using System;
|
using System.Collections.Generic;
|
using System.IO;
|
using System.Linq;
|
using System.Reflection;
|
using System.Text;
|
using System.Text.RegularExpressions;
|
|
using UnityEditor;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
public class SpriteManageTool : EditorWindow
|
{
|
enum SpriteManageType
|
{
|
Reference,
|
}
|
|
private Vector2 m_ScrollPosition;
|
private Texture2D m_DeleteTexture;
|
private List<IconConfig> m_IconCfgs;
|
|
[SerializeField]
|
SpriteManageType m_SpriteManageType;
|
|
private static readonly Regex Directory_Regex = new Regex(@"/([0-9a-zA-Z_]+)$");
|
private static readonly Regex Name_Regex = new Regex(@"\\([0-9a-zA-Z_\.]+)");
|
|
private static bool m_FindReference = false;
|
|
#region 风格
|
private GUIStyle m_ButtonStyle;
|
|
private void InitStyle()
|
{
|
m_ButtonStyle = new GUIStyle();
|
}
|
#endregion
|
|
|
[MenuItem("Assets/查找引用")]
|
private static void FindReference()
|
{
|
m_FindReference = true;
|
SpriteManageTool _window = GetWindow(typeof(SpriteManageTool), false, "查找资源") as SpriteManageTool;
|
_window.Show();
|
_window.autoRepaintOnSceneChange = true;
|
}
|
|
// [MenuItem("Assets/查找引用", true)]
|
// private static bool FindReferenceValid()
|
// {
|
// string _path = AssetDatabase.GetAssetPath(Selection.activeObject);
|
// return (!string.IsNullOrEmpty(_path));
|
// }
|
|
private void OnGUI()
|
{
|
GUI.skin.button.normal.textColor = Color.white;
|
|
DisplayFuncToggle();
|
|
UnityEngine.Object[] _objectArray = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets);
|
var _selectPath = (_objectArray == null || _objectArray.Length == 0) ? string.Empty : Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AssetDatabase.GetAssetPath(_objectArray[0]);
|
if (!ToolsHelper.lockFolderPath)
|
{
|
ToolsHelper.folderPath = _selectPath;
|
}
|
|
GUI.skin.button.normal.textColor = Color.gray;
|
|
switch (m_SpriteManageType)
|
{
|
case SpriteManageType.Reference:
|
DisplayReference();
|
break;
|
}
|
}
|
|
private void OnEnable()
|
{
|
InitStyle();
|
|
m_SpriteManageType = SpriteManageType.Reference;
|
if (m_FindReference)
|
{
|
m_ReferenceSource = Selection.activeObject;
|
}
|
}
|
|
private void DisplayFuncToggle()
|
{
|
GUILayout.BeginHorizontal();
|
string[] labels = new string[1] { "查找引用" };
|
m_SpriteManageType = (SpriteManageType)GUILayout.Toolbar((int)m_SpriteManageType, labels, "LargeButton", GUILayout.Width(labels.Length * 130));
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
|
|
#region 引用资源
|
private UnityEngine.Object m_ReferenceSource;
|
private UnityEngine.Object m_ReferenceReplace;
|
private static string[] m_ReferenceDisplays = new string[] { "Material", "Prefab", "Asset", "Scene" };
|
private Dictionary<UnityEngine.Object, string> m_ReferenceObjectDict = new Dictionary<UnityEngine.Object, string>();
|
private Dictionary<UnityEngine.Object, bool> m_ReferenceReplaceDict = new Dictionary<UnityEngine.Object, bool>();
|
private Dictionary<UnityEngine.Object, List<RefDetail>> m_ReferenceDetailDict = new Dictionary<UnityEngine.Object, List<RefDetail>>();
|
private List<RefDetail> m_PrefabDetails = new List<RefDetail>();
|
private string m_ReferenceGUID = string.Empty;
|
[SerializeField] bool m_GlobalSearch = false;
|
[SerializeField] int m_ReferenceType = 1 << (int)ReferenceType.Prefab;
|
public enum ReferenceType
|
{
|
Material,
|
Prefab,
|
Asset,
|
Scene,
|
}
|
|
private void DisplayReference()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("被引用的资源");
|
m_ReferenceSource = EditorGUILayout.ObjectField(m_ReferenceSource, typeof(UnityEngine.Object), false);
|
m_GlobalSearch = GUILayout.Toggle(m_GlobalSearch, "全局搜索");
|
if (m_ReferenceSource != null && GUILayout.Button("显示GUID"))
|
{
|
