/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018_2_OR_NEWER
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#define HAS_CULL_TRANSPARENT_MESH
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#endif
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#if UNITY_2017_2_OR_NEWER
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#define NEWPLAYMODECALLBACKS
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#endif
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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using Icons = SpineEditorUtilities.Icons;
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[CustomEditor(typeof(SkeletonGraphic))]
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[CanEditMultipleObjects]
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public class SkeletonGraphicInspector : UnityEditor.Editor {
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const string SeparatorSlotNamesFieldName = "separatorSlotNames";
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const string ReloadButtonString = "Reload";
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protected GUIContent SkeletonDataAssetLabel, UpdateTimingLabel;
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static GUILayoutOption reloadButtonWidth;
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static GUILayoutOption ReloadButtonWidth { get { return reloadButtonWidth = reloadButtonWidth ?? GUILayout.Width(GUI.skin.label.CalcSize(new GUIContent(ReloadButtonString)).x + 20); } }
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static GUIStyle ReloadButtonStyle { get { return EditorStyles.miniButton; } }
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protected SerializedProperty material, color;
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protected SerializedProperty additiveMaterial, multiplyMaterial, screenMaterial;
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protected SerializedProperty skeletonDataAsset, initialSkinName;
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protected SerializedProperty startingAnimation, startingLoop, timeScale, freeze,
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updateTiming, updateWhenInvisible, unscaledTime, layoutScaleMode, editReferenceRect;
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protected SerializedProperty physicsPositionInheritanceFactor, physicsRotationInheritanceFactor, physicsMovementRelativeTo;
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protected SerializedProperty initialFlipX, initialFlipY;
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protected SerializedProperty meshGeneratorSettings;
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protected SerializedProperty useClipping, zSpacing, tintBlack, canvasGroupCompatible, pmaVertexColors, addNormals, calculateTangents, immutableTriangles;
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protected SerializedProperty allowMultipleCanvasRenderers, separatorSlotNames, enableSeparatorSlots,
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updateSeparatorPartLocation, updateSeparatorPartScale;
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protected SerializedProperty raycastTarget, maskable;
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readonly GUIContent UseClippingLabel = new GUIContent("Use Clipping",
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"When disabled, clipping attachments are ignored. This may be used to save performance.");
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readonly GUIContent ZSpacingLabel = new GUIContent("Z Spacing",
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"A value other than 0 adds a space between each rendered attachment to prevent Z Fighting when using shaders" +
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" that read or write to the depth buffer. Large values may cause unwanted parallax and spaces depending on " +
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"camera setup.");
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readonly GUIContent TintBlackLabel = new GUIContent("Tint Black (!)",
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"Adds black tint vertex data to the mesh as UV2 and UV3. Black tinting requires that the shader interpret " +
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"UV2 and UV3 as black tint colors for this effect to work. You may then want to use the " +
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"[Spine/SkeletonGraphic Tint Black] shader.");
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readonly GUIContent CanvasGroupCompatibleLabel = new GUIContent("CanvasGroup Compatible",
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"Enable when using SkeletonGraphic under a CanvasGroup. " +
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"When enabled, PMA Vertex Color alpha value is stored at uv2.g instead of color.a to capture " +
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"CanvasGroup modifying color.a. Also helps to detect correct parameter setting combinations.");
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readonly GUIContent PMAVertexColorsLabel = new GUIContent("PMA Vertex Colors",
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"Use this if you are using the default Spine/Skeleton shader or any premultiply-alpha shader.");
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readonly GUIContent AddNormalsLabel = new GUIContent("Add Normals",
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"Use this if your shader requires vertex normals. A more efficient solution for 2D setups is to modify the " +
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"shader to assume a single normal value for the whole mesh.");
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readonly GUIContent CalculateTangentsLabel = new GUIContent("Solve Tangents",
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"Calculates the tangents per frame. Use this if you are using lit shaders (usually with normal maps) that " +
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"require vertex tangents.");
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readonly GUIContent ImmutableTrianglesLabel = new GUIContent("Immutable Triangles",
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"Enable to optimize rendering for skeletons that never change attachment visibility");
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readonly GUIContent UnscaledTimeLabel = new GUIContent("Unscaled Time",
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"If enabled, AnimationState uses unscaled game time (Time.unscaledDeltaTime), " +
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"running animations independent of e.g. game pause (Time.timeScale). " +
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"Instance SkeletonAnimation.timeScale will still be applied.");
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readonly GUIContent PhysicsPositionInheritanceFactorLabel = new GUIContent("Position",
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"When set to non-zero, Transform position movement in X and Y direction is applied to skeleton " +
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"PhysicsConstraints, multiplied by these " +
