三国卡牌客户端基础资源仓库
hch
昨天 7087e88c414b237cb782bf40da6694c40bddee5b
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// Outline shader variant of "Spine/Skeleton Fill"
 
Shader "Spine/Outline/Skeleton Fill" {
    Properties {
        _FillColor ("FillColor", Color) = (1,1,1,1)
        _FillPhase ("FillPhase", Range(0, 1)) = 0
        [NoScaleOffset] _MainTex ("MainTex", 2D) = "white" {}
        _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
        [Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
        [HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
        [HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 
        // Outline properties are drawn via custom editor.
        [HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
        [HideInInspector][MaterialToggle(_USE_SCREENSPACE_OUTLINE_WIDTH)] _UseScreenSpaceOutlineWidth("Width in Screen Space", Float) = 0
        [HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
        [HideInInspector][MaterialToggle(_OUTLINE_FILL_INSIDE)]_Fill("Fill", Float) = 0
        [HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
        [HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
        [HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
        [HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
        [HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
        [HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
    }
    SubShader {
        Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
        Blend One OneMinusSrcAlpha
        Cull Off
        ZWrite Off
        Lighting Off
 
        Stencil {
            Ref[_StencilRef]
            Comp[_StencilComp]
            Pass Keep
        }
 
        UsePass "Spine/Outline/Skeleton/OUTLINE"
 
        UsePass "Spine/Skeleton Fill/NORMAL"
 
        UsePass "Spine/Skeleton Fill/CASTER"
    }
    FallBack "Spine/Skeleton Fill"
    CustomEditor "SpineShaderWithOutlineGUI"
}