三国卡牌客户端基础资源仓库
hch
2026-05-19 2b58e2ea2fc26e9aa58e960c2bbcde8f564ba0ae
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
 
[CustomEditor(typeof(CommonLanguageAdapter), true)]
[CanEditMultipleObjects]
public class CommonLanguageAdapterEditor : Editor
{
    private Dictionary<string, bool> m_FoldoutStates = new Dictionary<string, bool>();
 
    private void OnEnable()
    {
        CommonLanguageAdapterHelper.Initialize();
 
        if (target is CommonLanguageAdapter adapter)
        {
            if (!adapter.HasConfig(CommonLanguageAdapter.DefaultLangId))
            {
                adapter.ReadCurrentToConfig(CommonLanguageAdapter.DefaultLangId);
                EditorUtility.SetDirty(adapter);
            }
            foreach (var langId in adapter.GetConfiguredLanguages()) m_FoldoutStates.TryAdd(langId, false);
        }
    }
 
    public override void OnInspectorGUI()
    {
        var adapter = target as CommonLanguageAdapter;
 
        DrawBasicInfo(adapter);
        EditorGUILayout.Space();
        DrawLanguageConfigs(adapter);
 
        if (GUI.changed) EditorUtility.SetDirty(target);
    }
 
    private void DrawBasicInfo(CommonLanguageAdapter adapter)
    {
        using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
        {
            EditorGUILayout.LabelField("基本信息", EditorStyles.boldLabel);
 
            EditorGUI.BeginChangeCheck();
 
            RectTransform newTarget = (RectTransform)EditorGUILayout.ObjectField("目标 RectTransform", adapter.TargetRectTransform, typeof(RectTransform), true);
 
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(adapter, "Update Basic Info");
                adapter.TargetRectTransform = newTarget;
            }
 
            EditorGUILayout.HelpBox("留空则默认控制本物体的 RectTransform。修改组件状态 (enabled) 会直接影响其所在 GameObject 的 Active 状态。", MessageType.Info);
        }
    }
 
    private void DrawLanguageConfigs(CommonLanguageAdapter adapter)
    {
        using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
        {
            EditorGUILayout.LabelField("语言排版配置", EditorStyles.boldLabel);
            EditorGUILayout.HelpBox("default仅用于编辑时恢复初始状态,无对应语言配置时用组件当前状态", MessageType.Info);
 
            foreach (var langId in adapter.GetConfiguredLanguages()) DrawLanguageConfigItem(adapter, langId);
 
            EditorGUILayout.Space();
            DrawAddLanguageConfig(adapter);
        }
    }
 
    private void DrawLanguageConfigItem(CommonLanguageAdapter adapter, string langId)
    {
        m_FoldoutStates.TryAdd(langId, false);
 
        int presetIndex = System.Array.IndexOf(CommonLanguageAdapterHelper.PresetLanguageIds, langId);
        string name = presetIndex >= 0 ? CommonLanguageAdapterHelper.PresetLanguageNames[presetIndex] : CommonLanguageAdapter.GetLanguageShowName(langId);
        string label = string.IsNullOrEmpty(name) ? langId : $"{langId} ({name})";
 
        EditorGUI.indentLevel++;
        if (langId == CommonLanguageAdapter.DefaultLangId) GUI.backgroundColor = new Color(1f, 0.9f, 0.7f);
 
        m_FoldoutStates[langId] = EditorGUILayout.Foldout(m_FoldoutStates[langId], label, true);
        GUI.backgroundColor = Color.white;
 
        if (m_FoldoutStates[langId])
        {
            EditorGUI.indentLevel++;
            var config = adapter.LanguageConfigs.Get(langId);
            if (config != null)
            {
                DrawConfigItem(config);
                EditorGUILayout.Space();
                DrawConfigItemActions(adapter, langId);
            }
            EditorGUI.indentLevel--;
        }
        EditorGUI.indentLevel--;
    }
 
