/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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#if UNITY_2023_2_OR_NEWER
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#define MENU_REQUIRES_DIFFERENT_NESTED_NAME
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#endif
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using Spine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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public struct SpineDrawerValuePair {
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public string stringValue;
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public SerializedProperty property;
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public SpineDrawerValuePair (string val, SerializedProperty property) {
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this.stringValue = val;
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this.property = property;
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}
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}
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public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T : SpineAttributeBase {
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protected SkeletonDataAsset skeletonDataAsset;
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internal const string NoneStringConstant = "<None>";
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internal virtual string NoneString { get { return NoneStringConstant; } }
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GUIContent noneLabel;
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GUIContent NoneLabel (Texture2D image = null) {
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if (noneLabel == null) noneLabel = new GUIContent(NoneString);
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noneLabel.image = image;
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return noneLabel;
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}
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static GUIStyle errorPopupStyle;
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GUIStyle ErrorPopupStyle {
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get {
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if (errorPopupStyle == null) errorPopupStyle = new GUIStyle(EditorStyles.popup);
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errorPopupStyle.normal.textColor = Color.red;
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errorPopupStyle.hover.textColor = Color.red;
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errorPopupStyle.focused.textColor = Color.red;
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errorPopupStyle.active.textColor = Color.red;
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return errorPopupStyle;
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}
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}
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protected T TargetAttribute { get { return (T)attribute; } }
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protected SerializedProperty SerializedProperty { get; private set; }
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protected abstract Texture2D Icon { get; }
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protected bool IsValueValid (SerializedProperty property) {
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if (skeletonDataAsset != null) {
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SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
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if (skeletonData != null && !string.IsNullOrEmpty(property.stringValue))
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return IsValueValid(skeletonData, property);
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}
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return true;
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}
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protected virtual bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) { return true; }
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
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SerializedProperty = property;
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if (property.propertyType != SerializedPropertyType.String) {
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EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
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return;
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}
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// Handle multi-editing when instances don't use the same SkeletonDataAsset.
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if (!SpineInspectorUtility.TargetsUseSameData(property.serializedObject)) {
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EditorGUI.DelayedTextField(position, property, label);
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return;
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}
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SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
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if (dataField != null) {
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UnityEngine.Object objectReferenceValue = dataField.objectReferenceValue;
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if (objectReferenceValue is SkeletonDataAsset) {
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skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
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} else if (objectReferenceValue is IHasSkeletonDataAsset) {
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IHasSkeletonDataAsset hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
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if (hasSkeletonDataAsset != null)
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skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
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} else if (objectReferenceValue != null) {
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EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
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return;
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}
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} else {
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UnityEngine.Object targetObject = property.serializedObject.targetObject;
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IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset;
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if (hasSkeletonDataAsset == null) {
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Component component = targetObject as Component;
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if (component != null)
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hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
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}
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if (hasSkeletonDataAsset != null)
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skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
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}
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if (skeletonDataAsset == null) {
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if (TargetAttribute.fallbackToTextField) {
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EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
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} else {
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EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
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}
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skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
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if (skeletonDataAsset == null) return;
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}
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position = EditorGUI.PrefixLabel(position, label);
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Texture2D image = Icon;
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GUIStyle usedStyle = IsValueValid(property) ? EditorStyles.popup : ErrorPopupStyle;
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string propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
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if (!TargetAttribute.avoidGenericMenu) {
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if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) :
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SpineInspectorUtility.TempContent(propertyStringValue, image), usedStyle))
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Selector(property);
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} else {
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SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
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List<GUIContent> contentList = new List<GUIContent>();
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List<string> valueList = new List<string>();
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PopulatePopupList(ref contentList, ref valueList, image, property, TargetAttribute, skeletonData);
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int currentIndex = valueList.IndexOf(propertyStringValue);
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int previousIndex = currentIndex;
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currentIndex = EditorGUI.Popup(position, currentIndex, contentList.ToArray());
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if (previousIndex != currentIndex) {
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property.stringValue = valueList[currentIndex];
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property.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) {
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SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
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if (dataField != null) {
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ISkeletonComponent skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent;
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if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify.
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return skeletonComponent;
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} else {
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Component component = property.serializedObject.targetObject as Component;
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if (component != null)
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return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
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}
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return null;
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}
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protected virtual void Selector (SerializedProperty property) {
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SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) return;
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GenericMenu menu = new GenericMenu();
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PopulateMenu(menu, property, this.TargetAttribute, data);
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menu.ShowAsContext();
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}
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protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
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protected virtual void HandleSelect (object menuItemObject) {
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SpineDrawerValuePair clickedItem = (SpineDrawerValuePair)menuItemObject;
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SerializedProperty serializedProperty = clickedItem.property;
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if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf��123526"; // HACK: to trigger change on multi-editing.
