三国卡牌客户端基础资源仓库
hch
2026-05-19 2b58e2ea2fc26e9aa58e960c2bbcde8f564ba0ae
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using Cysharp.Threading.Tasks;
using YooAsset.Editor;
 
//using Beebyte.Obfuscator;
 
public class ClientPackage
{
    public static readonly string versionsFilePath = Application.dataPath + "/Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity" };
 
    public static string auditOutTime = string.Empty;
 
    public static string SDK_PLUGIN_PROJECT
    {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
 
    public static bool obfuscatorEnabled
    {
        get { return LocalSave.GetBool("obfuscatorEnabled", false); }
        set { LocalSave.SetBool("obfuscatorEnabled", value); }
    }
    public static bool includeConfig
    {
        get { return LocalSave.GetBool("client_pg_includeConfig", false); }
        set { LocalSave.SetBool("client_pg_includeConfig", value); }
    }
 
    public static bool includeUI
    {
        get { return LocalSave.GetBool("client_pg_includeUI", false); }
        set { LocalSave.SetBool("client_pg_includeUI", value); }
    }
 
    public static int AssetPrior
    {
        get { return LocalSave.GetInt("HalfAssetPrior", 1); }
        set { LocalSave.SetInt("HalfAssetPrior", value); }
    }
 
    static string THE_2TH_WORLD_SDK_PATH = Application.dataPath + "/Plugins/Android/bin";
    static string MANIFEST_PATH = Application.dataPath + "/Plugins/Android/AndroidManifest.xml";
    static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS/Channel";
 
    static string File_baseProjectTemplate = Application.dataPath + "/Plugins/Android/baseProjectTemplate.gradle";
    static string File_google_services = Application.dataPath + "/Plugins/Android/google-services.json";
    static string File_gradleTemplate = Application.dataPath + "/Plugins/Android/gradleTemplate.properties";
    static string File_LauncherManifest = Application.dataPath + "/Plugins/Android/LauncherManifest.xml";
    static string File_launcherTemplate = Application.dataPath + "/Plugins/Android/launcherTemplate.gradle";
    static string File_mainTemplate = Application.dataPath + "/Plugins/Android/mainTemplate.gradle";
    static string File_deps = Application.dataPath + "/Plugins/Android/deps.gradle";
    static string File_settingGradle = Application.dataPath + "/Plugins/Android/settingsTemplate.gradle";
    static string File_huawei_services = Application.dataPath + "/Plugins/Android/agconnect-services.json";
 
    /// <summary>
    /// 打包
    /// </summary>
    /// <param name="_sdkPath">整合sdk路径</param>
    /// <param name="_assetBundlePath">_assetBundle的资源路径,默认在项目目录下的 AssetBundles/android</param>
    /// <param name="_output">打包完成后的输出路径</param>
    /// <param name="_publisherString">渠道id,可打多个包,用|分割</param>
    /// <param name="_buildIndex">打包序序号,用于标识名称</param>
    /// <param name="_development">是否为开发版</param>
    /// <param name="_replace">ios打包导出xcode工程模式,Append和Replace</param>
    public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
    {
 
        var publisherIds = new List<string>();
        var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        for (int i = 0; i < tempStrings.Length; i++)
        {
            var temp = tempStrings[i];
            var matches = Regex.Matches(temp, "\\d+");
            switch (matches.Count)
            {
                case 1:
                    var id = int.Parse(matches[0].Value);
                    publisherIds.Add(id.ToString());
                    break;
                case 2:
                    var min = int.Parse(matches[0].Value);
                    var max = int.Parse(matches[1].Value);
                    for (int j = min; j <= max; j++)
                    {
                        publisherIds.Add(j.ToString());
                    }
                    break;
            }
        }
 
        var smallPackages = new List<string>();
        var halfPackages = new List<string>();
        var bigPackages = new List<string>();
 
        for (int i = 0; i < publisherIds.Count; i++)
        {
            try
            {
                var publisher = publisherIds[i];
                var versionName = string.Empty;
                var versionConfig = GetVersionConfig(publisher, out versionName);
                switch (versionConfig.assetAccess)
                {
                    case InstalledAsset.NullAsset:
                        smallPackages.Add(publisher);
                        break;
                    case InstalledAsset.HalfAsset:
                        halfPackages.Add(publisher);
                        break;
                    case InstalledAsset.FullAsset:
                    case InstalledAsset.IngoreDownLoad:
                        bigPackages.Add(publisher);
                        break;
 