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"\nX and Y scale factors to the right. Typical (X,Y) values are " +
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"\n(1,1) to apply XY movement normally, " +
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"\n(2,2) to apply movement with double intensity, " +
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"\n(1,0) to apply only horizontal movement, or" +
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"\n(0,0) to not apply any Transform position movement at all.");
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readonly GUIContent PhysicsRotationInheritanceFactorLabel = new GUIContent("Rotation",
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"When set to non-zero, Transform rotation movement is applied to skeleton PhysicsConstraints, " +
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"multiplied by this scale factor to the right. Typical values are " +
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"\n1 to apply movement normally, " +
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"\n2 to apply movement with double intensity, or " +
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"\n0 to not apply any Transform rotation movement at all.");
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readonly GUIContent PhysicsMovementRelativeToLabel = new GUIContent("Movement relative to",
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"Reference transform relative to which physics movement will be calculated, or null to use world location.");
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SkeletonGraphic thisSkeletonGraphic;
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protected bool isInspectingPrefab;
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protected bool slotsReapplyRequired = false;
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protected bool forceReloadQueued = false;
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protected bool TargetIsValid {
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get {
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if (serializedObject.isEditingMultipleObjects) {
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foreach (UnityEngine.Object c in targets) {
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SkeletonGraphic component = c as SkeletonGraphic;
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if (component == null) continue;
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if (!component.IsValid)
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return false;
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}
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return true;
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} else {
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SkeletonGraphic component = target as SkeletonGraphic;
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if (component == null)
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return false;
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return component.IsValid;
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}
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}
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}
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protected virtual void OnEnable () {
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#if NEW_PREFAB_SYSTEM
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isInspectingPrefab = false;
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#else
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isInspectingPrefab = (PrefabUtility.GetPrefabType(target) == PrefabType.Prefab);
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#endif
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SpineEditorUtilities.ConfirmInitialization();
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// Labels
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SkeletonDataAssetLabel = new GUIContent("SkeletonData Asset", Icons.spine);
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UpdateTimingLabel = new GUIContent("Animation Update", "Whether to update the animation in normal Update (the default), physics step FixedUpdate, or manually via a user call.");
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SerializedObject so = this.serializedObject;
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thisSkeletonGraphic = target as SkeletonGraphic;
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// MaskableGraphic
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material = so.FindProperty("m_Material");
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color = so.FindProperty("m_SkeletonColor");
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raycastTarget = so.FindProperty("m_RaycastTarget");
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maskable = so.FindProperty("m_Maskable");
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// SkeletonRenderer
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additiveMaterial = so.FindProperty("additiveMaterial");
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multiplyMaterial = so.FindProperty("multiplyMaterial");
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screenMaterial = so.FindProperty("screenMaterial");
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skeletonDataAsset = so.FindProperty("skeletonDataAsset");
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initialSkinName = so.FindProperty("initialSkinName");
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initialFlipX = so.FindProperty("initialFlipX");
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initialFlipY = so.FindProperty("initialFlipY");
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// SkeletonAnimation
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startingAnimation = so.FindProperty("startingAnimation");
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startingLoop = so.FindProperty("startingLoop");
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timeScale = so.FindProperty("timeScale");
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unscaledTime = so.FindProperty("unscaledTime");
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freeze = so.FindProperty("freeze");
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updateTiming = so.FindProperty("updateTiming");
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updateWhenInvisible = so.FindProperty("updateWhenInvisible");
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layoutScaleMode = so.FindProperty("layoutScaleMode");
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editReferenceRect = so.FindProperty("editReferenceRect");
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physicsPositionInheritanceFactor = so.FindProperty("physicsPositionInheritanceFactor");
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physicsRotationInheritanceFactor = so.FindProperty("physicsRotationInheritanceFactor");
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physicsMovementRelativeTo = so.FindProperty("physicsMovementRelativeTo");
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meshGeneratorSettings = so.FindProperty("meshGenerator").FindPropertyRelative("settings");