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serializedProperty.stringValue = clickedItem.stringValue;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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}
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protected virtual void PopulatePopupList (ref List<GUIContent> contentList, ref List<string> valueList,
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Texture2D image, SerializedProperty property, T targetAttribute, SkeletonData data) {
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contentList.Add(new GUIContent("Type Not Supported"));
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valueList.Add(string.Empty);
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}
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
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return 18;
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}
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}
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[CustomPropertyDrawer(typeof(SpineSlot))]
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public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.slot; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindSlot(property.stringValue) != null;
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
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if (TargetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
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IEnumerable<SlotData> orderedSlots = data.Slots.Items.OrderBy(slotData => slotData.Name);
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foreach (SlotData slotData in orderedSlots) {
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int slotIndex = slotData.Index;
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string name = slotData.Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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if (targetAttribute.containsBoundingBoxes) {
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List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
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foreach (Skin skin in data.Skins) {
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skin.GetAttachments(slotIndex, skinEntries);
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}
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bool hasBoundingBox = false;
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foreach (Skin.SkinEntry entry in skinEntries) {
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BoundingBoxAttachment bbAttachment = entry.Attachment as BoundingBoxAttachment;
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if (bbAttachment != null) {
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string menuLabel = bbAttachment.IsWeighted() ? name + " (!)" : name;
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menu.AddItem(new GUIContent(menuLabel), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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hasBoundingBox = true;
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break;
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}
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}
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if (!hasBoundingBox)
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menu.AddDisabledItem(new GUIContent(name));
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} else {
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineSkin))]
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public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
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const string DefaultSkinName = "default";
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
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internal override string NoneString { get { return TargetAttribute.defaultAsEmptyString ? DefaultSkinName : NoneStringConstant; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindSkin(property.stringValue) != null;
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}
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public static void GetSkinMenuItems (SkeletonData data, List<string> outputNames, List<GUIContent> outputMenuItems, bool includeNone = true) {
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if (data == null) return;
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if (outputNames == null) return;
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if (outputMenuItems == null) return;
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ExposedList<Skin> skins = data.Skins;
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outputNames.Clear();
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outputMenuItems.Clear();
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Texture2D icon = SpineEditorUtilities.Icons.skin;
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if (includeNone) {
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outputNames.Add("");
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outputMenuItems.Add(new GUIContent(NoneStringConstant, icon));
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}
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foreach (Skin s in skins) {
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string skinName = s.Name;
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outputNames.Add(skinName);
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outputMenuItems.Add(new GUIContent(skinName, icon));
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}
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
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menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
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menu.AddSeparator("");
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if (targetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneStringConstant), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
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for (int i = 0; i < data.Skins.Count; i++) {
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string name = data.Skins.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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bool isDefault = string.Equals(name, DefaultSkinName, StringComparison.Ordinal);
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string choiceValue = TargetAttribute.defaultAsEmptyString && isDefault ? string.Empty : name;
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && choiceValue == property.stringValue, HandleSelect, new SpineDrawerValuePair(choiceValue, property));
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}
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}
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}
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protected override void PopulatePopupList (ref List<GUIContent> contentList, ref List<string> valueList,
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Texture2D image, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
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if (targetAttribute.includeNone) {
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contentList.Add(new GUIContent(NoneStringConstant, image));
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valueList.Add(string.Empty);
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}
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for (int i = 0; i < data.Skins.Count; i++) {
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string name = data.Skins.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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bool isDefault = string.Equals(name, DefaultSkinName, StringComparison.Ordinal);
