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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using Cysharp.Threading.Tasks;
|
| /// <summary>
| /// 启动状态接口
| /// </summary>
| public interface ILaunchState
| {
| /// <summary>
| /// 状态名称
| /// </summary>
| string StateName { get; }
|
| /// <summary>
| /// 进入状态
| /// </summary>
| UniTask OnEnter();
|
| /// <summary>
| /// 执行状态
| /// </summary>
| UniTask<bool> OnExecute();
|
| /// <summary>
| /// 退出状态
| /// </summary>
| UniTask OnExit();
| }
|
|