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meshGeneratorSettings.isExpanded = SkeletonRendererInspector.advancedFoldout;
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useClipping = meshGeneratorSettings.FindPropertyRelative("useClipping");
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zSpacing = meshGeneratorSettings.FindPropertyRelative("zSpacing");
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tintBlack = meshGeneratorSettings.FindPropertyRelative("tintBlack");
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canvasGroupCompatible = meshGeneratorSettings.FindPropertyRelative("canvasGroupCompatible");
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pmaVertexColors = meshGeneratorSettings.FindPropertyRelative("pmaVertexColors");
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calculateTangents = meshGeneratorSettings.FindPropertyRelative("calculateTangents");
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addNormals = meshGeneratorSettings.FindPropertyRelative("addNormals");
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immutableTriangles = meshGeneratorSettings.FindPropertyRelative("immutableTriangles");
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allowMultipleCanvasRenderers = so.FindProperty("allowMultipleCanvasRenderers");
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updateSeparatorPartLocation = so.FindProperty("updateSeparatorPartLocation");
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updateSeparatorPartScale = so.FindProperty("updateSeparatorPartScale");
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enableSeparatorSlots = so.FindProperty("enableSeparatorSlots");
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separatorSlotNames = so.FindProperty("separatorSlotNames");
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separatorSlotNames.isExpanded = true;
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#if NEWPLAYMODECALLBACKS
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EditorApplication.playModeStateChanged += OnPlaymodeChanged;
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#else
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EditorApplication.playmodeStateChanged += OnPlaymodeChanged;
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#endif
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}
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protected virtual void OnDisable () {
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#if NEWPLAYMODECALLBACKS
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EditorApplication.playModeStateChanged -= OnPlaymodeChanged;
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#else
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EditorApplication.playmodeStateChanged -= OnPlaymodeChanged;
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#endif
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DisableEditReferenceRectMode();
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}
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#if NEWPLAYMODECALLBACKS
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protected virtual void OnPlaymodeChanged (PlayModeStateChange mode) {
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#else
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void OnPlaymodeChanged () {
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#endif
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DisableEditReferenceRectMode();
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}
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protected virtual void DisableEditReferenceRectMode () {
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foreach (UnityEngine.Object c in targets) {
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SkeletonGraphic component = c as SkeletonGraphic;
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if (component == null) continue;
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component.EditReferenceRect = false;
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}
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}
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public override void OnInspectorGUI () {
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if (UnityEngine.Event.current.type == EventType.Layout) {
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if (forceReloadQueued) {
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forceReloadQueued = false;
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foreach (UnityEngine.Object c in targets) {
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SpineEditorUtilities.ReloadSkeletonDataAssetAndComponent(c as SkeletonGraphic);
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}
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} else {
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foreach (UnityEngine.Object c in targets) {
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SkeletonGraphic component = c as SkeletonGraphic;
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if (!component.IsValid) {
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SpineEditorUtilities.ReinitializeComponent(component);
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if (!component.IsValid) continue;
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}
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}
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}
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}
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bool wasChanged = false;
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EditorGUI.BeginChangeCheck();
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using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) {
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SpineInspectorUtility.PropertyFieldFitLabel(skeletonDataAsset, SkeletonDataAssetLabel);
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if (GUILayout.Button(ReloadButtonString, ReloadButtonStyle, ReloadButtonWidth))
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forceReloadQueued = true;
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}
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if (thisSkeletonGraphic.skeletonDataAsset == null) {
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EditorGUILayout.HelpBox("You need to assign a SkeletonData asset first.", MessageType.Info);
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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return;
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}
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if (!SpineEditorUtilities.SkeletonDataAssetIsValid(thisSkeletonGraphic.skeletonDataAsset)) {
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EditorGUILayout.HelpBox("SkeletonData asset error. Please check SkeletonData asset.", MessageType.Error);
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return;
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}
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using (new SpineInspectorUtility.LabelWidthScope(100)) {
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using (new EditorGUILayout.HorizontalScope()) {
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EditorGUILayout.PropertyField(material);
