三国卡牌客户端基础资源仓库
yyl
2025-06-16 a0c0dbcda79206c552f6bb7deb80589d97d9ae70
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/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
 
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
    internal class UdpSocket : Socket
    {
        // Maximum UDP payload is 65507 bytes.
        // TCP mode will be used when the payload is bigger than this BufferSize
        public const int BufferSize = 1024 * 8;
 
        internal UdpSocket()
            : base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
        {
            SetIOControl();
        }
 
        public void Bind(IPAddress address, int port = 0)
        {
            Bind(new IPEndPoint(address ?? IPAddress.Any, port));
        }
 
        private void SetIOControl()
        {
#if UNITY_EDITOR_WIN
            try
            {
                const int SIO_UDP_CONNRESET = -1744830452;
 
                IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, new byte[0]);
            }
            catch
            {
                // fallback
            }
#endif
        }
 
        public static byte[] BufferFor(IAsyncResult result)
        {
            return (byte[])result.AsyncState;
        }
 
        public static EndPoint Any()
        {
            return new IPEndPoint(IPAddress.Any, 0);
        }
    }
}