三国卡牌客户端基础资源仓库
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3 天以前 cec146fc3fe287928e075c79ece20a20a9b16b20
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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
 
namespace Spine.Unity.Editor {
    public static class SpineInspectorUtility {
 
        public static string Pluralize (int n, string singular, string plural) {
            return n + " " + (n == 1 ? singular : plural);
        }
 
        public static string PluralThenS (int n) {
            return n == 1 ? "" : "s";
        }
 
        public static string EmDash {
            get { return "\u2014"; }
        }
 
        static GUIContent tempContent;
        internal static GUIContent TempContent (string text, Texture2D image = null, string tooltip = null) {
            if (tempContent == null) tempContent = new GUIContent();
            tempContent.text = text;
            tempContent.image = image;
            tempContent.tooltip = tooltip;
            return tempContent;
        }
 
        public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
            EditorGUIUtility.labelWidth = minimumLabelWidth;
            EditorGUILayout.PropertyField(property, label ?? TempContent(property.displayName, null, property.tooltip));
            EditorGUIUtility.labelWidth = 0; // Resets to default
        }
 
        public static void PropertyFieldFitLabel (SerializedProperty property, GUIContent label = null, float extraSpace = 5f) {
            label = label ?? TempContent(property.displayName, null, property.tooltip);
            float width = GUI.skin.label.CalcSize(TempContent(label.text)).x + extraSpace;
            if (label.image != null)
                width += EditorGUIUtility.singleLineHeight;
            PropertyFieldWideLabel(property, label, width);
        }
 
        /// <summary>Multi-edit-compatible version of EditorGUILayout.ToggleLeft(SerializedProperty)</summary>
        public static void ToggleLeftLayout (SerializedProperty property, GUIContent label = null, float width = 120f) {
            if (label == null) label = SpineInspectorUtility.TempContent(property.displayName, tooltip: property.tooltip);
 
            if (property.hasMultipleDifferentValues) {
                bool previousShowMixedValue = EditorGUI.showMixedValue;
                EditorGUI.showMixedValue = true;
 
                bool clicked = EditorGUILayout.ToggleLeft(label, property.boolValue, GUILayout.Width(width));
                if (clicked) property.boolValue = true; // Set all values to true when clicked.
 
                EditorGUI.showMixedValue = previousShowMixedValue;
            } else {
                property.boolValue = EditorGUILayout.ToggleLeft(label, property.boolValue, GUILayout.Width(width));
            }
        }
 
        /// <summary>Multi-edit-compatible version of EditorGUILayout.ToggleLeft(SerializedProperty)</summary>
        public static void ToggleLeft (Rect rect, SerializedProperty property, GUIContent label = null) {
            if (label == null) label = SpineInspectorUtility.TempContent(property.displayName, tooltip: property.tooltip);
 
            if (property.hasMultipleDifferentValues) {
                bool previousShowMixedValue = EditorGUI.showMixedValue;
                EditorGUI.showMixedValue = true;
 
                bool clicked = EditorGUI.ToggleLeft(rect, label, property.boolValue);
                if (clicked) property.boolValue = true; // Set all values to true when clicked.
 
                EditorGUI.showMixedValue = previousShowMixedValue;
            } else {
                property.boolValue = EditorGUI.ToggleLeft(rect, label, property.boolValue);
            }
        }
 
        public static bool UndoRedoPerformed (UnityEngine.Event current) {
            return current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed";
        }
 
        public static Texture2D UnityIcon<T> () {
            return EditorGUIUtility.ObjectContent(null, typeof(T)).image as Texture2D;
        }
 
        public static Texture2D UnityIcon (System.Type type) {
            return EditorGUIUtility.ObjectContent(null, type).image as Texture2D;
        }
 
        public static FieldInfo GetNonPublicField (System.Type type, string fieldName) {
            return type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
        }
 
        #region SerializedProperty Helpers
        public static SerializedProperty FindBaseOrSiblingProperty (this SerializedProperty property, string propertyName) {
            if (string.IsNullOrEmpty(propertyName)) return null;
 
            SerializedProperty relativeProperty = property.serializedObject.FindProperty(propertyName); // baseProperty
 
            // If base property is not found, look for the sibling property.
            if (relativeProperty == null) {
                string propertyPath = property.propertyPath;
                int localPathLength = property.name.Length;
 
                string newPropertyPath = propertyPath.Remove(propertyPath.Length - localPathLength, localPathLength) + propertyName;
                relativeProperty = property.serializedObject.FindProperty(newPropertyPath);
 
