三国卡牌客户端基础资源仓库
hch
2025-09-15 ea3ad185fcbccce1bd49d467de7186ac08edab24
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using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
 
    // {{ AOT assemblies
    public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
    {
        "DOTween.dll",
        "Launch.dll",
        "System.Core.dll",
        "UniTask.dll",
        "UnityEngine.AndroidJNIModule.dll",
        "UnityEngine.AssetBundleModule.dll",
        "UnityEngine.CoreModule.dll",
        "UnityEngine.JSONSerializeModule.dll",
        "UnityEngine.UI.dll",
        "mscorlib.dll",
        "spine-csharp.dll",
    };
    // }}
 
    // {{ constraint implement type
    // }} 
 
    // {{ AOT generic types
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdaptiveLayout.<Co_DelayShow>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Initialize>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatCenter.<Co_CheckAfterCollect>d__59>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatSendComponent.<Co_ClientBan>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<InitConfigs>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CyclicScroll.<Co_StepByStepAppear>d__68>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_DownloadFile>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_GetHeader>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlayAsync>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipExchangeCell.<RefreshEffect>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipOnMainUI.<FlyToEquipCell>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipTipWin.<RefreshEffect>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameObjectPoolManager.<CheckPoolUsage>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultCell.<DisplayAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultWin.<MoveToNextState>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroGiftWashWin.<SendPack>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroPosWin.<RunTaskAsync>d__46>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroScenePosCell.<DelayShow>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LayoutElementSizeClamp.<UpdateRect>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.<InitManagers>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ServerTipDetails.<Co_StageLoadFinish>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SmallTipWin.<UpdatePos>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<OnLoading>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SysNotifyMgr.<Co_Instance>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SystemSetting.<Co_WaitFewMinute>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIBase.<ApplyClickEmptySpaceClose>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayFrameInternal>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayTimeInternal>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdaptiveLayout.<Co_DelayShow>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__23>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__24>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Initialize>d__16>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatCenter.<Co_CheckAfterCollect>d__59>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatSendComponent.<Co_ClientBan>d__32>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<InitConfigs>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CyclicScroll.<Co_StepByStepAppear>d__68>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_DownloadFile>d__40>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_GetHeader>d__39>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlayAsync>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipExchangeCell.<RefreshEffect>d__31>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipOnMainUI.<FlyToEquipCell>d__12>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipTipWin.<RefreshEffect>d__21>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameObjectPoolManager.<CheckPoolUsage>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultCell.<DisplayAsync>d__7>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultWin.<MoveToNextState>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroGiftWashWin.<SendPack>d__19>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroPosWin.<RunTaskAsync>d__46>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroScenePosCell.<DelayShow>d__13>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LayoutElementSizeClamp.<UpdateRect>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.<InitManagers>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ServerTipDetails.<Co_StageLoadFinish>d__4>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SmallTipWin.<UpdatePos>d__10>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<OnLoading>d__9>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SysNotifyMgr.<Co_Instance>d__11>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SystemSetting.<Co_WaitFewMinute>d__35>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIBase.<ApplyClickEmptySpaceClose>d__34>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayFrameInternal>d__2>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayTimeInternal>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToGameScene>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToLoginScene>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToGameScene>d__8>
    // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToLoginScene>d__6>
    // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
    // Cysharp.Threading.Tasks.ITaskPoolNode<object>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.IUniTaskSource<object>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.UniTask.Awaiter<object>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
    // Cysharp.Threading.Tasks.UniTask<object>
    // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
    // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
    // DG.Tweening.Core.DOGetter<float>
    // DG.Tweening.Core.DOSetter<float>
    // DG.Tweening.TweenCallback<float>
    // SingletonMonobehaviour<object>
    // Spine.ExposedList.Enumerator<object>
    // Spine.ExposedList<object>
    // System.Action<HourMinute>
    // System.Action<InGameDownLoad.Reward>
    // System.Action<Int2>
    // System.Action<Item>
    // System.Action<Jace.Execution.ParameterInfo>
    // System.Action<Jace.Tokenizer.Token>
    // System.Action<LanguageVerify.MatchString>
    // System.Action<OperationTime>
    // System.Action<RoleParticularModel.AlchemyDrug>
    // System.Action<RoleParticularModel.HorseInfo>
    // System.Action<RoleParticularModel.PetInfo>
    // System.Action<ServerData>
    // System.Action<ServerDataCouple>
    // System.Action<ShopItemInfo>
    // System.Action<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Action<TimeMgr.Syntony>
    // System.Action<UnityEngine.EventSystems.RaycastResult>
    // System.Action<UnityEngine.Rect>
    // System.Action<UnityEngine.UIVertex>
    // System.Action<UnityEngine.Vector2>
    // System.Action<UnityEngine.Vector3>
    // System.Action<WindowConfig.OrderTable>
    // System.Action<byte,byte>
    // System.Action<byte,int>
    // System.Action<byte,object>
    // System.Action<byte>
    // System.Action<double>
    // System.Action<float>
    // System.Action<int,byte>
    // System.Action<int,int,int>
    // System.Action<int,int,object>
    // System.Action<int,int>
    // System.Action<int,object,byte>
    // System.Action<int,object,int,int,int>
    // System.Action<int,object,object>
    // System.Action<int,object>
