三国卡牌客户端基础资源仓库
hch
2026-05-19 2b58e2ea2fc26e9aa58e960c2bbcde8f564ba0ae
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Cysharp.Threading.Tasks;
 
public class InGameDownTestWindow : EditorWindow
{
 
    static InGameDownTestWindow window;
 
    [MenuItem("程序/下载测试")]
    public static void Open()
    {
        window = GetWindow(typeof(InGameDownTestWindow), false, "下载测试") as InGameDownTestWindow;
        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
 
    private void OnGUI()
    {
        if (GUILayout.Button(InGameDownTestUtility.enable ? "关闭下载" : "开启下载"))
        {
            InGameDownTestUtility.enable = !InGameDownTestUtility.enable;
 
            VersionConfig.GetAsync().ContinueWith(config =>
            {
                if (InGameDownTestUtility.enable)
                {
                    VersionConfig.config.assetAccess = InstalledAsset.NullAsset;
                }
                else
                {
                    VersionConfig.config.assetAccess = InstalledAsset.IngoreDownLoad;
                }
            }).Forget();
 
 
        }
 
        EditorGUILayout.Space();
        if (GUILayout.Button("清除已下载的资源"))
        {
            InGameDownTestUtility.ClearAssets();
        }
 
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isPartPackage = EditorGUILayout.Toggle("是否分包", InGameDownTestUtility.isPartPackage);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isWifi = EditorGUILayout.Toggle("Wifi环境", InGameDownTestUtility.isWifi);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isReadStreamingAssets = EditorGUILayout.Toggle("是否检验本地StreamingAssets资源", InGameDownTestUtility.isReadStreamingAssets);
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        InGameDownTestUtility.isReadVesionEx = EditorGUILayout.Toggle("是否下载热更代码", InGameDownTestUtility.isReadVesionEx);
        EditorGUILayout.TextField("拷贝一份包资源到StreamingAssets目录,确保基础文件存在");
    }
 
}