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string choiceValue = TargetAttribute.defaultAsEmptyString && isDefault ? string.Empty : name;
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contentList.Add(new GUIContent(name, image));
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valueList.Add(choiceValue);
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineAnimation))]
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public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindAnimation(property.stringValue) != null;
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}
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public static void GetAnimationMenuItems (SkeletonData data, List<string> outputNames, List<GUIContent> outputMenuItems, bool includeNone = true) {
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if (data == null) return;
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if (outputNames == null) return;
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if (outputMenuItems == null) return;
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ExposedList<Animation> animations = data.Animations;
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outputNames.Clear();
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outputMenuItems.Clear();
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if (includeNone) {
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outputNames.Add("");
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outputMenuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.animation));
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}
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foreach (Animation a in animations) {
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string animationName = a.Name;
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outputNames.Add(animationName);
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outputMenuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation));
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}
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
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ExposedList<Animation> animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
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if (TargetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
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for (int i = 0; i < animations.Count; i++) {
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string name = animations.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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protected override void PopulatePopupList (ref List<GUIContent> contentList, ref List<string> valueList,
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Texture2D image, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
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ExposedList<Animation> animations = data.Animations;
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if (targetAttribute.includeNone) {
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contentList.Add(new GUIContent(NoneString, image));
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valueList.Add(string.Empty);
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}
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for (int i = 0; i < animations.Count; i++) {
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string name = animations.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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contentList.Add(new GUIContent(name, image));
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valueList.Add(name);
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineEvent))]
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public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindEvent(property.stringValue) != null;
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}
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public static void GetEventMenuItems (SkeletonData data, List<string> eventNames, List<GUIContent> menuItems, bool includeNone = true) {
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if (data == null) return;
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ExposedList<EventData> animations = data.Events;
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eventNames.Clear();
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menuItems.Clear();
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if (includeNone) {
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eventNames.Add("");
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menuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.userEvent));
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}
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foreach (EventData a in animations) {
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string animationName = a.Name;
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eventNames.Add(animationName);
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menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
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}
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
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ExposedList<EventData> events = skeletonDataAsset.GetSkeletonData(false).Events;
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if (TargetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
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for (int i = 0; i < events.Count; i++) {
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EventData eventObject = events.Items[i];
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string name = eventObject.Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
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if (!TargetAttribute.audioOnly || !string.IsNullOrEmpty(eventObject.AudioPath)) {
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineIkConstraint))]
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public class SpineIkConstraintDrawer : SpineTreeItemDrawerBase<SpineIkConstraint> {
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintIK; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindIkConstraint(property.stringValue) != null;
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineIkConstraint targetAttribute, SkeletonData data) {
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ExposedList<IkConstraintData> constraints = skeletonDataAsset.GetSkeletonData(false).IkConstraints;
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if (TargetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
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for (int i = 0; i < constraints.Count; i++) {
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string name = constraints.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
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}
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}
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}
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[CustomPropertyDrawer(typeof(SpineTransformConstraint))]
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public class SpineTransformConstraintDrawer : SpineTreeItemDrawerBase<SpineTransformConstraint> {
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protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintTransform; } }
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protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
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return skeletonData.FindTransformConstraint(property.stringValue) != null;
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}