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
            }
        }
 
        // ========== 使用 YooAsset 打包资源 ==========
        // 全量打包所有 Package(含 HybridCLR),自动拷贝到 StreamingAssets/yoo/{PackageName}/
        Debug.Log("[ClientPackage] 开始 YooAsset 全量打包所有 Package...");
        if (!YooAssetBuildTool.BuildAllPackagesCore(incremental: false))
        {
            Debug.LogError("[ClientPackage] YooAsset 资源打包失败,中止构建!");
            EditorUtility.DisplayDialog("打包失败", "YooAsset 资源打包失败,请查看 Console 日志。", "确定");
            return;
        }
        Debug.Log("[ClientPackage] YooAsset 资源打包完成。");
 
        // YooAsset StreamingAssets 根目录
        string yooRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
 
        // ---- NullAsset(小包):不保留任何 Package,全部从 CDN 按需下载 ----
        if (smallPackages.Count > 0)
        {
            // 删除所有 Package 文件夹
            string[] keepPackages = { };
            RemovePackagesExcept(yooRoot, keepPackages);
 
            // 写入空的 Buildin 包列表,运行时所有包走纯 CacheFileSystem
            YooAssetBuildTool.WriteBuildinPackageList();
 
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, smallPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, smallPackages[i], _buildIndex, _replace);
#endif
            }
 
            // 恢复完整 StreamingAssets 供后续使用
            RestoreYooStreamingAssets();
        }
 
        // ---- HalfAsset(中包):剔除部分 Package ----
        if (halfPackages.Count > 0)
        {
            // 按旧逻辑映射:hero→Battle, audio→Audio, video→Video, uieffect→UIEffect
            var removePackages = new List<string> { "Battle", "Audio", "Video", "UIEffect" };
            if (!includeUI) removePackages.Add("UI");
 
            foreach (var pkgName in removePackages)
            {
                string pkgDir = Path.Combine(yooRoot, pkgName);
                if (Directory.Exists(pkgDir))
                {
                    Directory.Delete(pkgDir, true);
                    Debug.Log($"[ClientPackage] HalfAsset: 已剔除 Package '{pkgName}'");
                }
            }
 
            // 写入剔除后的 Buildin 包列表
            YooAssetBuildTool.WriteBuildinPackageList();
 
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, halfPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, halfPackages[i], _buildIndex, _replace);
#endif
            }
 
            // 恢复完整 StreamingAssets 供后续使用
            RestoreYooStreamingAssets();
        }
 
        // ---- FullAsset(大包):保留所有 Package ----
        if (bigPackages.Count > 0)
        {
            // 全量 StreamingAssets,写入完整 Buildin 包列表
            YooAssetBuildTool.WriteBuildinPackageList();
 
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, bigPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, bigPackages[i], _buildIndex, _replace);
#endif
            }
        }
 
    }
 
    public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
    {
        PreBuild(_publisher, _buildIndex);
        var auditTimeFile = StringUtility.Concat(Application.dataPath, Path.DirectorySeparatorChar.ToString(), "Resources/Config/AuditTime.txt");
        if (File.Exists(auditTimeFile))
        {
            File.Delete(auditTimeFile);
        }
 
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        // var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
        // var text = File.ReadAllText(versionConfigCSpath);
 
        // if (text.Contains("VERSION_ALTERNATIVE"))
        // {
        //     var pattern = "VERSION_ALTERNATIVE = \".*\"";
        //     text = Regex.Replace(text, pattern, StringUtility.Concat("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
 
        //     bool encoderShouldEmitUTF8Identifier = true;
        //     bool throwOnInvalidBytes = false;
        //     UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
        //     bool append = false;
        //     StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
        //     streamWriter.Write(text);
        //     streamWriter.Close();
        //     AssetDatabase.ImportAsset(versionConfigCSpath);
        // }
 
