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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
// from spine-unity 4.0 onward BlendModeMaterialAssets are obsolete and shall be upgraded.
#define UPGRADE_ALL_BLEND_MODE_MATERIALS
 
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
 
namespace Spine.Unity.Editor {
    using TemplateMaterials = BlendModeMaterials.TemplateMaterials;
 
    public class BlendModeMaterialsUtility {
 
        public const string MATERIAL_SUFFIX_MULTIPLY = BlendModeMaterials.MATERIAL_SUFFIX_MULTIPLY;
        public const string MATERIAL_SUFFIX_SCREEN = BlendModeMaterials.MATERIAL_SUFFIX_SCREEN;
        public const string MATERIAL_SUFFIX_ADDITIVE = BlendModeMaterials.MATERIAL_SUFFIX_ADDITIVE;
 
#if UPGRADE_ALL_BLEND_MODE_MATERIALS
        public const bool ShallUpgradeBlendModeMaterials = true;
#else
        public const bool ShallUpgradeBlendModeMaterials = false;
#endif
        public static void UpgradeBlendModeMaterials (SkeletonDataAsset skeletonDataAsset) {
            SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
            if (skeletonData == null)
                return;
            UpdateBlendModeMaterials(skeletonDataAsset, ref skeletonData, true);
        }
 
        public static void UpdateBlendModeMaterials (SkeletonDataAsset skeletonDataAsset) {
            SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
            if (skeletonData == null)
                return;
            UpdateBlendModeMaterials(skeletonDataAsset, ref skeletonData, false);
        }
 
        public static void UpdateBlendModeMaterials (SkeletonDataAsset skeletonDataAsset, ref SkeletonData skeletonData,
            bool upgradeFromModifierAssets = ShallUpgradeBlendModeMaterials) {
 
            TemplateMaterials templateMaterials = new TemplateMaterials();
            bool anyMaterialsChanged = ClearUndesiredMaterialEntries(skeletonDataAsset);
 
            BlendModeMaterialsAsset blendModesModifierAsset = FindBlendModeMaterialsModifierAsset(skeletonDataAsset);
            if (blendModesModifierAsset) {
                if (upgradeFromModifierAssets) {
                    TransferSettingsFromModifierAsset(blendModesModifierAsset,
                    skeletonDataAsset, templateMaterials);
                    UpdateBlendmodeMaterialsRequiredState(skeletonDataAsset, skeletonData);
                } else
                    return;
            } else {
                if (!UpdateBlendmodeMaterialsRequiredState(skeletonDataAsset, skeletonData))
                    return;
                AssignPreferencesTemplateMaterials(templateMaterials);
            }
            bool success = CreateAndAssignMaterials(skeletonDataAsset, templateMaterials, ref anyMaterialsChanged);
            if (success) {
                if (blendModesModifierAsset != null) {
                    RemoveObsoleteModifierAsset(blendModesModifierAsset, skeletonDataAsset);
                }
            }
 
            SpineEditorUtilities.ClearSkeletonDataAsset(skeletonDataAsset);
            skeletonData = skeletonDataAsset.GetSkeletonData(true);
            if (anyMaterialsChanged)
                ReloadSceneSkeletons(skeletonDataAsset);
            AssetDatabase.SaveAssets();
        }
 
        protected static bool ClearUndesiredMaterialEntries (SkeletonDataAsset skeletonDataAsset) {
            Predicate<BlendModeMaterials.ReplacementMaterial> ifMaterialMissing = r => r.material == null;
 
            bool anyMaterialsChanged = false;
            if (!skeletonDataAsset.blendModeMaterials.applyAdditiveMaterial) {
                anyMaterialsChanged |= skeletonDataAsset.blendModeMaterials.additiveMaterials.Count > 0;
                skeletonDataAsset.blendModeMaterials.additiveMaterials.Clear();
            } else
                anyMaterialsChanged |= skeletonDataAsset.blendModeMaterials.additiveMaterials.RemoveAll(ifMaterialMissing) != 0;
            anyMaterialsChanged |= skeletonDataAsset.blendModeMaterials.multiplyMaterials.RemoveAll(ifMaterialMissing) != 0;
            anyMaterialsChanged |= skeletonDataAsset.blendModeMaterials.screenMaterials.RemoveAll(ifMaterialMissing) != 0;
            return anyMaterialsChanged;
        }
 
        protected static BlendModeMaterialsAsset FindBlendModeMaterialsModifierAsset (SkeletonDataAsset skeletonDataAsset) {
            foreach (SkeletonDataModifierAsset modifierAsset in skeletonDataAsset.skeletonDataModifiers) {
                if (modifierAsset is BlendModeMaterialsAsset)
                    return (BlendModeMaterialsAsset)modifierAsset;
            }
            return null;
        }
 
        protected static bool UpdateBlendmodeMaterialsRequiredState (SkeletonDataAsset skeletonDataAsset, SkeletonData skeletonData) {
            return skeletonDataAsset.blendModeMaterials.UpdateBlendmodeMaterialsRequiredState(skeletonData);
        }
 
        protected static void TransferSettingsFromModifierAsset (BlendModeMaterialsAsset modifierAsset,
            SkeletonDataAsset skeletonDataAsset, TemplateMaterials templateMaterials) {
 
            skeletonDataAsset.blendModeMaterials.TransferSettingsFrom(modifierAsset);
 
            templateMaterials.multiplyTemplate = modifierAsset.multiplyMaterialTemplate;
            templateMaterials.screenTemplate = modifierAsset.screenMaterialTemplate;
            templateMaterials.additiveTemplate = modifierAsset.additiveMaterialTemplate;
        }
 
