/******************************************************************************
|
* Spine Runtimes License Agreement
|
* Last updated July 28, 2023. Replaces all prior versions.
|
*
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
*
|
* Integration of the Spine Runtimes into software or otherwise creating
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
* http://esotericsoftware.com/spine-editor-license
|
*
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* "Products"), provided that each user of the Products must obtain their own
|
* Spine Editor license and redistribution of the Products in any form must
|
* include this license and copyright notice.
|
*
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
*****************************************************************************/
|
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
#define NEW_PREFAB_SYSTEM
|
#endif
|
|
using System.Collections.Generic;
|
using UnityEditor;
|
using UnityEngine;
|
|
namespace Spine.Unity.Editor {
|
using Event = UnityEngine.Event;
|
using Icons = SpineEditorUtilities.Icons;
|
|
[CustomEditor(typeof(BoundingBoxFollowerGraphic))]
|
public class BoundingBoxFollowerGraphicInspector : UnityEditor.Editor {
|
SerializedProperty skeletonGraphic, slotName,
|
isTrigger, usedByEffector, usedByComposite, clearStateOnDisable;
|
BoundingBoxFollowerGraphic follower;
|
bool rebuildRequired = false;
|
bool addBoneFollower = false;
|
bool sceneRepaintRequired = false;
|
bool debugIsExpanded;
|
|
GUIContent addBoneFollowerLabel;
|
GUIContent AddBoneFollowerLabel {
|
get {
|
if (addBoneFollowerLabel == null) addBoneFollowerLabel = new GUIContent("Add Bone Follower", Icons.bone);
|
return addBoneFollowerLabel;
|
}
|
}
|
|
void InitializeEditor () {
|
skeletonGraphic = serializedObject.FindProperty("skeletonGraphic");
|
slotName = serializedObject.FindProperty("slotName");
|
isTrigger = serializedObject.FindProperty("isTrigger");
|
usedByEffector = serializedObject.FindProperty("usedByEffector");
|
usedByComposite = serializedObject.FindProperty("usedByComposite");
|
clearStateOnDisable = serializedObject.FindProperty("clearStateOnDisable");
|
follower = (BoundingBoxFollowerGraphic)target;
|
}
|
|
public override void OnInspectorGUI () {
|
|
#if !NEW_PREFAB_SYSTEM
|
bool isInspectingPrefab = (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab);
|
#else
|
bool isInspectingPrefab = false;
|
#endif
|
|
// Note: when calling InitializeEditor() in OnEnable, it throws exception
|
// "SerializedObjectNotCreatableException: Object at index 0 is null".
|
InitializeEditor();
|
|
// Try to auto-assign SkeletonGraphic field.
|
if (skeletonGraphic.objectReferenceValue == null) {
|
SkeletonGraphic foundSkeletonGraphic = follower.GetComponentInParent<SkeletonGraphic>();
|
if (foundSkeletonGraphic != null)
|
Debug.Log("BoundingBoxFollowerGraphic automatically assigned: " + foundSkeletonGraphic.gameObject.name);
|
else if (Event.current.type == EventType.Repaint)
|
Debug.Log("No Spine GameObject detected. Make sure to set this GameObject as a child of the Spine GameObject; or set BoundingBoxFollowerGraphic's 'Skeleton Graphic' field in the inspector.");
|
|
skeletonGraphic.objectReferenceValue = foundSkeletonGraphic;
|
serializedObject.ApplyModifiedProperties();
|
InitializeEditor();
|
}
|
|
SkeletonGraphic skeletonGraphicValue = skeletonGraphic.objectReferenceValue as SkeletonGraphic;
|
if (skeletonGraphicValue != null && skeletonGraphicValue.gameObject == follower.gameObject) {