    // System.Action<int>
    // System.Action<long>
    // System.Action<object,byte,byte>
    // System.Action<object,byte>
    // System.Action<object,int,UnityEngine.Vector3>
    // System.Action<object,int>
    // System.Action<object,object,object>
    // System.Action<object,object>
    // System.Action<object>
    // System.Action<uint>
    // System.Action<ulong>
    // System.Action<ushort>
    // System.Buffers.ArrayPool<int>
    // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int>
    // System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int>
    // System.Buffers.TlsOverPerCoreLockedStacksArrayPool<int>
    // System.ByReference<UnityEngine.jvalue>
    // System.ByReference<int>
    // System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
    // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
    // System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
    // System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
    // System.Collections.Concurrent.ConcurrentDictionary<object,object>
    // System.Collections.Generic.ArraySortHelper<HourMinute>
    // System.Collections.Generic.ArraySortHelper<InGameDownLoad.Reward>
    // System.Collections.Generic.ArraySortHelper<Int2>
    // System.Collections.Generic.ArraySortHelper<Item>
    // System.Collections.Generic.ArraySortHelper<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.ArraySortHelper<Jace.Tokenizer.Token>
    // System.Collections.Generic.ArraySortHelper<LanguageVerify.MatchString>
    // System.Collections.Generic.ArraySortHelper<OperationTime>
    // System.Collections.Generic.ArraySortHelper<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ArraySortHelper<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ArraySortHelper<RoleParticularModel.PetInfo>
    // System.Collections.Generic.ArraySortHelper<ServerData>
    // System.Collections.Generic.ArraySortHelper<ServerDataCouple>
    // System.Collections.Generic.ArraySortHelper<ShopItemInfo>
    // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
    // System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable>
    // System.Collections.Generic.ArraySortHelper<double>
    // System.Collections.Generic.ArraySortHelper<int>
    // System.Collections.Generic.ArraySortHelper<long>
    // System.Collections.Generic.ArraySortHelper<object>
    // System.Collections.Generic.ArraySortHelper<uint>
    // System.Collections.Generic.ArraySortHelper<ulong>
    // System.Collections.Generic.ArraySortHelper<ushort>
    // System.Collections.Generic.Comparer<HourMinute>
    // System.Collections.Generic.Comparer<InGameDownLoad.Reward>
    // System.Collections.Generic.Comparer<Int2>
    // System.Collections.Generic.Comparer<Item>
    // System.Collections.Generic.Comparer<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.Comparer<Jace.Tokenizer.Token>
    // System.Collections.Generic.Comparer<LanguageVerify.MatchString>
    // System.Collections.Generic.Comparer<OperationTime>
    // System.Collections.Generic.Comparer<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.Comparer<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.Comparer<RoleParticularModel.PetInfo>
    // System.Collections.Generic.Comparer<ServerData>
    // System.Collections.Generic.Comparer<ServerDataCouple>
    // System.Collections.Generic.Comparer<ShopItemInfo>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.Comparer<System.DateTime>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
    // System.Collections.Generic.Comparer<TimeMgr.Syntony>
    // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.Comparer<UnityEngine.Rect>
    // System.Collections.Generic.Comparer<UnityEngine.UIVertex>
    // System.Collections.Generic.Comparer<UnityEngine.Vector3>
    // System.Collections.Generic.Comparer<WindowConfig.OrderTable>
    // System.Collections.Generic.Comparer<byte>
    // System.Collections.Generic.Comparer<double>
    // System.Collections.Generic.Comparer<int>
    // System.Collections.Generic.Comparer<long>
    // System.Collections.Generic.Comparer<object>
    // System.Collections.Generic.Comparer<uint>
    // System.Collections.Generic.Comparer<ulong>
    // System.Collections.Generic.Comparer<ushort>
    // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,Item>
    // System.Collections.Generic.Dictionary.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.Enumerator<int,long>
    // System.Collections.Generic.Dictionary.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<object,double>
    // System.Collections.Generic.Dictionary.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.Enumerator<ushort,int>
    // System.Collections.Generic.Dictionary.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,Item>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,double>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary.KeyCollection<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.KeyCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,Item>
    // System.Collections.Generic.Dictionary.KeyCollection<int,RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection<int,long>
    // System.Collections.Generic.Dictionary.KeyCollection<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<object,double>
    // System.Collections.Generic.Dictionary.KeyCollection<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection<ushort,int>
    // System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,Item>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,double>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary.ValueCollection<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.ValueCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,Item>
    // System.Collections.Generic.Dictionary.ValueCollection<int,RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection<int,long>
    // System.Collections.Generic.Dictionary.ValueCollection<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<object,double>
    // System.Collections.Generic.Dictionary.ValueCollection<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection<ushort,int>
    // System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
    // System.Collections.Generic.Dictionary<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.Dictionary<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.Dictionary<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary<int,Item>
    // System.Collections.Generic.Dictionary<int,RechargeCount>
    // System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.Dictionary<int,System.DateTime>
    // System.Collections.Generic.Dictionary<int,byte>
    // System.Collections.Generic.Dictionary<int,float>
    // System.Collections.Generic.Dictionary<int,int>
    // System.Collections.Generic.Dictionary<int,long>
    // System.Collections.Generic.Dictionary<int,object>
    // System.Collections.Generic.Dictionary<int,ulong>
    // System.Collections.Generic.Dictionary<long,object>
    // System.Collections.Generic.Dictionary<object,System.DateTime>
    // System.Collections.Generic.Dictionary<object,double>
    // System.Collections.Generic.Dictionary<object,int>
    // System.Collections.Generic.Dictionary<object,object>
    // System.Collections.Generic.Dictionary<uint,object>
    // System.Collections.Generic.Dictionary<ushort,int>
    // System.Collections.Generic.Dictionary<ushort,object>
    // System.Collections.Generic.EqualityComparer<ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.EqualityComparer<ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.EqualityComparer<DailyQuestTimes>
    // System.Collections.Generic.EqualityComparer<InvestModel.InvestInfo>
