/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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using Editor = UnityEditor.Editor;
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using Event = UnityEngine.Event;
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[CustomEditor(typeof(BoneFollowerGraphic)), CanEditMultipleObjects]
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public class BoneFollowerGraphicInspector : Editor {
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SerializedProperty boneName, skeletonGraphic, followXYPosition, followZPosition, followBoneRotation,
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followLocalScale, followParentWorldScale, followSkeletonFlip, maintainedAxisOrientation;
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BoneFollowerGraphic targetBoneFollower;
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bool needsReset;
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#region Context Menu Item
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[MenuItem("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject")]
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static void AddBoneFollowerGameObject (MenuCommand cmd) {
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SkeletonGraphic skeletonGraphic = cmd.context as SkeletonGraphic;
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GameObject go = EditorInstantiation.NewGameObject("BoneFollower", true, typeof(RectTransform));
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Transform t = go.transform;
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t.SetParent(skeletonGraphic.transform);
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t.localPosition = Vector3.zero;
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BoneFollowerGraphic f = go.AddComponent<BoneFollowerGraphic>();
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f.skeletonGraphic = skeletonGraphic;
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f.SetBone(skeletonGraphic.Skeleton.RootBone.Data.Name);
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EditorGUIUtility.PingObject(t);
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Undo.RegisterCreatedObjectUndo(go, "Add BoneFollowerGraphic");
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}
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// Validate
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[MenuItem("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject", true)]
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static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) {
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SkeletonGraphic skeletonGraphic = cmd.context as SkeletonGraphic;
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return skeletonGraphic.IsValid;
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}
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#endregion
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void OnEnable () {
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skeletonGraphic = serializedObject.FindProperty("skeletonGraphic");
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followXYPosition = serializedObject.FindProperty("followXYPosition");
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followZPosition = serializedObject.FindProperty("followZPosition");
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followLocalScale = serializedObject.FindProperty("followLocalScale");
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followParentWorldScale = serializedObject.FindProperty("followParentWorldScale");
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followSkeletonFlip = serializedObject.FindProperty("followSkeletonFlip");
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maintainedAxisOrientation = serializedObject.FindProperty("maintainedAxisOrientation");
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targetBoneFollower = (BoneFollowerGraphic)target;
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if (targetBoneFollower.SkeletonGraphic != null)
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targetBoneFollower.SkeletonGraphic.Initialize(false);
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if (!targetBoneFollower.valid || needsReset) {
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targetBoneFollower.Initialize();
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targetBoneFollower.LateUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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}
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}
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public void OnSceneGUI () {
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BoneFollowerGraphic tbf = target as BoneFollowerGraphic;
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SkeletonGraphic skeletonGraphicComponent = tbf.SkeletonGraphic;
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if (skeletonGraphicComponent == null) return;
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Transform transform = skeletonGraphicComponent.transform;
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Skeleton skeleton = skeletonGraphicComponent.Skeleton;
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float positionScale = skeletonGraphicComponent.MeshScale;
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Vector2 positionOffset = skeletonGraphicComponent.GetScaledPivotOffset();
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if (string.IsNullOrEmpty(boneName.stringValue)) {
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SpineHandles.DrawBones(transform, skeleton, positionScale, positionOffset);
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SpineHandles.DrawBoneNames(transform, skeleton, positionScale, positionOffset);
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Handles.Label(tbf.transform.position, "No bone selected", EditorStyles.helpBox);
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} else {
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Bone targetBone = tbf.bone;
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if (targetBone == null) return;
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SpineHandles.DrawBoneWireframe(transform, targetBone, SpineHandles.TransformContraintColor, positionScale, positionOffset);
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Handles.Label(targetBone.GetWorldPosition(transform, positionScale, positionOffset),
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targetBone.Data.Name, SpineHandles.BoneNameStyle);
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}
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}
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override public void OnInspectorGUI () {
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if (serializedObject.isEditingMultipleObjects) {
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if (needsReset) {
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needsReset = false;
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foreach (Object o in targets) {
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BoneFollower bf = (BoneFollower)o;
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bf.Initialize();
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bf.LateUpdate();
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}
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SceneView.RepaintAll();
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}
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EditorGUI.BeginChangeCheck();
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DrawDefaultInspector();
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needsReset |= EditorGUI.EndChangeCheck();
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return;
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}
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if (needsReset && Event.current.type == EventType.Layout) {
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targetBoneFollower.Initialize();
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targetBoneFollower.LateUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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}
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serializedObject.Update();
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// Find Renderer
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if (skeletonGraphic.objectReferenceValue == null) {
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SkeletonGraphic parentRenderer = targetBoneFollower.GetComponentInParent<SkeletonGraphic>();
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if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
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skeletonGraphic.objectReferenceValue = parentRenderer;
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Debug.Log("Inspector automatically assigned BoneFollowerGraphic.SkeletonGraphic");
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}
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}
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EditorGUILayout.PropertyField(skeletonGraphic);
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SkeletonGraphic skeletonGraphicComponent = skeletonGraphic.objectReferenceValue as SkeletonGraphic;
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if (skeletonGraphicComponent != null) {
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if (skeletonGraphicComponent.gameObject == targetBoneFollower.gameObject) {
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skeletonGraphic.objectReferenceValue = null;
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EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollowerGraphic can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonGraphic from a different GameObject.", "Ok");
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}
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}
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if (!targetBoneFollower.valid) {
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needsReset = true;
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}
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if (targetBoneFollower.valid) {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(boneName);
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needsReset |= EditorGUI.EndChangeCheck();
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followXYPosition);
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EditorGUILayout.PropertyField(followZPosition);
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EditorGUILayout.PropertyField(followLocalScale);
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EditorGUILayout.PropertyField(followParentWorldScale);
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EditorGUILayout.PropertyField(followSkeletonFlip);
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if ((followSkeletonFlip.hasMultipleDifferentValues || followSkeletonFlip.boolValue == false) &&
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(followBoneRotation.hasMultipleDifferentValues || followBoneRotation.boolValue == true)) {
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using (new SpineInspectorUtility.IndentScope())
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EditorGUILayout.PropertyField(maintainedAxisOrientation);
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}
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//BoneFollowerInspector.RecommendRigidbodyButton(targetBoneFollower);
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} else {
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SkeletonGraphic boneFollowerSkeletonGraphic = targetBoneFollower.skeletonGraphic;
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if (boneFollowerSkeletonGraphic == null) {
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EditorGUILayout.HelpBox("SkeletonGraphic is unassigned. Please assign a SkeletonRenderer (SkeletonAnimation or SkeletonMecanim).", MessageType.Warning);
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} else {
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boneFollowerSkeletonGraphic.Initialize(false);
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if (boneFollowerSkeletonGraphic.skeletonDataAsset == null)
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EditorGUILayout.HelpBox("Assigned SkeletonGraphic does not have SkeletonData assigned to it.", MessageType.Warning);
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if (!boneFollowerSkeletonGraphic.IsValid)
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EditorGUILayout.HelpBox("Assigned SkeletonGraphic is invalid. Check target SkeletonGraphic, its SkeletonData asset or the console for other errors.", MessageType.Warning);
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}
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}
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Event current = Event.current;
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bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
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if (wasUndo)
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targetBoneFollower.Initialize();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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