m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));
|
}
|
if (m_ReferenceSource != null && m_ReferenceSource is GameObject && GUILayout.Button("分析Prefab"))
|
{
|
m_PrefabDetails.Clear();
|
GetReferenceDetail(File.ReadAllText(AssetDatabase.GetAssetPath(m_ReferenceSource)), string.Empty, m_PrefabDetails);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("GUID:");
|
EditorGUILayout.TextField(m_ReferenceGUID);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
if (m_ReferenceSource != null && m_ReferenceSource is GameObject)
|
{
|
DisplayPrefabDetail();
|
return;
|
}
|
|
if (!m_GlobalSearch)
|
{
|
ToolsHelper.DisplayFolderPath();
|
}
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("引用资源的类型");
|
m_ReferenceType = EditorGUILayout.MaskField((int)m_ReferenceType, m_ReferenceDisplays);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
if (m_ReferenceSource != null && m_ReferenceSource is Texture2D)
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("替换资源");
|
m_ReferenceReplace = EditorGUILayout.ObjectField(m_ReferenceReplace, typeof(UnityEngine.Object), false);
|
if (!(m_ReferenceReplace is Texture2D))
|
{
|
m_ReferenceReplace = null;
|
}
|
if (m_ReferenceObjectDict.Count > 0 && m_ReferenceReplace != null)
|
{
|
if (GUILayout.Button("一键替换"))
|
{
|
var _replaceGuid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceReplace));
|
m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));
|
foreach (var _object in m_ReferenceReplaceDict.Keys)
|
{
|
if (m_ReferenceReplaceDict[_object] && m_ReferenceObjectDict.ContainsKey(_object))
|
{
|
var _allText = m_ReferenceObjectDict[_object];
|
var _path = AssetDatabase.GetAssetPath(_object);
|
if (Regex.IsMatch(_allText, m_ReferenceGUID))
|
{
|
string _file = Regex.Replace(_allText, m_ReferenceGUID, _replaceGuid);
|
File.WriteAllText(_path, _file);
|
AssetDatabase.SaveAssets();
|
AssetDatabase.Refresh();
|
}
|
m_ReferenceObjectDict.Remove(_object);
|
}
|
}
|
}
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
if (GUILayout.Button("查找"))
|
{
|
if (m_ReferenceSource == null)
|
{
|
Debug.LogError("未指定所引用的资源");
|
return;
|
}
|
if (!m_GlobalSearch && Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))
|
{
|
Debug.LogError("必须为文件夹路径");
|
return;
|
}
|
string _path = AssetDatabase.GetAssetPath(m_ReferenceSource);
|
if (!string.IsNullOrEmpty(_path))
|
{
|
string _guid = AssetDatabase.AssetPathToGUID(_path);
|
StartFindReference(_guid);
|
}
|
}
|
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
foreach (var _object in m_ReferenceObjectDict.Keys)
|
{
|
GUILayout.BeginHorizontal();
|
EditorGUILayout.ObjectField(_object, typeof(UnityEngine.Object), false);
|
if (_object is GameObject &&
|
GUILayout.Button("显示详细信息"))
|
{
|
if (!m_ReferenceDetailDict.ContainsKey(_object))
|
{
|
List<RefDetail> _details = new List<RefDetail>();
|
GetReferenceDetail(m_ReferenceObjectDict[_object], AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource)), _details);
|
m_ReferenceDetailDict.Add(_object, _details);
|
}
|
}
|
if (_object is GameObject)
|
{
|
m_ReferenceReplaceDict[_object] = EditorGUILayout.Toggle(m_ReferenceReplaceDict[_object]);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
if (m_ReferenceDetailDict.ContainsKey(_object))
|
{
|
var _list = m_ReferenceDetailDict[_object];
|
for (int i = 0; i < _list.Count; i++)
|
{
|
var _detail = _list[i];
|
var _fatherDetail = _detail.fatherDetail;
|
GUILayout.BeginHorizontal();
|
GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));
|
var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);
|
GUILayout.TextField(_path);
|
if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))
|
{
|
var _go = GameObject.Find(_path);
|
if (_go != null)
|
{
|
Selection.activeGameObject = _go;