    // System.Collections.Generic.EqualityComparer<Item>
    // System.Collections.Generic.EqualityComparer<RechargeCount>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.EqualityComparer<System.DateTime>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.EqualityComparer<byte>
    // System.Collections.Generic.EqualityComparer<double>
    // System.Collections.Generic.EqualityComparer<float>
    // System.Collections.Generic.EqualityComparer<int>
    // System.Collections.Generic.EqualityComparer<long>
    // System.Collections.Generic.EqualityComparer<object>
    // System.Collections.Generic.EqualityComparer<uint>
    // System.Collections.Generic.EqualityComparer<ulong>
    // System.Collections.Generic.EqualityComparer<ushort>
    // System.Collections.Generic.HashSet.Enumerator<int>
    // System.Collections.Generic.HashSet.Enumerator<object>
    // System.Collections.Generic.HashSet<int>
    // System.Collections.Generic.HashSet<object>
    // System.Collections.Generic.HashSetEqualityComparer<int>
    // System.Collections.Generic.HashSetEqualityComparer<object>
    // System.Collections.Generic.ICollection<HourMinute>
    // System.Collections.Generic.ICollection<InGameDownLoad.Reward>
    // System.Collections.Generic.ICollection<Int2>
    // System.Collections.Generic.ICollection<Item>
    // System.Collections.Generic.ICollection<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.ICollection<Jace.Tokenizer.Token>
    // System.Collections.Generic.ICollection<LanguageVerify.MatchString>
    // System.Collections.Generic.ICollection<OperationTime>
    // System.Collections.Generic.ICollection<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ICollection<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ICollection<RoleParticularModel.PetInfo>
    // System.Collections.Generic.ICollection<ServerData>
    // System.Collections.Generic.ICollection<ServerDataCouple>
    // System.Collections.Generic.ICollection<ShopItemInfo>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Item>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,double>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.ICollection<TimeMgr.Syntony>
    // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ICollection<UnityEngine.Rect>
    // System.Collections.Generic.ICollection<UnityEngine.UIVertex>
    // System.Collections.Generic.ICollection<UnityEngine.Vector3>
    // System.Collections.Generic.ICollection<WindowConfig.OrderTable>
    // System.Collections.Generic.ICollection<double>
    // System.Collections.Generic.ICollection<float>
    // System.Collections.Generic.ICollection<int>
    // System.Collections.Generic.ICollection<long>
    // System.Collections.Generic.ICollection<object>
    // System.Collections.Generic.ICollection<uint>
    // System.Collections.Generic.ICollection<ulong>
    // System.Collections.Generic.ICollection<ushort>
    // System.Collections.Generic.IComparer<HourMinute>
    // System.Collections.Generic.IComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.IComparer<Int2>
    // System.Collections.Generic.IComparer<Item>
    // System.Collections.Generic.IComparer<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.IComparer<Jace.Tokenizer.Token>
    // System.Collections.Generic.IComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.IComparer<OperationTime>
    // System.Collections.Generic.IComparer<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IComparer<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IComparer<RoleParticularModel.PetInfo>
    // System.Collections.Generic.IComparer<ServerData>
    // System.Collections.Generic.IComparer<ServerDataCouple>
    // System.Collections.Generic.IComparer<ShopItemInfo>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IComparer<System.DateTime>
    // System.Collections.Generic.IComparer<TimeMgr.Syntony>
    // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IComparer<UnityEngine.Rect>
    // System.Collections.Generic.IComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.IComparer<UnityEngine.Vector3>
    // System.Collections.Generic.IComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.IComparer<double>
    // System.Collections.Generic.IComparer<int>
    // System.Collections.Generic.IComparer<long>
    // System.Collections.Generic.IComparer<object>
    // System.Collections.Generic.IComparer<uint>
    // System.Collections.Generic.IComparer<ulong>
    // System.Collections.Generic.IComparer<ushort>
    // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.IDictionary<object,double>
    // System.Collections.Generic.IDictionary<object,object>
    // System.Collections.Generic.IEnumerable<HourMinute>
    // System.Collections.Generic.IEnumerable<InGameDownLoad.Reward>
    // System.Collections.Generic.IEnumerable<Int2>
    // System.Collections.Generic.IEnumerable<Item>
    // System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.IEnumerable<Jace.Tokenizer.Token>
    // System.Collections.Generic.IEnumerable<LanguageVerify.MatchString>
    // System.Collections.Generic.IEnumerable<OperationTime>
    // System.Collections.Generic.IEnumerable<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IEnumerable<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IEnumerable<RoleParticularModel.PetInfo>
    // System.Collections.Generic.IEnumerable<ServerData>
    // System.Collections.Generic.IEnumerable<ServerDataCouple>
    // System.Collections.Generic.IEnumerable<ShopItemInfo>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Item>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerable<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerable<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerable<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerable<double>
    // System.Collections.Generic.IEnumerable<float>
    // System.Collections.Generic.IEnumerable<int>
    // System.Collections.Generic.IEnumerable<long>
    // System.Collections.Generic.IEnumerable<object>
    // System.Collections.Generic.IEnumerable<uint>
    // System.Collections.Generic.IEnumerable<ulong>
    // System.Collections.Generic.IEnumerable<ushort>
    // System.Collections.Generic.IEnumerator<HourMinute>
    // System.Collections.Generic.IEnumerator<InGameDownLoad.Reward>
    // System.Collections.Generic.IEnumerator<Int2>
    // System.Collections.Generic.IEnumerator<Item>
    // System.Collections.Generic.IEnumerator<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.IEnumerator<Jace.Tokenizer.Token>
    // System.Collections.Generic.IEnumerator<LanguageVerify.MatchString>
    // System.Collections.Generic.IEnumerator<OperationTime>
    // System.Collections.Generic.IEnumerator<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IEnumerator<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IEnumerator<RoleParticularModel.PetInfo>
    // System.Collections.Generic.IEnumerator<ServerData>
    // System.Collections.Generic.IEnumerator<ServerDataCouple>
    // System.Collections.Generic.IEnumerator<ShopItemInfo>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Item>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,double>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerator<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerator<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerator<double>
    // System.Collections.Generic.IEnumerator<float>
    // System.Collections.Generic.IEnumerator<int>
    // System.Collections.Generic.IEnumerator<long>
    // System.Collections.Generic.IEnumerator<object>
    // System.Collections.Generic.IEnumerator<uint>
    // System.Collections.Generic.IEnumerator<ulong>
