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using System;
 
using UnityEditor.TestTools.TestRunner.Api;
 
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
    [Serializable]
    internal class TestAdaptorContainer
    {
        public TestAdaptor[] TestAdaptors;
    }
 
    [Serializable]
    internal class TestAdaptor
    {
        public string Id;
        public string Name;
        public string FullName;
 
        public string Type;
        public string Method;
        public string Assembly;
 
        public int Parent;
 
        public TestAdaptor(ITestAdaptor testAdaptor, int parent)
        {
            Id = testAdaptor.Id;
            Name = testAdaptor.Name;
            FullName = testAdaptor.FullName;
 
            Type = testAdaptor.TypeInfo?.FullName;
            Method = testAdaptor.Method?.Name;
            Assembly = testAdaptor.TypeInfo?.Assembly?.Location;
 
            Parent = parent;
        }
    }
}