        // 针对某一些打包的特殊性, 这里特指依赖的第三方库含有资源的问题
        // 这里对有这种特型的渠道的sdk在打包的时候差异化gradle文件
        // 更名原有文件
        // string _gradleTemplateUrl = EditorApplication.applicationContentsPath + "/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/";
        // string _gradleFileUrl = _gradleTemplateUrl + "mainTemplate.gradle";
        // string _diffGradleFileUrl = StringUtility.Concat(_sdkPath, "/GradleDiff/", versionConfig.appId, "/mainTemplate.gradle");
        // FileInfo _fileInfo = new FileInfo(_diffGradleFileUrl);
 
        // if (!_fileInfo.Exists)
        // {
        //     EditorUtility.DisplayDialog("警告", "Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl, "@Hale");
        //     return;
        // }
 
        // _fileInfo.CopyTo(_gradleFileUrl, true);
 
        // 移动配置文件至打包工作目录中
        var keystorePath = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
        if (!File.Exists(keystorePath))
        {
            Debug.LogError("签名文件不存在");
            return;
        }
        PlayerSettings.Android.keystoreName = keystorePath;
        PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        // PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
        PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
 
        PlayerSettings.enableInternalProfiler = _development;
 
        //删除原sdk文件
        if (Directory.Exists(THE_2TH_WORLD_SDK_PATH))
            Directory.Delete(THE_2TH_WORLD_SDK_PATH, true);
        if (File.Exists(MANIFEST_PATH))
            File.Delete(MANIFEST_PATH);
        if (File.Exists(File_baseProjectTemplate))
            File.Delete(File_baseProjectTemplate);
        if (File.Exists(File_google_services))
            File.Delete(File_google_services);
        if (File.Exists(File_gradleTemplate))
            File.Delete(File_gradleTemplate);
        if (File.Exists(File_LauncherManifest))
            File.Delete(File_LauncherManifest);
        if (File.Exists(File_launcherTemplate))
            File.Delete(File_launcherTemplate);
        if (File.Exists(File_mainTemplate))
            File.Delete(File_mainTemplate);
        if (File.Exists(File_deps))
            File.Delete(File_deps);
        if (File.Exists(File_huawei_services))
            File.Delete(File_huawei_services);
        if (File.Exists(File_settingGradle))
            File.Delete(File_settingGradle);
 
 
        var variant = _development ? "debug" : "release";
 
        string channelSdkPath;
        string copySdkFile;
 
        channelSdkPath = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/", variant);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/AndroidManifest.xml");
        File.Copy(copySdkFile, MANIFEST_PATH);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/baseProjectTemplate.gradle");
        File.Copy(copySdkFile, File_baseProjectTemplate);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/deps.gradle");
        File.Copy(copySdkFile, File_deps);
        // copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/google-services.json");
        // File.Copy(copySdkFile, File_google_services);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/gradleTemplate.properties");
        File.Copy(copySdkFile, File_gradleTemplate);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/LauncherManifest.xml");
        File.Copy(copySdkFile, File_LauncherManifest);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/launcherTemplate.gradle");
        File.Copy(copySdkFile, File_launcherTemplate);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/mainTemplate.gradle");
        File.Copy(copySdkFile, File_mainTemplate);
        copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/settingsTemplate.gradle");
        File.Copy(copySdkFile, File_settingGradle);
 
        if (versionConfig.sdkFileName == "hyyngame_huawei")
        {
            copySdkFile = StringUtility.Concat(_sdkPath, "/Channel/Android/", versionConfig.sdkFileName, "/agconnect-services.json");
            File.Copy(copySdkFile, File_huawei_services);
        }
 
        Debug.LogFormat("Android 清单等文件拷贝成功");
 
 
 
        if (Directory.Exists(channelSdkPath))
        {
            FileExtersion.DirectoryCopy(channelSdkPath, THE_2TH_WORLD_SDK_PATH);
            Debug.LogFormat("执行Android 渠道SDK 文件拷贝,from:{0};to:{1}", channelSdkPath, THE_2TH_WORLD_SDK_PATH);
        }
        else
        {
            Debug.LogFormat("Android 渠道SDK文件不存在,{0}", channelSdkPath);
            return;
        }
 
        //var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        //if (option != null)
        //{
        //    option.enabled = obfuscatorEnabled;
        //    EditorUtility.SetDirty(option);
        //}
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
 
