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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5004
#
# @todo:¸ÅÂÊËæ»úÒÆ³ýËæ»úÄ¿±êÉíÉÏijÖÖbuff
# @author hxp
# @date 2025-09-23
# @version 1.0
#
# ÏêϸÃèÊö: ¸ÅÂÊËæ»úÒÆ³ýËæ»úÄ¿±êÉíÉÏijÖÖbuff
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-23 18:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import BattleObj
import GameWorld
import TurnBuff
import random
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    # buff¼¼ÄÜÀàÐÍ    ÒƳý¸öÊý£¬0Ϊȫ²¿    µÐÓÑ£¬1-µÐ·½£»2-ÓÑ·½    Ëæ»úÄ¿±ê¸öÊý    ¸ÅÂÊ
    skillType = curEffect.GetEffectValue(0) # buff¼¼ÄÜÀàÐÍ
    delBuffCnt = curEffect.GetEffectValue(1) # ÒƳý¸öÊý£¬0Ϊȫ²¿
    isFriend = curEffect.GetEffectValue(2) # µÐÓÑ£¬0-µÐ·½£»1-ÓÑ·½
    delObjCnt = curEffect.GetEffectValue(3) # Ëæ»úÄ¿±ê¸öÊý
    rate = curEffect.GetEffectValue(4) # ¸ÅÂÊ
    if not GameWorld.CanHappen(rate):
        return
    
    faction = batObj.GetFaction()
    lineupNum = batObj.GetLineupNum()
    if isFriend:
        tagFaction = faction
    else:
        tagFaction = ChConfig.Def_FactionB if faction == ChConfig.Def_FactionA else ChConfig.Def_FactionA
        
    batFaction = turnFight.getBatFaction(tagFaction)
    batLineup = batFaction.getBatlineup(lineupNum)
    
    objBuffList = []
    batObjMgr = BattleObj.GetBatObjMgr()
    for objID in batLineup.posObjIDDict.values():
        tagObj = batObjMgr.getBatObj(objID)
        if not tagObj:
            continue
        
        buffList = []
        buffMgr = tagObj.GetBuffManager()
        for index in range(buffMgr.GetBuffCount()):
            buff = buffMgr.GetBuffByIndex(index)
            skillData = buff.GetSkillData()
            if skillData.GetSkillType() != skillType:
                continue
            buffList.append(buff)
            
        if buffList:
            objBuffList.append([tagObj, buffList])
            
    GameWorld.DebugLog("¸ÅÂÊËæ»úÒÆ³ýËæ»úÄ¿±êÉíÉÏijÖÖbuff: skillType=%s,objLen=%s" % (skillType, len(objBuffList)))
    if not objBuffList:
        return
    
    if delObjCnt < len(objBuffList):
        random.shuffle(objBuffList) # Ëæ»úÄ¿±ê
        objBuffList = objBuffList[:delObjCnt]
        
    for tagObj, buffList in objBuffList:
        GameWorld.DebugLog("Ä¿±êÉíÉÏijÖÖÀàÐÍbuff¸öÊý: tagID=%s,buffLen=%s" % (tagObj.GetID(), len(buffList)))
        if not buffList:
            continue
        
        if delBuffCnt > len(buffList):
            random.shuffle(buffList) # Ëæ»úbuff
            buffList = buffList[:delBuffCnt]
            
        for buff in buffList:
            GameWorld.DebugLog("    Ëæ»úÒÆ³ýbuff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID()))
            TurnBuff.DoBuffDel(turnFight, tagObj, buff)
            
    return True