三国卡牌客户端基础资源仓库
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3 天以前 675116d50737e0ab1b5e12b1f971756212aa5ce4
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
 
 
public class NewBieGuideEditorWindow : EditorWindow
{
    [MenuItem("程序/引导编辑器")]
    public static void Create()
    {
        var window = GetWindow(typeof(NewBieGuideEditorWindow), false, "引导编辑器") as NewBieGuideEditorWindow;
        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
 
 
    private void OnGUI()
    {
        if (!Application.isPlaying)
        {
            //重新编辑 EditorGUILayout
            EditorGUILayout.BeginVertical();
            GUILayout.Label("请先运行游戏");
            EditorGUILayout.EndVertical();
            return;
        }
        EditorGUILayout.BeginVertical();
 
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("拷贝组件路径到剪切板"))
        {
            GameObject go = Selection.activeGameObject;
            if (go == null)
            {
                Debug.LogError("请先选择一个GameObject");
                return;
            }
 
 
            // 获取 GameObject 的路径
            string path = GetGameObjectPath(go);
 
            // 拷贝到剪切板
            GUIUtility.systemCopyBuffer = path;
            Debug.Log("已拷贝到剪切板: " + path);
        }
        EditorGUILayout.EndHorizontal();
 
        EditorGUILayout.BeginHorizontal();
 
        if (GUILayout.Button("重置所有引导"))
        {
            NewBieCenter.Instance.ResetAllGuides();
        }
 
        if (GUILayout.Button("结束所有引导"))
        {
            NewBieCenter.Instance.CompleteAllGuides();
        }
        EditorGUILayout.EndHorizontal();
 
        DrawNewbieGuides();
 
        EditorGUILayout.EndVertical();
    }
 
    
    // 递归获取 GameObject 的路径
    private static string GetGameObjectPath(GameObject obj)
    {
        if (obj == null)
            return string.Empty;
 
        if (obj.transform.parent == null)
        { 
            return obj.name;
        }
        
        if (obj.transform.parent.name == "UIRoot")
        {
            // 如果父节点是 UIRoot,则返回当前节点的名称
            return obj.name;
        }
        
 
        return GetGameObjectPath(obj.transform.parent.gameObject) + "/" + obj.name;
    }
 
 
    List<NewBieGuide> newbieGuides = null;
    private Vector2 scrollPosition;
 
    void DrawNewbieGuides()
    {
        if (newbieGuides == null)
        {
            newbieGuides = new List<NewBieGuide>();
            var guides = GuideConfig.GetValues();
            foreach (var config in guides)
            {
                newbieGuides.Add(new NewBieGuide(config.ID));
            }
        }
 
        if (newbieGuides != null)
        {
            scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
            foreach (var newbieGuide in newbieGuides)
            {
                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();
 
                EditorGUILayout.Space();
 
                EditorGUILayout.LabelField("引导ID:" + newbieGuide.guideId);
 
                EditorGUILayout.Toggle("Completed", newbieGuide.completed);
 
                GUI.skin.button.normal.textColor = newbieGuide.guideId == NewBieCenter.Instance.currentGuide ? Color.red : Color.white;
 
                if (GUILayout.Button("开始"))
                {
                    newbieGuide.Begin();
                }
 
                GUI.skin.button.normal.textColor = Color.white;
                if (GUILayout.Button("完成"))
                {
                    newbieGuide.Finish();
                }
 
                if (GUILayout.Button("重置"))
                {
                    newbieGuide.Reset();
                }
 
                EditorGUILayout.Space();
                EditorGUILayout.EndHorizontal();
            }
 
            GUILayout.EndScrollView();
        }
 
    }
 
  
    public class NewBieGuide
    {
        public int guideId;
        public bool completed { get { return NewBieCenter.Instance.completeGuidesBuf.Contains(guideId); } }
 
        public NewBieGuide(int _guideId)
        {
            guideId = _guideId;
        }
 
        public void Begin()
        {
            if (!NewBieCenter.Instance.CheckGuideCondition(guideId, true))
            {
                Debug.LogError("引导条件不满足");
                return;
            }
            NewBieCenter.Instance.StartNewBieGuide(guideId);
        }
 
        public void Finish()
        {
            NewBieCenter.Instance.FinishNewBieGuide(guideId);
        }
 
        public void Reset()
        {
            NewBieCenter.Instance.ResetGuide(guideId);
        }
    }
 
 
 
}