|
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
EditorGUILayout.HelpBox("It's ideal to add BoundingBoxFollowerGraphic to a separate child GameObject of the Spine GameObject.", MessageType.Warning);
|
|
if (GUILayout.Button(new GUIContent("Move BoundingBoxFollowerGraphic to new GameObject", Icons.boundingBox), GUILayout.Height(30f))) {
|
AddBoundingBoxFollowerGraphicChild(skeletonGraphicValue, follower);
|
DestroyImmediate(follower);
|
return;
|
}
|
}
|
EditorGUILayout.Space();
|
}
|
|
EditorGUI.BeginChangeCheck();
|
EditorGUILayout.PropertyField(skeletonGraphic);
|
EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));
|
if (EditorGUI.EndChangeCheck()) {
|
serializedObject.ApplyModifiedProperties();
|
InitializeEditor();
|
#if !NEW_PREFAB_SYSTEM
|
if (!isInspectingPrefab)
|
rebuildRequired = true;
|
#endif
|
}
|
|
using (new SpineInspectorUtility.LabelWidthScope(150f)) {
|
EditorGUI.BeginChangeCheck();
|
EditorGUILayout.PropertyField(isTrigger);
|
EditorGUILayout.PropertyField(usedByEffector);
|
EditorGUILayout.PropertyField(usedByComposite);
|
bool colliderParamChanged = EditorGUI.EndChangeCheck();
|
|
EditorGUI.BeginChangeCheck();
|
EditorGUILayout.PropertyField(clearStateOnDisable, new GUIContent(clearStateOnDisable.displayName, "Enable this if you are pooling your Spine GameObject"));
|
bool clearStateChanged = EditorGUI.EndChangeCheck();
|
|
if (clearStateChanged || colliderParamChanged) {
|
serializedObject.ApplyModifiedProperties();
|
InitializeEditor();
|
if (colliderParamChanged)
|
foreach (PolygonCollider2D col in follower.colliderTable.Values) {
|
col.isTrigger = isTrigger.boolValue;
|
col.usedByEffector = usedByEffector.boolValue;
|
col.usedByComposite = usedByComposite.boolValue;
|
}
|
}
|
}
|
|
if (isInspectingPrefab) {
|
follower.colliderTable.Clear();
|
follower.nameTable.Clear();
|
EditorGUILayout.HelpBox("BoundingBoxAttachments cannot be previewed in prefabs.", MessageType.Info);
|
|
// How do you prevent components from being saved into the prefab? No such HideFlag. DontSaveInEditor | DontSaveInBuild does not work. DestroyImmediate does not work.
|
PolygonCollider2D collider = follower.GetComponent<PolygonCollider2D>();
|
if (collider != null) Debug.LogWarning("Found BoundingBoxFollowerGraphic collider components in prefab. These are disposed and regenerated at runtime.");
|
|
} else {
|
using (new SpineInspectorUtility.BoxScope()) {
|
if (debugIsExpanded = EditorGUILayout.Foldout(debugIsExpanded, "Debug Colliders")) {
|
EditorGUI.indentLevel++;
|
EditorGUILayout.LabelField(string.Format("Attachment Names ({0} PolygonCollider2D)", follower.colliderTable.Count));
|
EditorGUI.BeginChangeCheck();
|
foreach (KeyValuePair<BoundingBoxAttachment, string> kp in follower.nameTable) {
|
string attachmentName = kp.Value;
|
PolygonCollider2D collider = follower.colliderTable[kp.Key];
|
bool isPlaceholder = attachmentName != kp.Key.Name;
|
collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? attachmentName : string.Format("{0} [{1}]", attachmentName, kp.Key.Name), isPlaceholder ? Icons.skinPlaceholder : Icons.boundingBox), collider.enabled);
|
}
|
sceneRepaintRequired |= EditorGUI.EndChangeCheck();
|
EditorGUI.indentLevel--;
|
}
|
}
|
|
}
|
|
if (follower.Slot == null)
|
follower.Initialize(false);
|
bool hasBoneFollower = follower.GetComponent<BoneFollowerGraphic>() != null;
|
if (!hasBoneFollower) {
|
bool buttonDisabled = follower.Slot == null;
