三国卡牌客户端基础资源仓库
hch
3 天以前 cdac25a8e4f91a4663bf5f80994538dd263b757c
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// Outline shader variant of "Spine/Skeleton Tint"
 
Shader "Spine/Outline/Skeleton Tint" {
    Properties {
        _Color ("Tint Color", Color) = (1,1,1,1)
        _Black ("Black Point", Color) = (0,0,0,0)
        [NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
        [Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
        _Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
        [HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
        [HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 
        // Outline properties are drawn via custom editor.
        [HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
        [HideInInspector][MaterialToggle(_USE_SCREENSPACE_OUTLINE_WIDTH)] _UseScreenSpaceOutlineWidth("Width in Screen Space", Float) = 0
        [HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
        [HideInInspector][MaterialToggle(_OUTLINE_FILL_INSIDE)]_Fill("Fill", Float) = 0
        [HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
        [HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
        [HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
        [HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
        [HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
        [HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
    }
 
    SubShader {
        Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
 
        Fog { Mode Off }
        Cull Off
        ZWrite Off
        Blend One OneMinusSrcAlpha
        Lighting Off
 
        Stencil {
            Ref[_StencilRef]
            Comp[_StencilComp]
            Pass Keep
        }
 
        UsePass "Spine/Outline/Skeleton/OUTLINE"
 
        UsePass "Spine/Skeleton Tint/NORMAL"
 
        UsePass "Spine/Skeleton Tint/CASTER"
    }
    FallBack "Spine/Skeleton Tint"
    CustomEditor "SpineShaderWithOutlineGUI"
}