using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.Build.Player;
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using UnityEngine;
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namespace HybridCLR.Editor.Commands
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{
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public class CompileDllCommand
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{
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public static void CompileDll(string buildDir, BuildTarget target, bool developmentBuild)
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{
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var group = BuildPipeline.GetBuildTargetGroup(target);
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ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
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scriptCompilationSettings.group = group;
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scriptCompilationSettings.target = target;
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scriptCompilationSettings.options = developmentBuild ? ScriptCompilationOptions.DevelopmentBuild : ScriptCompilationOptions.None;
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Directory.CreateDirectory(buildDir);
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ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
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#if UNITY_2022
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UnityEditor.EditorUtility.ClearProgressBar();
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#endif
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Debug.Log($"compile finish!!! buildDir:{buildDir} target:{target} development:{developmentBuild}");
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}
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public static void CompileDll(BuildTarget target)
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.development);
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}
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public static void CompileDll(BuildTarget target, bool developmentBuild)
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{
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CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target, developmentBuild);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
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public static void CompileDllActiveBuildTarget()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.development);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Release", priority = 102)]
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public static void CompileDllActiveBuildTargetRelease()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, false);
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}
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[MenuItem("HybridCLR/CompileDll/ActiveBuildTarget_Development", priority = 104)]
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public static void CompileDllActiveBuildTargetDevelopment()
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{
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CompileDll(EditorUserBuildSettings.activeBuildTarget, true);
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}
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[MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
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public static void CompileDllWin32()
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{
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CompileDll(BuildTarget.StandaloneWindows);
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}
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[MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
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public static void CompileDllWin64()
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{
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CompileDll(BuildTarget.StandaloneWindows64);
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}
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[MenuItem("HybridCLR/CompileDll/MacOS", priority = 202)]
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public static void CompileDllMacOS()
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{
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CompileDll(BuildTarget.StandaloneOSX);
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}
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[MenuItem("HybridCLR/CompileDll/Linux", priority = 203)]
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public static void CompileDllLinux()
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{
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CompileDll(BuildTarget.StandaloneLinux64);
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}
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[MenuItem("HybridCLR/CompileDll/Android", priority = 210)]
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public static void CompileDllAndroid()
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{
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CompileDll(BuildTarget.Android);
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}
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[MenuItem("HybridCLR/CompileDll/IOS", priority = 220)]
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public static void CompileDllIOS()
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{
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CompileDll(BuildTarget.iOS);
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}
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[MenuItem("HybridCLR/CompileDll/WebGL", priority = 230)]
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public static void CompileDllWebGL()
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{
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CompileDll(BuildTarget.WebGL);
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}
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}
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}
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