using UnityEditor;
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using UnityEditor.Presets;
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using UnityEngine;
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namespace HybridCLR.Editor.Settings
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{
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public class SettingsPresetReceiver : PresetSelectorReceiver
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{
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private Object m_Target;
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private Preset m_InitialValue;
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private SettingsProvider m_Provider;
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internal void Init(Object target, SettingsProvider provider)
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{
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m_Target = target;
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m_InitialValue = new Preset(target);
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m_Provider = provider;
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}
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public override void OnSelectionChanged(Preset selection)
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{
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if (selection != null)
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{
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Undo.RecordObject(m_Target, "Apply Preset " + selection.name);
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selection.ApplyTo(m_Target);
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}
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else
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{
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Undo.RecordObject(m_Target, "Cancel Preset");
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m_InitialValue.ApplyTo(m_Target);
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}
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m_Provider.Repaint();
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}
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public override void OnSelectionClosed(Preset selection)
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{
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OnSelectionChanged(selection);
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Object.DestroyImmediate(this);
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}
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}
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}
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