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if (GUILayout.Button("Detect", EditorStyles.miniButton, GUILayout.Width(67f))) {
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Undo.RecordObjects(targets, "Detect Material");
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foreach (UnityEngine.Object target in targets) {
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SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
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if (skeletonGraphic == null) continue;
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DetectMaterial(skeletonGraphic);
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}
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}
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}
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EditorGUILayout.PropertyField(color);
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}
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string errorMessage = null;
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if (SpineEditorUtilities.Preferences.componentMaterialWarning &&
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MaterialChecks.IsMaterialSetupProblematic(thisSkeletonGraphic, ref errorMessage)) {
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EditorGUILayout.HelpBox(errorMessage, MessageType.Error, true);
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}
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bool isSingleRendererOnly = (!allowMultipleCanvasRenderers.hasMultipleDifferentValues && allowMultipleCanvasRenderers.boolValue == false);
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bool isSeparationEnabledButNotMultipleRenderers =
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isSingleRendererOnly && (!enableSeparatorSlots.hasMultipleDifferentValues && enableSeparatorSlots.boolValue == true);
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bool meshRendersIncorrectlyWithSingleRenderer =
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isSingleRendererOnly && SkeletonHasMultipleSubmeshes();
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if (isSeparationEnabledButNotMultipleRenderers || meshRendersIncorrectlyWithSingleRenderer)
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meshGeneratorSettings.isExpanded = true;
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using (new SpineInspectorUtility.BoxScope()) {
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EditorGUILayout.PropertyField(meshGeneratorSettings, SpineInspectorUtility.TempContent("Advanced..."), includeChildren: false);
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SkeletonRendererInspector.advancedFoldout = meshGeneratorSettings.isExpanded;
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if (meshGeneratorSettings.isExpanded) {
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EditorGUILayout.Space();
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using (new SpineInspectorUtility.IndentScope()) {
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DrawMeshSettings();
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EditorGUILayout.Space();
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using (new SpineInspectorUtility.LabelWidthScope()) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(allowMultipleCanvasRenderers, SpineInspectorUtility.TempContent("Multiple CanvasRenderers"));
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if (GUILayout.Button(new GUIContent("Trim Renderers", "Remove currently unused CanvasRenderer GameObjects. These will be regenerated whenever needed."),
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EditorStyles.miniButton, GUILayout.Width(100f))) {
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Undo.RecordObjects(targets, "Trim Renderers");
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foreach (UnityEngine.Object target in targets) {
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SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
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if (skeletonGraphic == null) continue;
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skeletonGraphic.TrimRenderers();
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}
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}
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EditorGUILayout.EndHorizontal();
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BlendModeMaterials blendModeMaterials = thisSkeletonGraphic.skeletonDataAsset.blendModeMaterials;
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if (allowMultipleCanvasRenderers.boolValue == true && blendModeMaterials.RequiresBlendModeMaterials) {
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using (new SpineInspectorUtility.IndentScope()) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Blend Mode Materials", EditorStyles.boldLabel);
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if (GUILayout.Button(new GUIContent("Detect", "Auto-Assign Blend Mode Materials according to Vertex Data and Texture settings."),
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EditorStyles.miniButton, GUILayout.Width(100f))) {
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Undo.RecordObjects(targets, "Detect Blend Mode Materials");
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foreach (UnityEngine.Object target in targets) {
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SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
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if (skeletonGraphic == null) continue;
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DetectBlendModeMaterials(skeletonGraphic);
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}
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}
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EditorGUILayout.EndHorizontal();
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bool usesAdditiveMaterial = blendModeMaterials.applyAdditiveMaterial;
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bool pmaVertexColors = thisSkeletonGraphic.MeshGenerator.settings.pmaVertexColors;
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if (pmaVertexColors)
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using (new EditorGUI.DisabledGroupScope(true)) {
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EditorGUILayout.LabelField("Additive Material - Unused with PMA Vertex Colors", EditorStyles.label);
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}
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else if (usesAdditiveMaterial)
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EditorGUILayout.PropertyField(additiveMaterial, SpineInspectorUtility.TempContent("Additive Material", null, "SkeletonGraphic Material for 'Additive' blend mode slots. Unused when 'PMA Vertex Colors' is enabled."));
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else
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using (new EditorGUI.DisabledGroupScope(true)) {
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EditorGUILayout.LabelField("No Additive Mat - 'Apply Additive Material' disabled at SkeletonDataAsset", EditorStyles.label);
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}