|
}
|
}
|
if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))
|
{
|
_detail.fatherDetail = GetFatherDetail(_detail.fatherId);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
}
|
GUILayout.Space(5);
|
}
|
GUILayout.EndScrollView();
|
}
|
|
private void DisplayPrefabDetail()
|
{
|
if (m_PrefabDetails.Count > 0 && GUILayout.Button("一键转换"))
|
{
|
for (int i = 0; i < m_PrefabDetails.Count; i++)
|
{
|
m_PrefabDetails[i].GuidToObjects();
|
}
|
}
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
for (int i = 0; i < m_PrefabDetails.Count; i++)
|
{
|
var _detail = m_PrefabDetails[i];
|
if (_detail.guids.Count == 0)
|
{
|
continue;
|
}
|
GUILayout.BeginHorizontal();
|
var _fatherDetail = _detail.fatherDetail;
|
GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));
|
var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);
|
GUILayout.TextField(_path);
|
if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))
|
{
|
var _go = GameObject.Find(_path);
|
if (_go != null)
|
{
|
Selection.activeGameObject = _go;
|
}
|
}
|
if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))
|
{
|
_detail.fatherDetail = GetFatherDetail(_detail.fatherId);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
for (int k = 0; k < _detail.guids.Count; k++)
|
{
|
var _guid = _detail.guids[k];
|
if (_detail.objectDict.ContainsKey(_guid))
|
{
|
EditorGUILayout.ObjectField(_detail.objectDict[_guid], typeof(UnityEngine.Object), false);
|
continue;
|
}
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("Guid:");
|
GUILayout.Label(_guid);
|
if (GUILayout.Button("GUID To 资源"))
|
{
|
if (!_detail.GuidToObject(k))
|
{
|
k--;
|
}
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
GUILayout.Space(10);
|
}
|
GUILayout.EndScrollView();
|
}
|
|
private void StartFindReference(string _guid)
|
{
|
m_ReferenceObjectDict.Clear();
|
m_ReferenceReplaceDict.Clear();
|
m_ReferenceDetailDict.Clear();
|
m_RefDetailDict.Clear();
|
var _referenceExtentions = GetReferenceExtention();
|
if (_referenceExtentions.Count == 0)
|
{
|
Debug.LogError("未指定任意一种引用资源类型");
|
return;
|
}
|
string[] _files = Directory.GetFiles(m_GlobalSearch ? Application.dataPath : ToolsHelper.folderPath, "*.*", SearchOption.AllDirectories)
|
.Where(s => _referenceExtentions.Contains(Path.GetExtension(s).ToLower())).ToArray();
|
int _index = 0;
|
if (_files == null || _files.Length == 0)
|
{
|
EditorUtility.DisplayDialog("提示", "未找到任意文件", "确定");
|
return;
|
}
|
EditorApplication.update = delegate ()
|
{
|
string _file = _files[_index];
|
bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源", _file, (float)_index / (float)_files.Length);
|
var _allTxt = File.ReadAllText(_file);
|
if (Regex.IsMatch(_allTxt, _guid))
|
{
|
UnityEngine.Object _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(GetRelativeAssetsPath(_file));
|
m_ReferenceObjectDict.Add(_object, _allTxt);
|
m_ReferenceReplaceDict.Add(_object, false);
|
}
|
|
_index++;
|
if (isCancel || _index >= _files.Length)
|
{
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
_index = 0;
|
}
|
};
|
}
|
|
private List<string> GetReferenceExtention()
|
{
|
var _list = new List<string>();
|
for (int i = 0; i < m_ReferenceDisplays.Length; i++)
|
{
|
if ((m_ReferenceType & (1 << i)) != 0)
|
{
|
switch ((ReferenceType)i)
|
{
|
case ReferenceType.Material:
|
_list.Add(".mat");
|
break;
|
case ReferenceType.Prefab:
|
_list.Add(".prefab");
|
break;
|
case ReferenceType.Asset:
|
_list.Add(".asset");
|
break;
|
case ReferenceType.Scene:
|
_list.Add(".unity");
|
break;
|
}
|
}
|
}
|
return _list;
|
}
|
|
private readonly Regex s_PrefabRegex = new Regex(@"--- !u![0-9]+ \&([0-9]+)");
|
private readonly Regex s_GameObjectRegex = new Regex(@"m_GameObject\: \{fileID\: ([0-9]+)\}");
|