|
using (new EditorGUI.DisabledGroupScope(buttonDisabled)) {
|
addBoneFollower |= SpineInspectorUtility.LargeCenteredButton(AddBoneFollowerLabel, true);
|
EditorGUILayout.Space();
|
}
|
}
|
|
|
if (Event.current.type == EventType.Repaint) {
|
if (addBoneFollower) {
|
BoneFollowerGraphic boneFollower = follower.gameObject.AddComponent<BoneFollowerGraphic>();
|
boneFollower.skeletonGraphic = skeletonGraphicValue;
|
boneFollower.SetBone(follower.Slot.Data.BoneData.Name);
|
addBoneFollower = false;
|
}
|
|
if (sceneRepaintRequired) {
|
SceneView.RepaintAll();
|
sceneRepaintRequired = false;
|
}
|
|
if (rebuildRequired) {
|
follower.Initialize();
|
rebuildRequired = false;
|
}
|
}
|
}
|
|
#region Menus
|
[MenuItem("CONTEXT/SkeletonGraphic/Add BoundingBoxFollowerGraphic GameObject")]
|
static void AddBoundingBoxFollowerGraphicChild (MenuCommand command) {
|
GameObject go = AddBoundingBoxFollowerGraphicChild((SkeletonGraphic)command.context);
|
Undo.RegisterCreatedObjectUndo(go, "Add BoundingBoxFollowerGraphic");
|
}
|
|
[MenuItem("CONTEXT/SkeletonGraphic/Add all BoundingBoxFollowerGraphic GameObjects")]
|
static void AddAllBoundingBoxFollowerGraphicChildren (MenuCommand command) {
|
List<GameObject> objects = AddAllBoundingBoxFollowerGraphicChildren((SkeletonGraphic)command.context);
|
foreach (GameObject go in objects)
|
Undo.RegisterCreatedObjectUndo(go, "Add BoundingBoxFollowerGraphic");
|
}
|
#endregion
|
|
public static GameObject AddBoundingBoxFollowerGraphicChild (SkeletonGraphic skeletonGraphic,
|
BoundingBoxFollowerGraphic original = null, string name = "BoundingBoxFollowerGraphic",
|
string slotName = null) {
|
|
GameObject go = EditorInstantiation.NewGameObject(name, true);
|
go.transform.SetParent(skeletonGraphic.transform, false);
|
go.AddComponent<RectTransform>();
|
BoundingBoxFollowerGraphic newFollower = go.AddComponent<BoundingBoxFollowerGraphic>();
|
|
if (original != null) {
|
newFollower.slotName = original.slotName;
|
newFollower.isTrigger = original.isTrigger;
|
newFollower.usedByEffector = original.usedByEffector;
|
newFollower.usedByComposite = original.usedByComposite;
|
newFollower.clearStateOnDisable = original.clearStateOnDisable;
|
}
|
if (slotName != null)
|
newFollower.slotName = slotName;
|
|
newFollower.skeletonGraphic = skeletonGraphic;
|
newFollower.Initialize();
|
|
Selection.activeGameObject = go;
|
EditorGUIUtility.PingObject(go);
|
return go;
|
}
|
|
public static List<GameObject> AddAllBoundingBoxFollowerGraphicChildren (
|
SkeletonGraphic skeletonGraphic, BoundingBoxFollowerGraphic original = null) {
|
|
List<GameObject> createdGameObjects = new List<GameObject>();
|
foreach (Skin skin in skeletonGraphic.Skeleton.Data.Skins) {
|
ICollection<Skin.SkinEntry> attachments = skin.Attachments;
|
foreach (Skin.SkinEntry entry in attachments) {
|
BoundingBoxAttachment boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment;
|
if (boundingBoxAttachment == null)
|
continue;
|
int slotIndex = entry.SlotIndex;
|
Slot slot = skeletonGraphic.Skeleton.Slots.Items[slotIndex];
|
string slotName = slot.Data.Name;
|
GameObject go = AddBoundingBoxFollowerGraphicChild(skeletonGraphic,
|
original, boundingBoxAttachment.Name, slotName);
|
BoneFollowerGraphic boneFollower = go.AddComponent<BoneFollowerGraphic>();
|
boneFollower.skeletonGraphic = skeletonGraphic;
|
boneFollower.SetBone(slot.Data.BoneData.Name);
|
createdGameObjects.Add(go);
|
}
|
}
|
return createdGameObjects;
|
}
|
}
|
|
}
|