#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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public class TestSkillActionEditorWindow : EditorWindow
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{
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protected int skillId = 1;
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protected int hurtIndex = 0;
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[MenuItem("Battle/TestSkillAction生成器")]
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public static void ShowWindow()
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{
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GetWindow<TestSkillActionEditorWindow>("TestSkillAction生成器");
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}
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private void OnGUI()
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{
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GUILayout.Label("TestSkillAction参数设置", EditorStyles.boldLabel);
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skillId = EditorGUILayout.IntField("Skill ID", skillId);
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hurtIndex = EditorGUILayout.IntField("Hurt Index", hurtIndex);
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if (GUILayout.Button("生成并播放 TestSkillAction"))
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{
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PlayTestSkillAction();
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}
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if (GUILayout.Button("复位RecordPlayer"))
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{
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ResetRecordPlayer();
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}
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}
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private void PlayTestSkillAction()
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{
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if (!Application.isPlaying)
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{
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Debug.LogWarning("请在运行时使用该功能!");
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return;
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}
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var battleField = BattleManager.Instance.storyBattleField;
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if (battleField == null || battleField.recordPlayer == null)
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{
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Debug.LogError("BattleManager.storyBattleField 或 recordPlayer 未初始化!");
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return;
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}
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var action = new TestSkillAction(battleField, skillId, hurtIndex);
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battleField.recordPlayer.PlayRecord(action);
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Debug.Log($"已生成并播放 TestSkillAction: skillId={skillId}, hurtIndex={hurtIndex}");
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}
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private void ResetRecordPlayer()
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{
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if (!Application.isPlaying)
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{
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Debug.LogWarning("请在运行时使用该功能!");
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return;
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}
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var battleField = BattleManager.Instance.storyBattleField;
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if (battleField == null || battleField.recordPlayer == null)
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{
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Debug.LogError("BattleManager.storyBattleField 或 recordPlayer 未初始化!");
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return;
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}
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battleField.recordPlayer.HaveRest();
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Debug.Log("RecordPlayer已复位!");
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}
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}
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#endif
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