        // 确保不以 Gradle 工程模式输出(HybridCLR StripAOT 步骤会临时置为 true,若未还原则会输出文件夹而非 APK)
        EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
 
        if (_development)
        {
            var apkName = StringUtility.Concat(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex.ToString(), "_development.apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            string apkName;
            if (EditorUserBuildSettings.buildAppBundle)
            {
                Debug.Log("勾选了 Build App Bundle (Google Play) 打包aab");
                apkName = StringUtility.Concat(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex.ToString(), ".aab");
            }
            else
            {
                Debug.Log("没有勾选 Build App Bundle (Google Play) 打包apk");
                apkName = StringUtility.Concat(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex.ToString(), ".apk");
            }
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
        }
    }
 
    public static VersionConfig versionConfig1 = null;
 
    /// <summary>
    /// 导出Android工程给AS打包
    /// Unity只负责导出unityLibrary,SDK/Gradle/签名等均由AS工程处理
    /// </summary>
    public static void ExportAndroidProject(string _publisher, int _buildIndex, bool _development, string _outputPath, string _assetBundlePath)
    {
        if (string.IsNullOrEmpty(_outputPath) || !Directory.Exists(_outputPath))
        {
            Debug.LogError("导出路径无效,请设置有效的 Android Export Path: " + _outputPath);
            return;
        }
 
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        // 导出前清理 Assets/Plugins/Android(保留 libs 目录)
        CleanupPluginsAndroidForExport();
        string copySdkFile;
        copySdkFile = StringUtility.Concat(SDK_PLUGIN_PROJECT, "/Channel/Android/", versionConfig.sdkFileName, "/AndroidManifest.xml");
        File.Copy(copySdkFile, MANIFEST_PATH);
        PreBuild(_publisher, _buildIndex);
 
 
        PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
        PlayerSettings.enableInternalProfiler = _development;
 
        //完整取StreamingAssets 资源
        
        // // 先清理StreamingAssets,再根据assetAccess配置拷贝资源到StreamingAssets
        // var streamingPath = ResourcesPath.Instance.StreamingAssetPath;
        // if (Directory.Exists(streamingPath))
        //     Directory.Delete(streamingPath, true);
 
        // if (!string.IsNullOrEmpty(_assetBundlePath) && Directory.Exists(_assetBundlePath))
        // {
        //     switch (versionConfig.assetAccess)
        //     {
        //         case InstalledAsset.NullAsset:
        //             CopyNullAssetResources(_assetBundlePath, streamingPath);
        //             break;
        //         case InstalledAsset.HalfAsset:
        //             CopyHalfAssetResources(_assetBundlePath, streamingPath);
        //             break;
        //         case InstalledAsset.FullAsset:
        //         case InstalledAsset.IngoreDownLoad:
        //             CopyFullAssetResources(_assetBundlePath, streamingPath);
        //             break;
        //     }
        //     Debug.LogFormat("资源拷贝完成({0}),从 {1} 到 {2}", versionConfig.assetAccess, _assetBundlePath, streamingPath);
        // }
        // else
        // {
        //     Debug.LogWarningFormat("AssetBundle路径为空或不存在: {0},导出工程将不包含游戏资源", _assetBundlePath);
        // }
 
        // 关键设置:导出为Gradle工程而非直接打APK
        EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
        EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
        EditorUserBuildSettings.development = _development;
 
        // 导出路径
        _outputPath = Path.GetFullPath(_outputPath);
        string outputDir = Path.Combine(_outputPath, versionName + "_" + versionConfig.clientPackageFlag);
 
        if (Directory.Exists(outputDir))
        {
            Directory.Delete(outputDir, true);
        }
 
        Debug.LogFormat("开始导出Android工程,输出路径: {0}", outputDir);
 
        BuildPipeline.BuildPlayer(baseLevels, outputDir, BuildTarget.Android,
            _development ? BuildOptions.AcceptExternalModificationsToPlayer | BuildOptions.Development | BuildOptions.AllowDebugging
                         : BuildOptions.AcceptExternalModificationsToPlayer);
 
        Debug.LogFormat("导出Android工程完成!输出路径: {0}", outputDir);
 
        // 导出完成后恢复设置
        EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
        EditorUserBuildSettings.development = false;
    }
 
    /// <summary>
    /// 小包拷贝:仅拷贝builtin资源
    /// </summary>
    static void CopyNullAssetResources(string _assetBundlePath, string _streamingPath)
    {
        var files = new List<FileInfo>();
        var builtInFiles = new List<FileInfo>();
 
        FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
        foreach (var file in files)
        {
            if (file.FullName.Contains("builtin"))
            {
                builtInFiles.Add(file);
            }
        }
 
        foreach (var item in builtInFiles)
        {
            var extension = Path.GetExtension(item.FullName);
            if (extension == ".meta")
                continue;
 
            var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
            var to = StringUtility.Concat(_streamingPath, relativePath);
            var directory = Path.GetDirectoryName(to);
            if (!Directory.Exists(directory))
                Directory.CreateDirectory(directory);
 
            File.Copy(item.FullName, to, true);
        }
    }
 
    /// <summary>
    /// 半包拷贝:根据PriorBundleConfig剔除优先级低的hero/maps/audio/uieffect/video资源,
    /// 以及config和ui资源(取决于includeConfig/includeUI开关)
    /// </summary>
    static void CopyHalfAssetResources(string _assetBundlePath, string _streamingPath)
    {
        PriorBundleConfig.InitForEditor(() =>
        {
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
 
            var excludeFileFullNames = new List<string>();
 
            // 剔除优先级低的hero资源
            var tempFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/hero"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, AssetVersionUtility.DecodeFileName(fileName));
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            // 剔除优先级低的maps资源
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/maps"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, AssetVersionUtility.DecodeFileName(fileName));
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            // 剔除优先级低的audio资源
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/audio"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, AssetVersionUtility.DecodeFileName(fileName));
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            // 剔除优先级低的uieffect资源
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/uieffect"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, AssetVersionUtility.DecodeFileName(fileName));
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            // 剔除视频资源
            tempFiles.Clear();
            var videoPath = StringUtility.Concat(_assetBundlePath, "/video");
            if (Directory.Exists(videoPath))
            {
                FileExtersion.GetAllDirectoryFileInfos(videoPath, tempFiles);
                foreach (var file in tempFiles)
                {
                    var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                    var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Video, AssetVersionUtility.DecodeFileName(fileName));
                    if (prior > AssetPrior)
                    {
                        excludeFileFullNames.Add(file.FullName);
                    }
                }
            }
 
            // 剔除表资源
            if (!includeConfig)
            {
                tempFiles.Clear();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/config"), tempFiles);
                foreach (var file in tempFiles)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            // 剔除UI资源
            if (!includeUI)
            {
                tempFiles.Clear();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/ui"), tempFiles);
                foreach (var file in tempFiles)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            else
            {
                tempFiles.Clear();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Concat(_assetBundlePath, "/ui"), tempFiles);
                foreach (var file in tempFiles)
                {
                    var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                    var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.UI, fileName);
                    if (prior > AssetPrior)
                    {
                        excludeFileFullNames.Add(file.FullName);
                    }
                }
            }
 
            // 从文件列表中移除需要排除的文件
            for (int i = fromFiles.Count - 1; i >= 0; i--)
            {
                if (excludeFileFullNames.Contains(fromFiles[i].FullName))
                {
                    fromFiles.RemoveAt(i);
                }
            }
 
            foreach (var item in fromFiles)
            {
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                    continue;
 
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                if (relativePath.StartsWith("patch"))
                    continue;
 
                var to = StringUtility.Concat(_streamingPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                    Directory.CreateDirectory(directory);
 
                File.Copy(item.FullName, to, true);
            }
        });
 
        
    }
 
    /// <summary>
    /// 全包拷贝:拷贝所有资源(排除patch和.meta)
    /// </summary>
    static void CopyFullAssetResources(string _assetBundlePath, string _streamingPath)
    {
        var files = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
        foreach (var file in files)
        {
            var extension = Path.GetExtension(file.FullName);
            if (extension == ".meta")
                continue;
 
            var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, file.FullName);
            if (relativePath.StartsWith("patch"))
                continue;
 
            var to = StringUtility.Concat(_streamingPath, relativePath);
            var directory = Path.GetDirectoryName(to);
            if (!Directory.Exists(directory))
                Directory.CreateDirectory(directory);
 