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EditorGUILayout.PropertyField(multiplyMaterial, SpineInspectorUtility.TempContent("Multiply Material", null, "SkeletonGraphic Material for 'Multiply' blend mode slots."));
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EditorGUILayout.PropertyField(screenMaterial, SpineInspectorUtility.TempContent("Screen Material", null, "SkeletonGraphic Material for 'Screen' blend mode slots."));
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}
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}
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EditorGUILayout.PropertyField(updateTiming, UpdateTimingLabel);
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EditorGUILayout.PropertyField(updateWhenInvisible);
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}
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// warning box
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if (isSeparationEnabledButNotMultipleRenderers) {
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using (new SpineInspectorUtility.BoxScope()) {
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meshGeneratorSettings.isExpanded = true;
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("'Multiple Canvas Renderers' must be enabled\nwhen 'Enable Separation' is enabled.", Icons.warning), GUILayout.Height(42), GUILayout.Width(340));
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}
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} else if (meshRendersIncorrectlyWithSingleRenderer) {
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using (new SpineInspectorUtility.BoxScope()) {
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meshGeneratorSettings.isExpanded = true;
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("This mesh uses multiple atlas pages or blend modes.\n" +
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"You need to enable 'Multiple Canvas Renderers'\n" +
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"for correct rendering. Consider packing\n" +
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"attachments to a single atlas page if possible.", Icons.warning), GUILayout.Height(60), GUILayout.Width(380));
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}
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}
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}
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EditorGUILayout.Space();
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SeparatorsField(separatorSlotNames, enableSeparatorSlots, updateSeparatorPartLocation, updateSeparatorPartScale);
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EditorGUILayout.Space();
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using (new SpineInspectorUtility.LabelWidthScope()) {
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Physics Inheritance", SpineEditorUtilities.Icons.constraintPhysics), EditorStyles.boldLabel);
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using (new GUILayout.HorizontalScope()) {
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EditorGUILayout.LabelField(PhysicsPositionInheritanceFactorLabel, GUILayout.Width(EditorGUIUtility.labelWidth));
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int savedIndentLevel = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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EditorGUILayout.PropertyField(physicsPositionInheritanceFactor, GUIContent.none, GUILayout.MinWidth(60));
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EditorGUI.indentLevel = savedIndentLevel;
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}
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EditorGUILayout.PropertyField(physicsRotationInheritanceFactor, PhysicsRotationInheritanceFactorLabel);
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EditorGUILayout.PropertyField(physicsMovementRelativeTo, PhysicsMovementRelativeToLabel);
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}
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(initialSkinName);
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{
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Rect rect = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, EditorGUIUtility.singleLineHeight);
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EditorGUI.PrefixLabel(rect, SpineInspectorUtility.TempContent("Initial Flip"));
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rect.x += EditorGUIUtility.labelWidth;
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rect.width = 30f;
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SpineInspectorUtility.ToggleLeft(rect, initialFlipX, SpineInspectorUtility.TempContent("X", tooltip: "initialFlipX"));
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rect.x += 35f;
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SpineInspectorUtility.ToggleLeft(rect, initialFlipY, SpineInspectorUtility.TempContent("Y", tooltip: "initialFlipY"));
|
}
|
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Animation", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(startingAnimation);
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EditorGUILayout.PropertyField(startingLoop);
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EditorGUILayout.PropertyField(timeScale);
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EditorGUILayout.PropertyField(unscaledTime, UnscaledTimeLabel);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(freeze);
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EditorGUILayout.Space();
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SkeletonRendererInspector.SkeletonRootMotionParameter(targets);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("UI", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(raycastTarget);
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if (maskable != null) EditorGUILayout.PropertyField(maskable);
|
|
EditorGUILayout.PropertyField(layoutScaleMode);
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|
using (new EditorGUI.DisabledGroupScope(layoutScaleMode.intValue == 0)) {
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5));
|
EditorGUILayout.PrefixLabel("Edit Layout Bounds");
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editReferenceRect.boolValue = GUILayout.Toggle(editReferenceRect.boolValue,
|
EditorGUIUtility.IconContent("EditCollider"), EditorStyles.miniButton, GUILayout.Width(40f));
|
EditorGUILayout.EndHorizontal();
|
}
|
if (layoutScaleMode.intValue == 0) {
|
editReferenceRect.boolValue = false;
|
}
|
|
using (new EditorGUI.DisabledGroupScope(editReferenceRect.boolValue == false && layoutScaleMode.intValue != 0)) {
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5));
|
EditorGUILayout.PrefixLabel("Match RectTransform with Mesh");
|
if (GUILayout.Button("Match", EditorStyles.miniButton, GUILayout.Width(65f))) {
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
MatchRectTransformWithBounds(skeletonGraphic);
|
}
|
}
|
EditorGUILayout.EndHorizontal();
|
}
|
|
if (TargetIsValid && !isInspectingPrefab) {
|
EditorGUILayout.Space();
|
if (SpineInspectorUtility.CenteredButton(new GUIContent("Add Skeleton Utility", Icons.skeletonUtility), 21, true, 200f))
|
foreach (UnityEngine.Object t in targets) {
|
Component component = t as Component;
|
if (component.GetComponent<SkeletonUtility>() == null) {