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protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineTransformConstraint targetAttribute, SkeletonData data) {
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ExposedList<TransformConstraintData> constraints = skeletonDataAsset.GetSkeletonData(false).TransformConstraints;
|
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if (TargetAttribute.includeNone)
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menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
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for (int i = 0; i < constraints.Count; i++) {
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string name = constraints.Items[i].Name;
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if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
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menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
}
|
}
|
}
|
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[CustomPropertyDrawer(typeof(SpinePathConstraint))]
|
public class SpinePathConstraintDrawer : SpineTreeItemDrawerBase<SpinePathConstraint> {
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintPath; } }
|
|
protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
|
return skeletonData.FindPathConstraint(property.stringValue) != null;
|
}
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpinePathConstraint targetAttribute, SkeletonData data) {
|
ExposedList<PathConstraintData> constraints = skeletonDataAsset.GetSkeletonData(false).PathConstraints;
|
|
if (TargetAttribute.includeNone)
|
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
for (int i = 0; i < constraints.Count; i++) {
|
string name = constraints.Items[i].Name;
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
}
|
}
|
}
|
|
[CustomPropertyDrawer(typeof(SpineAttachment))]
|
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.genericAttachment; } }
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
|
ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property);
|
List<Skin> validSkins = new List<Skin>();
|
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly) {
|
Skin currentSkin = null;
|
|
SerializedProperty skinProperty = property.FindBaseOrSiblingProperty(targetAttribute.skinField);
|
if (skinProperty != null) currentSkin = skeletonComponent.Skeleton.Data.FindSkin(skinProperty.stringValue);
|
|
currentSkin = currentSkin ?? skeletonComponent.Skeleton.Skin;
|
if (currentSkin != null)
|
validSkins.Add(currentSkin);
|
else
|
validSkins.Add(data.Skins.Items[0]);
|
|
} else {
|
foreach (Skin skin in data.Skins)
|
if (skin != null) validSkins.Add(skin);
|
}
|
|
List<string> attachmentNames = new List<string>();
|
List<string> placeholderNames = new List<string>();
|
string prefix = "";
|
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly)
|
menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)"));
|
else
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
|
menu.AddSeparator("");
|
if (TargetAttribute.includeNone) {
|
const string NullAttachmentName = "";
|
menu.AddItem(new GUIContent("Null"), !property.hasMultipleDifferentValues && property.stringValue == NullAttachmentName, HandleSelect, new SpineDrawerValuePair(NullAttachmentName, property));
|
menu.AddSeparator("");
|
}
|
|
Skin defaultSkin = data.Skins.Items[0];
|
SerializedProperty slotProperty = property.FindBaseOrSiblingProperty(TargetAttribute.slotField);
|
|
string slotMatch = "";
|
if (slotProperty != null) {
|
if (slotProperty.propertyType == SerializedPropertyType.String)
|
slotMatch = slotProperty.stringValue.ToLower();
|
}
|
|
foreach (Skin skin in validSkins) {
|
string skinPrefix = skin.Name + "/";
|
|
if (validSkins.Count > 1)
|
prefix = skinPrefix;
|
|
for (int i = 0; i < data.Slots.Count; i++) {
|
if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.Equals(slotMatch, StringComparison.OrdinalIgnoreCase)))
|
continue;
|
|
attachmentNames.Clear();
|
placeholderNames.Clear();
|
|
List<Skin.SkinEntry> skinEntries = new List<Skin.SkinEntry>();
|
skin.GetAttachments(i, skinEntries);
|
foreach (Skin.SkinEntry entry in skinEntries) {
|
attachmentNames.Add(entry.Name);
|
}
|
|
if (skin != defaultSkin) {
|
foreach (Skin.SkinEntry entry in skinEntries) {
|
placeholderNames.Add(entry.Name);
|
}
|
skinEntries.Clear();
|
defaultSkin.GetAttachments(i, skinEntries);
|
foreach (Skin.SkinEntry entry in skinEntries) {
|
attachmentNames.Add(entry.Name);
|
}
|
}
|
|
for (int a = 0; a < attachmentNames.Count; a++) {
|
string attachmentPath = attachmentNames[a];
|
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
string name = attachmentNames[a];
|
|
if (targetAttribute.returnAttachmentPath)
|
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
|
if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) {
|
menu.AddDisabledItem(new GUIContent(menuPath));
|
} else {
|
menu.AddItem(new GUIContent(menuPath), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
}
|
}
|
|
}
|
}
|
}
|
|
}
|
|
[CustomPropertyDrawer(typeof(SpineBone))]
|
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.bone; } }
|
|
protected override bool IsValueValid (SkeletonData skeletonData, SerializedProperty property) {
|
return skeletonData.FindBone(property.stringValue) != null;
|
}
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
menu.AddSeparator("");
|
|
if (TargetAttribute.includeNone)
|
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
for (int i = 0; i < data.Bones.Count; i++) {
|
BoneData bone = data.Bones.Items[i];
|
string name = bone.Name;
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
// jointName = "root/hip/bone" to show a hierarchial tree.
|
string jointName = name;
|
BoneData iterator = bone;
|
while ((iterator = iterator.Parent) != null) {
|
#if MENU_REQUIRES_DIFFERENT_NESTED_NAME
|
jointName = string.Format("{0} /{1}", iterator.Name, jointName);
|
#else
|
jointName = string.Format("{0}/{1}", iterator.Name, jointName);
|
#endif
|
}
|
menu.AddItem(new GUIContent(jointName), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
}
|
}
|
}
|
|
}
|
|
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
|
public class SpineAtlasRegionDrawer : PropertyDrawer {
|
SerializedProperty atlasProp;
|
|
protected SpineAtlasRegion TargetAttribute { get { return (SpineAtlasRegion)attribute; } }
|
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
if (property.propertyType != SerializedPropertyType.String) {
|
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
return;
|
}
|
|
string atlasAssetFieldName = TargetAttribute.atlasAssetField;
|
if (string.IsNullOrEmpty(atlasAssetFieldName))
|
atlasAssetFieldName = "atlasAsset";
|
|
atlasProp = property.FindBaseOrSiblingProperty(atlasAssetFieldName);
|
|
if (atlasProp == null) {
|
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
return;
|
} else if (atlasProp.objectReferenceValue == null) {
|
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
|
return;
|
} else if (!atlasProp.objectReferenceValue.GetType().IsSubclassOf(typeof(AtlasAssetBase)) &&
|
atlasProp.objectReferenceValue.GetType() != typeof(AtlasAssetBase)) {
|
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
|
}
|
|
position = EditorGUI.PrefixLabel(position, label);
|
|
if (GUI.Button(position, property.stringValue, EditorStyles.popup))
|
Selector(property);
|
|
}
|
|
void Selector (SerializedProperty property) {
|
GenericMenu menu = new GenericMenu();
|
AtlasAssetBase atlasAsset = (AtlasAssetBase)atlasProp.objectReferenceValue;
|
Atlas atlas = atlasAsset.GetAtlas();
|
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
|
for (int i = 0; i < regions.Count; i++) {
|
string name = regions[i].name;
|
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
}
|
|
menu.ShowAsContext();
|
}
|
|
static void HandleSelect (object val) {
|
SpineDrawerValuePair pair = (SpineDrawerValuePair)val;
|
pair.property.stringValue = pair.stringValue;
|
pair.property.serializedObject.ApplyModifiedProperties();
|
}
|
|
}
|
|
}
|