using UnityEngine;
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using UnityEditor;
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public class WindowTool : EditorWindow
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{
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[MenuItem("Tools/窗口管理")]
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public static void ShowWindow()
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{
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EditorWindow.GetWindow<WindowTool>("窗口管理").Show();
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}
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[SerializeField]
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private string windowName;
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private void OnGUI()
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{
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("窗口名称");
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EditorGUILayout.EndHorizontal();
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windowName = GUILayout.TextField(windowName, GUILayout.MinWidth(300));
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if (GUILayout.Button("打开"))
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{
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OpenWindow();
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}
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}
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private void OpenWindow()
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{
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if (string.IsNullOrEmpty(windowName) || !Application.isPlaying)
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return;
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UIManager.Instance.OpenWindow(windowName);
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}
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}
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