//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, January 10, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(Tween))]
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public class TweenEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var tween = (Tween)target;
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tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true);
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tween.from = EditorGUILayout.Vector3Field("开始", tween.from);
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tween.to = EditorGUILayout.Vector3Field("结束", tween.to);
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tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode);
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if (tween.delayMode == Tween.DelayMode.Time)
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{
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tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay);
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}
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tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration);
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tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger);
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tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode);
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tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal);
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}
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}
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