gwj
2025-08-20 44f82b0f8c811270f916c285a44de90a71b47f93
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Shader "DynamicShadowProjector/Shadow/Opaque" {
    SubShader {
        Pass {
            ZTest Always Cull Off ZWrite Off
            Fog { Mode Off }
        
            CGPROGRAM
            #pragma vertex DSPShadowVertOpaque
            #pragma fragment DSPShadowFragOpaque
            #include "DSPShadow.cginc"
            ENDCG
        }
    }
}