|
component.gameObject.AddComponent<SkeletonUtility>();
|
}
|
}
|
}
|
|
wasChanged |= EditorGUI.EndChangeCheck();
|
if (wasChanged) {
|
serializedObject.ApplyModifiedProperties();
|
slotsReapplyRequired = true;
|
}
|
|
if (slotsReapplyRequired && UnityEngine.Event.current.type == EventType.Repaint) {
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
skeletonGraphic.ReapplySeparatorSlotNames();
|
skeletonGraphic.LateUpdate();
|
SceneView.RepaintAll();
|
}
|
slotsReapplyRequired = false;
|
}
|
}
|
|
protected void DrawMeshSettings () {
|
EditorGUILayout.PropertyField(useClipping, UseClippingLabel);
|
const float MinZSpacing = -0.1f;
|
const float MaxZSpacing = 0f;
|
EditorGUILayout.Slider(zSpacing, MinZSpacing, MaxZSpacing, ZSpacingLabel);
|
EditorGUILayout.Space();
|
|
using (new SpineInspectorUtility.LabelWidthScope()) {
|
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Vertex Data", SpineInspectorUtility.UnityIcon<MeshFilter>()), EditorStyles.boldLabel);
|
|
using (new EditorGUILayout.HorizontalScope()) {
|
EditorGUILayout.PropertyField(tintBlack, TintBlackLabel);
|
if (GUILayout.Button("Detect", EditorStyles.miniButton, GUILayout.Width(65f))) {
|
Undo.RecordObjects(targets, "Detect Tint Black");
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
DetectTintBlack(skeletonGraphic);
|
}
|
}
|
}
|
using (new EditorGUILayout.HorizontalScope()) {
|
EditorGUILayout.PropertyField(canvasGroupCompatible, CanvasGroupCompatibleLabel);
|
if (GUILayout.Button("Detect", EditorStyles.miniButton, GUILayout.Width(65f))) {
|
Undo.RecordObjects(targets, "Detect CanvasGroup Compatible");
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
DetectCanvasGroupCompatible(skeletonGraphic);
|
}
|
}
|
}
|
using (new EditorGUILayout.HorizontalScope()) {
|
EditorGUILayout.PropertyField(pmaVertexColors, PMAVertexColorsLabel);
|
if (GUILayout.Button("Detect", EditorStyles.miniButton, GUILayout.Width(65f))) {
|
Undo.RecordObjects(targets, "Detect PMA Vertex Colors");
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
DetectPMAVertexColors(skeletonGraphic);
|
}
|
}
|
}
|
using (new EditorGUILayout.HorizontalScope()) {
|
GUILayout.FlexibleSpace();
|
if (GUILayout.Button("Detect Settings", EditorStyles.miniButton, GUILayout.Width(100f))) {
|
Undo.RecordObjects(targets, "Detect Settings");
|
foreach (UnityEngine.Object targets in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
DetectTintBlack(skeletonGraphic);
|
DetectCanvasGroupCompatible(skeletonGraphic);
|
DetectPMAVertexColors(skeletonGraphic);
|
}
|
}
|
if (GUILayout.Button("Detect Material", EditorStyles.miniButton, GUILayout.Width(100f))) {
|
Undo.RecordObjects(targets, "Detect Material");
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
DetectMaterial(skeletonGraphic);
|
}
|
}
|
}
|
|
EditorGUILayout.PropertyField(addNormals, AddNormalsLabel);
|
EditorGUILayout.PropertyField(calculateTangents, CalculateTangentsLabel);
|
EditorGUILayout.PropertyField(immutableTriangles, ImmutableTrianglesLabel);
|
}
|
}
|
|
protected bool SkeletonHasMultipleSubmeshes () {
|
foreach (UnityEngine.Object target in targets) {
|
SkeletonGraphic skeletonGraphic = target as SkeletonGraphic;
|
if (skeletonGraphic == null) continue;
|
if (skeletonGraphic.HasMultipleSubmeshInstructions())
|
return true;
|
}
|
return false;
|
}
|
|
protected void OnSceneGUI () {
|
SkeletonGraphic skeletonGraphic = (SkeletonGraphic)target;
|
|
if (skeletonGraphic.layoutScaleMode != SkeletonGraphic.LayoutMode.None) {
|
if (skeletonGraphic.EditReferenceRect) {
|
SpineHandles.DrawRectTransformRect(skeletonGraphic, Color.gray);
|
SpineHandles.DrawReferenceRect(skeletonGraphic, Color.green);
|
} else {
|
SpineHandles.DrawReferenceRect(skeletonGraphic, Color.blue);
|
}
|
}
|
SpineHandles.DrawPivotOffsetHandle(skeletonGraphic, Color.green);
|
}
|
|
public static void SetSeparatorSlotNames (SkeletonRenderer skeletonRenderer, string[] newSlotNames) {
|
FieldInfo field = SpineInspectorUtility.GetNonPublicField(typeof(SkeletonRenderer), SeparatorSlotNamesFieldName);
|
field.SetValue(skeletonRenderer, newSlotNames);
|
}
|
|
public static string[] GetSeparatorSlotNames (SkeletonRenderer skeletonRenderer) {
|
FieldInfo field = SpineInspectorUtility.GetNonPublicField(typeof(SkeletonRenderer), SeparatorSlotNamesFieldName);
|
return field.GetValue(skeletonRenderer) as string[];
|
}
|
|
public static void SeparatorsField (SerializedProperty separatorSlotNames, SerializedProperty enableSeparatorSlots,
|
SerializedProperty updateSeparatorPartLocation, SerializedProperty updateSeparatorPartScale) {
|
|
bool multi = separatorSlotNames.serializedObject.isEditingMultipleObjects;
|
bool hasTerminalSlot = false;
|
if (!multi) {
|
ISkeletonComponent sr = separatorSlotNames.serializedObject.targetObject as ISkeletonComponent;
|
Skeleton skeleton = sr.Skeleton;
|
int lastSlot = skeleton.Slots.Count - 1;
|
if (skeleton != null) {
|
for (int i = 0, n = separatorSlotNames.arraySize; i < n; i++) {
|
string slotName = separatorSlotNames.GetArrayElementAtIndex(i).stringValue;
|
SlotData slot = skeleton.Data.FindSlot(slotName);
|
int index = slot != null ? slot.Index : -1;
|
if (index == 0 || index == lastSlot) {
|
hasTerminalSlot = true;
|
break;
|
}
|
}
|
}
|
}
|
|
string terminalSlotWarning = hasTerminalSlot ? " (!)" : "";
|
|
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
const string SeparatorsDescription = "Stored names of slots where the Skeleton's render will be split into different batches. This is used by separate components that split the render into different MeshRenderers or GameObjects.";
|
if (separatorSlotNames.isExpanded) {
|
EditorGUILayout.PropertyField(separatorSlotNames, SpineInspectorUtility.TempContent(separatorSlotNames.displayName + terminalSlotWarning, Icons.slotRoot, SeparatorsDescription), true);
|
GUILayout.BeginHorizontal();
|
GUILayout.FlexibleSpace();
|
if (GUILayout.Button("+", GUILayout.MaxWidth(28f), GUILayout.MaxHeight(15f))) {
|
separatorSlotNames.arraySize++;
|
}
|
GUILayout.EndHorizontal();
|
} else
|
EditorGUILayout.PropertyField(separatorSlotNames, new GUIContent(separatorSlotNames.displayName + string.Format("{0} [{1}]", terminalSlotWarning, separatorSlotNames.arraySize), SeparatorsDescription), true);
|
|
using (new SpineInspectorUtility.LabelWidthScope()) {
|
EditorGUILayout.PropertyField(enableSeparatorSlots, SpineInspectorUtility.TempContent("Enable Separation", tooltip: "Whether to enable separation at the above separator slots."));
|
EditorGUILayout.PropertyField(updateSeparatorPartLocation, SpineInspectorUtility.TempContent("Update Part Location", tooltip: "Update separator part GameObject location to match the position of the SkeletonGraphic. This can be helpful when re-parenting parts to a different GameObject."));
|
EditorGUILayout.PropertyField(updateSeparatorPartScale, SpineInspectorUtility.TempContent("Update Part Scale", tooltip: "Update separator part GameObject scale to match the scale (lossyScale) of the SkeletonGraphic. This can be helpful when re-parenting parts to a different GameObject."));
|
}
|
}
|
}
|
|
#region Auto Detect Setting
|
static void DetectTintBlack (SkeletonGraphic skeletonGraphic) {
|
bool requiresTintBlack = HasTintBlackSlot(skeletonGraphic);
|
if (requiresTintBlack)
|
Debug.Log(string.Format("Found Tint-Black slot at '{0}'", skeletonGraphic));
|
else
|
