| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | 
|   | 
| Shader "UI/TextFill" | 
| { | 
|     Properties | 
|     { | 
|         _FillAmount("FillAmount" ,Range(0,1))=1 | 
|         _Color ("Main Color", Color) = (1,1,1,1) | 
|         _MainTex ("Alpha (A)", 2D) = "white" {} | 
|          | 
|         _StencilComp ("Stencil Comparison", Float) = 8 | 
|         _Stencil ("Stencil ID", Float) = 0 | 
|         _StencilOp ("Stencil Operation", Float) = 0 | 
|         _StencilWriteMask ("Stencil Write Mask", Float) = 255 | 
|         _StencilReadMask ("Stencil Read Mask", Float) = 255 | 
|   | 
|         _ColorMask ("Color Mask", Float) = 15 | 
|     } | 
|   | 
|     SubShader | 
|     { | 
|         LOD 200 | 
|   | 
|         Tags | 
|         { | 
|             "Queue" = "Transparent" | 
|             "IgnoreProjector" = "True" | 
|             "RenderType" = "Transparent" | 
|             "PreviewType"="Plane" | 
|         } | 
|   | 
|         Stencil | 
|         { | 
|             Ref [_Stencil] | 
|             Comp [_StencilComp] | 
|             Pass [_StencilOp]  | 
|             ReadMask [_StencilReadMask] | 
|             WriteMask [_StencilWriteMask] | 
|         } | 
|   | 
|         Cull Off | 
|         Lighting Off | 
|         ZWrite Off | 
|         ZTest [unity_GUIZTestMode] | 
|         Offset -1, -1 | 
|         Fog { Mode Off } | 
|         Blend SrcAlpha OneMinusSrcAlpha | 
|         ColorMask [_ColorMask] | 
|   | 
|         Pass | 
|         { | 
|             CGPROGRAM | 
|                 #pragma vertex vert | 
|                 #pragma fragment frag | 
|                 #include "UnityCG.cginc" | 
|   | 
|                 struct appdata_t | 
|                 { | 
|                     float4 vertex : POSITION; | 
|                     half4 color : COLOR; | 
|                     float2 texcoord : TEXCOORD0; | 
|                 }; | 
|   | 
|                 struct v2f | 
|                 { | 
|                     float4 vertex : POSITION; | 
|                     half4 color : COLOR; | 
|                     float2 texcoord : TEXCOORD0; | 
|                 }; | 
|   | 
|                 sampler2D _MainTex; | 
|                 float4 _MainTex_ST; | 
|                 fixed4 _Color; | 
|                 fixed _FillAmount; | 
|   | 
|                 v2f vert (appdata_t v) | 
|                 { | 
|                     v2f o; | 
|                     o.vertex = UnityObjectToClipPos(v.vertex); | 
|                     o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); | 
|                     o.color = v.color; | 
| #ifdef UNITY_HALF_TEXEL_OFFSET | 
|                     o.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); | 
| #endif | 
|                     o.color.a=clamp( sign( (_FillAmount*1.5-1)-o.vertex.x),0,1); | 
|                     return o; | 
|                 } | 
|   | 
|                 half4 frag (v2f i) : COLOR | 
|                 { | 
|                     half4 col = i.color; | 
|                     col.a *= tex2D(_MainTex, i.texcoord).a; | 
|                     col = col * _Color; | 
|              | 
|                     clip (col.a - 0.01); | 
|                     return col; | 
|                 } | 
|             ENDCG | 
|         } | 
|     } | 
| } |