    // System.Collections.Generic.IEnumerator<ushort>
    // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IEqualityComparer<int>
    // System.Collections.Generic.IEqualityComparer<long>
    // System.Collections.Generic.IEqualityComparer<object>
    // System.Collections.Generic.IEqualityComparer<uint>
    // System.Collections.Generic.IEqualityComparer<ushort>
    // System.Collections.Generic.IList<HourMinute>
    // System.Collections.Generic.IList<InGameDownLoad.Reward>
    // System.Collections.Generic.IList<Int2>
    // System.Collections.Generic.IList<Item>
    // System.Collections.Generic.IList<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.IList<Jace.Tokenizer.Token>
    // System.Collections.Generic.IList<LanguageVerify.MatchString>
    // System.Collections.Generic.IList<OperationTime>
    // System.Collections.Generic.IList<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IList<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IList<RoleParticularModel.PetInfo>
    // System.Collections.Generic.IList<ServerData>
    // System.Collections.Generic.IList<ServerDataCouple>
    // System.Collections.Generic.IList<ShopItemInfo>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IList<TimeMgr.Syntony>
    // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IList<UnityEngine.Rect>
    // System.Collections.Generic.IList<UnityEngine.UIVertex>
    // System.Collections.Generic.IList<UnityEngine.Vector3>
    // System.Collections.Generic.IList<WindowConfig.OrderTable>
    // System.Collections.Generic.IList<double>
    // System.Collections.Generic.IList<float>
    // System.Collections.Generic.IList<int>
    // System.Collections.Generic.IList<long>
    // System.Collections.Generic.IList<object>
    // System.Collections.Generic.IList<uint>
    // System.Collections.Generic.IList<ulong>
    // System.Collections.Generic.IList<ushort>
    // System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>
    // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>
    // System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>
    // System.Collections.Generic.KeyValuePair<int,Item>
    // System.Collections.Generic.KeyValuePair<int,RechargeCount>
    // System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.KeyValuePair<int,System.DateTime>
    // System.Collections.Generic.KeyValuePair<int,byte>
    // System.Collections.Generic.KeyValuePair<int,float>
    // System.Collections.Generic.KeyValuePair<int,int>
    // System.Collections.Generic.KeyValuePair<int,long>
    // System.Collections.Generic.KeyValuePair<int,object>
    // System.Collections.Generic.KeyValuePair<int,ulong>
    // System.Collections.Generic.KeyValuePair<long,object>
    // System.Collections.Generic.KeyValuePair<object,System.DateTime>
    // System.Collections.Generic.KeyValuePair<object,double>
    // System.Collections.Generic.KeyValuePair<object,int>
    // System.Collections.Generic.KeyValuePair<object,long>
    // System.Collections.Generic.KeyValuePair<object,object>
    // System.Collections.Generic.KeyValuePair<uint,object>
    // System.Collections.Generic.KeyValuePair<ushort,int>
    // System.Collections.Generic.KeyValuePair<ushort,object>
    // System.Collections.Generic.List.Enumerator<HourMinute>
    // System.Collections.Generic.List.Enumerator<InGameDownLoad.Reward>
    // System.Collections.Generic.List.Enumerator<Int2>
    // System.Collections.Generic.List.Enumerator<Item>
    // System.Collections.Generic.List.Enumerator<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.List.Enumerator<Jace.Tokenizer.Token>
    // System.Collections.Generic.List.Enumerator<LanguageVerify.MatchString>
    // System.Collections.Generic.List.Enumerator<OperationTime>
    // System.Collections.Generic.List.Enumerator<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.List.Enumerator<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.List.Enumerator<RoleParticularModel.PetInfo>
    // System.Collections.Generic.List.Enumerator<ServerData>
    // System.Collections.Generic.List.Enumerator<ServerDataCouple>
    // System.Collections.Generic.List.Enumerator<ShopItemInfo>
    // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.Enumerator<TimeMgr.Syntony>
    // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
    // System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
    // System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.List.Enumerator<double>
    // System.Collections.Generic.List.Enumerator<int>
    // System.Collections.Generic.List.Enumerator<long>
    // System.Collections.Generic.List.Enumerator<object>
    // System.Collections.Generic.List.Enumerator<uint>
    // System.Collections.Generic.List.Enumerator<ulong>
    // System.Collections.Generic.List.Enumerator<ushort>
    // System.Collections.Generic.List<HourMinute>
    // System.Collections.Generic.List<InGameDownLoad.Reward>
    // System.Collections.Generic.List<Int2>
    // System.Collections.Generic.List<Item>
    // System.Collections.Generic.List<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.List<Jace.Tokenizer.Token>
    // System.Collections.Generic.List<LanguageVerify.MatchString>
    // System.Collections.Generic.List<OperationTime>
    // System.Collections.Generic.List<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.List<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.List<RoleParticularModel.PetInfo>
    // System.Collections.Generic.List<ServerData>
    // System.Collections.Generic.List<ServerDataCouple>
    // System.Collections.Generic.List<ShopItemInfo>
    // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List<TimeMgr.Syntony>
    // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List<UnityEngine.Rect>
    // System.Collections.Generic.List<UnityEngine.UIVertex>
    // System.Collections.Generic.List<UnityEngine.Vector3>
    // System.Collections.Generic.List<WindowConfig.OrderTable>
    // System.Collections.Generic.List<double>
    // System.Collections.Generic.List<int>
    // System.Collections.Generic.List<long>
    // System.Collections.Generic.List<object>
    // System.Collections.Generic.List<uint>
    // System.Collections.Generic.List<ulong>
    // System.Collections.Generic.List<ushort>
    // System.Collections.Generic.ObjectComparer<HourMinute>
    // System.Collections.Generic.ObjectComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.ObjectComparer<Int2>
    // System.Collections.Generic.ObjectComparer<Item>
    // System.Collections.Generic.ObjectComparer<Jace.Execution.ParameterInfo>
    // System.Collections.Generic.ObjectComparer<Jace.Tokenizer.Token>
    // System.Collections.Generic.ObjectComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.ObjectComparer<OperationTime>
    // System.Collections.Generic.ObjectComparer<RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ObjectComparer<RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ObjectComparer<RoleParticularModel.PetInfo>
    // System.Collections.Generic.ObjectComparer<ServerData>
    // System.Collections.Generic.ObjectComparer<ServerDataCouple>
    // System.Collections.Generic.ObjectComparer<ShopItemInfo>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectComparer<System.DateTime>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
    // System.Collections.Generic.ObjectComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectComparer<byte>
    // System.Collections.Generic.ObjectComparer<double>
    // System.Collections.Generic.ObjectComparer<int>
    // System.Collections.Generic.ObjectComparer<long>
    // System.Collections.Generic.ObjectComparer<object>
