三国卡牌客户端基础资源仓库
yyl
4 小时以前 724f414d2c420ad80ce8bec37278f44884d90102
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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.IO;
 
public class GMQuickPlayingEditor : EditorWindow
{
    private string searchText = "";
    private string commandText = "";
    private Vector2 scrollPosition;
    private Vector2 reportScrollPosition;
    private List<ItemConfig> searchResults = new List<ItemConfig>();
    private int itemCount = 1;
    private bool isBattlePaused = false;
    
    // 战报相关
    private string reportFilePath = "";
    private string[] reportFiles = new string[0];
    private int selectedReportIndex = 0;
    
    [MenuItem("Tools/GM快捷工具 &9")]
    public static void ShowWindow()
    {
        GetWindow<GMQuickPlayingEditor>("GM快捷工具");
    }
    
    private void OnEnable()
    {
        RefreshReportList();
    }
    
    private void OnGUI()
    {
        GUILayout.BeginVertical("box");
        
        // 搜索栏
        GUILayout.Label("物品搜索", EditorStyles.boldLabel);
        GUILayout.BeginHorizontal();
        searchText = EditorGUILayout.TextField("搜索:", searchText);
        if (GUILayout.Button("查询物品", GUILayout.Width(80)))
        {
            OnSearchItem();
        }
        GUILayout.EndHorizontal();
        
        GUILayout.Space(10);
        
        // 搜索结果显示区域
        GUILayout.BeginHorizontal();
        GUILayout.Label($"搜索结果 ({searchResults.Count})", EditorStyles.boldLabel);
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("清空列表", GUILayout.Width(80)))
        {
            searchResults.Clear();
        }
        GUILayout.EndHorizontal();
        
        scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Height(200));
        GUILayout.BeginVertical("box");
        
        if (searchResults.Count > 0)
        {
            foreach (var item in searchResults)
            {
                GUILayout.BeginHorizontal("box");
                GUILayout.Label($"ID: {item.ID}", GUILayout.Width(80));
                GUILayout.Label($"名称: {item.ItemName}", GUILayout.Width(150));
                GUILayout.Label($"等级: {item.LV}", GUILayout.Width(60));
                if (GUILayout.Button("选择", GUILayout.Width(60)))
                {
                    OnSelectItem(item);
                }
                GUILayout.EndHorizontal();
            }
        }
        else
        {
            GUILayout.Label("搜索结果将在这里显示...");
        }
        
        GUILayout.EndVertical();
        GUILayout.EndScrollView();
        
        GUILayout.Space(10);
        
        // 数量输入
        GUILayout.BeginHorizontal();
        GUILayout.Label("物品数量:", GUILayout.Width(80));
        itemCount = EditorGUILayout.IntField(itemCount, GUILayout.Width(100));
        GUILayout.EndHorizontal();
        
        GUILayout.Space(10);
        
        // GM命令编辑区域
        GUILayout.Label("GM命令", EditorStyles.boldLabel);
        GUILayout.BeginVertical("box");
        commandText = EditorGUILayout.TextArea(commandText, GUILayout.Height(60));
        GUILayout.EndVertical();
        
        GUILayout.Space(5);
        
        // 发送命令按钮
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("发送命令", GUILayout.Width(100), GUILayout.Height(30)))
        {
            OnSendCommand();
        }
        if (GUILayout.Button("清空", GUILayout.Width(60), GUILayout.Height(30)))
        {
            commandText = "";
        }
        GUILayout.EndHorizontal();
        
        GUILayout.Space(10);
        
        // 提示信息
        GUIStyle warningStyle = new GUIStyle(EditorStyles.helpBox);
        warningStyle.normal.textColor = new Color(1f, 0.6f, 0f);
        warningStyle.fontSize = 11;
        EditorGUILayout.LabelField("⚠ 添加物品最好跟服务器确认过物品的存在后再添加", warningStyle);
        
        GUILayout.Space(10);
        
        // 战报浏览区域
        GUILayout.Label("战报浏览", EditorStyles.boldLabel);
        GUILayout.BeginVertical("box");
        
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("刷新战报列表", GUILayout.Width(120)))
        {
            RefreshReportList();
        }
        if (GUILayout.Button("打开战报文件夹", GUILayout.Width(120)))
        {
            OpenReportFolder();
        }
        GUILayout.EndHorizontal();
        
        GUILayout.Space(5);
        
        if (reportFiles.Length > 0)
        {
            reportScrollPosition = GUILayout.BeginScrollView(reportScrollPosition, GUILayout.Height(150));
            
            for (int i = 0; i < reportFiles.Length; i++)
            {
                GUILayout.BeginHorizontal("box");
                string fileName = Path.GetFileName(reportFiles[i]);
                GUILayout.Label(fileName, GUILayout.Width(300));
                
                if (GUILayout.Button("加载", GUILayout.Width(60)))
                {
                    LoadReport(reportFiles[i]);
                }
                
