using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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using UnityEngine.UI; 
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using LaunchCommon; 
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public class LaunchExWin : MonoBehaviour 
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{ 
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    // [SerializeField] Image m_BackGround; 
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    [SerializeField] RectTransform m_AndroidProgressContainer; // 显示进度条 和平台无关 
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    [SerializeField] RectTransform m_IosProgressContainer;  //显示转圈,ios进度条会导致审核不通过 
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    [SerializeField] RectTransform circleImg; 
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    [SerializeField] RectTransform m_NetworkContainer; 
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    [SerializeField] Text m_NetworkTip; 
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    [SerializeField] Slider m_TotalProgressSlider; 
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    [SerializeField] Text m_StageDescription; 
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    [SerializeField] Text m_IosProgressTip; 
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    [SerializeField] Text m_Version; 
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    //预制体上的图片无法加载,通过代码加载 
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    [SerializeField] Image imagebg1; 
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    [SerializeField] Image imagebg2; 
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    [SerializeField] Image imageCircle; 
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    [SerializeField] Image imagebg3; 
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    [SerializeField] Image imageloding; 
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    // [SerializeField] Button deleteBranchBtn; 
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    int AllTimes = 8; 
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    bool ShowCircleView = false; 
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    string sliderText; 
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    void Awake() 
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    { 
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        // var sprite = LocalResManager.Instance.LoadSprite("Launch_1"); 
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        // m_BackGround.overrideSprite = sprite; 
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        // m_BackGround.preserveAspect = true; 
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        sliderText = InitialFunctionConfig.Get("Language").Numerical3; 
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        imagebg1.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1"); 
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        imagebg2.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1"); 
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        imageCircle.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH2"); 
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        imagebg3.sprite = LocalResManager.Instance.LoadSprite("LoadingBottom"); 
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        imageloding.sprite = LocalResManager.Instance.LoadSprite("LoadingSlider"); 
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    } 
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    private void OnEnable() 
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    { 
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        if (m_NetworkContainer != null) 
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        { 
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            m_NetworkContainer.gameObject.SetActive(false); 
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        } 
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        m_NetworkTip.text = InitialFunctionConfig.Get("Language").Numerical4; 
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        var AppleCheck = InitialFunctionConfig.Get("CheckTime").Numerical1; 
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        if (Application.platform == RuntimePlatform.IPhonePlayer && AppleCheck == "1") 
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            ShowCircleView = true; 
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        if (ShowCircleView) 
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        { 
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            m_AndroidProgressContainer.gameObject.SetActive(false); 
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            m_IosProgressContainer.gameObject.SetActive(true); 
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            m_Version.text = string.Empty; 
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        } 
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        else 
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        { 
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            m_AndroidProgressContainer.gameObject.SetActive(true); 
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            m_IosProgressContainer.gameObject.SetActive(false); 
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            //打包版本 + 功能版本 + 语言ID 
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            m_Version.text = StringUtility.Contact(VersionConfigEx.Get().version, "_", VersionConfigEx.Get().buildIndex, 
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                "_", InitialFunctionConfig.Get("version").Numerical1, " ", LocalResManager.Id); 
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        } 
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        UpdateProgress(); 
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        // deleteBranchBtn.gameObject.SetActive(LocalSave.GetString("#@#BrancH") != string.Empty); 
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        // deleteBranchBtn.onClick.AddListener(() => 
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        // {  
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        //     LocalSave.DeleteKey("#@#BrancH"); 
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        //     deleteBranchBtn.gameObject.SetActive(false); 
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        // }); 
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    } 
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    float m_Time = 0; 
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    void Update() 
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    { 
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        if (ShowCircleView) 
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        { 
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            circleImg.Rotate(Vector3.forward, -180 * Time.deltaTime); 
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        } 
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        if (Time.time - m_Time < 0.2) 
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        { 
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            return; 
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        } 
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        m_Time = Time.time; 
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        UpdateProgress(); 
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        if (HttpBehaviour.ConnectAllTimes >= AllTimes && m_NetworkContainer != null) 
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        { 
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            m_NetworkContainer.gameObject.SetActive(true); 
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        } 
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    } 
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    private void UpdateProgress() 
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    { 
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        float value; 
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        if (LocalResManager.step == LocalResManager.LoadDllStep.None) 
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            value = 0.05f; 
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        else 
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            value = DownLoadAndDiscompressTask.Instance.progress; 
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        if (float.IsNaN(value) || value < 0.05) 
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        { 
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            value = 0.05f; 
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        } 
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        if (ShowCircleView) 
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        { 
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            m_IosProgressTip.text = StringUtility.Contact(sliderText, " ", (int)(value * 100), "%"); 
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            //circleImg.Rotate(Vector3.forward, -1800 * Time.deltaTime); 
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        } 
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        else 
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        { 
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            m_TotalProgressSlider.value = value; 
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            m_StageDescription.text = StringUtility.Contact(sliderText, " ", (int)(value * 100), "%"); 
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        } 
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    } 
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    public static GameObject OpenWindow() 
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    { 
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        GameObject window = GameObject.Instantiate(LocalResManager.Instance.LoadBuiltInPrefab("LaunchExWin")); 
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        window.transform.localScale = Vector3.zero; 
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        return window; 
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    } 
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} 
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