    private void DrawConfigItem(CommonLanguageConfigItem cfg)
    {
        EditorGUILayout.LabelField("RectTransform 配置", EditorStyles.miniBoldLabel);
        EditorGUI.BeginChangeCheck();
 
        cfg.anchoredPosition = EditorGUILayout.Vector2Field("Anchored Position", cfg.anchoredPosition);
        cfg.sizeDelta = EditorGUILayout.Vector2Field("Size Delta", cfg.sizeDelta);
        cfg.anchorMin = EditorGUILayout.Vector2Field("Anchor Min", cfg.anchorMin);
        cfg.anchorMax = EditorGUILayout.Vector2Field("Anchor Max", cfg.anchorMax);
        cfg.pivot = EditorGUILayout.Vector2Field("Pivot", cfg.pivot);
        cfg.localScale = EditorGUILayout.Vector3Field("Local Scale", cfg.localScale);
        cfg.localRotation = EditorGUILayout.Vector3Field("Local Rotation", cfg.localRotation);
 
        EditorGUILayout.Space();
        EditorGUILayout.LabelField("基础配置", EditorStyles.miniBoldLabel);
 
        cfg.enabled = EditorGUILayout.Toggle("显示 (Active)", cfg.enabled);
 
        if (EditorGUI.EndChangeCheck()) EditorUtility.SetDirty(target);
    }
 
    private void DrawConfigItemActions(CommonLanguageAdapter adapter, string langId)
    {
        using (new EditorGUILayout.HorizontalScope())
        {
            GUILayout.Space(EditorGUI.indentLevel * 15f);
 
            if (GUILayout.Button("从当前读取", GUILayout.Width(80)))
            {
                Undo.RecordObject(adapter, "Read Current Config");
                adapter.ReadCurrentToConfig(langId);
            }
 
            if (GUILayout.Button("应用", GUILayout.Width(60)))
            {
                Undo.RecordObject(adapter, "Apply Config");
                adapter.ApplyConfig(langId);
            }
 
            using (new EditorGUI.DisabledScope(langId == CommonLanguageAdapter.DefaultLangId))
            {
                if (GUILayout.Button("删除", GUILayout.Width(50)))
                {
                    Undo.RecordObject(adapter, "Remove Config");
                    adapter.RemoveConfig(langId);
                    m_FoldoutStates.Remove(langId);
                }
            }
        }
    }
 
    private void DrawAddLanguageConfig(CommonLanguageAdapter adapter)
    {
        EditorGUILayout.BeginHorizontal();
        GUILayout.Space(15f);
        EditorGUILayout.LabelField("添加预设语言:", GUILayout.Width(100));
 
        float viewWidth = EditorGUIUtility.currentViewWidth - 30f;
        float currentWidth = 115f;
        float buttonWidth = 64f;
 
        for (int i = 0; i < CommonLanguageAdapterHelper.PresetLanguageIds.Length; i++)
        {
            string langId = CommonLanguageAdapterHelper.PresetLanguageIds[i];
            if (!adapter.HasConfig(langId))
            {
                if (currentWidth + buttonWidth > viewWidth)
                {
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(115f);
                    currentWidth = 115f;
                }
 
                if (GUILayout.Button(CommonLanguageAdapterHelper.PresetLanguageNames[i], GUILayout.Width(60)))
                {
                    Undo.RecordObject(adapter, "Add Language Config");
                    var newConfig = adapter.HasConfig(CommonLanguageAdapter.DefaultLangId)
                        ? adapter.LanguageConfigs.Get(CommonLanguageAdapter.DefaultLangId).Clone()
                        : new CommonLanguageConfigItem();
                    adapter.SetConfig(langId, newConfig);
                    m_FoldoutStates[langId] = true;
                }
                currentWidth += buttonWidth;
            }
        }
        EditorGUILayout.EndHorizontal();
    }
}