三国卡牌客户端基础资源仓库
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2025-09-15 ea3ad185fcbccce1bd49d467de7186ac08edab24
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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
using Spine;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
 
namespace Spine.Unity {
    [System.Serializable]
    public class BlendModeMaterials {
 
        public const string MATERIAL_SUFFIX_MULTIPLY = "-Multiply";
        public const string MATERIAL_SUFFIX_SCREEN = "-Screen";
        public const string MATERIAL_SUFFIX_ADDITIVE = "-Additive";
 
        [System.Serializable]
        public class ReplacementMaterial {
            public string pageName;
            public Material material;
        }
 
        [SerializeField, HideInInspector] protected bool requiresBlendModeMaterials = false;
        public bool applyAdditiveMaterial = false;
 
        public List<ReplacementMaterial> additiveMaterials = new List<ReplacementMaterial>();
        public List<ReplacementMaterial> multiplyMaterials = new List<ReplacementMaterial>();
        public List<ReplacementMaterial> screenMaterials = new List<ReplacementMaterial>();
 
        public bool RequiresBlendModeMaterials { get { return requiresBlendModeMaterials; } set { requiresBlendModeMaterials = value; } }
 
        public BlendMode BlendModeForMaterial (Material material) {
            foreach (ReplacementMaterial pair in multiplyMaterials)
                if (pair.material == material) return BlendMode.Multiply;
            foreach (ReplacementMaterial pair in additiveMaterials)
                if (pair.material == material) return BlendMode.Additive;
            foreach (ReplacementMaterial pair in screenMaterials)
                if (pair.material == material) return BlendMode.Screen;
            return BlendMode.Normal;
        }
 
#if UNITY_EDITOR
        public void TransferSettingsFrom (BlendModeMaterialsAsset modifierAsset) {
            applyAdditiveMaterial = modifierAsset.applyAdditiveMaterial;
        }
#endif
 
        public bool UpdateBlendmodeMaterialsRequiredState (SkeletonData skeletonData) {
            requiresBlendModeMaterials = false;
 
            if (skeletonData == null) return false;
 
            List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
            SlotData[] slotsItems = skeletonData.Slots.Items;
            for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
                SlotData slot = slotsItems[slotIndex];
                if (slot.BlendMode == BlendMode.Normal) continue;
                if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
 
                skinEntries.Clear();
                foreach (Skin skin in skeletonData.Skins)
                    skin.GetAttachments(slotIndex, skinEntries);
 
                foreach (Skin.SkinEntry entry in skinEntries) {
                    if (entry.Attachment is IHasTextureRegion) {
                        requiresBlendModeMaterials = true;
                        return true;
                    }
                }
            }
            return false;
        }
 
        [System.Serializable]
        public class TemplateMaterials {
            public Material additiveTemplate;
            public Material multiplyTemplate;
            public Material screenTemplate;
        };
 
        public delegate bool CreateForRegionDelegate (ref List<BlendModeMaterials.ReplacementMaterial> replacementMaterials,
            ref bool anyReplacementMaterialsChanged,
            AtlasRegion originalRegion, Material materialTemplate, string materialSuffix,
            SkeletonDataAsset skeletonDataAsset);
 
        public static bool CreateAndAssignMaterials (SkeletonDataAsset skeletonDataAsset,
                TemplateMaterials templateMaterials, ref bool anyReplacementMaterialsChanged) {
 
            return CreateAndAssignMaterials(skeletonDataAsset,
                templateMaterials, ref anyReplacementMaterialsChanged,
                (asset) => { asset.Clear(); }, null, CreateForRegion);
        }
 
        public static bool CreateAndAssignMaterials (SkeletonDataAsset skeletonDataAsset,
            TemplateMaterials templateMaterials, ref bool anyReplacementMaterialsChanged,
            System.Action<SkeletonDataAsset> clearSkeletonDataAssetFunc,
            System.Action<SkeletonDataAsset> afterAssetModifiedFunc,
            CreateForRegionDelegate createForRegionFunc) {
 
            bool anyCreationFailed = false;
            BlendModeMaterials blendModeMaterials = skeletonDataAsset.blendModeMaterials;
            bool applyAdditiveMaterial = blendModeMaterials.applyAdditiveMaterial;
 
            List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
 
            clearSkeletonDataAssetFunc(skeletonDataAsset);
            skeletonDataAsset.isUpgradingBlendModeMaterials = true;
            SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
 
            SlotData[] slotsItems = skeletonData.Slots.Items;
            for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
                SlotData slot = slotsItems[slotIndex];
                if (slot.BlendMode == BlendMode.Normal) continue;
                if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
 
                List<BlendModeMaterials.ReplacementMaterial> replacementMaterials = null;
                Material materialTemplate = null;
                string materialSuffix = null;
                switch (slot.BlendMode) {
                case BlendMode.Multiply:
                    replacementMaterials = blendModeMaterials.multiplyMaterials;
                    materialTemplate = templateMaterials.multiplyTemplate;
                    materialSuffix = MATERIAL_SUFFIX_MULTIPLY;
                    break;
                case BlendMode.Screen:
                    replacementMaterials = blendModeMaterials.screenMaterials;
                    materialTemplate = templateMaterials.screenTemplate;
                    materialSuffix = MATERIAL_SUFFIX_SCREEN;
                    break;
                case BlendMode.Additive:
                    replacementMaterials = blendModeMaterials.additiveMaterials;
                    materialTemplate = templateMaterials.additiveTemplate;
                    materialSuffix = MATERIAL_SUFFIX_ADDITIVE;
                    break;
                }
 
                skinEntries.Clear();
                foreach (Skin skin in skeletonData.Skins)
                    skin.GetAttachments(slotIndex, skinEntries);
 