Debug.Log(string.Format("No Tint-Black slot found at '{0}'", skeletonGraphic));
|
skeletonGraphic.MeshGenerator.settings.tintBlack = requiresTintBlack;
|
}
|
|
static bool HasTintBlackSlot (SkeletonGraphic skeletonGraphic) {
|
SlotData[] slotsItems = skeletonGraphic.SkeletonData.Slots.Items;
|
for (int i = 0, count = skeletonGraphic.SkeletonData.Slots.Count; i < count; ++i) {
|
SlotData slotData = slotsItems[i];
|
if (slotData.HasSecondColor)
|
return true;
|
}
|
return false;
|
}
|
|
static void DetectCanvasGroupCompatible (SkeletonGraphic skeletonGraphic) {
|
bool requiresCanvasGroupCompatible = IsBelowCanvasGroup(skeletonGraphic);
|
if (requiresCanvasGroupCompatible)
|
Debug.Log(string.Format("Skeleton is a child of CanvasGroup: '{0}'", skeletonGraphic));
|
else
|
Debug.Log(string.Format("Skeleton is not a child of CanvasGroup: '{0}'", skeletonGraphic));
|
skeletonGraphic.MeshGenerator.settings.canvasGroupCompatible = requiresCanvasGroupCompatible;
|
}
|
|
static bool IsBelowCanvasGroup (SkeletonGraphic skeletonGraphic) {
|
return skeletonGraphic.gameObject.GetComponentInParent<CanvasGroup>() != null;
|
}
|
|
static void DetectPMAVertexColors (SkeletonGraphic skeletonGraphic) {
|
MeshGenerator.Settings settings = skeletonGraphic.MeshGenerator.settings;
|
bool usesSpineShader = MaterialChecks.UsesSpineShader(skeletonGraphic.material);
|
if (!usesSpineShader) {
|
Debug.Log(string.Format("Skeleton is not using a Spine shader, thus the shader is likely " +
|
"not using PMA vertex color: '{0}'", skeletonGraphic));
|
skeletonGraphic.MeshGenerator.settings.pmaVertexColors = false;
|
return;
|
}
|
|
bool requiresPMAVertexColorsDisabled = settings.canvasGroupCompatible && !settings.tintBlack;
|
if (requiresPMAVertexColorsDisabled) {
|
Debug.Log(string.Format("Skeleton requires PMA Vertex Colors disabled: '{0}'", skeletonGraphic));
|
skeletonGraphic.MeshGenerator.settings.pmaVertexColors = false;
|
} else {
|
Debug.Log(string.Format("Skeleton requires or permits PMA Vertex Colors enabled: '{0}'", skeletonGraphic));
|
skeletonGraphic.MeshGenerator.settings.pmaVertexColors = true;
|
}
|
}
|
|
static bool IsSkeletonTexturePMA (SkeletonGraphic skeletonGraphic, out bool detectionSucceeded) {
|
Texture texture = skeletonGraphic.mainTexture;
|
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
|
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(texturePath);
|
if (importer.alphaIsTransparency != importer.sRGBTexture) {
|
Debug.LogWarning(string.Format("Texture '{0}' at skeleton '{1}' is neither configured correctly for " +
|
"PMA nor Straight Alpha.", texture, skeletonGraphic), texture);
|
detectionSucceeded = false;
|
return false;
|
}
|
detectionSucceeded = true;
|
bool isPMATexture = !importer.alphaIsTransparency && !importer.sRGBTexture;
|
return isPMATexture;
|
}
|
|
static void DetectMaterial (SkeletonGraphic skeletonGraphic) {
|
MeshGenerator.Settings settings = skeletonGraphic.MeshGenerator.settings;
|
|
bool detectionSucceeded;
|
bool usesPMATexture = IsSkeletonTexturePMA(skeletonGraphic, out detectionSucceeded);
|
if (!detectionSucceeded) {
|
Debug.LogWarning(string.Format("Unable to assign Material for skeleton '{0}'.", skeletonGraphic), skeletonGraphic);
|
return;
|
}
|
|
Material newMaterial = null;
|
if (usesPMATexture) {
|
if (settings.tintBlack) {
|
if (settings.canvasGroupCompatible)
|
newMaterial = MaterialWithName("SkeletonGraphicTintBlack-CanvasGroup");
|
else
|
newMaterial = MaterialWithName("SkeletonGraphicTintBlack");
|
} else { // not tintBlack
|
if (settings.canvasGroupCompatible)
|
newMaterial = MaterialWithName("SkeletonGraphicDefault-CanvasGroup");
|
else
|
newMaterial = MaterialWithName("SkeletonGraphicDefault");
|
}
|
} else { // straight alpha texture
|
if (settings.tintBlack) {
|
if (settings.canvasGroupCompatible)
|
newMaterial = MaterialWithName("SkeletonGraphicTintBlack-CanvasGroupStraight");
|
else
|
newMaterial = MaterialWithName("SkeletonGraphicTintBlack-Straight");
|
} else { // not tintBlack
|
if (settings.canvasGroupCompatible)
|
newMaterial = MaterialWithName("SkeletonGraphicDefault-CanvasGroupStraight");
|
else
|
newMaterial = MaterialWithName("SkeletonGraphicDefault-Straight");
|
}
|
}
|
if (newMaterial != null) {
|
Debug.Log(string.Format("Assigning material '{0}' at skeleton '{1}'",
|
newMaterial, skeletonGraphic), newMaterial);
|
skeletonGraphic.material = newMaterial;
|
}
|
}
|
|
static void DetectBlendModeMaterials (SkeletonGraphic skeletonGraphic) {
|
bool detectionSucceeded;
|
bool usesPMATexture = IsSkeletonTexturePMA(skeletonGraphic, out detectionSucceeded);
|
if (!detectionSucceeded) {
|
Debug.LogWarning(string.Format("Unable to assign Blend Mode materials for skeleton '{0}'.", skeletonGraphic), skeletonGraphic);
|
return;
|
}
|
DetectBlendModeMaterial(skeletonGraphic, BlendMode.Additive, usesPMATexture);
|
DetectBlendModeMaterial(skeletonGraphic, BlendMode.Multiply, usesPMATexture);
|
DetectBlendModeMaterial(skeletonGraphic, BlendMode.Screen, usesPMATexture);
|
}
|
|
static void DetectBlendModeMaterial (SkeletonGraphic skeletonGraphic, BlendMode blendMode, bool usesPMATexture) {
|
MeshGenerator.Settings settings = skeletonGraphic.MeshGenerator.settings;
|
|
string optionalTintBlack = settings.tintBlack ? "TintBlack" : "";
|
string blendModeString = blendMode.ToString();
|
string optionalDash = settings.canvasGroupCompatible || !usesPMATexture ? "-" : "";
|
string optionalCanvasGroup = settings.canvasGroupCompatible ? "CanvasGroup" : "";
|
string optionalStraight = !usesPMATexture ? "Straight" : "";
|
|
string materialName = string.Format("SkeletonGraphic{0}{1}{2}{3}{4}",
|
optionalTintBlack, blendModeString, optionalDash, optionalCanvasGroup, optionalStraight);
|
Material newMaterial = MaterialWithName(materialName);
|
|
if (newMaterial != null) {
|
switch (blendMode) {
|
case BlendMode.Additive:
|
skeletonGraphic.additiveMaterial = newMaterial;
|
break;
|
case BlendMode.Multiply:
|
skeletonGraphic.multiplyMaterial = newMaterial;
|
break;
|
case BlendMode.Screen:
|
skeletonGraphic.screenMaterial = newMaterial;
|
break;
|
}
|
}
|
}
|
#endregion
|
|
#region Menus
|
[MenuItem("CONTEXT/SkeletonGraphic/Match RectTransform with Mesh Bounds")]
|
static void MatchRectTransformWithBounds (MenuCommand command) {
|
SkeletonGraphic skeletonGraphic = (SkeletonGraphic)command.context;
|
MatchRectTransformWithBounds(skeletonGraphic);
|
}
|
|
static void MatchRectTransformWithBounds (SkeletonGraphic skeletonGraphic) {
|
if (!skeletonGraphic.MatchRectTransformWithBounds())
|
Debug.Log("Mesh was not previously generated.");
|
}
|
|
[MenuItem("GameObject/Spine/SkeletonGraphic (UnityUI)", false, 15)]
|
static public void SkeletonGraphicCreateMenuItem () {
|
GameObject parentGameObject = Selection.activeObject as GameObject;
|
RectTransform parentTransform = parentGameObject == null ? null : parentGameObject.GetComponent<RectTransform>();
|
|
if (parentTransform == null)
|
Debug.LogWarning("Your new SkeletonGraphic will not be visible until it is placed under a Canvas");
|
|
GameObject gameObject = NewSkeletonGraphicGameObject("New SkeletonGraphic");
|
gameObject.transform.SetParent(parentTransform, false);
|
EditorUtility.FocusProjectWindow();
|
Selection.activeObject = gameObject;
|
EditorGUIUtility.PingObject(Selection.activeObject);
|
}
|
|
// SpineEditorUtilities.InstantiateDelegate. Used by drag and drop.