        protected static void RemoveObsoleteModifierAsset (BlendModeMaterialsAsset modifierAsset,
            SkeletonDataAsset skeletonDataAsset) {
 
            skeletonDataAsset.skeletonDataModifiers.Remove(modifierAsset);
            Debug.Log(string.Format("BlendModeMaterialsAsset upgraded to built-in BlendModeMaterials at SkeletonData asset '{0}'.",
                skeletonDataAsset.name), skeletonDataAsset);
            EditorUtility.SetDirty(skeletonDataAsset);
        }
 
        protected static void AssignPreferencesTemplateMaterials (TemplateMaterials templateMaterials) {
 
            templateMaterials.multiplyTemplate = SpineEditorUtilities.Preferences.BlendModeMaterialMultiply;
            templateMaterials.screenTemplate = SpineEditorUtilities.Preferences.BlendModeMaterialScreen;
            templateMaterials.additiveTemplate = SpineEditorUtilities.Preferences.BlendModeMaterialAdditive;
        }
 
        protected static bool CreateAndAssignMaterials (SkeletonDataAsset skeletonDataAsset,
            TemplateMaterials templateMaterials, ref bool anyReplacementMaterialsChanged) {
 
            return BlendModeMaterials.CreateAndAssignMaterials(skeletonDataAsset,
                templateMaterials, ref anyReplacementMaterialsChanged,
                SpineEditorUtilities.ClearSkeletonDataAsset,
                EditorUtility.SetDirty,
                CreateForRegion);
        }
 
        protected static bool CreateForRegion (ref List<BlendModeMaterials.ReplacementMaterial> replacementMaterials,
            ref bool anyReplacementMaterialsChanged,
            AtlasRegion originalRegion, Material materialTemplate, string materialSuffix,
            SkeletonDataAsset skeletonDataAsset) {
 
            bool anyCreationFailed = false;
            bool replacementExists = replacementMaterials.Exists(
                replacement => replacement.pageName == originalRegion.page.name);
            if (!replacementExists) {
                bool createdNewMaterial;
                BlendModeMaterials.ReplacementMaterial replacement = CreateOrLoadReplacementMaterial(originalRegion, materialTemplate, materialSuffix, out createdNewMaterial);
                if (replacement != null) {
                    replacementMaterials.Add(replacement);
                    anyReplacementMaterialsChanged = true;
                    if (createdNewMaterial) {
                        Debug.Log(string.Format("Created blend mode Material '{0}' for SkeletonData asset '{1}'.",
                            replacement.material.name, skeletonDataAsset), replacement.material);
                    }
                } else {
                    Debug.LogError(string.Format("Failed creating blend mode Material for SkeletonData asset '{0}'," +
                        " atlas page '{1}', template '{2}'.",
                        skeletonDataAsset.name, originalRegion.page.name, materialTemplate.name),
                        skeletonDataAsset);
                    anyCreationFailed = true;
                }
            }
            return anyCreationFailed;
        }
 
        protected static string GetBlendModeMaterialPath (AtlasPage originalPage, string materialSuffix) {
            Material originalMaterial = originalPage.rendererObject as Material;
            string originalPath = AssetDatabase.GetAssetPath(originalMaterial);
            return originalPath.Replace(".mat", materialSuffix + ".mat");
        }
 
        protected static BlendModeMaterials.ReplacementMaterial CreateOrLoadReplacementMaterial (
            AtlasRegion originalRegion, Material materialTemplate, string materialSuffix, out bool createdNewMaterial) {
 
            createdNewMaterial = false;
            BlendModeMaterials.ReplacementMaterial newReplacement = new BlendModeMaterials.ReplacementMaterial();
            AtlasPage originalPage = originalRegion.page;
            Material originalMaterial = originalPage.rendererObject as Material;
            string blendMaterialPath = GetBlendModeMaterialPath(originalPage, materialSuffix);
 
            newReplacement.pageName = originalPage.name;
            if (File.Exists(blendMaterialPath)) {
                newReplacement.material = AssetDatabase.LoadAssetAtPath<Material>(blendMaterialPath);
            } else {
                if (materialTemplate == null) {
                    Debug.LogError(string.Format("Failed to create blend mode material: Material template for " +
                        "blend mode '{0}' was null. Re-importing might fix this issue.",
                        materialSuffix), originalMaterial);
                    return null;
                }
                if (originalMaterial == null) {
                    Debug.LogError(string.Format("Failed to create blend mode material for atlas page '{0}': Original material for " +
                        "blend mode '{1}' was null. Re-importing might fix this issue.",
                        originalPage.name, materialSuffix));
                    return null;
                }
                Material blendModeMaterial = new Material(materialTemplate) {
                    name = originalMaterial.name + " " + materialTemplate.name,
                    mainTexture = originalMaterial.mainTexture
                };
                newReplacement.material = blendModeMaterial;
 
                AssetDatabase.CreateAsset(blendModeMaterial, blendMaterialPath);
                EditorUtility.SetDirty(blendModeMaterial);
                createdNewMaterial = true;
            }
 
            if (newReplacement.material)
                return newReplacement;
            else
                return null;
        }
 
        protected static void ReloadSceneSkeletons (SkeletonDataAsset skeletonDataAsset) {
            if (SpineEditorUtilities.Preferences.autoReloadSceneSkeletons)
                SpineEditorUtilities.DataReloadHandler.ReloadSceneSkeletonComponents(skeletonDataAsset);
        }
    }
}