                
                GUILayout.EndHorizontal();
            }
            
            GUILayout.EndScrollView();
        }
        else
        {
            GUILayout.Label("未找到战报文件(.bytes)");
        }
        
        GUILayout.EndVertical();
        
        GUILayout.Space(10);
        
        // 暂停/开始战斗按钮
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        string buttonText = isBattlePaused ? "开始当前战斗" : "暂停当前战斗";
        if (GUILayout.Button(buttonText, GUILayout.Width(120), GUILayout.Height(30)))
        {
            OnPauseBattle();
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        
        GUILayout.EndVertical();
    }
    
    private void RefreshReportList()
    {
        string reportFolder = Application.dataPath + "/../BattleReport/";
        if (Directory.Exists(reportFolder))
        {
            reportFiles = Directory.GetFiles(reportFolder, "*.bytes");
            Debug.Log($"找到 {reportFiles.Length} 个战报文件");
        }
        else
        {
            Directory.CreateDirectory(reportFolder);
            reportFiles = new string[0];
            Debug.Log("创建战报文件夹: " + reportFolder);
        }
    }
    
    private void OpenReportFolder()
    {
        string reportFolder = Application.dataPath + "/../BattleReport/";
        if (!Directory.Exists(reportFolder))
        {
            Directory.CreateDirectory(reportFolder);
        }
        EditorUtility.RevealInFinder(reportFolder);
    }
    
    private void LoadReport(string filePath)
    {
        if (!File.Exists(filePath))
        {
            Debug.LogError("战报文件不存在: " + filePath);
            return;
        }
        
        reportFilePath = filePath;
        Debug.Log("已加载战报: " + Path.GetFileName(filePath));
 
        HB430_tagSCTurnFightReport hB430_TagSCTurnFightReport = new HB430_tagSCTurnFightReport();
        byte[] vBytes = File.ReadAllBytes(filePath);
        hB430_TagSCTurnFightReport.ReadFromBytes(vBytes);
        PackageRegedit.Distribute(hB430_TagSCTurnFightReport);
    }
    
    private string ExtractGuidFromFileName(string fileName)
    {
        // 从文件名中提取 GUID
        // 格式: B430_ReportBytes_{GUID}_{DateTime}
        string[] parts = fileName.Split('_');
        if (parts.Length >= 3)
        {
            return parts[2]; // 返回 GUID 部分
        }
        return "unknown_guid";
    }
    
    private void OnSearchItem()
    {
        searchResults.Clear();
        
        if (string.IsNullOrEmpty(searchText))
        {
            Debug.Log("搜索文本为空");
            return;
        }
        
        // 遍历 ItemConfig.dic 进行模糊搜索
        foreach (var kvp in ItemConfig.dic)
        {
            var item = kvp.Value;
            if (!string.IsNullOrEmpty(item.ItemName) && 
                item.ItemName.Contains(searchText))
            {
                searchResults.Add(item);
            }
        }
        
        // 按 ID 排序
        searchResults = searchResults.OrderBy(x => x.ID).ToList();
        
        Debug.Log($"搜索物品: {searchText}, 找到 {searchResults.Count} 个结果");
    }
    
    private void OnSelectItem(ItemConfig item)
    {
        Debug.Log($"选择物品: {item.ItemName} (ID: {item.ID})");
        commandText = $"MakeItemCount {item.ID} {itemCount}";
    }
    
    private void OnSendCommand()
    {
        if (string.IsNullOrEmpty(commandText))
        {
            Debug.LogWarning("命令为空,无法发送");
            return;
        }
        
        Debug.Log("发送命令: " + commandText);
        GMCmdManager.Instance.OnSendGMQuest(commandText);
        GMCmdManager.Instance.SetRecordCmdlist(commandText);
    }
    
    private void OnPauseBattle()
    {
        for (int i = 0; i < BattleConst.BattleWindows.Count; i++)
        {
            var win = UIManager.Instance.GetUI(BattleConst.BattleWindows[i].Name);
            if (win != null && win.IsActive())
            {
                // 使用反射获取 battleField 字段
                var battleFieldField = win.GetType().GetField("battleField", 
                    System.Reflection.BindingFlags.NonPublic | 
                    System.Reflection.BindingFlags.Instance);
                
                if (battleFieldField != null)
                {
                    var battleField = battleFieldField.GetValue(win) as BattleField;
                    if (battleField != null)
                    {
                        battleField.IsPause = !battleField.IsPause;
                        isBattlePaused = battleField.IsPause;
                        Debug.Log($"战斗暂停状态切换: {battleField.IsPause}");
                        return;
                    }
                }
            }
        }
        
        Debug.LogWarning("未找到激活的战斗窗口或 battleField 为空");
    }
}