                // If a direct sibling property was not found, try to find the sibling of the array.
                if (relativeProperty == null && property.isArray) {
                    int propertyPathLength = propertyPath.Length;
 
                    int dotCount = 0;
                    const int SiblingOfListDotCount = 3;
                    for (int i = 1; i < propertyPathLength; i++) {
                        if (propertyPath[propertyPathLength - i] == '.') {
                            dotCount++;
                            if (dotCount >= SiblingOfListDotCount) {
                                localPathLength = i - 1;
                                break;
                            }
                        }
                    }
                    newPropertyPath = propertyPath.Remove(propertyPath.Length - localPathLength, localPathLength) + propertyName;
                    relativeProperty = property.serializedObject.FindProperty(newPropertyPath);
                }
                // If this fails as well, try at any base property up the hierarchy
                if (relativeProperty == null) {
                    int dotIndex = propertyPath.Length - property.name.Length - 1;
                    if (dotIndex > 0) {
                        while (relativeProperty == null) {
                            dotIndex = propertyPath.LastIndexOf('.', dotIndex - 1);
                            if (dotIndex < 0)
                                break;
                            newPropertyPath = propertyPath.Remove(dotIndex + 1) + propertyName;
                            relativeProperty = property.serializedObject.FindProperty(newPropertyPath);
                        }
                    }
                }
            }
 
            return relativeProperty;
        }
        #endregion
 
        #region Layout Scopes
        static GUIStyle grayMiniLabel;
        public static GUIStyle GrayMiniLabel {
            get {
                if (grayMiniLabel == null) {
                    grayMiniLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel) {
                        alignment = TextAnchor.UpperLeft
                    };
                }
                return grayMiniLabel;
            }
        }
 
        public class LabelWidthScope : System.IDisposable {
            public LabelWidthScope (float minimumLabelWidth = 190f) {
                EditorGUIUtility.labelWidth = minimumLabelWidth;
            }
 
            public void Dispose () {
                EditorGUIUtility.labelWidth = 0f;
            }
        }
 
        public class IndentScope : System.IDisposable {
            public IndentScope () { EditorGUI.indentLevel++; }
            public void Dispose () { EditorGUI.indentLevel--; }
        }
 
        public class BoxScope : System.IDisposable {
            readonly bool indent;
 
            static GUIStyle boxScopeStyle;
            public static GUIStyle BoxScopeStyle {
                get {
                    if (boxScopeStyle == null) {
                        boxScopeStyle = new GUIStyle(EditorStyles.helpBox);
                        RectOffset p = boxScopeStyle.padding; // RectOffset is a class
                        p.right += 6;
                        p.top += 1;
                        p.left += 3;
                    }
 
                    return boxScopeStyle;
                }
            }
 
            public BoxScope (bool indent = true) {
                this.indent = indent;
                EditorGUILayout.BeginVertical(BoxScopeStyle);
                if (indent) EditorGUI.indentLevel++;
            }
 
            public void Dispose () {
                if (indent) EditorGUI.indentLevel--;
                EditorGUILayout.EndVertical();
            }
        }
        #endregion
 
        #region Button
        const float CenterButtonMaxWidth = 270f;
        const float CenterButtonHeight = 30f;
        static GUIStyle spineButtonStyle;
        static GUIStyle SpineButtonStyle {
            get {
                if (spineButtonStyle == null) {
                    spineButtonStyle = new GUIStyle(GUI.skin.button);
                    spineButtonStyle.padding = new RectOffset(10, 10, 10, 10);
                }
                return spineButtonStyle;
            }
        }
 
        public static bool LargeCenteredButton (string label, bool sideSpace = true, float maxWidth = CenterButtonMaxWidth) {
            if (sideSpace) {
                bool clicked;
                using (new EditorGUILayout.HorizontalScope()) {
                    EditorGUILayout.Space();
                    clicked = GUILayout.Button(label, SpineButtonStyle, GUILayout.MaxWidth(maxWidth), GUILayout.Height(CenterButtonHeight));
                    EditorGUILayout.Space();
                }
                EditorGUILayout.Space();
                return clicked;
            } else {
                return GUILayout.Button(label, GUILayout.MaxWidth(CenterButtonMaxWidth), GUILayout.Height(CenterButtonHeight));
            }
        }
 
        public static bool LargeCenteredButton (GUIContent content, bool sideSpace = true, float maxWidth = CenterButtonMaxWidth) {
            if (sideSpace) {
                bool clicked;
                using (new EditorGUILayout.HorizontalScope()) {
                    EditorGUILayout.Space();
                    clicked = GUILayout.Button(content, SpineButtonStyle, GUILayout.MaxWidth(maxWidth), GUILayout.Height(CenterButtonHeight));
                    EditorGUILayout.Space();
                }
                EditorGUILayout.Space();
                return clicked;
            } else {
                return GUILayout.Button(content, GUILayout.MaxWidth(CenterButtonMaxWidth), GUILayout.Height(CenterButtonHeight));
            }
        }
 
        public static bool CenteredButton (GUIContent content, float height = 20f, bool sideSpace = true, float maxWidth = CenterButtonMaxWidth) {
            if (sideSpace) {
                bool clicked;
                using (new EditorGUILayout.HorizontalScope()) {
                    EditorGUILayout.Space();
                    clicked = GUILayout.Button(content, GUILayout.MaxWidth(maxWidth), GUILayout.Height(height));
                    EditorGUILayout.Space();
                }
                EditorGUILayout.Space();
                return clicked;
            } else {
                return GUILayout.Button(content, GUILayout.MaxWidth(maxWidth), GUILayout.Height(height));
            }
        }
        #endregion
 
