using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(TextImage), true), CanEditMultipleObjects]
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public class TextImageEditor : TextExEditor
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{
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SerializedProperty sprite;
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protected override void OnEnable()
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{
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base.OnEnable();
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sprite = serializedObject.FindProperty("m_Sprite");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(sprite);
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base.serializedObject.ApplyModifiedProperties();
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}
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}
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