/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace Spine.Unity {
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[System.Serializable]
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public class BlendModeMaterials {
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public const string MATERIAL_SUFFIX_MULTIPLY = "-Multiply";
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public const string MATERIAL_SUFFIX_SCREEN = "-Screen";
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public const string MATERIAL_SUFFIX_ADDITIVE = "-Additive";
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[System.Serializable]
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public class ReplacementMaterial {
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public string pageName;
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public Material material;
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}
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[SerializeField, HideInInspector] protected bool requiresBlendModeMaterials = false;
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public bool applyAdditiveMaterial = false;
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public List<ReplacementMaterial> additiveMaterials = new List<ReplacementMaterial>();
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public List<ReplacementMaterial> multiplyMaterials = new List<ReplacementMaterial>();
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public List<ReplacementMaterial> screenMaterials = new List<ReplacementMaterial>();
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public bool RequiresBlendModeMaterials { get { return requiresBlendModeMaterials; } set { requiresBlendModeMaterials = value; } }
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public BlendMode BlendModeForMaterial (Material material) {
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foreach (ReplacementMaterial pair in multiplyMaterials)
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if (pair.material == material) return BlendMode.Multiply;
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foreach (ReplacementMaterial pair in additiveMaterials)
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if (pair.material == material) return BlendMode.Additive;
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foreach (ReplacementMaterial pair in screenMaterials)
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if (pair.material == material) return BlendMode.Screen;
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return BlendMode.Normal;
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}
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#if UNITY_EDITOR
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public void TransferSettingsFrom (BlendModeMaterialsAsset modifierAsset) {
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applyAdditiveMaterial = modifierAsset.applyAdditiveMaterial;
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}
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#endif
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public bool UpdateBlendmodeMaterialsRequiredState (SkeletonData skeletonData) {
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requiresBlendModeMaterials = false;
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if (skeletonData == null) return false;
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List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
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SlotData[] slotsItems = skeletonData.Slots.Items;
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for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
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SlotData slot = slotsItems[slotIndex];
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if (slot.BlendMode == BlendMode.Normal) continue;
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if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
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skinEntries.Clear();
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foreach (Skin skin in skeletonData.Skins)
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skin.GetAttachments(slotIndex, skinEntries);
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foreach (Skin.SkinEntry entry in skinEntries) {
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if (entry.Attachment is IHasTextureRegion) {
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requiresBlendModeMaterials = true;
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return true;
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}
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}
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}
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return false;
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}
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[System.Serializable]
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public class TemplateMaterials {
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public Material additiveTemplate;
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public Material multiplyTemplate;
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public Material screenTemplate;
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};
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public delegate bool CreateForRegionDelegate (ref List<BlendModeMaterials.ReplacementMaterial> replacementMaterials,
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ref bool anyReplacementMaterialsChanged,
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AtlasRegion originalRegion, Material materialTemplate, string materialSuffix,
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SkeletonDataAsset skeletonDataAsset);
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public static bool CreateAndAssignMaterials (SkeletonDataAsset skeletonDataAsset,
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TemplateMaterials templateMaterials, ref bool anyReplacementMaterialsChanged) {
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return CreateAndAssignMaterials(skeletonDataAsset,
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templateMaterials, ref anyReplacementMaterialsChanged,
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(asset) => { asset.Clear(); }, null, CreateForRegion);
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}
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public static bool CreateAndAssignMaterials (SkeletonDataAsset skeletonDataAsset,
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TemplateMaterials templateMaterials, ref bool anyReplacementMaterialsChanged,
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System.Action<SkeletonDataAsset> clearSkeletonDataAssetFunc,
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System.Action<SkeletonDataAsset> afterAssetModifiedFunc,
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CreateForRegionDelegate createForRegionFunc) {
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bool anyCreationFailed = false;
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BlendModeMaterials blendModeMaterials = skeletonDataAsset.blendModeMaterials;
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bool applyAdditiveMaterial = blendModeMaterials.applyAdditiveMaterial;
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List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
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clearSkeletonDataAssetFunc(skeletonDataAsset);
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skeletonDataAsset.isUpgradingBlendModeMaterials = true;
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SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
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SlotData[] slotsItems = skeletonData.Slots.Items;
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for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
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SlotData slot = slotsItems[slotIndex];
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if (slot.BlendMode == BlendMode.Normal) continue;
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if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
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List<BlendModeMaterials.ReplacementMaterial> replacementMaterials = null;
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Material materialTemplate = null;
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string materialSuffix = null;
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switch (slot.BlendMode) {
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case BlendMode.Multiply:
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replacementMaterials = blendModeMaterials.multiplyMaterials;
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materialTemplate = templateMaterials.multiplyTemplate;
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materialSuffix = MATERIAL_SUFFIX_MULTIPLY;
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break;
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case BlendMode.Screen:
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replacementMaterials = blendModeMaterials.screenMaterials;
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materialTemplate = templateMaterials.screenTemplate;
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materialSuffix = MATERIAL_SUFFIX_SCREEN;
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break;
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case BlendMode.Additive:
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replacementMaterials = blendModeMaterials.additiveMaterials;
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materialTemplate = templateMaterials.additiveTemplate;
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materialSuffix = MATERIAL_SUFFIX_ADDITIVE;
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break;
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}
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skinEntries.Clear();
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foreach (Skin skin in skeletonData.Skins)
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skin.GetAttachments(slotIndex, skinEntries);
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foreach (Skin.SkinEntry entry in skinEntries) {
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IHasTextureRegion renderableAttachment = entry.Attachment as IHasTextureRegion;
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if (renderableAttachment != null) {
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AtlasRegion originalRegion = (AtlasRegion)renderableAttachment.Region;
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if (originalRegion != null) {
