三国卡牌客户端基础资源仓库
yyl
2 天以前 cec146fc3fe287928e075c79ece20a20a9b16b20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.IO;
using System.Text;
 
public class PSDTOUGUIProcessor
{
    [UnityEditor.MenuItem("Assets/PSDTOUGUI后处理")]
    public static void BaseSettings()
    {   
        GameObject go = Selection.activeGameObject;
        if (go == null)
        {
            return;
        }
 
        // go.AddMissingComponent<Canvas>();
        // go.AddMissingComponent<Canvas>();
        // go.AddMissingComponent<Canvas>();
    }
 
    [UnityEditor.MenuItem("Assets/新UI处理")]
    public static void NewUIHandle()
    {
        GameObject go = Selection.activeGameObject;
        if (go == null)
        {
            return;
        }
 
        if (!go.name.EndsWith("Win"))
        {
            Debug.LogError("请选择正确的UI UI应该以Win结尾");
            return;
        }
 
        go.AddMissingComponent<Canvas>();
        go.AddMissingComponent<CanvasGroup>();
        go.AddMissingComponent<CanvasScaler>();
 
        var graphics = go.GetComponentsInChildren<Graphic>(true);
 
        foreach (Graphic g in graphics)
        {
            g.raycastTarget = false;
        }
    }
 
    private static List<string> SplitByCamelCase(string input)
    {
        if (string.IsNullOrEmpty(input))
            return new List<string>();
 
        var result = new List<string>();
        var currentWord = new StringBuilder();
        currentWord.Append(input[0]);
 
        for (int i = 1; i < input.Length; i++)
        {
            if (char.IsUpper(input[i]))
            {
                // 遇到大写字母,表示新单词开始
                result.Add(currentWord.ToString());
                currentWord.Clear();
            }
            currentWord.Append(input[i]);
        }
 
        // 添加最后一个单词
        if (currentWord.Length > 0)
        {
            result.Add(currentWord.ToString());
        }
 
        return result;
    }
    
    [UnityEditor.MenuItem("GameObject/生成UI脚本", false, 10)]
    public static void GenerateUIScript()
    {
        GameObject go = Selection.activeGameObject;
        if (go == null)
        {
            Debug.LogError("请先选择一个GameObject");
            return;
        }
        
        string className = go.name;
 
        List<string> caseList = SplitByCamelCase(className);
 
        string targetFolder = Path.Combine(Application.dataPath, "Scripts/Main/System");
        
        if (Directory.Exists(targetFolder + "/" + caseList[0]))
        {
            targetFolder += "/" + caseList[0];
        }
 
        // 确保目标文件夹存在
        if (!Directory.Exists(targetFolder))
        {
            Directory.CreateDirectory(targetFolder);
        }
        
        string filePath = Path.Combine(targetFolder, className + ".cs");
        
        // 检查文件是否已存在
        if (File.Exists(filePath))
        {
            if (!EditorUtility.DisplayDialog("文件已存在", $"文件 {className}.cs 已存在,是否覆盖?", "覆盖", "取消"))
            {
                return;
            }
        }
        
        // 生成脚本内容
        StringBuilder sb = new StringBuilder();
        sb.AppendLine("using UnityEngine;");
        sb.AppendLine("using System.Collections;");
        sb.AppendLine("using System.Collections.Generic;");
        sb.AppendLine("using UnityEngine.UI;");
        sb.AppendLine("using DG.Tweening;");
        sb.AppendLine("using Cysharp.Threading.Tasks;");
        sb.AppendLine("");
        sb.AppendLine($"public class {className} : UIBase");
        sb.AppendLine("{");
        sb.AppendLine("    // 组件引用");
        sb.AppendLine("");
        sb.AppendLine("    // 生命周期");
        sb.AppendLine("    protected override void InitComponent()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.InitComponent();");
        sb.AppendLine("        // 初始化组件引用 绑定按钮等UI组件事件");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void OnPreOpen()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.OnPreOpen();");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void OnPreClose()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.OnPreClose();");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void OnOpen()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.OnOpen();");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void OnClose()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.OnClose();");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void NextFrameAfterOpen()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.NextFrameAfterOpen();");
        sb.AppendLine("    }");
        sb.AppendLine("");
        sb.AppendLine("    protected override void CompleteClose()");
        sb.AppendLine("    {");
        sb.AppendLine("        base.CompleteClose();");
        sb.AppendLine("    }");
        sb.AppendLine("}");
        
        // 写入文件
        File.WriteAllText(filePath, sb.ToString(), Encoding.UTF8);
        
        Debug.Log($"UI脚本已生成: {filePath}");
        
        // 刷新资源数据库以显示新文件
        AssetDatabase.Refresh();
        
        // 打开生成的脚本
        UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(filePath, 1);
 
    }
}