/******************************************************************************
|
* Spine Runtimes License Agreement
|
* Last updated July 28, 2023. Replaces all prior versions.
|
*
|
* Copyright (c) 2013-2024, Esoteric Software LLC
|
*
|
* Integration of the Spine Runtimes into software or otherwise creating
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
* http://esotericsoftware.com/spine-editor-license
|
*
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* "Products"), provided that each user of the Products must obtain their own
|
* Spine Editor license and redistribution of the Products in any form must
|
* include this license and copyright notice.
|
*
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
*****************************************************************************/
|
|
using UnityEditor;
|
|
namespace Spine.Unity.Editor {
|
using Icons = SpineEditorUtilities.Icons;
|
|
[CustomEditor(typeof(SkeletonSubmeshGraphic))]
|
[CanEditMultipleObjects]
|
public class SkeletonGraphicSubmeshInspector : UnityEditor.Editor {
|
|
public override void OnInspectorGUI () {
|
EditorGUILayout.HelpBox("This component is manged by the parent SkeletonGraphic component.", MessageType.None);
|
}
|
}
|
}
|