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anyCreationFailed |= createForRegionFunc(
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ref replacementMaterials, ref anyReplacementMaterialsChanged,
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originalRegion, materialTemplate, materialSuffix, skeletonDataAsset);
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} else {
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Sequence sequence = renderableAttachment.Sequence;
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if (sequence != null && sequence.Regions != null) {
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for (int i = 0, count = sequence.Regions.Length; i < count; ++i) {
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originalRegion = (AtlasRegion)sequence.Regions[i];
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anyCreationFailed |= createForRegionFunc(
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ref replacementMaterials, ref anyReplacementMaterialsChanged,
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originalRegion, materialTemplate, materialSuffix, skeletonDataAsset);
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}
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}
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}
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}
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}
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}
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skeletonDataAsset.isUpgradingBlendModeMaterials = false;
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if (afterAssetModifiedFunc != null) afterAssetModifiedFunc(skeletonDataAsset);
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return !anyCreationFailed;
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}
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protected static bool CreateForRegion (ref List<BlendModeMaterials.ReplacementMaterial> replacementMaterials,
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ref bool anyReplacementMaterialsChanged,
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AtlasRegion originalRegion, Material materialTemplate, string materialSuffix,
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SkeletonDataAsset skeletonDataAsset) {
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bool anyCreationFailed = false;
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bool replacementExists = replacementMaterials.Exists(
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replacement => replacement.pageName == originalRegion.page.name);
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if (!replacementExists) {
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BlendModeMaterials.ReplacementMaterial replacement = CreateReplacementMaterial(originalRegion, materialTemplate, materialSuffix);
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if (replacement != null) {
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replacementMaterials.Add(replacement);
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anyReplacementMaterialsChanged = true;
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} else {
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Debug.LogError(string.Format("Failed creating blend mode Material for SkeletonData asset '{0}'," +
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" atlas page '{1}', template '{2}'.",
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skeletonDataAsset.name, originalRegion.page.name, materialTemplate.name),
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skeletonDataAsset);
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anyCreationFailed = true;
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}
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}
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return anyCreationFailed;
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}
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protected static BlendModeMaterials.ReplacementMaterial CreateReplacementMaterial (
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AtlasRegion originalRegion, Material materialTemplate, string materialSuffix) {
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BlendModeMaterials.ReplacementMaterial newReplacement = new BlendModeMaterials.ReplacementMaterial();
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AtlasPage originalPage = originalRegion.page;
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Material originalMaterial = originalPage.rendererObject as Material;
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newReplacement.pageName = originalPage.name;
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Material blendModeMaterial = new Material(materialTemplate) {
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name = originalMaterial.name + " " + materialTemplate.name,
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mainTexture = originalMaterial.mainTexture
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};
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newReplacement.material = blendModeMaterial;
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if (newReplacement.material)
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return newReplacement;
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else
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return null;
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}
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public void ApplyMaterials (SkeletonData skeletonData) {
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if (skeletonData == null) throw new ArgumentNullException("skeletonData");
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if (!requiresBlendModeMaterials)
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return;
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List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
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SlotData[] slotsItems = skeletonData.Slots.Items;
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for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
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SlotData slot = slotsItems[slotIndex];
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if (slot.BlendMode == BlendMode.Normal) continue;
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if (!applyAdditiveMaterial && slot.BlendMode == BlendMode.Additive) continue;
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List<ReplacementMaterial> replacementMaterials = null;
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switch (slot.BlendMode) {
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case BlendMode.Multiply:
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replacementMaterials = multiplyMaterials;
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break;
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case BlendMode.Screen:
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replacementMaterials = screenMaterials;
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break;
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case BlendMode.Additive:
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replacementMaterials = additiveMaterials;
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break;
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}
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if (replacementMaterials == null)
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continue;
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skinEntries.Clear();
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foreach (Skin skin in skeletonData.Skins)
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skin.GetAttachments(slotIndex, skinEntries);
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foreach (Skin.SkinEntry entry in skinEntries) {
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IHasTextureRegion renderableAttachment = entry.Attachment as IHasTextureRegion;
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if (renderableAttachment != null) {
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if (renderableAttachment.Region != null) {
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renderableAttachment.Region = CloneAtlasRegionWithMaterial(
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(AtlasRegion)renderableAttachment.Region, replacementMaterials);
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} else {
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if (renderableAttachment.Sequence != null) {
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TextureRegion[] regions = renderableAttachment.Sequence.Regions;
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for (int i = 0; i < regions.Length; ++i) {
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regions[i] = CloneAtlasRegionWithMaterial(
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(AtlasRegion)regions[i], replacementMaterials);
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}
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}
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}
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}
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}
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}
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}
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protected AtlasRegion CloneAtlasRegionWithMaterial (AtlasRegion originalRegion, List<ReplacementMaterial> replacementMaterials) {
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AtlasRegion newRegion = originalRegion.Clone();
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Material material = null;
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foreach (ReplacementMaterial replacement in replacementMaterials) {
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if (replacement.pageName == originalRegion.page.name) {
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material = replacement.material;
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break;
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}
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}
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AtlasPage originalPage = originalRegion.page;
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AtlasPage newPage = originalPage.Clone();
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newPage.rendererObject = material;
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newRegion.page = newPage;
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return newRegion;
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}
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}
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}
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