using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(NewBieGuideScriptableObject))]
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public class NewBieGuideScriptableObjectEditor : Editor
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{
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//功能:1.是否功能开启,飞行目标
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// 2.是否暂停主战场战斗
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public override void OnInspectorGUI()
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{
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var guide = target as NewBieGuideScriptableObject;
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guide.stepId = EditorGUILayout.IntField("步骤ID", guide.stepId);
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guide.guideType = (GuideType)EditorGUILayout.EnumPopup("引导类型", guide.guideType);
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if (guide.guideType == GuideType.NewBie)
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{
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//点击引导
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guide.UIElementPath = EditorGUILayout.TextField("点击目标路径", guide.UIElementPath);
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guide.clickPosition = EditorGUILayout.Vector2Field("镂空中心与目标的偏移量", guide.clickPosition);
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guide.clickSize = EditorGUILayout.Vector2Field("镂空半径", guide.clickSize);
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guide.tipPosition = EditorGUILayout.Vector2Field("提示语位置与目标的偏移量", guide.tipPosition);
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guide.arrowPosition = (NewBieGuideScriptableObject.ArrowPosition)EditorGUILayout.EnumPopup("引导箭头位置", guide.arrowPosition);
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guide.voice = EditorGUILayout.IntField("音效", guide.voice);
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guide.effect = EditorGUILayout.IntField("点击特效", guide.effect);
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guide.usherPosition = EditorGUILayout.Vector2Field("点击特效与目标的偏移量", guide.usherPosition);
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// guide.usherOrientation = (NewBieGuideScriptableObject.UsherOrientation)EditorGUILayout.EnumPopup("无效", guide.usherOrientation);
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// guide.usherAction = EditorGUILayout.IntField("无效", guide.usherAction);
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guide.clickAnyWhereComplete = EditorGUILayout.Toggle("点击任意位置完成引导", guide.clickAnyWhereComplete);
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guide.clickCompleteNoMask = EditorGUILayout.Toggle("点击任意位置完成引导(无蒙版模式)", guide.clickCompleteNoMask);
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}
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else if (guide.guideType == GuideType.Function)
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{
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//功能开启
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guide.UIElementPath = EditorGUILayout.TextField("功能开启飞入终点", guide.UIElementPath);
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guide.clickPosition = EditorGUILayout.Vector2Field("镂空中心与目标的偏移量", guide.clickPosition);
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guide.clickSize = EditorGUILayout.Vector2Field("镂空半径", guide.clickSize);
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// guide.tipPosition = EditorGUILayout.Vector2Field("无效", guide.tipPosition);
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// guide.arrowPosition = (NewBieGuideScriptableObject.ArrowPosition)EditorGUILayout.EnumPopup("无效", guide.arrowPosition);
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guide.voice = EditorGUILayout.IntField("音效", guide.voice);
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// guide.effect = EditorGUILayout.IntField("无效", guide.effect);
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// guide.usherPosition = EditorGUILayout.Vector2Field("无效", guide.usherPosition);
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// guide.usherOrientation = (NewBieGuideScriptableObject.UsherOrientation)EditorGUILayout.EnumPopup("无效", guide.usherOrientation);
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// guide.usherAction = EditorGUILayout.IntField("无效", guide.usherAction);
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// guide.clickAnyWhereComplete = EditorGUILayout.Toggle("无效", guide.clickAnyWhereComplete);
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// guide.clickCompleteNoMask = EditorGUILayout.Toggle("无效", guide.clickCompleteNoMask);
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}
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else
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{
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//npc对话
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guide.UIElementPath = EditorGUILayout.TextField("无效", guide.UIElementPath);
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guide.clickPosition = EditorGUILayout.Vector2Field("镂空中心与目标的偏移量", guide.clickPosition);
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guide.clickSize = EditorGUILayout.Vector2Field("镂空半径", guide.clickSize);
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// guide.tipPosition = EditorGUILayout.Vector2Field("无效", guide.tipPosition);
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// guide.arrowPosition = (NewBieGuideScriptableObject.ArrowPosition)EditorGUILayout.EnumPopup("无效", guide.arrowPosition);
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guide.voice = EditorGUILayout.IntField("音效", guide.voice);
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guide.effect = EditorGUILayout.IntField("引导MM外观(特效ID)", guide.effect);
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guide.usherOrientation = (NewBieGuideScriptableObject.UsherOrientation)EditorGUILayout.EnumPopup("引导小姐朝向", guide.usherOrientation);
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guide.usherAction = EditorGUILayout.IntField("引导小姐动作", guide.usherAction);
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guide.usherPosition = EditorGUILayout.Vector2Field("引导小姐位置", guide.usherPosition);
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// guide.clickAnyWhereComplete = EditorGUILayout.Toggle("无效", guide.clickAnyWhereComplete);
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// guide.clickCompleteNoMask = EditorGUILayout.Toggle("无效", guide.clickCompleteNoMask);
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}
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EditorGUILayout.HelpBox("引导步骤的文本内容在语言表中配置如 guide_new_1; 语言表未配置则不会显示", MessageType.Info);
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if (GUI.changed)
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{
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EditorUtility.SetDirty(target);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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