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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
|
| public class AssetSource
| {
| public static bool isUseAssetBundle
| {
| get
| {
| #if UNITY_EDITOR
| //本机测试下载资源 需拷贝基本文本资源到 Assets\StreamingAssets\android下,为了方便直接拷贝所有资源即可
| if (!PlayerPrefs.HasKey("InGameDownLoadTestEanble"))
| {
| return false;
| }
| else
| {
| return PlayerPrefs.GetInt("InGameDownLoadTestEanble") == 1;
| }
| #else
| return true;
| #endif
| }
| }
| }
|
|