        #region Multi-Editing Helpers
        public static bool TargetsUseSameData (SerializedObject so) {
            if (so.isEditingMultipleObjects) {
                int n = so.targetObjects.Length;
                IHasSkeletonDataAsset first = so.targetObjects[0] as IHasSkeletonDataAsset;
                for (int i = 1; i < n; i++) {
                    IHasSkeletonDataAsset sr = so.targetObjects[i] as IHasSkeletonDataAsset;
                    if (sr != null && sr.SkeletonDataAsset != first.SkeletonDataAsset)
                        return false;
                }
            }
            return true;
        }
 
        public static SerializedObject GetRenderersSerializedObject (SerializedObject serializedObject) {
            if (serializedObject.isEditingMultipleObjects) {
                List<Object> renderers = new List<Object>();
                foreach (UnityEngine.Object o in serializedObject.targetObjects) {
                    Component component = o as Component;
                    if (component != null) {
                        Renderer renderer = component.GetComponent<Renderer>();
                        if (renderer != null)
                            renderers.Add(renderer);
                    }
                }
                return new SerializedObject(renderers.ToArray());
            } else {
                Component component = serializedObject.targetObject as Component;
                if (component != null) {
                    Renderer renderer = component.GetComponent<Renderer>();
                    if (renderer != null)
                        return new SerializedObject(renderer);
                }
            }
 
            return null;
        }
        #endregion
 
        #region Sorting Layer Field Helpers
        static readonly GUIContent SortingLayerLabel = new GUIContent("Sorting Layer", "MeshRenderer.sortingLayerID");
        static readonly GUIContent OrderInLayerLabel = new GUIContent("Order in Layer", "MeshRenderer.sortingOrder");
 
        static MethodInfo m_SortingLayerFieldMethod;
        static MethodInfo SortingLayerFieldMethod {
            get {
                if (m_SortingLayerFieldMethod == null)
                    m_SortingLayerFieldMethod = typeof(EditorGUILayout).GetMethod("SortingLayerField", BindingFlags.Static | BindingFlags.NonPublic, null, new[] { typeof(GUIContent), typeof(SerializedProperty), typeof(GUIStyle) }, null);
 
                return m_SortingLayerFieldMethod;
            }
        }
 
        public struct SerializedSortingProperties {
            public SerializedObject renderer;
            public SerializedProperty sortingLayerID;
            public SerializedProperty sortingOrder;
 
            public SerializedSortingProperties (Renderer r) : this(new SerializedObject(r)) { }
            public SerializedSortingProperties (Object[] renderers) : this(new SerializedObject(renderers)) { }
 
            public SerializedSortingProperties (SerializedObject rendererSerializedObject) {
                renderer = rendererSerializedObject;
                sortingLayerID = renderer.FindProperty("m_SortingLayerID");
                sortingOrder = renderer.FindProperty("m_SortingOrder");
            }
 
            public void ApplyModifiedProperties () {
                renderer.ApplyModifiedProperties();
 
                // SetDirty
                if (renderer.isEditingMultipleObjects)
                    foreach (UnityEngine.Object o in renderer.targetObjects)
                        EditorUtility.SetDirty(o);
                else
                    EditorUtility.SetDirty(renderer.targetObject);
            }
        }
 
        public static void SortingPropertyFields (SerializedSortingProperties prop, bool applyModifiedProperties) {
            if (applyModifiedProperties)
                EditorGUI.BeginChangeCheck();
 
            if (SpineInspectorUtility.SortingLayerFieldMethod != null && prop.sortingLayerID != null)
                SpineInspectorUtility.SortingLayerFieldMethod.Invoke(null, new object[] { SortingLayerLabel, prop.sortingLayerID, EditorStyles.popup });
            else
                EditorGUILayout.PropertyField(prop.sortingLayerID);
 
            EditorGUILayout.PropertyField(prop.sortingOrder, OrderInLayerLabel);
 
            if (applyModifiedProperties && EditorGUI.EndChangeCheck())
                prop.ApplyModifiedProperties();
        }
        #endregion
    }
}