    // System.Collections.Generic.ObjectComparer<uint>
    // System.Collections.Generic.ObjectComparer<ulong>
    // System.Collections.Generic.ObjectComparer<ushort>
    // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.BubbleBox>
    // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.ChatBubble>
    // System.Collections.Generic.ObjectEqualityComparer<DailyQuestTimes>
    // System.Collections.Generic.ObjectEqualityComparer<InvestModel.InvestInfo>
    // System.Collections.Generic.ObjectEqualityComparer<Item>
    // System.Collections.Generic.ObjectEqualityComparer<RechargeCount>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.ObjectEqualityComparer<System.DateTime>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectEqualityComparer<byte>
    // System.Collections.Generic.ObjectEqualityComparer<double>
    // System.Collections.Generic.ObjectEqualityComparer<float>
    // System.Collections.Generic.ObjectEqualityComparer<int>
    // System.Collections.Generic.ObjectEqualityComparer<long>
    // System.Collections.Generic.ObjectEqualityComparer<object>
    // System.Collections.Generic.ObjectEqualityComparer<uint>
    // System.Collections.Generic.ObjectEqualityComparer<ulong>
    // System.Collections.Generic.ObjectEqualityComparer<ushort>
    // System.Collections.Generic.Queue.Enumerator<int>
    // System.Collections.Generic.Queue.Enumerator<object>
    // System.Collections.Generic.Queue<int>
    // System.Collections.Generic.Queue<object>
    // System.Collections.Generic.Stack.Enumerator<Jace.Tokenizer.Token>
    // System.Collections.Generic.Stack.Enumerator<int>
    // System.Collections.Generic.Stack.Enumerator<object>
    // System.Collections.Generic.Stack<Jace.Tokenizer.Token>
    // System.Collections.Generic.Stack<int>
    // System.Collections.Generic.Stack<object>
    // System.Collections.Generic.ValueListBuilder<int>
    // System.Collections.ObjectModel.ReadOnlyCollection<HourMinute>
    // System.Collections.ObjectModel.ReadOnlyCollection<InGameDownLoad.Reward>
    // System.Collections.ObjectModel.ReadOnlyCollection<Int2>
    // System.Collections.ObjectModel.ReadOnlyCollection<Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<Jace.Execution.ParameterInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<Jace.Tokenizer.Token>
    // System.Collections.ObjectModel.ReadOnlyCollection<LanguageVerify.MatchString>
    // System.Collections.ObjectModel.ReadOnlyCollection<OperationTime>
    // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.AlchemyDrug>
    // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.HorseInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.PetInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerData>
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerDataCouple>
    // System.Collections.ObjectModel.ReadOnlyCollection<ShopItemInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
    // System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable>
    // System.Collections.ObjectModel.ReadOnlyCollection<double>
    // System.Collections.ObjectModel.ReadOnlyCollection<int>
    // System.Collections.ObjectModel.ReadOnlyCollection<long>
    // System.Collections.ObjectModel.ReadOnlyCollection<object>
    // System.Collections.ObjectModel.ReadOnlyCollection<uint>
    // System.Collections.ObjectModel.ReadOnlyCollection<ulong>
    // System.Collections.ObjectModel.ReadOnlyCollection<ushort>
    // System.Comparison<HourMinute>
    // System.Comparison<InGameDownLoad.Reward>
    // System.Comparison<Int2>
    // System.Comparison<Item>
    // System.Comparison<Jace.Execution.ParameterInfo>
    // System.Comparison<Jace.Tokenizer.Token>
    // System.Comparison<LanguageVerify.MatchString>
    // System.Comparison<OperationTime>
    // System.Comparison<RoleParticularModel.AlchemyDrug>
    // System.Comparison<RoleParticularModel.HorseInfo>
    // System.Comparison<RoleParticularModel.PetInfo>
    // System.Comparison<ServerData>
    // System.Comparison<ServerDataCouple>
    // System.Comparison<ShopItemInfo>
    // System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Comparison<TimeMgr.Syntony>
    // System.Comparison<UnityEngine.EventSystems.RaycastResult>
    // System.Comparison<UnityEngine.Rect>
    // System.Comparison<UnityEngine.UIVertex>
    // System.Comparison<UnityEngine.Vector3>
    // System.Comparison<WindowConfig.OrderTable>
    // System.Comparison<double>
    // System.Comparison<int>
    // System.Comparison<long>
    // System.Comparison<object>
    // System.Comparison<uint>
    // System.Comparison<ulong>
    // System.Comparison<ushort>
    // System.Dynamic.Utils.CacheDict.Entry<object,object>
    // System.Dynamic.Utils.CacheDict<object,object>
    // System.Func<Cysharp.Threading.Tasks.UniTask>
    // System.Func<Jace.Execution.ParameterInfo,byte>
    // System.Func<System.Collections.Generic.KeyValuePair<object,double>,byte>
    // System.Func<System.Collections.Generic.KeyValuePair<object,object>,byte>
    // System.Func<System.Collections.Generic.KeyValuePair<object,object>,long>
    // System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Func<System.ValueTuple<byte,object>>
    // System.Func<byte,object,byte>
    // System.Func<byte>
    // System.Func<double,byte>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double,double>
    // System.Func<double,double,double,double,double,double>
    // System.Func<double,double,double,double,double>
    // System.Func<double,double,double,double>
    // System.Func<double,double,double>
    // System.Func<double,double>
    // System.Func<double,object>
    // System.Func<double>
    // System.Func<float>
    // System.Func<int,byte>
    // System.Func<int,object>
    // System.Func<int>
    // System.Func<object,System.DateTime>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Func<object,System.ValueTuple<byte,object>>
    // System.Func<object,byte>
    // System.Func<object,double>
    // System.Func<object,int>
    // System.Func<object,object,byte,object,object>
    // System.Func<object,object,byte>
    // System.Func<object,object,double>
    // System.Func<object,object,object>
    // System.Func<object,object>
    // System.Func<object>
    // System.IComparable<double>
    // System.IComparable<object>
    // System.Linq.Buffer<Jace.Execution.ParameterInfo>
    // System.Linq.Buffer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.Buffer<object>
    // System.Linq.Enumerable.<CastIterator>d__99<object>
    // System.Linq.Enumerable.<DistinctIterator>d__68<int>
    // System.Linq.Enumerable.<TakeIterator>d__25<object>
    // System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.Enumerable.Iterator<double>
    // System.Linq.Enumerable.Iterator<int>
    // System.Linq.Enumerable.Iterator<object>
    // System.Linq.Enumerable.WhereArrayIterator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.Enumerable.WhereArrayIterator<object>
    // System.Linq.Enumerable.WhereEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.Enumerable.WhereEnumerableIterator<double>
    // System.Linq.Enumerable.WhereEnumerableIterator<int>
    // System.Linq.Enumerable.WhereEnumerableIterator<object>
    // System.Linq.Enumerable.WhereListIterator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.Enumerable.WhereListIterator<object>
    // System.Linq.Enumerable.WhereSelectArrayIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
    // System.Linq.Enumerable.WhereSelectArrayIterator<double,object>
    // System.Linq.Enumerable.WhereSelectArrayIterator<int,object>
    // System.Linq.Enumerable.WhereSelectArrayIterator<object,double>
    // System.Linq.Enumerable.WhereSelectArrayIterator<object,int>