                foreach (Skin.SkinEntry entry in skinEntries) {
                    IHasTextureRegion renderableAttachment = entry.Attachment as IHasTextureRegion;
                    if (renderableAttachment != null) {
                        AtlasRegion originalRegion = (AtlasRegion)renderableAttachment.Region;
                        if (originalRegion != null) {
                            anyCreationFailed |= createForRegionFunc(
                                ref replacementMaterials, ref anyReplacementMaterialsChanged,
                                originalRegion, materialTemplate, materialSuffix, skeletonDataAsset);
                        } else {
                            Sequence sequence = renderableAttachment.Sequence;
                            if (sequence != null && sequence.Regions != null) {
                                for (int i = 0, count = sequence.Regions.Length; i < count; ++i) {
                                    originalRegion = (AtlasRegion)sequence.Regions[i];
                                    anyCreationFailed |= createForRegionFunc(
                                        ref replacementMaterials, ref anyReplacementMaterialsChanged,
                                        originalRegion, materialTemplate, materialSuffix, skeletonDataAsset);
                                }
                            }
                        }
                    }
                }
            }
            skeletonDataAsset.isUpgradingBlendModeMaterials = false;
            if (afterAssetModifiedFunc != null) afterAssetModifiedFunc(skeletonDataAsset);
            return !anyCreationFailed;
        }
 
        protected static bool CreateForRegion (ref List<BlendModeMaterials.ReplacementMaterial> replacementMaterials,
            ref bool anyReplacementMaterialsChanged,
            AtlasRegion originalRegion, Material materialTemplate, string materialSuffix,
            SkeletonDataAsset skeletonDataAsset) {
 
            bool anyCreationFailed = false;
            bool replacementExists = replacementMaterials.Exists(
                replacement => replacement.pageName == originalRegion.page.name);
            if (!replacementExists) {
                BlendModeMaterials.ReplacementMaterial replacement = CreateReplacementMaterial(originalRegion, materialTemplate, materialSuffix);
                if (replacement != null) {
                    replacementMaterials.Add(replacement);
                    anyReplacementMaterialsChanged = true;
                } else {
                    Debug.LogError(string.Format("Failed creating blend mode Material for SkeletonData asset '{0}'," +
                        " atlas page '{1}', template '{2}'.",
                        skeletonDataAsset.name, originalRegion.page.name, materialTemplate.name),
                        skeletonDataAsset);
                    anyCreationFailed = true;
                }
            }
            return anyCreationFailed;
        }
 
        protected static BlendModeMaterials.ReplacementMaterial CreateReplacementMaterial (
            AtlasRegion originalRegion, Material materialTemplate, string materialSuffix) {
 
            BlendModeMaterials.ReplacementMaterial newReplacement = new BlendModeMaterials.ReplacementMaterial();
            AtlasPage originalPage = originalRegion.page;
            Material originalMaterial = originalPage.rendererObject as Material;
 
            newReplacement.pageName = originalPage.name;
 
            Material blendModeMaterial = new Material(materialTemplate) {
                name = originalMaterial.name + " " + materialTemplate.name,
                mainTexture = originalMaterial.mainTexture
            };
            newReplacement.material = blendModeMaterial;
 
            if (newReplacement.material)
                return newReplacement;
            else
                return null;
        }
 
        public void ApplyMaterials (SkeletonData skeletonData) {
            if (skeletonData == null) throw new ArgumentNullException("skeletonData");
            if (!requiresBlendModeMaterials)
                return;
 
            List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
            SlotData[] slotsItems = skeletonData.Slots.Items;
            for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
                SlotData slot = slotsItems[slotIndex];
                if (slot.BlendMode == BlendMode.Normal) continue;
                if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
 
                List<ReplacementMaterial> replacementMaterials = null;
                switch (slot.BlendMode) {
                case BlendMode.Multiply:
                    replacementMaterials = multiplyMaterials;
                    break;
                case BlendMode.Screen:
                    replacementMaterials = screenMaterials;
                    break;
                case BlendMode.Additive:
                    replacementMaterials = additiveMaterials;
                    break;
                }
                if (replacementMaterials == null)
                    continue;
 
                skinEntries.Clear();
                foreach (Skin skin in skeletonData.Skins)
                    skin.GetAttachments(slotIndex, skinEntries);
 
                foreach (Skin.SkinEntry entry in skinEntries) {
                    IHasTextureRegion renderableAttachment = entry.Attachment as IHasTextureRegion;
                    if (renderableAttachment != null) {
                        if (renderableAttachment.Region != null) {
                            renderableAttachment.Region = CloneAtlasRegionWithMaterial(
                            (AtlasRegion)renderableAttachment.Region, replacementMaterials);
                        } else {
                            if (renderableAttachment.Sequence != null) {
                                TextureRegion[] regions = renderableAttachment.Sequence.Regions;
                                for (int i = 0; i < regions.Length; ++i) {
                                    regions[i] = CloneAtlasRegionWithMaterial(
                                        (AtlasRegion)regions[i], replacementMaterials);
                                }
                            }
                        }
                    }
                }
            }
        }
 
        protected AtlasRegion CloneAtlasRegionWithMaterial (AtlasRegion originalRegion, List<ReplacementMaterial> replacementMaterials) {
            AtlasRegion newRegion = originalRegion.Clone();
            Material material = null;
            foreach (ReplacementMaterial replacement in replacementMaterials) {
                if (replacement.pageName == originalRegion.page.name) {
                    material = replacement.material;
                    break;
                }
            }
 
            AtlasPage originalPage = originalRegion.page;
            AtlasPage newPage = originalPage.Clone();
            newPage.rendererObject = material;
            newRegion.page = newPage;
            return newRegion;
        }
    }
}