            File.Copy(file.FullName, to, true);
        }
    }
 
    public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
    {
        PreBuild(_publisher, _buildIndex);
 
        var versionName = string.Empty;
        versionConfig1 = GetVersionConfig(_publisher, out versionName);
 
        if (Directory.Exists(iOS_PLUGIN_PATH))
        {
            Directory.Delete(iOS_PLUGIN_PATH, true);
        }
 
        if (versionConfig1.sdkFileName.Trim().Length != 0)
        {
            FileExtersion.DirectoryCopy(StringUtility.Concat(_sdkPath, "/Channel/iOS/", versionConfig1.sdkFileName, "/Plugins"), iOS_PLUGIN_PATH);
        }
        else
        {
            FileExtersion.DirectoryCopy(StringUtility.Concat(_sdkPath, "/Channel/iOS/", versionConfig1.appId, "/Plugins"), iOS_PLUGIN_PATH);
        }
 
        DateTime outTime;
        var correct = DateTime.TryParse(auditOutTime, out outTime);
        var directory = Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config";
        if (!Directory.Exists(directory))
        {
            Directory.CreateDirectory(directory);
        }
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
 
        //var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        //if (option != null)
        //{
        //    option.enabled = obfuscatorEnabled;
        //    EditorUtility.SetDirty(option);
        //}
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        VersionConfig.GetAsync().ContinueWith(config =>
        {
            PlayerSettings.iOS.buildNumber = config.buildIndex.ToString();
            PlayerSettings.iOS.appleDeveloperTeamID = config.appleDeveloperTeamID;
        }).Forget();
 
 
#if UNITY_IOS
        if (_replace)
        {
            XCodeProjectMod.BuildIOSProject_Replace();
        }
        else
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
#endif
    }
 
    /// <summary>
    /// 删除 YooAsset StreamingAssets 中除指定 Package 外的所有 Package 文件夹
    /// </summary>
    private static void RemovePackagesExcept(string yooRoot, string[] keepPackages)
    {
        if (!Directory.Exists(yooRoot)) return;
        var keepSet = new HashSet<string>(keepPackages, StringComparer.OrdinalIgnoreCase);
        foreach (var dir in Directory.GetDirectories(yooRoot))
        {
            string dirName = Path.GetFileName(dir);
            if (!keepSet.Contains(dirName))
            {
                Directory.Delete(dir, true);
                Debug.Log($"[ClientPackage] NullAsset: 已删除 Package '{dirName}'");
            }
        }
    }
 
    /// <summary>
    /// 从构建产物目录重新拷贝到 StreamingAssets,恢复完整状态(供下一轮渠道使用)
    /// </summary>
    private static void RestoreYooStreamingAssets()
    {
        Debug.Log("[ClientPackage] 恢复 YooAsset StreamingAssets 到完整状态...");
        YooAssetBuildTool.RestoreBuildOutputToStreamingAssets();
    }
 
    //随包安装的资源不同平台不一定可以获取FileInfo,所以需要下载一个文件来获取资源的MD5信息
    //该文件在打包时生成 记录随包的所有资源的信息
    //该文件记录的资源在包中肯定存在,所以不用去取指定的资源文件获得FileInfo 计算MD5
    //通过文件和AssetsVersion.txt的文件做比较,来判断是否需要下载资源
    //logicbytes.txt 包含元数据和代码 如果不随包也要处理
    static void MakePackageMD5File()
    {
        var fileInfos = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(ResourcesPath.Instance.StreamingAssetPath, fileInfos);
        AssetsVersionCmpMaker.WriteAssetsVersionFile(ResourcesPath.Instance.StreamingAssetPath, fileInfos);
        Debug.Log("--生成AssetsVersionCmp.txt文件完毕");
    }
 
    private static void PreBuild(string _publisher, int _buildIndex)
    {
        MakePackageMD5File();
        var newVersionConfigPath = StringUtility.Concat("Assets/Resources/VersionConfig", ".asset");
        var versionName = string.Empty;
        var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
        var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
        if (File.Exists(newVersionConfigPath))
        {
            AssetDatabase.DeleteAsset(newVersionConfigPath);
        }
 
        VersionConfig.Copy(fromVersionConfig, newVersionConfig);
        newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
        newVersionConfig.buildIndex = _buildIndex;
 
        if (File.Exists(Application.dataPath + "/Resources/Game.txt"))
        {
            File.Delete(Application.dataPath + "/Resources/Game.txt");
        }
 
        File.WriteAllText(Application.dataPath + "/Resources/Game.txt", GetGameId(_publisher));
 
        AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
        EditorUtility.SetDirty(newVersionConfig);
 
        //生成VersionConfigEx.txt 提供给AOT启动时使用
        var json = JsonUtility.ToJson(newVersionConfig);
        string versionConfigExFile = Application.dataPath + "/Resources/VersionConfigEx.txt";
        if (File.Exists(versionConfigExFile))
        {
            File.Delete(versionConfigExFile);
        }
        File.WriteAllText(versionConfigExFile, json);
 
 
        SetIconAndSplashImage(versionName);
        //SetCreateRoleAnimation();
 
        PlayerSettings.companyName = "xmsw";
        PlayerSettings.productName = newVersionConfig.productName;
        PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
        PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
        PlayerSettings.allowedAutorotateToLandscapeLeft = true;
        PlayerSettings.allowedAutorotateToLandscapeRight = true;
        PlayerSettings.allowedAutorotateToPortrait = false;
        PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
        PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
 
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
 
    public static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
 
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                var config = new VersionConfig();
                config.Read(line);
                _versionName = lineStrings[1];
                if (!string.IsNullOrEmpty(lineStrings[24]))
                    _versionName = lineStrings[24];
                return config;
            }
        }
 
        _versionName = string.Empty;
        return null;
    }
 
    static string GetGameId(string _publisher)
    {
        var lines = File.ReadAllLines(versionsFilePath);
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                return lineStrings[7];
            }
        }
 
        return "xssg";
    }
 
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = GetBuildTarget();
        var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Concat("Assets/Editor/Logo/", _versionName, "/Icon.png"));
        var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
        var icons = new Texture2D[iconSizes.Length];
        for (int i = 0; i < iconSizes.Length; i++)
        {
            icons[i] = texture;
        }
 
        PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
 
        PlayerSettings.SplashScreen.show = false;
        PlayerSettings.SplashScreen.showUnityLogo = false;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
 
        var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Concat("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
        var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
 
        if (buildTarget == BuildTargetGroup.Android)
        {
            var projectSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset")[0]);
            var splashImageSetting = projectSettings.FindProperty("androidSplashScreen");
            splashImageSetting.objectReferenceValue = splashImage.texture;
            projectSettings.ApplyModifiedProperties();
 
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
    }
 
    public static void SetCreateRoleAnimation()
    {
        var from = "Assets/Editor/Video/CreateRoleMovie.mp4";
        var to = "Assets/StreamingAssets/CreateRoleMovie.mp4";
 
        if (!Directory.Exists(Application.dataPath + "StreamingAssets"))
        {
            Directory.CreateDirectory(Application.dataPath + "StreamingAssets");
        }
 
        if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)
        {
            AssetDatabase.CopyAsset(from, to);
        }
    }
 
    /// <summary>
    /// 导出 Gradle 工程前清理 Assets/Plugins/Android(保留 libs 目录)
    /// </summary>
    static void CleanupPluginsAndroidForExport()
    {
        var androidPluginPath = Path.Combine(Application.dataPath, "Plugins/Android");
        if (!Directory.Exists(androidPluginPath))
            return;
 
        Debug.Log("开始清理 Assets/Plugins/Android(保留 libs 目录)...");
 
        // 删除所有子目录(除了 libs)
        var subDirs = Directory.GetDirectories(androidPluginPath);
        foreach (var dir in subDirs)
        {
            var dirName = Path.GetFileName(dir);
            if (dirName != "libs")
            {
                Directory.Delete(dir, true);
                Debug.LogFormat("已删除 Plugins/Android/{0} 目录", dirName);
            }
        }
 
        // 删除根目录下的所有文件(保留 .aar 和 .aar.meta)
        var rootFiles = Directory.GetFiles(androidPluginPath);
        foreach (var file in rootFiles)
        {
            var fileName = Path.GetFileName(file);
            if (fileName.EndsWith(".aar") || fileName.EndsWith(".aar.meta"))
            {
                Debug.LogFormat("已保留文件: {0}", fileName);
                continue;
            }
            File.Delete(file);
            Debug.LogFormat("已删除文件: {0}", fileName);
        }
 
 
    }
 
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID
        return BuildTargetGroup.Android;
#elif UNITY_IOS
        return BuildTargetGroup.iOS;
#else
        return BuildTargetGroup.Standalone;
#endif
    }
 
}