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  | Shader "Hidden/DynamicShadowProjector/Caps/GLSL" { 
 |      SubShader { 
 |          Pass { 
 |              GLSLPROGRAM 
 |  #ifdef VERTEX 
 |              void main () 
 |              { 
 |                  gl_Position = gl_Vertex; 
 |              } 
 |  #endif 
 |  #ifdef FRAGMENT 
 |              void main () 
 |              { 
 |                  gl_FragColor = vec4(0,0,0,0); 
 |              } 
 |  #endif 
 |              ENDGLSL 
 |          } 
 |      }  
 |  } 
 |  
  |