三国卡牌客户端基础资源仓库
yyl
4 天以前 cec146fc3fe287928e075c79ece20a20a9b16b20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
 
namespace Spine.Unity.Editor {
 
    using Editor = UnityEditor.Editor;
    using Icons = SpineEditorUtilities.Icons;
 
    public class SkeletonBakingWindow : EditorWindow {
        const bool IsUtilityWindow = true;
 
        [MenuItem("CONTEXT/SkeletonDataAsset/Skeleton Baking", false, 5000)]
        public static void Init (MenuCommand command) {
            SkeletonBakingWindow window = EditorWindow.GetWindow<SkeletonBakingWindow>(IsUtilityWindow);
            window.minSize = new Vector2(330f, 530f);
            window.maxSize = new Vector2(600f, 1000f);
            window.titleContent = new GUIContent("Skeleton Baking", Icons.spine);
            window.skeletonDataAsset = command.context as SkeletonDataAsset;
            window.Show();
        }
 
        public SkeletonDataAsset skeletonDataAsset;
        [SpineSkin(dataField: "skeletonDataAsset")]
        public string skinToBake = "default";
 
        // Settings
        bool bakeAnimations = false;
        bool bakeIK = true;
        SendMessageOptions bakeEventOptions;
 
        SerializedObject so;
        Skin bakeSkin;
 
 
        void DataAssetChanged () {
            bakeSkin = null;
        }
 
        void OnGUI () {
            so = so ?? new SerializedObject(this);
 
            EditorGUIUtility.wideMode = true;
            EditorGUILayout.LabelField("Spine Skeleton Prefab Baking", EditorStyles.boldLabel);
 
            const string BakingWarningMessage = "\nSkeleton baking is not the primary use case for Spine skeletons." +
                "\nUse baking if you have specialized uses, such as simplified skeletons with movement driven by physics." +
 
                "\n\nBaked Skeletons do not support the following:" +
                "\n\tDisabled rotation or scale inheritance" +
                "\n\tLocal Shear" +
                "\n\tAll Constraint types" +
                "\n\tWeighted mesh verts with more than 4 bound bones" +
 
                "\n\nBaked Animations do not support the following:" +
                "\n\tMesh Deform Keys" +
                "\n\tColor Keys" +
                "\n\tDraw Order Keys" +
 
                "\n\nAnimation Curves are sampled at 60fps and are not realtime." +
                "\nConstraint animations are also baked into animation curves." +
                "\nSee SkeletonBaker.cs comments for full details.\n";
 
            EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
 
            EditorGUI.BeginChangeCheck();
            SerializedProperty skeletonDataAssetProperty = so.FindProperty("skeletonDataAsset");
            EditorGUILayout.PropertyField(skeletonDataAssetProperty, SpineInspectorUtility.TempContent("SkeletonDataAsset", Icons.spine));
            if (EditorGUI.EndChangeCheck()) {
                so.ApplyModifiedProperties();
                DataAssetChanged();
            }
            EditorGUILayout.Space();
 
            if (skeletonDataAsset == null) return;
            SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
            if (skeletonData == null) return;
            bool hasExtraSkins = skeletonData.Skins.Count > 1;
 
            using (new SpineInspectorUtility.BoxScope(false)) {
                EditorGUILayout.LabelField(skeletonDataAsset.name, EditorStyles.boldLabel);
                using (new SpineInspectorUtility.IndentScope()) {
                    EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Bones: " + skeletonData.Bones.Count, Icons.bone));
                    EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Slots: " + skeletonData.Slots.Count, Icons.slotRoot));
 
                    if (hasExtraSkins) {
                        EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: " + skeletonData.Skins.Count, Icons.skinsRoot));
                        EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
                    } else if (skeletonData.Skins.Count == 1) {
                        EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: 1 (only default Skin)", Icons.skinsRoot));
                    }
 
                    int totalAttachments = 0;
                    foreach (Skin s in skeletonData.Skins)
                        totalAttachments += s.Attachments.Count;
                    EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Total Attachments: " + totalAttachments, Icons.genericAttachment));
                }
            }
            using (new SpineInspectorUtility.BoxScope(false)) {
                EditorGUILayout.LabelField("Animations", EditorStyles.boldLabel);
                EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
 
                using (new SpineInspectorUtility.IndentScope()) {
                    bakeAnimations = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake Animations", Icons.animationRoot), bakeAnimations);
                    using (new EditorGUI.DisabledScope(!bakeAnimations)) {
                        using (new SpineInspectorUtility.IndentScope()) {
                            bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
                            bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
                        }
                    }
                }
            }
            EditorGUILayout.Space();
 
            if (!string.IsNullOrEmpty(skinToBake) && UnityEngine.Event.current.type == EventType.Repaint)
                bakeSkin = skeletonData.FindSkin(skinToBake) ?? skeletonData.DefaultSkin;
 
            Texture2D prefabIcon = EditorGUIUtility.FindTexture("PrefabModel Icon");
 
            if (hasExtraSkins) {
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
                if (EditorGUI.EndChangeCheck()) {
                    so.ApplyModifiedProperties();
                    Repaint();
                }
 
                if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skeleton with Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
                    SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
                }
 
                if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake All ({0} skins)", skeletonData.Skins.Count), prefabIcon))) {
                    SkeletonBaker.BakeToPrefab(skeletonDataAsset, skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
                }
            } else {
                if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Bake Skeleton", prefabIcon))) {
                    SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
                }
 
            }
 
        }
    }
}