private readonly Regex s_GameObjectNameRegex = new Regex(@"m_Name\: ([a-zA-Z0-9_]+)");
|
private readonly Regex s_GuidRegex = new Regex(@"guid\: ([a-z0-9]+)");
|
private readonly Regex s_GameObjectFatherRegex = new Regex(@"m_Father\: \{fileID\: ([0-9]+)\}");
|
private Dictionary<string, RefDetail> m_RefDetailDict = new Dictionary<string, RefDetail>();
|
|
private void GetReferenceDetail(string _data, string _guid, List<RefDetail> _details)
|
{
|
var _strArray = s_PrefabRegex.Split(_data);
|
MatchCollection _matchs = s_PrefabRegex.Matches(_data);
|
List<string> _list = new List<string>(_strArray);
|
m_RefDetailDict.Clear();
|
if (_strArray != null)
|
{
|
_list.RemoveAll((x) =>
|
{
|
return Regex.IsMatch(x, "^[0-9]+$");
|
});
|
var _index = 1;
|
EditorApplication.update = delegate ()
|
{
|
var _match = _matchs[_index - 1];
|
GetRefComponent(_list[_index], _list[_index].Split('\n'), _match.Groups[1].Value);
|
bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",
|
StringUtility.Contact(_index, "/", _list.Count), (float)_index / (float)_list.Count);
|
_index++;
|
if (isCancel || _index >= _list.Count)
|
{
|
_index = 0;
|
if (_guid == string.Empty)
|
{
|
_details.AddRange(m_RefDetailDict.Values.ToList());
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
System.GC.Collect();
|
return;
|
}
|
var _keys = m_RefDetailDict.Keys.ToList();
|
EditorApplication.update = delegate ()
|
{
|
var _detail = m_RefDetailDict[_keys[_index]];
|
if (_detail.guids.Contains(_guid))
|
{
|
_details.Add(_detail);
|
}
|
isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",
|
StringUtility.Contact(_index, "/", _keys.Count), (float)_index / (float)_keys.Count);
|
_index++;
|
if (isCancel || _index >= _keys.Count)
|
{
|
EditorUtility.ClearProgressBar();
|
_index = 0;
|
EditorApplication.update = null;
|
System.GC.Collect();
|
}
|
};
|
}
|
};
|
}
|
}
|
|
private void GetRefComponent(string _source, string[] _msgs, string _fileId)
|
{
|
if (_msgs != null)
|
{
|
switch (_msgs[1])
|
{
|
case "GameObject:":
|
{
|
RefDetail _detail = new RefDetail();
|
m_RefDetailDict.Add(_fileId, _detail);
|
var _match = s_GameObjectNameRegex.Match(_source);
|
_detail.name = _match != null ? _match.Groups[1].Value : string.Empty;
|
_detail.fileId = _fileId;
|
}
|
break;
|
case "MonoBehaviour:":
|
{
|
var _match = s_GameObjectRegex.Match(_source);
|
if (_match != null)
|
{
|
var _id = _match.Groups[1].Value;
|
var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;
|
if (_refDetail != null)
|
{
|
var _guidMatchs = s_GuidRegex.Matches(_source);
|
if (_guidMatchs != null)
|
{
|
foreach (Match _guidMatch in _guidMatchs)
|
{
|
_refDetail.guids.Add(_guidMatch.Groups[1].Value);
|
}
|
}
|
}
|
}
|
}
|
break;
|
case "RectTransform:":
|
{
|
var _match = s_GameObjectRegex.Match(_source);
|
if (_match != null)
|
{
|
var _id = _match.Groups[1].Value;
|
var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;
|
if (_refDetail != null)
|
{
|
_refDetail.rectId = _fileId;
|
var _fatherMatch = s_GameObjectFatherRegex.Match(_source);
|
_refDetail.fatherId = _fatherMatch != null ? _fatherMatch.Groups[1].Value : string.Empty;
|
}
|
}
|
}
|
break;
|
}
|
}
|
}
|
|
public class RefDetail
|
{
|
public string fileId = string.Empty;
|
public string name = string.Empty;
|
public string fatherId = string.Empty;
|
public string rectId = string.Empty;
|
public string fatherDetail = string.Empty;
|
public List<string> guids = new List<string>();
|
public Dictionary<string, UnityEngine.Object> objectDict = new Dictionary<string, UnityEngine.Object>();
|
|
public void GuidToObjects()
|
{
|
if (objectDict.Count >= guids.Count)
|
{
|
return;
|
}
|
for (int i = 0; i < guids.Count; i++)
|
{
|
if (objectDict.ContainsKey(guids[i]))
|
{
|
continue;
|
}
