三国卡牌客户端基础资源仓库
yyl
2025-08-29 3b895f5ab8d619719e8e67795db093cd83dcc66c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
 
public class TestActionEditorWindow : EditorWindow
{
    protected int targetIndex = 0;
    protected int selfIndex = 0;
    protected int distance = 100;
    protected float duration = 2f;
 
    [MenuItem("Battle/TestAction生成器")]
    public static void ShowWindow()
    {
        GetWindow<TestActionEditorWindow>("TestAction生成器");
    }
 
    private void OnGUI()
    {
        GUILayout.Label("TestAction参数设置", EditorStyles.boldLabel);
 
        targetIndex = EditorGUILayout.IntField("Target Index", targetIndex);
        selfIndex = EditorGUILayout.IntField("Self Index", selfIndex);
        distance = EditorGUILayout.IntField("Distance", distance);
        duration = EditorGUILayout.FloatField("Duration", duration);
 
        if (GUILayout.Button("生成并播放 TestAction"))
        {
            PlayTestAction();
        }
 
        if (GUILayout.Button("标记起点和终点"))
        {
            MarkStartAndEnd();
        }
 
        if (GUILayout.Button("复位RecordPlayer"))
        {
            ResetRecordPlayer();
        }
    }
 
    private void PlayTestAction()
    {
        // 运行时才执行
        if (!Application.isPlaying)
        {
            Debug.LogWarning("请在运行时使用该功能!");
            return;
        }
 
        var battleField = BattleManager.Instance.storyBattleField;
        if (battleField == null || battleField.recordPlayer == null)
        {
            Debug.LogError("BattleManager.storyBattleField 或 recordPlayer 未初始化!");
            return;
        }
 
        var action = new TestAction(battleField, targetIndex, selfIndex, distance, duration);
        battleField.recordPlayer.PlayRecord(action);
        Debug.Log($"已生成并播放 TestAction: targetIndex={targetIndex}, selfIndex={selfIndex}, distance={distance}, duration={duration}");
    }
 
    private void MarkStartAndEnd()
    {
        // 运行时才执行
        if (!Application.isPlaying)
        {
            Debug.LogWarning("请在运行时使用该功能!");
            return;
        }
 
        var battleField = BattleManager.Instance.storyBattleField;
        if (battleField == null)
        {
            Debug.LogError("BattleManager.storyBattleField 未初始化!");
            return;
        }
 
        // 获取节点
        RectTransform startNode = battleField.GetTeamNode(BattleCamp.Red, selfIndex);
        RectTransform endNode = battleField.GetTeamNode(BattleCamp.Blue, targetIndex);
 
        BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
        RectTransform canvasRect = battleWin.transform as RectTransform;
 
        CreateMarker(canvasRect, startNode, "StartMarker");
        CreateMarker(canvasRect, endNode, "EndMarker");
    }
 
    private void CreateMarker(RectTransform canvasRect, RectTransform targetNode, string markerName)
    {
        // 获取目标节点的世界坐标(中心点)
        Vector3 worldPos = targetNode.TransformPoint(targetNode.rect.center);
 
        // 转换到Canvas本地坐标
        Vector2 localPoint;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(
            canvasRect,
            RectTransformUtility.WorldToScreenPoint(null, worldPos),
            null,
            out localPoint);
 
        // 创建RawImage
        GameObject marker = new GameObject(markerName, typeof(RawImage));
        marker.transform.SetParent(canvasRect, false);
        var rawImage = marker.GetComponent<RawImage>();
        rawImage.color = Color.white;
        rawImage.rectTransform.sizeDelta = new Vector2(100, 100);
        rawImage.rectTransform.anchoredPosition = localPoint;
    }
 
    private void ResetRecordPlayer()
    {
        if (!Application.isPlaying)
        {
            Debug.LogWarning("请在运行时使用该功能!");
            return;
        }
 
        var battleField = BattleManager.Instance.storyBattleField;
        if (battleField == null || battleField.recordPlayer == null)
        {
            Debug.LogError("BattleManager.storyBattleField 或 recordPlayer 未初始化!");
            return;
        }
 
        battleField.recordPlayer.HaveRest();
        Debug.Log("RecordPlayer已复位!");
    }
}
#endif