using UnityEditor;
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using UnityEngine.UI;
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using UnityEngine;
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[CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects]
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public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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var instance = target as FunctionButton;
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instance.order = EditorGUILayout.IntField("Order", instance.order);
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instance.functionId = EditorGUILayout.IntField("FunctionId", instance.functionId);
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instance.redpoint = (RedpointBehaviour)EditorGUILayout.ObjectField("Redpoint", instance.redpoint, typeof(RedpointBehaviour), true);
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instance.state = (TitleBtnState)EditorGUILayout.EnumPopup("State", instance.state);
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instance.button = (Button)EditorGUILayout.ObjectField("Button", instance.button, typeof(Button), true);
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instance.icon = (ImageEx)EditorGUILayout.ObjectField("Image", instance.icon, typeof(ImageEx), true);
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instance.title = (TextEx)EditorGUILayout.ObjectField("Title", instance.title, typeof(TextEx), true);
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instance.shadow = (Shadow)EditorGUILayout.ObjectField("Shadow", instance.shadow, typeof(Shadow), true);
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instance.locked = (Transform)EditorGUILayout.ObjectField("Locked", instance.locked, typeof(Transform), true);
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instance.clickAudio = EditorGUILayout.IntField("Audio", instance.clickAudio);
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instance.useDefaultConfig = EditorGUILayout.Toggle("DefaultConfig", instance.useDefaultConfig);
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if (!instance.useDefaultConfig)
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{
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EditorGUI.indentLevel++;
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instance.alternativeConfig = (FunctionButtonConfig)EditorGUILayout.ObjectField("备用配置", instance.alternativeConfig, typeof(FunctionButtonConfig), true);
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EditorGUI.indentLevel--;
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}
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instance.group = (FunctionButtonGroup)EditorGUILayout.ObjectField("Group", instance.group, typeof(FunctionButtonGroup), true);
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}
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}
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