|
if (!GuidToObject(i))
|
{
|
i--;
|
}
|
}
|
}
|
|
public bool GuidToObject(int _index)
|
{
|
var _objectPath = AssetDatabase.GUIDToAssetPath(guids[_index]);
|
var _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_objectPath);
|
if (_object == null || (_object != null && _object.name == "UnityEngine.UI"))
|
{
|
guids.RemoveAt(_index);
|
return false;
|
}
|
else
|
{
|
objectDict.Add(guids[_index], _object);
|
return true;
|
}
|
}
|
}
|
|
public string GetFatherDetail(string _fatherId)
|
{
|
if (_fatherId == string.Empty)
|
{
|
return string.Empty;
|
}
|
foreach (var _detail in m_RefDetailDict.Values)
|
{
|
if (_detail.rectId == _fatherId)
|
{
|
var _father = GetFatherDetail(_detail.fatherId);
|
return StringUtility.Contact(GetFatherDetail(_detail.fatherId), _father == string.Empty ? string.Empty : "/", _detail.name);
|
}
|
}
|
return string.Empty;
|
}
|
#endregion
|
|
|
|
private string GetRelativeAssetsPath(string _path)
|
{
|
return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
|
}
|
|
private string GetGUIDByAssets(UnityEngine.Object _object)
|
{
|
if (_object == null)
|
{
|
return string.Empty;
|
}
|
return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));
|
}
|
|
}
|
|
|
public static class ToolsHelper
|
{
|
[SerializeField] public static string folderPath = string.Empty;
|
[SerializeField] public static bool lockFolderPath = false;
|
|
[SerializeField] public static string m_ExternalFilePath = string.Empty;
|
|
public static void DisplayFolderPath()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("文件路径");
|
folderPath = GUILayout.TextField(folderPath);
|
lockFolderPath = GUILayout.Toggle(lockFolderPath, "Lock");
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
public static string GetRelativeAssetsPath(string _path)
|
{
|
return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
|
}
|
|
public static string GetGUIDByAssets(UnityEngine.Object _object)
|
{
|
if (_object == null)
|
{
|
return string.Empty;
|
}
|
return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));
|
}
|
|
public static void DisplayExternalPath()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label(StringUtility.Contact("文件夹路径:", m_ExternalFilePath));
|
if (GUILayout.Button("选择文件根路径"))
|
{
|
var _path = EditorUtility.OpenFolderPanel("根路径", "", "");
|
m_ExternalFilePath = _path;
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
|
static string content = string.Empty;
|
static Font fontData = null;
|
static FontStyle fontStyle;
|
static int fontSize = 14;
|
static float lineSpacing = 0f;
|
static bool richText = true;
|
static TextAnchor alignment;
|
static HorizontalWrapMode hwmode;
|
static VerticalWrapMode vwmode;
|
static Color m_Color;
|
static Material m_Material;
|
static bool raycastTarget;
|
|
public static TextEx PasteText(Text text)
|
{
|
content = text.text;
|
fontData = text.font;
|
fontStyle = text.fontStyle;
|
fontSize = text.fontSize;
|
lineSpacing = text.lineSpacing;
|
richText = text.supportRichText;
|
alignment = text.alignment;
|
hwmode = text.horizontalOverflow;
|
vwmode = text.verticalOverflow;
|
m_Color = text.color;
|
m_Material = text.material;
|
raycastTarget = text.raycastTarget;
|
|
var gameObject = text.gameObject;
|
Component.DestroyImmediate(text);
|
TextEx textex = gameObject.AddMissingComponent<TextEx>();
|
|
textex.text = content;
|
textex.font = fontData;
|
textex.fontStyle = fontStyle;
|
textex.fontSize = fontSize;
|
textex.lineSpacing = lineSpacing;
|
textex.supportRichText = richText;
|
textex.alignment = alignment;
|
textex.horizontalOverflow = hwmode;
|
textex.verticalOverflow = vwmode;
|
textex.color = m_Color;
|
textex.material = m_Material;
|
textex.raycastTarget = raycastTarget;
|
|
return textex;
|
}
|
}
|