    // System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<double,object>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<int,object>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,double>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int>
    // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
    // System.Linq.Enumerable.WhereSelectListIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
    // System.Linq.Enumerable.WhereSelectListIterator<double,object>
    // System.Linq.Enumerable.WhereSelectListIterator<int,object>
    // System.Linq.Enumerable.WhereSelectListIterator<object,double>
    // System.Linq.Enumerable.WhereSelectListIterator<object,int>
    // System.Linq.Enumerable.WhereSelectListIterator<object,object>
    // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>,long>
    // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.EnumerableSorter<object,System.DateTime>
    // System.Linq.EnumerableSorter<object>
    // System.Linq.Expressions.Expression<object>
    // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
    // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>,long>
    // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Linq.OrderedEnumerable<object,System.DateTime>
    // System.Linq.OrderedEnumerable<object>
    // System.Linq.Set<int>
    // System.Nullable<CellInfo>
    // System.Nullable<ChatExtraData>
    // System.Nullable<Jace.Tokenizer.Token>
    // System.Nullable<UnityEngine.Color>
    // System.Nullable<int>
    // System.Nullable<object>
    // System.Predicate<HourMinute>
    // System.Predicate<InGameDownLoad.Reward>
    // System.Predicate<Int2>
    // System.Predicate<Item>
    // System.Predicate<Jace.Execution.ParameterInfo>
    // System.Predicate<Jace.Tokenizer.Token>
    // System.Predicate<LanguageVerify.MatchString>
    // System.Predicate<OperationTime>
    // System.Predicate<RoleParticularModel.AlchemyDrug>
    // System.Predicate<RoleParticularModel.HorseInfo>
    // System.Predicate<RoleParticularModel.PetInfo>
    // System.Predicate<ServerData>
    // System.Predicate<ServerDataCouple>
    // System.Predicate<ShopItemInfo>
    // System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Predicate<TimeMgr.Syntony>
    // System.Predicate<UnityEngine.EventSystems.RaycastResult>
    // System.Predicate<UnityEngine.Rect>
    // System.Predicate<UnityEngine.UIVertex>
    // System.Predicate<UnityEngine.Vector3>
    // System.Predicate<WindowConfig.OrderTable>
    // System.Predicate<double>
    // System.Predicate<int>
    // System.Predicate<long>
    // System.Predicate<object>
    // System.Predicate<uint>
    // System.Predicate<ulong>
    // System.Predicate<ushort>
    // System.ReadOnlySpan<UnityEngine.jvalue>
    // System.ReadOnlySpan<int>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
    // System.Runtime.CompilerServices.ReadOnlyCollectionBuilder.Enumerator<object>
    // System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<object>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.TaskAwaiter<object>
    // System.Runtime.CompilerServices.TrueReadOnlyCollection<object>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
    // System.Runtime.CompilerServices.ValueTaskAwaiter<object>
    // System.Span<UnityEngine.jvalue>
    // System.Span<int>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.ContinuationTaskFromResultTask<object>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.Sources.IValueTaskSource<object>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.Task<object>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.TaskFactory<object>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
    // System.Threading.Tasks.ValueTask<object>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
    // System.ValueTuple<byte,System.ValueTuple<byte,object>>
    // System.ValueTuple<byte,object>
    // UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>
    // UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
    // UnityEngine.Events.InvokableCall<byte>
    // UnityEngine.Events.InvokableCall<float>
    // UnityEngine.Events.InvokableCall<int>
    // UnityEngine.Events.InvokableCall<object>
    // UnityEngine.Events.UnityAction<UnityEngine.Vector2>
    // UnityEngine.Events.UnityAction<byte>
    // UnityEngine.Events.UnityAction<float>
    // UnityEngine.Events.UnityAction<int>
    // UnityEngine.Events.UnityAction<object>
    // UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
    // UnityEngine.Events.UnityEvent<byte>
    // UnityEngine.Events.UnityEvent<float>
    // UnityEngine.Events.UnityEvent<int>
    // UnityEngine.Events.UnityEvent<object>
    // UnityEngine.Pool.CollectionPool.<>c<object,object>
    // UnityEngine.Pool.CollectionPool<object,object>
    // }}
 
    public void RefMethods()
    {
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AdaptiveLayout.<Co_DelayShow>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AdaptiveLayout.<Co_DelayShow>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<InitConfigs>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<InitConfigs>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CyclicScroll.<Co_StepByStepAppear>d__68>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CyclicScroll.<Co_StepByStepAppear>d__68&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_DownloadFile>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_DownloadFile>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EffectPlayer.<PlayAsync>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EffectPlayer.<PlayAsync>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipExchangeCell.<RefreshEffect>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipExchangeCell.<RefreshEffect>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipTipWin.<RefreshEffect>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipTipWin.<RefreshEffect>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameObjectPoolManager.<CheckPoolUsage>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameObjectPoolManager.<CheckPoolUsage>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultCell.<DisplayAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultCell.<DisplayAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultWin.<MoveToNextState>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultWin.<MoveToNextState>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroGiftWashWin.<SendPack>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroGiftWashWin.<SendPack>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroPosWin.<RunTaskAsync>d__46>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroPosWin.<RunTaskAsync>d__46&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroScenePosCell.<DelayShow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroScenePosCell.<DelayShow>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LayoutElementSizeClamp.<UpdateRect>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LayoutElementSizeClamp.<UpdateRect>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SmallTipWin.<UpdatePos>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SmallTipWin.<UpdatePos>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<OnLoading>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SystemSetting.<Co_WaitFewMinute>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SystemSetting.