using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class PathAssemblyResolver : AssemblyResolverBase
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{
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private readonly string[] _searchPaths;
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public PathAssemblyResolver(params string[] searchPaths)
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{
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_searchPaths = searchPaths;
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}
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protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
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{
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foreach(var path in _searchPaths)
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{
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string assPath = Path.Combine(path, assemblyName + ".dll");
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if (File.Exists(assPath))
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{
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Debug.Log($"resolve {assemblyName} at {assPath}");
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assemblyPath = assPath;
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return true;
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}
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}
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assemblyPath = null;
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return false;
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}
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}
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}
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