gwj
2025-08-20 44f82b0f8c811270f916c285a44de90a71b47f93
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Shader "Hidden/DynamicShadowProjector/Caps/GLSL" {
    SubShader {
        Pass {
            GLSLPROGRAM
#ifdef VERTEX
            void main ()
            {
                gl_Position = gl_Vertex;
            }
#endif
#ifdef FRAGMENT
            void main ()
            {
                gl_FragColor = vec4(0,0,0,0);
            }
#endif
            ENDGLSL
        }
    } 
}