/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonRootMotion))]
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[CanEditMultipleObjects]
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public class SkeletonRootMotionInspector : SkeletonRootMotionBaseInspector {
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protected SerializedProperty animationTrackFlags;
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protected GUIContent animationTrackFlagsLabel;
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string[] TrackNames;
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protected override void OnEnable () {
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base.OnEnable();
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animationTrackFlags = serializedObject.FindProperty("animationTrackFlags");
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animationTrackFlagsLabel = new UnityEngine.GUIContent("Animation Tracks",
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"Animation tracks to apply root motion at. Defaults to the first" +
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" animation track (index 0).");
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}
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override public void OnInspectorGUI () {
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base.MainPropertyFields();
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AnimationTracksPropertyField();
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base.OptionalPropertyFields();
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serializedObject.ApplyModifiedProperties();
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}
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protected void AnimationTracksPropertyField () {
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if (TrackNames == null) {
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InitTrackNames();
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}
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animationTrackFlags.intValue = EditorGUILayout.MaskField(
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animationTrackFlagsLabel, animationTrackFlags.intValue, TrackNames);
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}
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protected void InitTrackNames () {
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int numEntries = 32;
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TrackNames = new string[numEntries];
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for (int i = 0; i < numEntries; ++i) {
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TrackNames[i] = string.Format("Track {0}", i);
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}
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}
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}
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}
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