÜÀíÆ÷
    dbDataMgr = GetDBDataMgr()
    return dbDataMgr.GameRecMgr