<Co_WaitFewMinute>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ApplyClickEmptySpaceClose>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ApplyClickEmptySpaceClose>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayFrameInternal>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayFrameInternal>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayTimeInternal>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayTimeInternal>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,DownloadTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatCenter.<Co_CheckAfterCollect>d__59>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatCenter.<Co_CheckAfterCollect>d__59&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatSendComponent.<Co_ClientBan>d__32>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatSendComponent.<Co_ClientBan>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,EquipOnMainUI.<FlyToEquipCell>d__12>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,EquipOnMainUI.<FlyToEquipCell>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,Main.<InitManagers>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,Main.<InitManagers>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerTipDetails.<Co_StageLoadFinish>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerTipDetails.<Co_StageLoadFinish>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<OnLoading>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,SysNotifyMgr.<Co_Instance>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,SysNotifyMgr.<Co_Instance>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AdaptiveLayout.<Co_DelayShow>d__22>(AdaptiveLayout.<Co_DelayShow>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__23>(AssetBundleUtility.<Co_DoLoadAsset>d__23&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__24>(AssetBundleUtility.<Co_DoLoadAsset>d__24&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadMainfestFile>d__17>(AssetBundleUtility.<Co_LoadMainfestFile>d__17&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Initialize>d__16>(AssetBundleUtility.<Initialize>d__16&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatCenter.<Co_CheckAfterCollect>d__59>(ChatCenter.<Co_CheckAfterCollect>d__59&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatSendComponent.<Co_ClientBan>d__32>(ChatSendComponent.<Co_ClientBan>d__32&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<InitConfigs>d__6>(ConfigManager.<InitConfigs>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfig>d__9<object>>(ConfigManager.<LoadConfig>d__9<object>&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfigs>d__7>(ConfigManager.<LoadConfigs>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CyclicScroll.<Co_StepByStepAppear>d__68>(CyclicScroll.<Co_StepByStepAppear>d__68&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_DownloadFile>d__40>(DownloadTask.<Co_DownloadFile>d__40&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_GetHeader>d__39>(DownloadTask.<Co_GetHeader>d__39&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Move>d__41>(DownloadTask.<Move>d__41&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlayAsync>d__34>(EffectPlayer.<PlayAsync>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipExchangeCell.<RefreshEffect>d__31>(EquipExchangeCell.<RefreshEffect>d__31&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipOnMainUI.<FlyToEquipCell>d__12>(EquipOnMainUI.<FlyToEquipCell>d__12&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipTipWin.<RefreshEffect>d__21>(EquipTipWin.<RefreshEffect>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameObjectPoolManager.<CheckPoolUsage>d__13>(GameObjectPoolManager.<CheckPoolUsage>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultCell.<DisplayAsync>d__7>(HeroCallResultCell.<DisplayAsync>d__7&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultWin.<MoveToNextState>d__35>(HeroCallResultWin.<MoveToNextState>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroGiftWashWin.<SendPack>d__19>(HeroGiftWashWin.<SendPack>d__19&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroPosWin.<RunTaskAsync>d__46>(HeroPosWin.<RunTaskAsync>d__46&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroScenePosCell.<DelayShow>d__13>(HeroScenePosCell.<DelayShow>d__13&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LayoutElementSizeClamp.<UpdateRect>d__9>(LayoutElementSizeClamp.<UpdateRect>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.<InitManagers>d__4>(Main.<InitManagers>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ServerTipDetails.<Co_StageLoadFinish>d__4>(ServerTipDetails.<Co_StageLoadFinish>d__4&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SmallTipWin.<UpdatePos>d__10>(SmallTipWin.<UpdatePos>d__10&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<OnLoading>d__9>(StageManager.<OnLoading>d__9&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SysNotifyMgr.<Co_Instance>d__11>(SysNotifyMgr.<Co_Instance>d__11&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SystemSetting.<Co_WaitFewMinute>d__35>(SystemSetting.<Co_WaitFewMinute>d__35&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIBase.<ApplyClickEmptySpaceClose>d__34>(UIBase.<ApplyClickEmptySpaceClose>d__34&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayFrameInternal>d__2>(UniTaskExtension.<DelayFrameInternal>d__2&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayTimeInternal>d__8>(UniTaskExtension.<DelayTimeInternal>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AssetBundleUtility.<Co_LoadAssetBundle>d__21>(AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToGameScene>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToGameScene>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToLoginScene>d__6&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToGameScene>d__8>(StageManager.<ToGameScene>d__8&)
        // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToLoginScene>d__6>(StageManager.<ToLoginScene>d__6&)
        // object DG.Tweening.TweenExtensions.Pause<object>(object)
        // object DG.Tweening.TweenExtensions.Play<object>(object)
        // object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
        // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
        // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,UnityEngine.AnimationCurve)
        // ItemTipUtility.CustomItemPlus LitJson.JsonMapper.ToObject<ItemTipUtility.CustomItemPlus>(string)
        // LocalChatHistory.LocalChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalChat>(string)
        // LocalChatHistory.LocalFriendChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalFriendChat>(string)
        // UnityEngine.Vector2 LitJson.JsonMapper.ToObject<UnityEngine.Vector2>(string)
        // object LitJson.JsonMapper.ToObject<object>(string)
        // object System.Activator.CreateInstance<object>()
        // object[] System.Array.Empty<object>()
        // int System.Array.IndexOf<int>(int[],int)
        // int System.Array.IndexOf<object>(object[],object)
        // int System.Array.IndexOfImpl<int>(int[],int,int,int)
        // int System.Array.IndexOfImpl<object>(object[],object,int,int)
        // System.Void System.Array.Resize<byte>(byte[]&,int)
        // System.Void System.Array.Resize<int>(int[]&,int)
        // System.Void System.Array.Resize<uint>(uint[]&,int)
        // System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
        // System.Collections.ObjectModel.ReadOnlyCollection<object> System.Dynamic.Utils.CollectionExtensions.ToReadOnly<object>(System.Collections.Generic.IEnumerable<object>)
        // int System.Enum.Parse<int>(string)
        // int System.Enum.Parse<int>(string,bool)
        // bool System.Linq.Enumerable.All<int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,bool>)