|
public static Component SpawnSkeletonGraphicFromDrop (SkeletonDataAsset data) {
|
return InstantiateSkeletonGraphic(data);
|
}
|
|
public static SkeletonGraphic InstantiateSkeletonGraphic (SkeletonDataAsset skeletonDataAsset, string skinName) {
|
return InstantiateSkeletonGraphic(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
|
}
|
|
public static SkeletonGraphic InstantiateSkeletonGraphic (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
|
string spineGameObjectName = string.Format("SkeletonGraphic ({0})", skeletonDataAsset.name.Replace("_SkeletonData", ""));
|
GameObject go = NewSkeletonGraphicGameObject(spineGameObjectName);
|
SkeletonGraphic graphic = go.GetComponent<SkeletonGraphic>();
|
graphic.skeletonDataAsset = skeletonDataAsset;
|
|
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
|
if (data == null) {
|
for (int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++) {
|
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAssets[i]);
|
skeletonDataAsset.atlasAssets[i] = (AtlasAssetBase)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAssetBase));
|
}
|
|
data = skeletonDataAsset.GetSkeletonData(true);
|
}
|
|
skin = skin ?? data.DefaultSkin ?? data.Skins.Items[0];
|
graphic.MeshGenerator.settings.zSpacing = SpineEditorUtilities.Preferences.defaultZSpacing;
|
|
graphic.startingLoop = SpineEditorUtilities.Preferences.defaultInstantiateLoop;
|
graphic.PhysicsPositionInheritanceFactor = SpineEditorUtilities.Preferences.defaultPhysicsPositionInheritance;
|
graphic.PhysicsRotationInheritanceFactor = SpineEditorUtilities.Preferences.defaultPhysicsRotationInheritance;
|
graphic.Initialize(false);
|
if (skin != null) graphic.Skeleton.SetSkin(skin);
|
graphic.initialSkinName = skin.Name;
|
graphic.Skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
graphic.UpdateMesh();
|
return graphic;
|
}
|
|
static GameObject NewSkeletonGraphicGameObject (string gameObjectName) {
|
GameObject go = EditorInstantiation.NewGameObject(gameObjectName, true, typeof(RectTransform), typeof(CanvasRenderer), typeof(SkeletonGraphic));
|
SkeletonGraphic graphic = go.GetComponent<SkeletonGraphic>();
|
graphic.material = SkeletonGraphicInspector.DefaultSkeletonGraphicMaterial;
|
graphic.additiveMaterial = SkeletonGraphicInspector.DefaultSkeletonGraphicAdditiveMaterial;
|
graphic.multiplyMaterial = SkeletonGraphicInspector.DefaultSkeletonGraphicMultiplyMaterial;
|
graphic.screenMaterial = SkeletonGraphicInspector.DefaultSkeletonGraphicScreenMaterial;
|
|
#if HAS_CULL_TRANSPARENT_MESH
|
CanvasRenderer canvasRenderer = go.GetComponent<CanvasRenderer>();
|
canvasRenderer.cullTransparentMesh = false;
|
#endif
|
return go;
|
}
|
|
public static Material DefaultSkeletonGraphicMaterial {
|
get { return MaterialWithName("SkeletonGraphicDefault"); }
|
}
|
|
public static Material DefaultSkeletonGraphicAdditiveMaterial {
|
get { return MaterialWithName("SkeletonGraphicAdditive"); }
|
}
|
|
public static Material DefaultSkeletonGraphicMultiplyMaterial {
|
get { return MaterialWithName("SkeletonGraphicMultiply"); }
|
}
|
|
public static Material DefaultSkeletonGraphicScreenMaterial {
|
get { return MaterialWithName("SkeletonGraphicScreen"); }
|
}
|
|
protected static Material MaterialWithName (string name) {
|
string[] guids = AssetDatabase.FindAssets(name + " t:material");
|
if (guids.Length <= 0) return null;
|
|
int closestNameDistance = int.MaxValue;
|
int closestNameIndex = 0;
|
for (int i = 0; i < guids.Length; ++i) {
|
string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
|
string assetName = System.IO.Path.GetFileNameWithoutExtension(assetPath);
|
int distance = string.CompareOrdinal(assetName, name);
|
if (distance < closestNameDistance) {
|
closestNameDistance = distance;
|
closestNameIndex = i;
|
}
|
}
|
|
string foundAssetPath = AssetDatabase.GUIDToAssetPath(guids[closestNameIndex]);
|
if (string.IsNullOrEmpty(foundAssetPath)) return null;
|
|
Material firstMaterial = AssetDatabase.LoadAssetAtPath<Material>(foundAssetPath);
|
return firstMaterial;
|
}
|
|
#endregion
|
}
|
}
|