        // bool System.Linq.Enumerable.All<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // bool System.Linq.Enumerable.Any<Jace.Execution.ParameterInfo>(System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>,System.Func<Jace.Execution.ParameterInfo,bool>)
        // bool System.Linq.Enumerable.Any<System.Collections.Generic.KeyValuePair<object,double>>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>>,System.Func<System.Collections.Generic.KeyValuePair<object,double>,bool>)
        // bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>)
        // bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>)
        // int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Distinct<int>(System.Collections.Generic.IEnumerable<int>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.DistinctIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>)
        // int System.Linq.Enumerable.First<int>(System.Collections.Generic.IEnumerable<int>)
        // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
        // object System.Linq.Enumerable.FirstOrDefault<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // float System.Linq.Enumerable.Last<float>(System.Collections.Generic.IEnumerable<float>)
        // int System.Linq.Enumerable.Last<int>(System.Collections.Generic.IEnumerable<int>)
        // object System.Linq.Enumerable.Last<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,object>,long>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,long>)
        // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,System.DateTime>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.DateTime>)
        // System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Select<object,double>(System.Collections.Generic.IEnumerable<object>,System.Func<object,double>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,object>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<double,object>(System.Collections.Generic.IEnumerable<double>,System.Func<double,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<int,object>(System.Collections.Generic.IEnumerable<int>,System.Func<int,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Take<object>(System.Collections.Generic.IEnumerable<object>,int)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.TakeIterator<object>(System.Collections.Generic.IEnumerable<object>,int)
        // Jace.Execution.ParameterInfo[] System.Linq.Enumerable.ToArray<Jace.Execution.ParameterInfo>(System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>)
        // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Collections.Generic.List<Item> System.Linq.Enumerable.ToList<Item>(System.Collections.Generic.IEnumerable<Item>)
        // System.Collections.Generic.List<double> System.Linq.Enumerable.ToList<double>(System.Collections.Generic.IEnumerable<double>)
        // System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
        // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.Where<System.Collections.Generic.KeyValuePair<object,object>>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,bool>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Iterator<object>.Select<double>(System.Func<object,double>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>>.Select<object>(System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<double>.Select<object>(System.Func<double,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<int>.Select<object>(System.Func<int,object>)
        // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
        // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,System.Linq.Expressions.ParameterExpression[])
        // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
        // System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,string,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DamageContent.<SetDamage>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DamageContent.<SetDamage>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GroupButtonExManager.<ExecuteNextFrame>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GroupButtonExManager.<ExecuteNextFrame>d__10&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ExecuteNextFrame>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ExecuteNextFrame>d__36&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DamageContent.<SetDamage>d__7>(DamageContent.<SetDamage>d__7&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GroupButtonExManager.<ExecuteNextFrame>d__10>(GroupButtonExManager.<ExecuteNextFrame>d__10&)
        // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIBase.<ExecuteNextFrame>d__36>(UIBase.<ExecuteNextFrame>d__36&)
        // object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
        // System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
        // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
        // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
        // System.IntPtr UnityEngine.AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
        // object UnityEngine.AndroidJavaObject.Call<object>(string,object[])
        // object UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<object>(System.IntPtr)
        // object UnityEngine.AndroidJavaObject.GetStatic<object>(string)
        // object UnityEngine.AndroidJavaObject._Call<object>(System.IntPtr,object[])
        // object UnityEngine.AndroidJavaObject._Call<object>(string,object[])
        // object UnityEngine.AndroidJavaObject._GetStatic<object>(System.IntPtr)
        // object UnityEngine.AndroidJavaObject._GetStatic<object>(string)
        // object UnityEngine.AssetBundle.LoadAsset<object>(string)
        // object UnityEngine.Component.GetComponent<object>()
        // object UnityEngine.Component.GetComponentInChildren<object>()
        // object UnityEngine.Component.GetComponentInChildren<object>(bool)
        // object UnityEngine.Component.GetComponentInParent<object>()
        // object[] UnityEngine.Component.GetComponents<object>()
        // System.Void UnityEngine.Component.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
        // object[] UnityEngine.Component.GetComponentsInChildren<object>()
        // object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
        // bool UnityEngine.EventSystems.ExecuteEvents.Execute<object>(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>)
        // System.Void UnityEngine.EventSystems.ExecuteEvents.GetEventList<object>(UnityEngine.GameObject,System.Collections.Generic.IList<UnityEngine.EventSystems.IEventSystemHandler>)
        // bool UnityEngine.EventSystems.ExecuteEvents.ShouldSendToComponent<object>(UnityEngine.Component)
        // object UnityEngine.GameObject.AddComponent<object>()
        // object UnityEngine.GameObject.GetComponent<object>()
        // object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
        // System.Void UnityEngine.GameObject.GetComponents<object>(System.Collections.Generic.List<object>)
        // object[] UnityEngine.GameObject.GetComponents<object>()
        // System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
        // object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
        // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
        // object UnityEngine.JsonUtility.FromJson<object>(string)
        // object UnityEngine.Object.Instantiate<object>(object)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
        // object UnityEngine.Resources.Load<object>(string)
        // object UnityEngine.ScriptableObject.CreateInstance<object>()
        // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
        // string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[])
    }
}